Shipwright Archive
Thread: Your 6k Kimogila
Tlk wrote:
My personal feeling is that this forum should be used for discussing ways to improve crafting and experimentation. Discussions on the improtance of resource stats, not debates on the morale or economical pricing of chasis. No one will ever win that debate.
Ricven wrote:
Tlk wrote:
My personal feeling is that this forum should be used for discussing ways to improve crafting and experimentation. Discussions on the improtance of resource stats, not debates on the morale or economical pricing of chasis. No one will ever win that debate.
Sometimes this is impossible b/c people do not EVER see eye to eye. Plus we have yet to hear anythingfrom the dev's about our profession since launch. Aslo, its very hard to converse with some people about stuff b/c they feel that there not getting a fair end of the deal when people are charging "x" and others are charging "y". I like many other posts on the price care less about the going rate of others. As stated by Tanks, the "REAL SHIPWRIGHTS" will still be around for long term and the "Wannabes" will always come and go. This is not directed at any individual, its directed at a professional stand point, which I am sure that will go through many changes in the near future I can assure you!
Well Said!
"The Real Shipwrights", alternatively, "The Real Merchants" will be able to adapt easily w/the economicchanges they are presented with.
Everyone is entitled to do as they wish...bottom line. Sell higher..Sell lower..just like the REAL WORLD....people will have a choice.
Just like IRL, people with complain and people will be happy.
Sieze the Day! (whatever that means to you, individualy)
instead, you "low ballers (and yes, its your right to do so) are selling your good so inexpensively, your not even breaking even on your sales.
In the REAL WORLD business like that..don't stay around long...they go bankrupt.
think about it.
I am bringing in a profit, how will I go bankrupt. And again, this is a game, so real world economics will not directly correspond to this system (except demand, as everyone can see that demand throws every other concept out the window in this game). I can see where I may have been condenscending on the original poster, for which I do apologize as i firmly believe in free trade. I just get so tired of people implying are stating that "low-ballers" are hurting the economy, they are not. They certainly are not operating a business to maximize returns that the more pricier sellers are, yet it is definately possible to still be successful.
Tlk wrote:
instead, you "low ballers (and yes, its your right to do so) are selling your good so inexpensively, your not even breaking even on your sales.
In the REAL WORLD business like that..don't stay around long...they go bankrupt.
think about it.
I am bringing in a profit, how will I go bankrupt. And again, this is a game, so real world economics will not directly correspond to this system (except demand, as everyone can see that demand throws every other concept out the window in this game). I can see where I may have been condenscending on the original poster, for which I do apologize as i firmly believe in free trade. I just get so tired of people implying are stating that "low-ballers" are hurting the economy, they are not. They certainly are not operating a business to maximize returns that the more pricier sellers are, yet it is definately possible to still be successful.
Little-Green-Guy wrote:
Yes, I agree.
please accept my apologies.
This argument just grows tiresome....and I hope not to see it in any additional threads.
Gotta love capitalism and cost sellers
Tlk wrote:
If you are on Naritus, feel free to visit my vendor on a daily basis and buy me out. Till then I will be more than happy to supply ships at a more reasonable price to those who for what ever reason do not have the multi-million credit bank roll.
Located South of coronet on the first Row: AubenCorp (third house on the eastern side of the peninsula just south of starport)
Tier 1 5k (Novice ships, costs 5k resources)
Tier 2 20k (Level 1 ships, TIE Figthers, Y-Wings, Dune Lizards, cost 15k resources)
Tier 3 40k (Level 2 ships, TIE/IN Fighters, Y-Wing LongProbe, Kimogilas, cost 30k resources)
Tier 4 80 k (Level 3 ships, TIE Interceptors, TIE Bombers, X-Wings, etc, cost 60k resources)
Tier 5 110k (Level 4 ships, TIE Advanced, TIE Aggressors, etc, cost 85k(?) resources)
Tier 6 250k (Master ships, cost 150k+ resources)
And if someone gave me the resources, I would craft them what ever they wanted for a nominal fee of 5k per combine.
I mine all my own resources and power, and pass teh savings on, I do not support the proce gauging on resources and certainly would enver pass that onto a customer. I sell ships because it is fun when you are master, not because I want tomake millions of credits.
Message Edited by Tlk on 11-18-2004 04:40 PM
Message Edited by Tlk on 11-18-2004 04:41 PM
People like this either quickly change their mind, or give up the profession.. You are basically sellingchassis at cost.. I will tell you why, and I will be detailed.
I am assuming you are a merchant with "Efficiency 4" skill to reduce maintenance cost on a heavy mineral harvester to 72 cr/hr..power isnt effected and remains 75 units/hr. With that in mind I'm also assuming the harvesters are BER 13 and are on a high % area..lets say 85%. With those "assumptions" in mine, I can come up with some pretty accurate calculations. That harvester would be using 1728 credits and using 1800 units of power, per day. That harvester would be pulling 15912 units per day and your "break " cost per unit would be 0.1080cpu. The calculations I just did excluded the cost of power..
Now, with that in mind, you mentioned you sellnovice chassis (which take 5k in resources) for a nice price of 5k.The cost to make that shipwith the assumptions above would be542.5 credits, andthe profit would be 4457.5
A tier1chassis (15k in resources) would cost 1620 credits to make... w/ cost of power: 1735.5
A tier 2 chassis (30k in resources) would cost 3240 credits to make... w/cost of power: 3471
A tier3 chassis (60k in resources) would cost6480 credits to make... w/cost of power: 6942
A tier4 chassis (80k in resources) would cost 8640 credits to make... w/cost of power: 9256
Master chassis (150k in resources) would cost16200 credits to make... w/cost of power: 17355
Little-Green-Guy wrote:
Tlk wrote:
Keep up having fun DarthLithic, this is an interesting profession, do what ever you feel is right. One I have fun with. I like to see what I can craft better, what I can make better than what I can loot. I also try to remember all those trying times after launch having no money running from one city to the next, not affording to buy a gun. I like selling my ships to people that find themselves in a similar situation today as they start the game.
For all those that sell at higher prices, keep doing it, if that is what you want and brings you enjoyment, I and many others that sell at lower prices are not trying to make you lower your prices, we would simply appreciate you accepting us and learning to sell your products (you did choose to be a service profession) rather than trying to make us seem like we are inept at business or hurting the game in an attempt for us to raise our prices to your level. It simply will not happen. My personal feeling is that this forum should be used for discussing ways to improve crafting and experimentation. Discussions on the improtance of resource stats, not debates on the morale or economical pricing of chasis. No one will ever win that debate.
You are missing the point. These people are selling their products for EXACTLY , the amoumt, the RAW RESOURCES would sell at.
they are NOT jacking up prices..
instead, you "low ballers (and yes, its your right to do so) are selling your good so inexpensively, your not even breaking even on your sales.
In the REAL WORLD business like that..don't stay around long...they go bankrupt.
think about it.
It is my right to sell for what I want to sell, if I sell a ship for 2CPU that cost me .5cpu to mine, how is that going to put me out of business? that's still a 400% profit. you "gougers" ( and yes, it's your right to do so) are selling your goods so expensively that your customer base is not going to come back to you for a second ship. you are cutting off your own nose despite your face. Sure you're making $ now, but in the end people are going to feel cheated, and when it's time for their next ship, they'll look somewhere else. I will still be here. As will others who are selling their wares at fair prices.
DarthLithic wrote:
Little-Green-Guy wrote:
Tlk wrote:
Keep up having fun DarthLithic, this is an interesting profession, do what ever you feel is right. One I have fun with. I like to see what I can craft better, what I can make better than what I can loot. I also try to remember all those trying times after launch having no money running from one city to the next, not affording to buy a gun. I like selling my ships to people that find themselves in a similar situation today as they start the game.
For all those that sell at higher prices, keep doing it, if that is what you want and brings you enjoyment, I and many others that sell at lower prices are not trying to make you lower your prices, we would simply appreciate you accepting us and learning to sell your products (you did choose to be a service profession) rather than trying to make us seem like we are inept at business or hurting the game in an attempt for us to raise our prices to your level. It simply will not happen. My personal feeling is that this forum should be used for discussing ways to improve crafting and experimentation. Discussions on the improtance of resource stats, not debates on the morale or economical pricing of chasis. No one will ever win that debate.
You are missing the point. These people are selling their products for EXACTLY , the amoumt, the RAW RESOURCES would sell at.
they are NOT jacking up prices..
instead, you "low ballers (and yes, its your right to do so) are selling your good so inexpensively, your not even breaking even on your sales.
In the REAL WORLD business like that..don't stay around long...they go bankrupt.
think about it.
It is my right to sell for what I want to sell, if I sell a ship for 2CPU that cost me .5cpu to mine, how is that going to put me out of business? that's still a 400% profit. you "gougers" ( and yes, it's your right to do so) are selling your goods so expensively that your customer base is not going to come back to you for a second ship. you are cutting off your own nose despite your face. Sure you're making $ now, but in the end people are going to feel cheated, and when it's time for their next ship, they'll look somewhere else. I will still be here. As will others who are selling their wares at fair prices.
I have Several customers who return to me. I sell at 8 CPU for chassis and 20 CPU for components. Several people even advertise for me. I help out newplayers and give them sevier discounts on ships and components.
However, I will help them to a point. The totaly new players need to realise that this is an expansion and not a totaly seprat game. They must play and level up in the ground game inorder to get better stuff for space. The novice and tier 1 ships I will heavely discount, the rest the have to work for.
I am, however, concidering reducing my chassisprices another 20% of the original price, due to the "lowballers" on my server. (which there are quite a few of) This would bring my price down to 6 CPU.
I also do the ReSelling. I offer any resell items at a further discount, because I can not garentee my quality on them.
DarthLithic wrote:
Just shows the greed.