Shipwright Archive
Thread: Shipwright Bugs/Issues Dec. 8, 2004
- Heavy Fuel Cell (Booster Upgrade) -- does not display "Booster Energy Consumption" during the crafting process or the item (e.g., inventory view).
- Extended Life Battery & Quick-Recharge Battery (Capacitor Upgrades) -- very little difference (if any at all) in the "Recharge Rate" from one level to another.
- Droid Brain Upgrade & Maintenance Reduction Kit (Droid Interface Upgrades) -- very little difference (if any at all) in the "Droid Command Speed) from one level to another.
- Shield Limiter & Shield Overdriver (Shield Generator Upgrades) -- very little difference (if any at all) in the "Shield Recharge Rate" from level to level.
- Quick Shot Upgrade & Speed LImiter (Weapon Upgrades) -- "Energy/Shot" borked from level to level.
Droid brains do need to be fixed, though. There's literally no difference between a level 1 upgrade and a level 9.
styx66 wrote:
EnFERn0 wrote:
Mark III armor experimenting. Way too many criticals.
A crate with 25 reinf parts. I critted on 10, 15 went through.
Mark IV with same. Critted on 2
Mark V with same. Critted on 3.
Can anyone confirm this? I have not noticed this and i just ran off a bunch of mark 1 - 4. It could have been just incredibly horrible luck.
Some indicator of RE'd status (can be confused with crafted items)
This should be a fairly easy fix--if sliced items can have a "this item has been modified by a smuggler" message, the coding's already there. Just modify it for "this component has been reverse-engineered by a shipwright".
Relax Naming Restrictions
Definitely agree with this one. Changing the name from "Kuat Systems Booster" to "So-and-so Enterprises Booster" should not be restricted. What am I supposed to name it, "So-and-so Enterprises Chopped Liver"? A booster is a booster, and I should be able to name mine that.
Chassis - Picture of chassis upon examine
Texture Kit Preview ability
Please please please let me see what the heck I'm making and selling for these people. Let them be able to see what they're buying. Granted, it could lower my sales since they won't rebuy the right thing when they got the one they didn't want, but they're not going to anyway. The cost of ships is far too high for someone to repurchase from a mistake. Especially now with the solo group nerf--excuse me--"fix". And I for one only bother with the paint/tex kits right now when I need a quick loss leader. Plus, customers will fall in love when they see their ship and will probably be more likely to spend their hard earned non-soloed credits if they know they're going to get the one they really wanted on the first try.
Reverse Engineering should give Starship Crafting Experience
Yeah, that would be amazingly nice. I spend two weeks trying to rebuild my resource stock in order to level up because the resource requirements on chassis are insanely high, especially for the highest tiers. I love this profession, and I love to craft (I don't even have a problem crafting ships by hand, I don't care so much at this point about factory support), so if I can't create ships, I RE my guildmates' space loot just to have something to do while I wait for my harvesters to mine the steel I need. If I could at least gain a little xp REing while I wait, this would be much less of an exercise in frustration.
'Course, there's always the possibility of a Firespray schem, so I'm not grumbling too much.