Shipwright Archive

Thread: Shipwright Bugs/Issues Dec. 8, 2004

Crillan
Sat Dec 11, 2004 8:48 pm
#14

What about droid interfaces speed? The speed gets slower as the level of component gets higher. Shouldn't it be the other way around?



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Crillan
Sun Dec 12, 2004 4:31 pm
#15

When I say slower, I mean slower. You clearly know that a higher number means the computer is slower. Higher level items should have better output which means they should have a lower number but they have higher numbers. Plus the mass gets higher with higher level interfaces so there's no reason to use them. Everyone I know uses a level 1 or2 interface.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Jagged-F3l
Mon Dec 13, 2004 11:30 am
#16

In the process of experimenting, I have observed the following problems:


  • Heavy Fuel Cell (Booster Upgrade) -- does not display "Booster Energy Consumption" during the crafting process or the item (e.g., inventory view).

  • Extended Life Battery & Quick-Recharge Battery (Capacitor Upgrades) -- very little difference (if any at all) in the "Recharge Rate" from one level to another.

  • Droid Brain Upgrade & Maintenance Reduction Kit (Droid Interface Upgrades) -- very little difference (if any at all) in the "Droid Command Speed) from one level to another.

  • Shield Limiter & Shield Overdriver (Shield Generator Upgrades) -- very little difference (if any at all) in the "Shield Recharge Rate" from level to level.

  • Quick Shot Upgrade & Speed LImiter (Weapon Upgrades) -- "Energy/Shot" borked from level to level.




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TomoRainer
Mon Dec 13, 2004 8:35 pm
#17

Crillian, droid interfaces are working properly now. A level 7 interface will be faster than a level 1. The exception here is the old parts that were made or looted before this was fixed, but there's nothing to be done about that now.

Droid brains do need to be fixed, though. There's literally no difference between a level 1 upgrade and a level 9.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Tricki
Tue Dec 14, 2004 4:33 am
#18






styx66 wrote:





EnFERn0 wrote:

Mark III armor experimenting. Way too many criticals.


A crate with 25 reinf parts. I critted on 10, 15 went through.

Mark IV with same. Critted on 2

Mark V with same. Critted on 3.





Can anyone confirm this? I have not noticed this and i just ran off a bunch of mark 1 - 4. It could have been just incredibly horrible luck.





I have experienced this ''horrible luck...'' 20+ items - hardly a great success to show for it. I just logged and came back to it later.





Tricki - Jedi Knight / J'zo - Master Shipwright
----------------------------------------------------------------------------------
Retired
Crillan
Tue Dec 14, 2004 1:16 pm
#19

Ok thank you. I was confused because I think the only ones I have are old ones. I didn't know that's what they fixed, I thought it was just a problem with RE'ing



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Rogue1970
Fri Dec 17, 2004 11:11 am
#20

I am curious as to why Looted Boosters are considered better than crafted?


Is this based on an assumption that energystored is higher on looted?


In comparison it's not.


If I loot a 2000 stored energy booster it probably has a 210 energy consumption rating.


I can craft one with 1000 stored energy with 101 energy consumption.


That's actually better. The burstlasts longer.


ALSO, the looted capaictor is going to have a Acceleration of maybe 35 and a Speed of maybe 25


My crafted booster will probably be a 50 Acceleration and a 40 speed (with an overcharger).


A booster's primary purpose it Acceleration not speed btw - it's meant to get you UP to speed faster not as an escape route. A good pilot uses it to catch an enemy, not run from them.


Just some thoughts to ponder, as I'm tired of seeing people cray nerf loot, when there's nothing wrong with it. The nerfers have made most of it worthless now anyway as well as removed a killer reward engine from the game - which should have just been moved to cert 8 from cert 6 and the mass tripled.



YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

TheMouseThatRoared
Fri Dec 17, 2004 4:24 pm
#21


Some indicator of RE'd status (can be confused with crafted items)


This should be a fairly easy fix--if sliced items can have a "this item has been modified by a smuggler" message, the coding's already there. Just modify it for "this component has been reverse-engineered by a shipwright".


Relax Naming Restrictions


Definitely agree with this one. Changing the name from "Kuat Systems Booster" to "So-and-so Enterprises Booster" should not be restricted. What am I supposed to name it, "So-and-so Enterprises Chopped Liver"? A booster is a booster, and I should be able to name mine that.


Chassis - Picture of chassis upon examine


Texture Kit Preview ability



Please please please let me see what the heck I'm making and selling for these people. Let them be able to see what they're buying. Granted, it could lower my sales since they won't rebuy the right thing when they got the one they didn't want, but they're not going to anyway. The cost of ships is far too high for someone to repurchase from a mistake. Especially now with the solo group nerf--excuse me--"fix". And I for one only bother with the paint/tex kits right now when I need a quick loss leader. Plus, customers will fall in love when they see their ship and will probably be more likely to spend their hard earned non-soloed credits if they know they're going to get the one they really wanted on the first try.



Reverse Engineering should give Starship Crafting Experience



Yeah, that would be amazingly nice. I spend two weeks trying to rebuild my resource stock in order to level up because the resource requirements on chassis are insanely high, especially for the highest tiers. I love this profession, and I love to craft (I don't even have a problem crafting ships by hand, I don't care so much at this point about factory support), so if I can't create ships, I RE my guildmates' space loot just to have something to do while I wait for my harvesters to mine the steel I need. If I could at least gain a little xp REing while I wait, this would be much less of an exercise in frustration.



'Course, there's always the possibility of a Firespray schem, so I'm not grumbling too much.


Oel
Sat Dec 18, 2004 11:22 am
#22

FORCE CRAFTING XP! BETTER CRAFTED CAPACITORS! These are by far the biggest issues at the moment, and deserve the most attention. Especially capacitors!


Also another possible bug, need confirmation. Crafted a mark5 booster, whenever i release the boost hotkey while flying, the ship gradually slows to normal top speed - but once it gets back to that speed, whomp - the ship's speed is instantly reset to zero. This does not happen with looted boosters of any level... anybody want to confirm?



OEL NUMBER'NINE
ggggggggggcgggggggggg
MASTER OF WOOKIEE ARMOR DESIGN
Mos Kashyyyk's Finest Armor Tatooine -6671 -5192
Strongbow
Sun Dec 19, 2004 7:56 pm
#23

Please condense the 7 Paint and Texture kits into a single ship customization kit. And please give us a preview capability.



---------------------------------------------------

[MEC] Strongbow Hulen - RIP 8/30/05

MBH/Master Rifleman



[MEC] Strongbow-alt Hulen - RIP 8/22/05

Master ShipWright/Master Artisan/Master Pistoleer
CptnDynamo
Sat Dec 25, 2004 5:16 pm
#24

my in game name is Ococave i dont know why you whine my mark 5 boosters do 42.5 and my mark 4's do 38.9 its your resourses that are lousy and a week ship write at that go buy the uber resourses you need and you will get a uber booster


i did it the hard way bought all my uber stuff and put it together didnt even use a research center or crafting clothes



Master Rebel pilot
Kalano
Mon Jan 03, 2005 12:30 pm
#25

Add in Mass for Issues and Bugs #1 for at least engines.



Not right that a loot engine of equal value a crafted onehas less mass. 10K less mass infact. drop the crafted mass down to compete in mass size.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Squirreldriver
Tue Jan 04, 2005 10:51 pm
#26

There is still no way to convert Shipwright XP to Force-Sensitive XP. Can there be some news posted regarding whether this is being addressed or is intentional?
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