Shipwright Archive
Thread: Ship pricing
certifiedandrew
Fri Oct 29, 2004 5:59 pm
#14
Shipwright is much more than ship chassis. If you really think that grind resources produce a similar component to what premium resources can, you are sadly mistaken.
There's a tremendous difference between 35% experimentation and 85%, and there's no-contest bewteen an item that has base values of 4% across the board and one that has 25% across the board.
If you use grind resources to make components, people will use most of their loot before they buy from you. If you use premium resources, your store will be filled with activity. (Mine becomes a house party for about 4 hours a day.)
There's a tremendous difference between 35% experimentation and 85%, and there's no-contest bewteen an item that has base values of 4% across the board and one that has 25% across the board.
If you use grind resources to make components, people will use most of their loot before they buy from you. If you use premium resources, your store will be filled with activity. (Mine becomes a house party for about 4 hours a day.)
DasAdin
Fri Oct 29, 2004 6:14 pm
#15
I find myself selling components to people buying Z95s a lot. As for chassis pricing I am pretty messed up. I ran around to 4 planets looking at resources and the best i could find was grind material for 3cpu. A lot of people are selling junk for 6. Not to mention the 30-100cpu decent stuff. So I am selling chassis at 8-10cpu prices to make up for it, and I hear of people selling x-wingsfor 80kat another starport.
Vexor
Fri Oct 29, 2004 6:14 pm
#16
http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=1140
Clicky this if you like... I don't have the time : )
Chassis... made from Diamonds or Dirt, matters not.
Message Edited by Vexor on 10-29-2004 06:15 PM
RagNoRock5x
Fri Oct 29, 2004 7:40 pm
#17
I use yellow resources on chassis (thats as low as i could get
i dont have any red stuff for chassis)
I do not expeiment on chassis or components (ATM because I not master andI fail 1/2 the time and crit fail 1/4 the time)
I sell 10CPU for chassis and 20CPU for components.
Almost all my customers at this point are repeats.
If some one can not afford some thing I talk with them and work something out (be it advertising, space loot trade or donation of resources)
I make everything for the person while I am siting in front of the starport.
Lines get to long some time
like 7 people. (Dont know where I was going with this butI keep it in anyway
)
DasAdin
Fri Oct 29, 2004 7:51 pm
#18
I found that I can sell components at 100cpu. Ive brought my price down quite a bit when I looked at how much it takes to make the stuff. Originally i just clicked on the boxes and sold at 20k a piece assuming it was fair.
I have had a few repeat buyers, and given rather huge discounts to newer people. An odd thing I notice is sometime I cant get anyone to ask for parts or a chassis. Then suddenly I get 4-5 tells asking for stuff.
certifiedandrew
Fri Oct 29, 2004 8:04 pm
#19
Vexor wrote:If you'd read more carefully and maybe take a surf around the SHIPWRIGHT forum, you'll see I was talking about the chassis' and the quality of resources used (HQ vs. Grind) and the outcome after experimentation. It's minimal. I can mail you some links if you can't find those posts. You're absolutely right on the components.Regards,
I understand that Vexor. I just figured I'd bring that up since everyone is posting prices for chassis, but not many are posting their prices for components. From all the posts I'm seeing on my server, for example, it's like people expect to run a real business selling only chassis. I don't know about you, but I don't like to have to run all over the place to get a complete functional ship. I selling an assload of chassis, and this is largely because I sell the things that go *IN* the chassis.
Components are in much higher demand, and that's the pricing scheme people need to concern themselves with.
DasAdin
Fri Oct 29, 2004 8:09 pm
#20
About half the tells I get ask for specific components. I find a lot of my time is spent buying, selling, and bartering space loot. When I sell a chassis I sell more loot parts than my own I made.
Odan_Pazzmarr
Fri Oct 29, 2004 8:19 pm
#21
i sell for 10 cpu on chasis and 25-50 cpu on components and i cant keep vendors stocked at all and im always about 8 orders deep on everything i keep raising my prices as to try to slow it down a bit so i can stock but i cant
Vexor
Fri Oct 29, 2004 8:56 pm
#22
It's all good. I just wanted to make it clear that I was speaking of the ship chassis resources, and not what I'm using in my components. I completely agree that people will always need more components than chassis, just as people need more tires than cars.I'm just itching to get home and "tweek" some more : )
certifiedandrew wrote:
Vexor wrote:
If you'd read more carefully and maybe take a surf around the SHIPWRIGHT forum, you'll see I was talking about the chassis' and the quality of resources used (HQ vs. Grind) and the outcome after experimentation. It's minimal. I can mail you some links if you can't find those posts. You're absolutely right on the components.
Regards,
I understand that Vexor. I just figured I'd bring that up since everyone is posting prices for chassis, but not many are posting their prices for components. From all the posts I'm seeing on my server, for example, it's like people expect to run a real business selling only chassis. I don't know about you, but I don't like to have to run all over the place to get a complete functional ship. I selling an assload of chassis, and this is largely because I sell the things that go *IN* the chassis.
Components are in much higher demand, and that's the pricing scheme people need to concern themselves with.
Khristen
Fri Oct 29, 2004 9:59 pm
#23
I've set my prices at 10 cpu for the chassis, 12 cpu for the tools, and 15 cpu for the components. I figure if I could sell the resources alone for those prices, I'm certainly going to do it for a finished product.
For me it's about the large chunks of materials at a time on the chassis. Architect may be the closest as far as quantity goes, but it's generally broken up into 1k, 2k, 5k requirements at most. Meaning you can use smaller stacks if need be. Not so with shipwright. When you're looking at schematics that require 60k of identicle steel or what have you, it takes a lot more concentrated effort to mine and acquire that.
Armorsmiths and Weaponsmiths can ask those kind of cpu prices. And they get it. No reason that shipwright should be different, especially considering the quantity factor along with the hand-crafting aspect.
CerionSkydreamer
Fri Oct 29, 2004 10:52 pm
#24
I'm calling on all Shipwrights to pay attention to their local markets! Don't allow what happened to Architect happen to shipwright. Buy up the cheap stocks of your competitors and sell them for a profit! It's called Arbitrage! It's a perfectly valid capitalist tool.
Rule of Acquisition #405: Get out there and protect your market!
lol
Rule of Acquisition #405: Get out there and protect your market!
lol
Message Edited by CerionSkydreamer on 10-29-2004 10:53 PM
DasAdin
Fri Oct 29, 2004 11:27 pm
#25
I had forgotten about that. I used to buy out the bazaar market of a resource and sell it for profit months ago.
zineotic
Sat Oct 30, 2004 12:03 am
#26
I got rid of most my grinding by-product, so I am going to a 5cpu pricing plan for now. There isn't a huge difference from using average resources with uber resources... I have done extensive testing and the differences were less than 10%. I don't think Chassis is where the competition is going to be... it's all about components. Chassis can be made with run of the mill 2-3cpu resources (basing on Radiant economy) and still be good enough to use.