Shipwright Archive
Thread: Ship pricing
Malitevv
Sat Oct 30, 2004 12:06 am
#27
I started at 3cpu for the chassis. I know that was low, butthose chassis were grinded for xp and I wasn't sure how much better I could do later. I raised to 5cpu and will wait through the first half of the weekend to see how that price goes over. I sell off a vendor. No custom orders except for friends.
In all truth, I want my initial prices tocome in a littlelow because I want customers to remember me when they come looking for the components later.
Message Edited by Malitevv on 10-29-2004 12:14 PM
Lecivius
Sat Oct 30, 2004 12:13 am
#28
looks like 5 cpu is gonna be the 'level' spot. I was thinking the same thing today as I wandered these boards.
zineotic
Sat Oct 30, 2004 12:24 am
#29
darthazrael74 wrote:
Heheh- I remember Luke nearly crapping himself when Solo told him passage to Alderaan was 10K.
Luke: "Ten THOUSAND?! We could almost buy our own ship with that...."
He would've needed a Rez if Han told him 75K.
Well seeing as a decked out yt1300 is probably gonna run over a mil... divide by 100 and you have the "true" Star Wars price
KRONOS1974
Sat Oct 30, 2004 12:27 am
#30
several people on intrepid are selling at 1cpu. LOL.
I think this is a joke.
Once public gets those cheap prices they will not want to go higher. I dislike these cheap people as they make the profession seem meaningless.
Hand craft each item
thousands of units of resources
popular demand
and they sell for 1cpu.
Not very good crafters/merchants/business people.
Sorry if i seem rude, but i have seen several good professions turn into a 3rd rate profession due to cheap people and lack of business skills.
Ricven
Sat Oct 30, 2004 12:33 am
#31
I myself sale at 5cpu and sometimes even higher. I have seen on my server anywhere from 100-120k just for second generation chasis, so I am a tad under that but not by much!
DasAdin
Sat Oct 30, 2004 1:28 am
#32
Yah, stay away from the nut jobs that sell stuff with no 900s for over 20cpu. I wonder, do people buy that stuff at those prices? Or maybe I was looking at some rare special resource needed to make cood comp helmets.
Demio_Olaron
Sat Oct 30, 2004 1:32 am
#33
I think SW should try to sell for as little as they can. I'm grinding SW right now and I think we should try to help space get populated
FishMongerXpress
Sat Oct 30, 2004 3:22 am
#34
This is what we are chargeing and we can't keep stock even with thee master shipwrights working
http://forums.station.sony.com/swg/board/message?board.id=kauri_trade&message.id=116223
Fish Monger
Master Shipwright CEC
Kauri
Spacepilgrim
Sat Oct 30, 2004 4:16 am
#35
Pricing will come up as resources are drained from the community imo. I can't even find steel on my server in bulkquanties good or bad. So don't be in such a hurry to sell off your product and charge a fair price for your products and make money on your sales,its what i'm gonna do.
Spacepilgrim
Sat Oct 30, 2004 4:19 am
#36
Pricing will come up as resources are drained from the community imo. I can't even find steel on my server in bulkquantities good or bad. So don't be in such a hurry to sell off your product and charge a fair price for your products and make money on your sales,its what i'm gonna do.
RagNoRock5x
Sat Oct 30, 2004 4:20 am
#37
Demio_Olaron wrote:
I think SW should try to sell for as little as they can. I'm grinding SW right now and I think we should try to help space get populated
You do have a slight point here.
If we sell the novice chassis for cheep and get the ppl hooked on space. Then charge alot more for anything above that level.
Its so evil it just might work!
Muahaha!!!!!! ![]()
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Bewchakka123
Sat Oct 30, 2004 9:45 am
#38
i am doing 5 cpu for common ships with added charges for seriouslt good experementations
GalacticHustler
Sat Oct 30, 2004 11:30 am
#39
I'm seeing a definate division here between people that actually care abot the long term viability of the profession and those that don't. Sure its nice to be able to help out the SWG community and get people into ships for as little as possible but its a bad move. Once the first wave of undercutters gets a foothold the profession is headed straight towards where architect currently resides. The only way to protect the profession is to adopt a somewhat uniform pricing policy that allows for long term profitability and not dropping below a certain price range. Many are only here to make a quick buck and be gone which is why you get so many people spouting off about a high volume low margin biz model. A walmart type business model like that only works for a month or two until you suffer from burnout, not that you'd care because you've made your money, snuck out like a thief in the night and royally screwed the profession for all those the genuinely care. If you really care about the SWG community a whole or at least your fellow shipwrights stop thinking about yourselves for a moment and think about your profession or it won't be a question of will it turn into architect part two it will be a question of when will it turn into architect part two.