Shipwright Archive

Thread: Recent looted parts are scaring me

Draconicius
Fri Nov 19, 2004 10:55 am
#14

Yeah Tyranus I feel your pain ... and I am not a Shipwright... It seems that for you guys the best thing to make aside from Chassis would be consumable Ordinance.


I am still not sure if the specific resources for the additional/sub component enhancers are up. I heard that someone crafted a 103 max speed engine on one server.


You know as well as I do about the stupid resource gates... we(well, you) might have to wait for an uber spawn. Its just like th early days of weaponsmithing.



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Zaket
Fri Nov 19, 2004 11:13 am
#15






Coran_Sienar wrote:


A looted Level 8 reactor still sits in my Nova with 35K mass and a whopping 28K energy output. It's not even RE'd nor is it even close to some other people's looted reactors' power output. That's just wrong.






I've got one very like that sitting in my inventory. What this will turn into when I get 7 other lvl 8 reactors and RE the set is scary to contemplate.



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Clerista Iewie
Master Shipwright
XGrimnirX
Fri Nov 19, 2004 11:14 am
#16

I said make it feasable not easy to get. So far people who i've talked to have had to take two to three months to get all the pieces they needed to make ONE piece of mando not a suite. So we can assume what 20 to 30 months to get all the stuff for all ten pieces of it. It is easier to unlock and grind a jedi then to get this. Every Luke and Vader fanboy gets to run around with a glowstick why should Fett fanboys be denied using armor that is not like comp because no one would wear it except for show since the resists on it suck anyway.



"Loyalty is my Honor".

GRIMNIR Leader-of-the-Aesir
Zaket
Fri Nov 19, 2004 11:17 am
#17






Draconicius wrote:


I am still not sure if the specific resources for the additional/sub component enhancers are up. I heard that someone crafted a 103 max speed engine on one server.







All the specific SW resources are spawned continually (as the devs promised they would), it's the quality that can be problematic.


Max speed on our engines is only a partial solution. We still can't match the PYR max turn rates you find on looted engines. So if you use a crafted engine, you have a ship that runs great in a straight line but turns like a pregnant whale.



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Clerista Iewie
Master Shipwright
XGrimnirX
Fri Nov 19, 2004 11:18 am
#18

Oh and yes it does suck a ss for shipwrights that you almost never even need to buy anything from them. Really sucks for them. I know that pretty much every piece of my ship is looted. And most people i know use almost all looted parts. I kinda like the idea of RE pieces being uupgrades for bought pieces or something along those lines.



"Loyalty is my Honor".

GRIMNIR Leader-of-the-Aesir
Gyopi
Fri Nov 19, 2004 11:25 am
#19






AnzelVincir wrote:



A mark IV capacitor with 1270 capacity, 1190 maintenance, 32k mass, and 47.9 recharge.






LOL, and you haven't RE'd any of this stuff? Not only is the looted equiptment better than what I can craft as a Master Shipwright but when you take all of that uber-loot and RE it... Crazy...





Absolutely! I was able to RE together a 951 reactor drain, 7695 mass, 1128 capacity, 46.4 recharge capacitor! Even if the magical resource fairy visited and granted me all of the perfect resources I wanted, I can't even come close to doing half this well.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
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Cry4Dawn
Fri Nov 19, 2004 12:25 pm
#20






PetaByte32 wrote:

The past two days I noticed alot of really uber parts I looted.


A mark IV capacitor with 1270 capacity, 1190 maintenance, 32k mass, and 47.9 recharge.

A mark IV engine with 68.9 Y/P/R and 89.8 speed. Maint. was 1560 and Mass was 16k.

A mark III booster with top speed of 47.3. Cap was 1990 and consumption was 180.


There are more but I dont want to type the full list.


Needless to say I am a shipwright and next to armor, launchers, and the chassis itself, I have nothing in my ship I crafted because I couldnt craft stuff that good even with the best possible successes and materials.


Anyone else notice loot has changed again?


Tyranus






I feel that shipwrights shoudlnt be able to craft stuff as good as looted stuff. If they can make stuff equally as good what would be the point of hunting for better parts? Space would be boring



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Gyopi
Fri Nov 19, 2004 12:44 pm
#21






Cry4Dawn wrote:


I feel that shipwrights shoudlnt be able to craft stuff as good as looted stuff. If they can make stuff equally as good what would be the point of hunting for better parts? Space would be boring




That is always the problem in a game like this. Everyone likes loot! I have never met anyone who doesn't like it and the excitement that maybe you will get something really good! On the other hand, this game is supposed to have a player economy and in order to get people interested in the game who want to make things more than fight things, the there are crafting professions. If crafters can't hope to match what can be looted then there is really no point in crafting. I think that there are a lot of things that could be changed to make things a little better, but the main thing is that loot needs to be balanced. This is just my own opinion, but really good loot should be rare. Most people should be using crafted items because they are generally better than looted items. There should always be a chance of looting something exceptional which is better than crafted items, however. These should last a good amount of time, but not be permanent or otherwise they will eventually saturate the economy. Right now the average looted ship component is much better than the best crafted one, and that is bad for shipwrights and in my opinion makes loot a lot less special.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Marzuk147
Fri Nov 19, 2004 1:09 pm
#22

I agree. I have a 1410 / 47.6 capacitor with 26k mass, a 2600-3900 13 energy per shot 26k weapon with .64 vs sheild and armor, a 108 speed engine with 70+ p/y/r at 25kish, and Im about to RE a sheild that should have 2700/2700/14 with 1700 reactor drain. I find Im using less and less SW parts.

This may seem like a good thing for loot people, but it also means that these parts are very hard to replace when they wear down which is an annoyance.
Iwami
Fri Nov 19, 2004 2:35 pm
#23

Ive found that SWs cant beat a looted capacitor, engine(getting closer at least), boostersand reactor. I havnt looted many shields, and my best one is 978 front 1154 back lvl4 shields, so i dont know about those. But Ive yet to find better looted weapons(until you RE some), and armor. I dont claim to actually know how good all the SW stuff is, but from what ive seen the SWs basically get the defense and offense, and looted everything else can be better. I would love to see crafted stuff slightly better than most of the loot you find, but still keep in the really good loot stuff. That way you will go to a SW until you find something really good, and then go back to the SW to get that good stuff REd
rexan
Fri Nov 19, 2004 2:49 pm
#24







Willbaby wrote:
its not just the recent loots that scare me , its all the loots.
I have 1, yup just 1 crafted part in my ship that i made, and thats a mark 1 reactor we can't hold our own against the majority of space loot, they have killed our proffesion b4 it even had a chance to get off the ground , even if they made changes to stop all these great loot drops, their is to many on each server now , SW are screwed , we have been resigned to missile makers and RE's , and all thoese lovely parts we can make with all the lovely diff ways to craft them , are hopeless if a guy can spend an hour or so in space and loot far better than we can craft






Ive been seeing this trend too. I keep coming to the conclusion that the most powerful part about being a shipwright will be our skills at REing. Sure looted items are better than the ones we can produce. But the real power of our profession will be in the re-combine. I'm bengining to think that we should start charging something like 10k per loot level per re-combine. Let the pilots collect the 6 of the lvl6 engines and bring them to us. I'll be more than happy to RE them into an even better engine for 60k. It will be something to offset the expense of mastering this profession.


As it stands, there is no way we can compete with the good looted items. Pilots come to us to get a temporary components for their ships until they can find better looted ones to replace them.


Maybe once PvP takes off we will see more orders for"throwaway ships". Since people may be reluctant to subject their looted items to PvP decay.

Message Edited by rexan on 11-19-2004 01:55 PM



Rexan Ryu
Master Smuggler
Flurry Server
JediZork
Fri Nov 19, 2004 3:07 pm
#25

Armor, Shields, Guns, Launchers, Consumables, Reactors, Chassis. These things are almost always better when player-crafted or simply cannot be looted.


Once you get a pilot into Cert-8 Territory, some Shields and Guns become better but still require RE to get down to reasonable reactor drain and mass. Also, unless the pilot's got some game, they're going to get blown out of the sky a few times and those looted parts will eventually get decayed to the point where they cannot be used. Keep your vendors stocked with stuff and they'll be sending you tells and e-mails asking for new gear.


I'm okay with Engines, Boosters and Capacitors beating stuff I can craft. It basically means I don't have to spend all my resources on every item type. It also means fewer crafts that I have to do. Not everything needs to be player-made, IMO.


Boosters and Capacitors may be fixable at some point with the same things they did to engine speed crafting. However, I do not believe that Engines will surpass loot until they make PYR into a single line of experimentation.


For now, my guild's pilots are quite happy getting all the stuff I listed above from me and my fellow shipwrights. Before the super-heavy Cert-8 shows up, my guns are signifficantly better than loot, so are my shields. Reactors are hit or miss, with overloading, a nice lightweight loot can work pretty well, but most of the time, I'm still making reactors for my friends. Armor is a fun challenge for a Shipwright to figure out what to include and what to experiment on to get the stuff to fit into the ship.


Basically, there's plenty for us to do right now and I don't really feel the need to be doing *everything*.


Just my $.02


JZ
Sseli
Mon Nov 22, 2004 12:54 am
#26

This is just a question from a person who is not and will not be a shipwright but are the resources really on hand yet to make competitive pieces? Also, do shipwrights use any of the optional components to enhance a particular aspect of a weapon? All I know is that I spend a ton on crafted items and hit all of the major spots on my server and see weapons and such that are all relatively the same. I would love to see lower damage high refire weapons even at the cost of more energy.


My thoughts on this issue...I feel that looted should be better but that loot drops should be much more rare. No way should I fly 2 or 3 missions and have a backpack full of loot. I would be perfectly happy if I found 1 to 2 pieces an outing or less and with some of those being useless. Makes getting something you want to hang onto even more special. Then with decay that makes using a shipwright's services all the more valuable. Of course, the downside is less Firesprays to go around, but I don't want to see every ace on the block with one of those either.


Also, shipwrights should not discount the fact that you can outfit a ship tailored to a person's style of play. There are so many options with crafting shipwright items that it gives you as the crafter and me as the recipient much more flexibility. I hope they do fix the loot drops, because I want to have good shipwrights out there for a long time to come.



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