Shipwright Archive

Thread: Shipwright Bugs/Issues Dec. 8, 2004

Strongbow
Sun Jan 09, 2005 6:22 am
#27


I know there was a regular post about this several days ago, but....


Reactor Drain bonus's are not being applied to RE'd items. The tool shows the optimum value and what the value should be after the bonus is applied, but the bonus is not getting applied.


I saw this last night on Level 5 and Level 7 Capacitors, Boosters and Shields, so I imagine this is happening across the board.


Strangley enough, Reactors themselves do get the bonus on Reactor Energy.


To confirm this, RE an item, and jot down the stats from the Analysis window, then compare that to the stats in the Examine window of the RE'd part.


ANother item:


This has more to do with Merchant than SW, but since I am also a Merchant.....Equipment Certification Levels for components are not listed in the "Sell an Item" screen when reposting items from the Stockroom to Vendor.

Message Edited by Strongbow on 01-09-2005 04:23 PM



---------------------------------------------------

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[MEC] Strongbow-alt Hulen - RIP 8/22/05

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IllandroKIlek
Wed Jan 12, 2005 4:12 pm
#28

What's with the NO exchanging of SW XP to FS XP?






/sigh For what SWG could have been.
/weep for what it is today
Squirreldriver
Thu Jan 13, 2005 6:29 pm
#29






IllandroKIlek wrote:

What's with the NO exchanging of SW XP to FS XP?








I understand from "Da Big Book of the Devs Posting Rules" they won't respond to direct requests fora message on a concern, but has anyone else heard why this continuesnot only tobea problem, but not even get acknowledgement from the Dev team they also recognize it as a problem and intend to do something about it eventually?


I submitted a bug report early on because I thought it was surely written in, but it just didn't turn on whentheJTLwent live. People have posted in this thread about it. I'm not heading down the 'darkside' path, so I'm interested in whether this is only a 'lightside' issue or if SW can't be converted for both sides of the force. Maybe not enough players are affected to make it a priority to address? I noticed this issue is not addressed in the the publish 12 notes under the announcements thread dated today.


Message Edited by Squirreldriver on 01-13-2005 07:35 PM

Ewach
Mon Jan 17, 2005 9:35 am
#30






Strongbow wrote:



This has more to do with Merchant than SW, but since I am also a Merchant.....Equipment Certification Levels for components are not listed in the "Sell an Item" screen when reposting items from the Stockroom to Vendor.





This is a SIGNIFICANT problem - creates a major time sink. Even if it is more merchant related, it needs to be in the shipwright bugs as it is a JTL bug and we need to ensure it's brought to someone's attention.


The basis for pricing on components is tied to the certification levels. Right now we have to remove the items and relist from inventory in order to price them correctly.


I've already let a couple hundred RE'd parts "poof" from stockroom rather than go through the chore of pulling them out and relisting. Just one more thing pushing me towards the door....




SWG Lexicon: "Every Player" Means "Except Crafters"



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Mazforpresident
Wed Jan 19, 2005 1:19 pm
#31

Something needs to be done with the way parts are sold to the broker....some kind of easier menu!


When I sort parts on the fly, it's terribly hard to keep them separate when selling! I've accidentally sold parts I've wanted to keep... : /

Subcriminal
Wed Feb 02, 2005 6:29 am
#32


I poked around and haven't seen this mentioned yet so here we go:


I've found that I can combine lootedblasters, ions, and disruptors together. I actually discovered this by accident when I mistakenlydropped a level 3 disruptor in with two blasters that were already in the RE tool. I had originally assumed that you could only RE identical type of loot together. I think we can all agree that blasters, ions and disruptors are their own distinct type of weapon- so why should you be able to mix them in REing? Was this an oversight? Was it intended?


I think this is terrible because crafted weaponscouldn't touch the stats ofwhat you can get if you RE anion+disruptor. You don't even need a great looted weapon because the VS. Armor/Shield stats would more than make up for it.Imagine level 7 RE'd weapon with 2.5k damage and a .9 vs armor and a .9 vs shields.Considering this I don't know why any pilot would need to buy our weapons if they can find a SW who would unwittingly RE such a thing for them.


With SW's worried about loot being so much better than any possible crafted parts, I think this should be addressed.I think it would be wise for the Dev's to make looted ions, blasters and disruptors into their own individual categories of loot so youCANNOT mix weapon types in REing.


Message Edited by Subcriminal on 02-02-2005 08:29 AM

SashaStargazer
Sat Feb 12, 2005 6:06 pm
#33

What's listed is fine. HOWEVER. When last I checked back here. SW xp to FS xp was a concern for alot of us. Myself included. I don't see this on the list of issues anymore.

If I have to spend skillpoints to have the profession AND handmake EVERYTHING being able to convert to FS xp is expected. I know theres alot of talk of keeping jedi/force skills out of space and I agree with that but having to use ground skill points completly makes it unfair not being able to convert to fs xp. As a pure crafter the ONLY proffesion generating xp to convert at this point is Artisan and Merchant. At the rate those accumilate and convert I'm looking at 6 years easy before that character is done filling xp requirments.

On a side note.... theres been alot of talk of how great the dev communication has been. Well there honestly hasnt been much in the way of fixing or communication here with this proffesion. Our corespondent is doing a great job but it seems as if we (as a profession) are being a bit ignored of late....

My 2 cents PLEASE FIX CONVERTING SW XP.

Thank You

Message Edited by SashaStargazer on 02-12-2005 08:12 PM



Stefi Stargazer Master Carbineer - Master Bounty Hunter - Explorer - Alliance Starfighter Pilot
Sasha Stargazer Master Shipwright - Master Artisan - Master Merchant -Tatooine Privateer
Stargazer Swoops and Starships Bestine, Tatooine -4255, -3817
Squirreldriver
Sun Feb 13, 2005 7:33 pm
#34


I agree with SashaStargazer. The SW XP conversion issue needs to be fixed sooner rather than later. From what I've seen on the deveopment boards I get the impression the dev team is trying to focus on getting the long-awaited combat upgrade rolled out with little to no bugs (shock) and with some true profession balance (shock, shock). That's all well and good, but after using most of my skill points for Master Artisan and Master Shipwright, there isn't much left to go into a profession with which I could earn high levels of convertible crafting XP.


While I appreciate the improved quality assurance on updates, the issue of SW XP not being convertible is an egregious error for reasons mentioned by Sasha and others. It should be become the target of a mini-publish if the combat upgrade closed and open beta testing is going to last longer than a couple more months.
Strudle
Sat Feb 19, 2005 3:48 am
#35

Major Issue:


Factory Support. We need factory support for all components



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Keatts
Tue Mar 01, 2005 3:15 am
#36

Hey, is it just me or has anyone received a Firespray schematic section while RE'ing since publish 13? I've RE'd hundreds of components since the last publish and haven't gotten a single section when I used to get a section about 1 in 50 RE's.



Keatts.



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GraySeven
Wed Mar 02, 2005 6:07 pm
#37

We really need to push for the "loot better than crafted"and "shield experimentation too low for number of variables". I can't believe these are still the way they are after all this time.


I just used my best resources and still crafted a Weapons Capacitor of lower quality than my looted ones...



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

TomoRainer
Wed Mar 02, 2005 9:14 pm
#38

Hmm.. crafted shields (aside from pathetic level 9s) tend to be pretty good, don't you think? There is a lot to experiment on, but I'd say they're one of our best items, stacked against loot.

I definitely agree about capacitors, though, and engines need more work, and droid brain upgrades STILL don't cut down speed like they're supposed to. I haven't seen any communication about any of these issues in at least a month or two now.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


GraySeven
Wed Mar 02, 2005 10:39 pm
#39






TomoRainer wrote:
Hmm.. crafted shields (aside from pathetic level 9s) tend to be pretty good, don't you think? There is a lot to experiment on, but I'd say they're one of our best items, stacked against loot.

I definitely agree about capacitors, though, and engines need more work, and droid brain upgrades STILL don't cut down speed like they're supposed to. I haven't seen any communication about any of these issues in at least a month or two now.





They aren't bad, but 10 Exp points for 6 Experimentable (is that a word?) spots is a little weak.



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

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