Shipwright Archive

Thread: Your 6k Kimogila

moody628
Fri Nov 19, 2004 1:18 am
#27

I love buying a Tier2 ship for 6k and turning right around and selling it for 250k within 48 hours. And that's my grinding price. My "I took time and care to craft this with the best resources possible" priceis 384k for that ship... but nobody's calling for that yet.


Even better was the 6k Ixiyen that went for 500k, but I've only caught one of those on the bazaar so far.


The nice thing about this is that it greatly reduces the time and resources I have to spend on my basic chassis stock, freeing me up for missile packs and weapons systems that are flying out the door like hotcakes.






JOS Outfitters & Supply

Kakita Jammo, Owner

Silent' Bob, Manager

Look for JOS on Tatooine!!!


Little-Green-Guy
Fri Nov 19, 2004 1:24 am
#28

ROFL


woot!



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


Rhysen
Fri Nov 19, 2004 2:17 am
#29






HEGEWIZARD wrote:


I was selling at 5cpu but when I started running out or resourses I was forced to buy from the comunity. Thats when alot of others felt the same resourse drain. The comunity started selling resourses for higher and higher prices some vendors (Prosperity-Valcyn server) were selling for 8-10 cpu. Thats when I stoped crafting(and buying resourses)till my harvesters got cought up. My sales have droped (no worries) and now I can reduces my prices. People were mad at me for selling my ships at the 10cpu price, I informed them it was due to the prices of the resourses and gave them wp to the vendors so they could se for them selves. I also gave them WP to other SW so they could compare prices. Hey, I try to be fair some of the other SW were selling for a lower price than me and I did loose some sales but in the end I was fair and some of the customers I lost ocationaly stop by my shop and buy parts. (helps that my alt sells droids too).







I'm not going to debate your pricing or anything. My motto is "Price according to what the market and my Conscience can bear". I do have to point out, though, what you are actually doing:


You are a Resource Seller who restricting the market who you can offer your resources to while putting in extra effort to do so for the same price as your competitors, the other Resource Sellers on your server.


By meeting the price of the other Resource Sellers on your server, you aredoing the exact same thing they are: providing harvested resources for a set price. What you are also doing, however, is restricting who can use those resources by converting them into an item with limited uses: flying in space, shooting stuff and planet hopping. Unconverted the steel and other resources you collect can be used by armorsmiths, weaponsmiths, droid engineers, architects and even other Shipwrights. And you are putting in more effort than they are using your conversion process, as the other resource sellers take their product straight from harvester to vendor. You, however, put in the extra effort of packaging it, using specific criteria to enhance the packaging. On the brightside, your resources take up less inventory space than theirs.


Just a note: I had my Conscience dragged out and shot a long time ago. I found that corpses are extremely tolerant in how much they will bear
Niacia
Fri Nov 19, 2004 4:25 am
#30



Little-Green-Guy wrote:
I disagree w/your economics statement. This game would server as a great model for an economics class (even though it does not resemble IRL).
All the basic and advanced Economic Principles are present on the SWG servers: supply/demand, oligapolies, monopolies (kinda), etc, etc.




This is true, and at the same time, it is not true. Credits (like Money) do not really have an intrinsic value. What makes money necessary and worthwhile, is what I can do with it.

And here the differences between RL and any MMORG start. In RL I need money, just to survive (at least in our comunity). In an MMORG a char cannot really die. Therefore, a char does not have ANY expenses, he is forced to have. In theory somebody could sample all the resources needed to craft a star ship. Well maybe, time between resource shifts would not allow for a master ship, but apart from this, it would be possible.

So, what is the value of money in an MMORG? For most people the reason, they are playing an MMORG is having fun. Money can help having this fun. Because I can use money to buy bufs, that allow me to beat a dungeon, I could not otherwise. Because I can buy stuff, I do not want to build myself.

Now, a pure crafter who is not interested in combat does not have many expenses. People who use their crafter to support a combat char do. I am playing a pure crafter, SW, MDE, Master Artisan, a litle Entertainer, Pilot. The money I need to support this char consist of the maintainance fees. There is other stuff, I like to buy, but not that much.

So for me, money can buy only so much fun. On the other hand, i like crafting. I also like helping newbie players. I like chatting with customers. This is fun for me. I can maximize this fun by selling at low prices. Especially the helping newbie players part of the fun.

So rising the prices would reduce my fun. Although it would increase the money I make. And this is where RL economy and SWG economy will never work the same way.

Maximizing my profit (Game: Fun, RL: Ability to survive and after that fun), will take different aproaches for me in RL and within the game.

And this is, why some of the "lowballers" will survive. Having said this, I am a little more expensive then Tlk, but less expensive the many other SWs out there.

Regards

Niacia
Niacia
Fri Nov 19, 2004 4:27 am
#31



Scythe wrote:
Tlk...quite frankly I don't think that ANY profession should be considered a "service" profession, and I'm offended by your insinuation that I "service" the SWG community. Why should I spend my hard earned credits so that others don't have to? Ships should cost what I pay in resources, be it harvested myself or purchased, PLUS the time I put into getting said resources. I've been on for 5 hours shopping for resources and maintaining my harvestors, and then I"ll probably spend an hour or so crafting the items themselves since I can't make a schematic and put it in a factory for chassis or main components. Why then should I operate at a close profit margin or a loss for my time investment? If you want to waste your time, that's fine by me. Please cease and desist however, such that the rest of us might be able to maintain our hard earned credits.




Any crafter profession is a service profession as are medical professions or entertainers. These players provide a service to other players.

Of course, this does not mean, these players should provide this service for free.

Regards

Niacia
DingoBoi
Fri Nov 19, 2004 6:20 am
#32






DarthLithic wrote:

I've been flamed, 1 stared, and generally been bad-mouthed for days because I don't over inflate my prices either. I'm glad to see I'm not the only person that's trying to do what they feel is right. Like Tlk says, it's a free economy. I will continue to sell what I have at a price I feel is fair.






no, you get flamed because you sell below resource value. Say you aren't a resource seller all you want, but try selling your product without putting resources into it. ain't gonna happen.


But it is a free economy and you have the right to be stupid.



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
Niacia
Fri Nov 19, 2004 7:03 am
#33



DingoBoi wrote:


DarthLithic wrote:
I've been flamed, 1 stared, and generally been bad-mouthed for days because I don't over inflate my prices either. I'm glad to see I'm not the only person that's trying to do what they feel is right. Like Tlk says, it's a free economy. I will continue to sell what I have at a price I feel is fair.



no, you get flamed because you sell below resource value. Say you aren't a resource seller all you want, but try selling your product without putting resources into it. ain't gonna happen.
But it is a free economy and you have the right to be stupid.




Please watch your language.
Calling somebody stupid, is no good form. Even if you do not share his view. If he can afford to sell at a low price and is having fun doing so, why should he not sell at this price?

Sure, he might be able to sell his resources for more credits. But he might not have so much fun doing this. And he might not have a use for credits either. So why is it stupid to sell at a price he is comfortable with?

Regards

Niacia
Little-Green-Guy
Fri Nov 19, 2004 8:21 am
#34

woot! thread is revived..lol



just an FYI, out of the4 "very large' shipwright buss. on our server. we rank #4 in prices. And i will (and do) make sure we are always the lowest price of them all.



so, were not gouging.




Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


Little-Green-Guy
Fri Nov 19, 2004 8:26 am
#35






Rhysen wrote:





4Bidden wrote:


People like this either quickly change their mind, or give up the profession.. You are basically sellingchassis at cost.. I will tell you why, and I will be detailed.


I am assuming you are a merchant with "Efficiency 4" skill to reduce maintenance cost on a heavy mineral harvester to 72 cr/hr..power isnt effected and remains 75 units/hr. With that in mind I'm also assuming the harvesters are BER 13 and are on a high % area..lets say 85%. With those "assumptions" in mine, I can come up with some pretty accurate calculations. That harvester would be using 1728 credits and using 1800 units of power, per day. That harvester would be pulling 15912 units per day and your "break " cost per unit would be 0.1080cpu. The calculations I just did excluded the cost of power..


Now, with that in mind, you mentioned you sellnovice chassis (which take 5k in resources) for a nice price of 5k.The cost to make that shipwith the assumptions above would be542.5 credits, andthe profit would be 4457.5


A tier1chassis (15k in resources) would cost 1620 credits to make... w/ cost of power: 1735.5


A tier 2 chassis (30k in resources) would cost 3240 credits to make... w/cost of power: 3471


A tier3 chassis (60k in resources) would cost6480 credits to make... w/cost of power: 6942


A tier4 chassis (80k in resources) would cost 8640 credits to make... w/cost of power: 9256


Master chassis (150k in resources) would cost16200 credits to make... w/cost of power: 17355


With all this in mind, it may seem that you could be making a pretty good profit still.. But, you also have travel expenses, vendor expenses, and the expense of the structure the vendors are in. On top of that, you also have figure in the cost of power.... If you harvest your own power (BER 14 fusion on a 90% spot),the "break even"cost per unit goes from 0.1080 to 0.1157


I think I was pretty fare in my calculations. I allowed for high % resource areas to give good yield. I also factored in the maintenance reduction efficiency 4 would give. Now, if any of those %'s are lower than the ones I mentioned above, your cost per unit goes up. Example, if you are on a 70% area, your cost goes up to 0.1405 (w/power cost).


I dont know about everyone else, but I value my time. I feel if I have to sit infront of a crafting station for long periods of time, the customer should pay for some of that.. I charge 5cpu for all ship chassis. Now that is a factor that cant be figured in, cause Its different for everyone.






Scary... a person in a MMOG who:


  1. Has an understanding of "Cost of doing business"

  2. Hasn't developed a case of extreme amnesia when loading up the game, losing that understanding.

You even caught the fundamental problem with game economies at the end: for some people, their time has no value. I'm not saying that they're worthless people. I'm saying that they don't put any ingame monetary value on what they do because they find worth in the activity from something other than credits. 5 stars for you.


Where the real problem comes in is when the various types of peoplemeet in the economy. It's be better to refer to that 'meeting' as a collison between a tanker filled with nitroglycerin and an oil refinery. To provide an answer to Rodney King's famed catchphrase: No, we can't all just get along.


But then that's part of the game too


Btw, I seriously suspect that while you could do do a detailed cost analysis of manufacturing ships most people in these games analyze their costs about as much as they analyze dog crap on the sidewalk. They 'balance' their books by looking at their bank amount at the end of the day and going "Since I don't have less money than when I started, I'm making a profit!". Those people scare me because I've seen them sell items made from resources at 1 above 'cost'.


It's the equivalent of someone in the real world saying "Well if I could gather all the resources myself I'd manufacture and sell cars for $1 above my rent, utilities and other living costs".






excellent point..people....unless your 42 years of age and virgin(living @ your mother's home - in her basement) your IRL time has to be worth something to you.



lmao





Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


Niacia
Fri Nov 19, 2004 8:30 am
#36



Little-Green-Guy wrote:

excellent point..people....unless your 42 years of age and virgin (living @ your mother's home - in her basement) your IRL time has to be worth something to you.

lmao






It sure is. And this is why I sell at low prices . However, I only got a small business. I am not a major shipwright, nor do I intend to be one. I do not advertize, but I have enough return customers. It is just the way I like it.

Regards

Niacia
Tanks
Fri Nov 19, 2004 8:37 am
#37

In addition...the lower the prices you guys put on your goods...the more and more...Shipwright is looking like the Architect proffesion.


Nope, a lot of people are selling their Chassis for less than what I charge as an Architect for heavy harvs (close to6 cpu) and use better resources.




Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
jimbothefirst
Fri Nov 19, 2004 8:49 am
#38

I'm sorry but raw resources shouldnt exceede much more than 2 or 3 cpu except for extremely good liquid petro 4 and the like. It cocst no more to harvest premium quality steel than grinding quality steel and if yo spend about 30 min you can usually find a 70% or higher site of ore, put down some heavy harvesters and in a week have as much at 500k or more of ore. At 3 cpu thats 1.5 mil for a week of harvester maint and power leaving more than a mil in profit and your time is still free to do missions and whatever else you want to do. And as stated the money to be made in shipwright is in the consumables not chassis. And if you are purchasing your ore at much more than 3 cpu, you should really consider mining your own or setting up a artnership with someone who can help. And besides once you accumulate 10 mil or so what do you need more for? not like its real money.



AKAB
Master Smuggler
Kettemoor
Tanks
Fri Nov 19, 2004 9:03 am
#39

It cocst no more to harvest premium quality steel than grinding quality steel

Good quality steel does not spawn all the time. Also, while OQ is important for all schems other stats vary in importance depending on the schematic.


and if yo spend about 30 min you can usually find a 70% or higher site of ore, put down some heavy harvesters and in a week have as much at 500k or more of ore.


The only ore that spawns in high concentrations is the new SW Siliclastic ore. All other Ore spawn in much less lower percentages.


Lets say you have 10 lots on various resources and they are such good concentrations that they generate 15K of resources a day. So, that is 150K a day of resources. Harvesting your own with those 10 lots you can make ONE master ship a day, and nothing else.


Yes, it is doable to never buy resources. Just not practical unless you have access to a lot of lots.



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Page 3 of 6