Shipwright Archive
Thread: Recent looted parts are scaring me
Coran_Sienar wrote:
A looted Level 8 reactor still sits in my Nova with 35K mass and a whopping 28K energy output. It's not even RE'd nor is it even close to some other people's looted reactors' power output. That's just wrong.
Draconicius wrote:
I am still not sure if the specific resources for the additional/sub component enhancers are up. I heard that someone crafted a 103 max speed engine on one server.
AnzelVincir wrote:
A mark IV capacitor with 1270 capacity, 1190 maintenance, 32k mass, and 47.9 recharge.
LOL, and you haven't RE'd any of this stuff? Not only is the looted equiptment better than what I can craft as a Master Shipwright but when you take all of that uber-loot and RE it... Crazy...
Absolutely! I was able to RE together a 951 reactor drain, 7695 mass, 1128 capacity, 46.4 recharge capacitor! Even if the magical resource fairy visited and granted me all of the perfect resources I wanted, I can't even come close to doing half this well.
PetaByte32 wrote:
The past two days I noticed alot of really uber parts I looted.
A mark IV capacitor with 1270 capacity, 1190 maintenance, 32k mass, and 47.9 recharge.
A mark IV engine with 68.9 Y/P/R and 89.8 speed. Maint. was 1560 and Mass was 16k.
A mark III booster with top speed of 47.3. Cap was 1990 and consumption was 180.
There are more but I dont want to type the full list.
Needless to say I am a shipwright and next to armor, launchers, and the chassis itself, I have nothing in my ship I crafted because I couldnt craft stuff that good even with the best possible successes and materials.
Anyone else notice loot has changed again?
Tyranus
I feel that shipwrights shoudlnt be able to craft stuff as good as looted stuff. If they can make stuff equally as good what would be the point of hunting for better parts? Space would be boring
Cry4Dawn wrote:
I feel that shipwrights shoudlnt be able to craft stuff as good as looted stuff. If they can make stuff equally as good what would be the point of hunting for better parts? Space would be boring
That is always the problem in a game like this. Everyone likes loot! I have never met anyone who doesn't like it and the excitement that maybe you will get something really good! On the other hand, this game is supposed to have a player economy and in order to get people interested in the game who want to make things more than fight things, the there are crafting professions. If crafters can't hope to match what can be looted then there is really no point in crafting. I think that there are a lot of things that could be changed to make things a little better, but the main thing is that loot needs to be balanced. This is just my own opinion, but really good loot should be rare. Most people should be using crafted items because they are generally better than looted items. There should always be a chance of looting something exceptional which is better than crafted items, however. These should last a good amount of time, but not be permanent or otherwise they will eventually saturate the economy. Right now the average looted ship component is much better than the best crafted one, and that is bad for shipwrights and in my opinion makes loot a lot less special.
This may seem like a good thing for loot people, but it also means that these parts are very hard to replace when they wear down which is an annoyance.
Willbaby wrote:
its not just the recent loots that scare me , its all the loots.
I have 1, yup just 1 crafted part in my ship that i made, and thats a mark 1 reactorwe can't hold our own against the majority of space loot, they have killed our proffesion b4 it even had a chance to get off the ground , even if they made changes to stop all these great loot drops, their is to many on each server now , SW are screwed , we have been resigned to missile makers and RE's , and all thoese lovely parts we can make with all the lovely diff ways to craft them , are hopeless if a guy can spend an hour or so in space and loot far better than we can craft
Ive been seeing this trend too. I keep coming to the conclusion that the most powerful part about being a shipwright will be our skills at REing. Sure looted items are better than the ones we can produce. But the real power of our profession will be in the re-combine. I'm bengining to think that we should start charging something like 10k per loot level per re-combine. Let the pilots collect the 6 of the lvl6 engines and bring them to us. I'll be more than happy to RE them into an even better engine for 60k. It will be something to offset the expense of mastering this profession.
As it stands, there is no way we can compete with the good looted items. Pilots come to us to get a temporary components for their ships until they can find better looted ones to replace them.
Maybe once PvP takes off we will see more orders for"throwaway ships". Since people may be reluctant to subject their looted items to PvP decay.
Message Edited by rexan on 11-19-2004 01:55 PM