Shipwright Archive

Thread: Engine Speed

PaladinX333
Fri Dec 17, 2004 10:47 pm
#14






creatis wrote:

btw ships like the y wing have fixed turning speeds to put in a faster engine and your optimal turning speed is down a little on the throttle and vice versa put in a slower engine and need more throttle to reach turning speed





My longprobe with it's current engine has a ideal turning speed of 401. It was hard to get this exactly with the throttle on my joysick, so I made a macro named BattleSpeed that sets the throttle at 62% (0.62). I can now decrease to my perfect "battle speed" at the touch of a button and I only use the throttle control manually in a "emergency manuver" type ofsituation.
Doo-Boo
Fri Dec 17, 2004 11:21 pm
#15

You can experiment on each seperately, yaw, pitch, roll, and speed. I'll make one tomorrow with experimenting only in yaw, pitch, and roll equally and see what happens.

Do you have a preference as a pilot for roll, yaw, or pitch?



Doo-boo
Master Toolsmith % Master Shipwright
Dark Lotus Ninja
Eclipse Server
S-1-l2-H-C
Sat Dec 18, 2004 12:32 am
#16

pitch and yaw are what matters, who gives about roll.



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PaladinX333
Sat Dec 18, 2004 12:46 am
#17






Doo-Boo wrote:
You can experiment on each seperately, yaw, pitch, roll, and speed. I'll make one tomorrow with experimenting only in yaw, pitch, and roll equally and see what happens.

Do you have a preference as a pilot for roll, yaw, or pitch?





Having a two axis joystick (plus throttle), I mostly pitch and yaw. I can press button number 6 on the joystick (it swaps the Y axis on the joystick)and do a roll, but I seldom bother in combat. I would prefer even values at pitch and yaw if possible. My current engine is unique, but unbalanced handling wise (not enough pitch really). This is cool.


Imaridril
Sat Dec 18, 2004 6:02 am
#18






creatis wrote:

In Publish 11.2 its clearly stated that chassis and not engines determine Pitch/Yaw/Roll






The chassis determines your PYR acceleration and deceleration, plus each chassis has its own PYR speed mod, however the PYR stats on your engine still effect your ships max PYR speeds. For example, if you have one engine with a pitch rate of 50, and another with a pitch rate of 80, your ship will be able to pitch up at a faster rate with the second engine than it would with the first engine. What the engine will not effect, however, is how long it takes you to accelerate up to max pitch speed, and how long it will take you to decelerate out of a pitch manuever.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

creatis
Sat Dec 18, 2004 1:02 pm
#19

In Publish 11.2 its clearly stated that chassis and not engines determine Pitch/Yaw/Roll



Tpok Zun
Master Shipwright of Sullustan Ancestry
Proprietor of Galaxy Shipbuilders and Elite Loots
Mos Eisley Syndicate
Rhysen
Sat Dec 18, 2004 2:09 pm
#20






S-1-l2-H-C wrote:
pitch and yaw are what matters, who gives about roll.





Anyone that understands that space in this game is 3 dimensional and not 2 dimensional
Kyreal
Sat Dec 18, 2004 5:08 pm
#21






S-1-l2-H-C wrote:
pitch and yaw are what matters, who gives about roll.






because roll can help you turn faster its a combination of all 3 that allows you to turn.


anyone that doesnt use roll to help him turn, i guarantee i can outturn and get behind you for the kill.


Undergrid
Mon Dec 20, 2004 7:53 am
#22



creatis wrote:
In Publish 11.2 its clearly stated that chassis and not engines determine Pitch/Yaw/Roll





Where in 11.2 does it state this? I've just looked through the release notes for that patch and see no such statement.

I know that the chassis effects the Y/P/R acceleration but I've never seen anything that indicates the chassis also solely determines the Y/P/R. I know theres a great difference between my X-Wing with a low-50's Y/P/R engine and a high-60's Y/P/R engine.





Undergrid (Chimaera)
Master Smuggler / Master Pistoleer / Teras Kasi Master / Master Pilot / Rebel Colonel

PaladinX333
Mon Dec 20, 2004 8:05 am
#23






Undergrid wrote:





creatis wrote:

In Publish 11.2 its clearly stated that chassis and not engines determine Pitch/Yaw/Roll







Where in 11.2 does it state this? I've just looked through the release notes for that patch and see no such statement.

I know that the chassis effects the Y/P/R acceleration but I've never seen anything that indicates the chassis also solely determines the Y/P/R. I know theres a great difference between my X-Wing with a low-50's Y/P/R engine and a high-60's Y/P/R engine.





Same with my Y-Wing longprobe. Give me a high Y/P/R engine any day.
Ducimus
Mon Dec 20, 2004 8:41 pm
#24



creatis wrote:
The chassis totally determines the Y/P/R. The readings on the engine are meaningless. There is no speed cap for fighters. I have exceeded 1300 in a Awing with engine overload 3. My fastest engine so far on flurry is 104.2 Mark V. and 90.4 mark iv





Ahh no. Sorry bud, your not quite correct there.

Chassis is the leadding influence on ship handling, but it is not the ONLY influence. Engine YPR can, does, and IS a much larger influance than most Shipwrights seem to realize.

Case in point, when i was an allaince ace pilot i had a SW made 54 YPR, 92 speed MK IV in my xwing. Then i bought an RE'd 75 YPR, 88 speed Level 8 engine. My Xwing suddenly became as nimble as my A wing with the prenerfed 62 YPR, 92 speed engine.

I did something similar with my dunelizard as a privateer. As near as i can tell, my dunelizard is equal or exceeds my old A wing in manuverabllty.

Ive mastered pilot twice, and flying is all i really do in SWG, any SW who tells me YPR doesnt do anything is a SW i won't do buisness with.

YPR is greater than or equal to, top speed. Infact when shopping for an engine, YPR is the first thing i look at, top speed 2nd. Good YPR without sarificing too much speed is what is desired in an engine.



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...has mastered the Pilot profession
creatis
Tue Dec 21, 2004 5:30 am
#25

Well this is one of those areas where it would be nice to have the devs input

I currently fly a B wing with top speed 998 wity ypr ratings 51.2 all three an engine that was maxed for speed with 900+oq all components no experimentation was done for ypr

that B wing can kill firesprays one on one in deepspace quite often in pvp


my awing does 1300 with engine thats 49 ypr rating and disables tier fives in or two shots easily when set at match speed

she can charge in and out on the stardestroyer taking out guns bow to aft one at time taking few hits

and does well in pvp


there are two major ways to dogfight: jousting and tailing

if you like the tailing technique then speed will be less important to you but the problem with crafted engines is that you get little reward for spending a lot of points toward ypr. Its easy to re-engineer engines to 87 speed and ypr approaching 70 but you cant do that on a crafted engine.

So if you want high ypr as your priortiythen go re-engineered and if you want speed the go crafted






Tpok Zun
Master Shipwright of Sullustan Ancestry
Proprietor of Galaxy Shipbuilders and Elite Loots
Mos Eisley Syndicate
Doo-Boo
Tue Dec 21, 2004 7:22 am
#26



creatis wrote:
Well this is one of those areas where it would be nice to have the devs input
I currently fly a B wing with top speed 998 wity ypr ratings 51.2 all three an engine that was maxed for speed with 900+oq all components no experimentation was done for ypr
that B wing can kill firesprays one on one in deepspace quite often in pvp
my awing does 1300 with engine thats 49 ypr rating and disables tier fives in or two shots easily when set at match speed
she can charge in and out on the stardestroyer taking out guns bow to aft one at time taking few hits
and does well in pvp
there are two major ways to dogfight: jousting and tailing
if you like the tailing technique then speed will be less important to you but the problem with crafted engines is that you get little reward for spending a lot of points toward ypr. Its easy to re-engineer engines to 87 speed and ypr approaching 70 but you cant do that on a crafted engine.
So if you want high ypr as your priortiy then go re-engineered and if you want speed the go crafted



Good point. It's depressing watching the YPR experimentation go up a little bit each time. You can start at say 49.1 and only end up in the mid 50s depending on how many points you use.



Doo-boo
Master Toolsmith % Master Shipwright
Dark Lotus Ninja
Eclipse Server
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