Shipwright Archive

Thread: Please post in the threads reached by the stickies at the top =)

RabidDoozer
Fri May 06, 2005 9:41 am
#27


I think they are trying to get more folks into space with these new ships and the mining and such but really it seems they have taken our tier 4 ships away which is not the end of the world but quite the dissappointment as I was just finishing up master SW...I'm not even sure I should do so now.


A suggestion: Since the new ships are already here....just please someone tell the devs to switch them to schematic form.....I know that will require some work but it will make us SWs much happier and in addition I don't see it affecting the "average" player because all they have to do is grind a litlle for the cash. We on the other hand have a 1/4 of our viability in shipmaking stripped. Which is worse in their minds, someone grinding for creds for a shipand staying on the game for longer or dissappointing an entire segment of the community by penalizing them.


P.S. With the CU merchant should not cost skill points....for obvious reasons if you're a crafter.




KeziShao-Long Live the Empire Vendor WP 5900 -5092, Moenia Naboo



Tartuffe
Fri May 06, 2005 9:42 am
#28






IIscandar wrote:







Tartuffe wrote:





IIscandar wrote:


Myself and another correspondent have posted about this issue to the devs. It's kinda late though, not sure we will hear anything tonight.


Here is my take on this.


Yes, there are a few chassis out of all of them that we cannot make as shipwrights. While I'd like to be able to craft every ship related object in the game, I can spend 4 hoursa day doing nothing but crafting and still not keep a fully stocked shop when I am really on a run. The high end market for shipwright components on corbantis is very good. The market for reverse engineered items of high quality is doing very well.


...um, as I recall one of the key points that SOE was making (at least until recently)about how SWG was better than the other MMOs was a "player-based" economy. Have the Devs decided this was a bad idea? The "Current Mannual" on the SWG site still says:


"Crafting is a key component of the economy in Star Wars Galaxies. Artisans and other related characters (including Weaponsmiths, Tailors and even Cooks) can build virtually anything..."


IMNSHO, 'Virtually anything' and a 'Player-based economy' would indicate that a player should not be able to fundamentally bypass the crafting community for equipment, and with these new ships being deeds coupled with the superior loot vs. crafted components the SW profession is quickly headed towards being revamped to becom Missle Engineers.


Has anyone brought up to the Devs they are failing to deliver on one of the features they were so proud of 2 years ago? If so, do they have a response? If not, why not?


As soon as the asteroid miners get in full swing, we will see a steady supply of resouces to make the new POB ship components. Now we have even more parts to create, includingcomponents needed for these miners to go out and get big loads of the resources fast.


Many pilots will want these new ships, and they will want components for them. We always made more credits off the components anyway since they are not high sounding prices like those resource hogging chassis. =)


To me this is not about the credits... it is about the player-based economy I signed up for and how it is evaporating

Message Edited by IIscandar on 05-06-200501:00 AM





IIscandar,
I'm not trying to rail on you about this, but I don't have a direct line to the Devs and there is no good indication they even truely read our posts anymore. I just want to make sure they realize they are not only failing to deliver, but actively dismantling,what was (at least from my perspecticve)oneof a fewkey componenet of SWG


I'm not even currently a ShipWright (will be again as soon as I unlock my second character slot), but I want to buy my ships from one, not have generic, non-experimental versions of them handed out by NPCs


I appreciate everything you do for this group and wish you luck trying to wake up the Devs







Thanks for clarifying your intent =)


Here is what I posted to them on this issue. A few other folks have chimed in on this issue as well.




Shipwrights, for the large part, seem to be focusing on learning how to make the new components, start space mining, and the new quests. There are some that are making it very clear they are unhappy about the decision to makeso many ships"reward only". While, I've suggested that these ships will still need new components, I think most shipwrights are wondering why the new shipswere implemented in this way.


Anything I could tell them that mightcool downsome of thesehot coals that have suddenly shown up on the shipwright forum?


Thanks!


I know this will be read. What I don't know is when I'll hear something back about it. Still, the word is out there.

Message Edited by IIscandar on 05-06-2005 11:34 AM





Thanks



IGN: Montu Krell
Please offer all auction winnings to vendor at 1436, 8, -2385 on Dantooine
Tokklyym
Fri May 06, 2005 11:47 am
#29


  • Add me to the list of 'hot coals' who are unhappy about the decsicion to make all these new ship chassis reward based. I bought this expansion because I figured I'd have customers wanting to buy new ships from me. Apparently thats not the case.
  • I couldn't make Texture Kits work yesterday. I deeded myself a Kimogila so that I could have 3 weapon slots -- Blaster, Mining Laser, Tractor Beam. (I'm 3343 SA Pilot.) When I applied Kit 6, nothing happenend. Kit 5, also nothing. The kits were not consumed and are still in my inventory.
  • Is 1000 OQ intended for all these Asteroid Resources? I'd like to know what's going on. If they've decided to do away with component quality, experimentation, etc., we deserve to be told. Maybe all the ground resources should be changed to 1000 OQ as well. That way, everyone can have fun (!!) playing Star Wars Galaxies, and isn't frustrated by the hard math and complicated schematics.

Message Edited by Tokklyym on 05-06-2005 02:47 PM



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

WaiterFurall
Fri May 06, 2005 12:29 pm
#30






IIscandar wrote:




As soon as the asteroid miners get in full swing, we will see a steady supply of resouces to make the new POB ship components.









How much are you paying them on your server?



[ Sinsai ]
Armor/Loots
-5020 -5715
Wayfar, Tatooine
[ R.I.S Certified]
IIscandar
Fri May 06, 2005 1:24 pm
#31






4Bidden wrote:

My issue is that you dont know what equipment level the new components are.. I can use lvl 5 parts so that means in general I can use Mark III components.. Since I assumed the new parts are leveled the same, I made myself a Mark III mining laser. After crafting the laser I noticed it was a lvl 7 component. I looked back and noticed you cannot tell the lvl of the new components unless you have already commited the resources to craft them..








FYI, submitted this to the Devs and they are going to check it out.
Mosdl
Fri May 06, 2005 1:24 pm
#32

On a whole different subject:

I entered Kashyyyk space for the first time, and started a fight I shouldn't (damn me for not looking at the Tier level) and was killed.

I ended up with a dead reactor and got lucky that I had looted one, or else I would have been stuck.

Now whenever I go to Kashyyyk, I shout asking if anyone needs repair kits (I now have a few on me whenever I fly). Now this isn't realy a Shipwright issue, but this could easily piss off customers.



---
Mosdl
Master Shipwright, Master Artisan on Ahazi

Tatooine: Mos Oasis, Tatooine (4810 4062)
Bestine: -5233 3256 (900 meters outside of Theed)
IIscandar
Fri May 06, 2005 1:26 pm
#33






Mosdl wrote:
On a whole different subject:

I entered Kashyyyk space for the first time, and started a fight I shouldn't (damn me for not looking at the Tier level) and was killed.

I ended up with a dead reactor and got lucky that I had looted one, or else I would have been stuck.

Now whenever I go to Kashyyyk, I shout asking if anyone needs repair kits (I now have a few on me whenever I fly). Now this isn't realy a Shipwright issue, but this could easily piss off customers.




Always a good idea to keep some spare repair kits on you. Especially a generic one.
Humdoros
Fri May 06, 2005 6:22 pm
#34

I also purchased RotW in order to build lots of cool new ships. In fact, it never even occured to me that this would not be allowed....





Tinkerer
Retired Master Shipwright
Founder, RennTech Guild
Retired RTECH Mayor and Guild Leader
Force Sensitive since December 2003
In Cryogenic Freeze December 30th, 2005
chlaos
Fri May 06, 2005 8:23 pm
#35


My main issue is that they will not let us build the new spaceships. The new ships are being given out as deeds at the end of quests.With Beserker rifles or AV-21s, they gave out integral parts but still needed crafters. The way the game is headed crafters will not be needed. You run through the quest that Darth Platypus laid ouit and you have everything you need to do space mining.


From an SW point of view, the cool part of the expanion are the ships. But we are cut out of that. There is no content on the expansion for a shipwright. What content there was, the schamtics, were in my datapad before the expansion.


The screwed the Entertainers. Squad Leaders. Doctors. Image Designers. Armorsmiths. Now Shipwrights. It is clear that everything being developed is soly for the combat classes, and to me there is no reason to continue in a non combat role.


So I cancelled my Shipwright


______________________________________________________________


It seems like everywhere i turn lately im getting shafted in this game. I absolutely hate the CU no matter how many different templates i try it just isnt any fun for me, but thats for another thread. After a week of frustration i realized today that at least i could log on to my shipwright and make some of the new ships for my guilmates and maybe have enough resources left to put a few on my vendor, for all the good it would do me since there arent hardly any players left on Sunrunner. At least that would make me feel useful and might be kinda fun to check out the stats on the new ships. Sadly, i logged on to find that the new ships werent in my datapad. Must be a bug right? Surely they wouldnt screw over the crafting community again, not this soon, not after the uproar from the dreaded CU.Im at such a lossover this game and the directions they are taking, it just doesnt make any sense to me.Im utterly despondent and i cant find my prozac. ARRGGGHHHH.....



Candirama


Master Shipwright/Master Architect


SashaStargazer
Fri May 06, 2005 9:49 pm
#36

Just a couple of points in no particular order...


Asteroid resources being needed only serves ONE purpose. Making me the player HAVE to pay for the exapnsion to get these myself OR compete not only with otherplayers BUT NPC'S??? I DO NOT PAY 20 TO 30 CPU for resources ever!!!! It's no way to run a business. The average player will just sell them to the NPC's. Thus forcing players to HAVE to buy the expansion.


What I would have been estact over and payed for happily..... A quest for a MASTER SHIPWRIGHT ONLY that took you on tour of the Clone Wars..something comlicated..that required you to group with the combat types to get thru it. You'd learn to craft the new ships and use the ASTEROIDS to make them. And when I say learn to craft I don't mean a limited use schematic . I mean learn it and add it to the list of ships I can make. BUt I also know it will never happen.


An expansion that gives a Combat Level 1 MAster Shipwright/MasterArtisan/Master Merchant ONE thing to get out of it..... Asteroids 3-D. I never liked Asteroids.


I agree on the texture consolidation.


IIscandar I appreciate you sharing your opnion even if we are viewing this from diffrent sides. I am glad your passing ALL of our views though and I am sure there reading on there own as well. I do not however think they will change anything. maybe some little tweeking and simplyfing I'm sure. But this stuff is in and thats that.


The thing that really burns my butt is when this came up in beta we where told by the DEV in charge of these reward item that there not crafting schematics because "they don't have time to code it". Which goes back to my commenets about forcing us to buy an exapansion to meet a marketing window. It's a viscous cycle that SOE has set in motion that leaves vet crafters out.

I know people. I know people in this game and when given a chooice the general player will go for FREE E V E R Y T I M E!!!


Lump into that my other account.... a low level rebel col padawn that cant kill anything its own level and CANT fly the Jedi Starfighter without dropping everything to become an Imperial to do the quest. NOw I'm expected to drop EVERTHING I've roleplayed since launch??? It's just a big bundle of Poo there wanting me to pay 25/30 dollars for 2X. The Shipwright stuff really is jsut icing on the cake for me.





Stefi Stargazer Master Carbineer - Master Bounty Hunter - Explorer - Alliance Starfighter Pilot
Sasha Stargazer Master Shipwright - Master Artisan - Master Merchant -Tatooine Privateer
Stargazer Swoops and Starships Bestine, Tatooine -4255, -3817
Terpf
Fri May 06, 2005 10:50 pm
#37



Just want to vent my frustation and get added to the list of dissapointed (backstabed) SWs.


Most people go to space in the "Cool" ships and they are the ones they get as reward. So there goes my chassis market.


I can hardly beat the looted components, so poeple dont buy my components because they can loot a better one. There goes my crafted components market.


Most people that use REed componets they bring the components to me to RE, since they claim they did all the hard work by getting them they only want to pay a very small fee for me to RE them. So that diminishes my REed components market.


I gues that leaves me with missiles, but i hardly sell them since most of the best pilots i know claim their looted weapons do damage faster than any missile they can get, so they dont use missiles that ofter. There goes my munitions market.


It seem like the only thing im not having problem selling is paint kits, but you only need to paint your ship so many times, so there goes my costumization market.


Before ROTW i had all this people comming to me to Pre order one of the new ships. I had a long waiting list of customers. Now its gone.


The first thing i did when ROTW went live was do the mining quest to get what i tougth will be a schematic reward for a Y-8. I wanted to get one as soon as possible to start mining the huge insane amount of resources i would need to make all the new ships for the long list of customers waiting for one, To my surprise it was not a schematic,but a deed. Then i find out that all the new ships are given in deeds as a quest reward. No i have no damn reason to use my Y-8 since i dont have a need to get the massive amount of resource since i have nothing to craft.


Plese, someone do something about this. SW is not looking appealing at all to me rigt now.


Terpfen Gunkin


Sunrunner



ps. just submited copies of this post as bug and ticket

Message Edited by Terpf on 05-06-2005 11:07 PM

IIscandar
Fri May 06, 2005 11:23 pm
#38


I'm in blue.




SashaStargazer wrote:

Just a couple of points in no particular order...




Asteroid resources being needed only serves ONE purpose. Making me the player HAVE to pay for the exapnsion to get these myself OR compete not only with otherplayers BUT NPC'S??? I DO NOT PAY 20 TO 30 CPU for resources ever!!!! It's no way to run a business. The average player will just sell them to the NPC's. Thus forcing players to HAVE to buy the expansion.




I'm already working on a business partner whose got a mining team all set. I'll supply the components for the ships, they get the resources. We both win.




What I would have been estact over and payed for happily..... A quest for a MASTER SHIPWRIGHT ONLY that took you on tour of the Clone Wars..something comlicated..that required you to group with the combat types to get thru it. You'd learn to craft the new ships and use the ASTEROIDS to make them. And when I say learn to craft I don't mean a limited use schematic . I mean learn it and add it to the list of ships I can make. BUt I also know it will never happen.




Please expand on this quest idea in my shipwright quest focus thread. Sounds good so far. I doubt we've seen the last new ship that will ever be.






Asteroids 3-D. I never liked Asteroids.




You probably didn't like it because you didn't need a shipwright to craft a tractor beam (better than the free one) so you could make more credits off blasting those rocks and sell them back to the same shipwright for a profit. Of course then the shipwright would craft some nice mining lasers to make your job easier, so they would make a proft. Heck, they might even go into business with you and man a turret for you.



I agree on the texture consolidation.




Lots of people agree on this. There are so many items a shipwright can craft, making a bunch of different kinds of paint kits doesn't seem exciting. No experimentation to do, no customizing. Just a numbers game. Many different numbers. Not like ship components.



IIscandar I appreciate you sharing your opinion even if we are viewing this from diffrent sides. I am glad your passing ALL of our views though and I am sure there reading on there own as well.



Thank you StashaStargazer. I will always try to tell them what we as shipwrights like and don't like.




I do not however think they will change anything. maybe some little tweeking and simplyfing I'm sure. But this stuff is in and thats that.




I've seen them take our input and change things. What I'd be looking for more than anything is the future just as you were stating. What we are seeing is the right now, but the future can bring many things.




The thing that really burns my butt is when this came up in beta we where told by the DEV in charge of these reward item that there not crafting schematics because "they don't have time to code it". Which goes back to my commenets about forcing us to buy an exapansion to meet a marketing window. It's a viscous cycle that SOE has set in motion that leaves vet crafters out.


I know people. I know people in this game and when given a chooice the general player will go for FREE E V E R Y T I M E!!!




It does seem to make it hard to imagine tier 4 pilots flying ships other than the quest ones for awhile. That still leaves, tier 1, 2, 3, and masters that will come to us for chassis. I could be wrong, but to me that seems like a bigger share of the market than the quest ones have effected.




Lump into that my other account.... a low level rebel col padawn that cant kill anything its own level and CANT fly the Jedi Starfighter without dropping everything to become an Imperial to do the quest. NOw I'm expected to drop EVERTHING I've roleplayed since launch??? It's just a big bundle of Poo there wanting me to pay 25/30 dollars for 2X. The Shipwright stuff really is jsut icing on the cake for me.




Yeah, sometimes I get a little bumbed that I can't fly an X-wing since I'm not rebel. I mean I like that ship. But no self respecting Imperial would be caught by the authorities in a known terrorist vessel. My other pilot is freelance, so no luck there. But hey I made my choice. Maybe someday I'll see the light haha and join the rebellion, who knows.

Message Edited by IIscandar on 05-07-2005 02:34 AM

RabidDoozer
Sat May 07, 2005 8:59 am
#39

Ilscandar,


First off, thank you for representing us,


Secondly, I would like to point out that the new ships being turned into schematics looks like a fairly easy fix for the programmers.


I mean, I am just a novice programmer and use the neverwinter nights GUI to program specifically for that game but from what I know- this is probably how it would be done:


First all they would have to do is create a schematic and use the same general process they use for all other schematics to create x item (new ship).


Second, they would have to modify a global variable to adjust for the fact that these new ships deeds called x,y,z etc. can be in others' inventory but that is *specific* to only these ships.....if the referencing was done properly then *only these ships could be handled in such a way.


The only thing that seems moderately hard is how to keep that player's unique ID on the ship so it could not be generated and used by a SW.......but they already have a complex system for tracking player items.....again just a tweak to the specificx,y,z ships' "ownership codes" and voila you're in business.


Bottom line: All ships have to be created by someone. Why not the people who pay for the game and enjoy doing so?


Also: Have they given you any response yet?




KeziShao-Long Live the Empire Vendor WP 5900 -5092, Moenia Naboo



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