Shipwright Archive

Thread: Oh no!!!!!!! NERFED again!!!!!

Vse
Thu Nov 04, 2004 6:15 am
#14


no vico i think he was saying you put your own items in it not the looted ones ...

Message Edited by Vse on 11-04-2004 05:15 AM



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RagNoRock5x
Thu Nov 04, 2004 7:09 am
#15

Eek, I am talking about using player crafted components. Using loot is good and all but its like limiting slicing to loot items.


I would love to throw 2 player made engines 1 with and overdriver and 1 with a limiter together and see what I get out. Using the best stats of each this would make RE a very nice thing for high level pilots. It would cost atleast double the standard price but give a great component.



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Harkyn1
Thu Nov 04, 2004 7:18 am
#16






Wort_Cutter wrote:

Yes and when a ship wright finds a better compoent then one then they can craft, you take out a reverse engineering tool so you can improve your crafted ones






And how do you do that?

Harkyn1
Thu Nov 04, 2004 7:21 am
#17






pneumonic81 wrote:





lokiy2j wrote:


As a Pilot I agree, I spent 45mins last night travelling Tatooine lookin for a decent reactor for my tier 1 ship!


I visited loads of shipwrights vendors and eventually got a reactor with over 9k power on the bazzare!! it has like 10500power but now I can power all systems on my ship wooo!


Regards,


Nas.






i make a reactor lvl 7 that is about 15500 power. u shdoul have come to see me. i havent foudn a looted reactor that can beat my crafted ones.





He said he was looking fora reactor for a level ONE ship how would you like him to fit a level 7 into that that?
DarkRenown
Thu Nov 04, 2004 7:28 am
#18

What I tend to find is that my ctrafted components don't match up to some loot, but outstrip other loots. Your ratio's look about right to me.


But, even if they don't match up, they are not far off, and without fail, mine have always had much better HP and Armour. Meaning it may not provide with as much umph, but it will take almost twice as much beating before it gives up.


Considering I suck at being a pilot (no no, don't deny it, I do, really!) this is important to me, as it means it gives me that extra tmie needed to finish a mission.


When I used all looted items, I was fast and deadly, but got blown up a lot of the time. Now I use half and half, and love it.



Drawde Kraken
Smuggler<

WS-GodLike
Thu Nov 04, 2004 7:33 am
#19



lokiy2j wrote:
As a Pilot I agree, I spent 45mins last night travelling Tatooine lookin for a decent reactor for my tier 1 ship!
I visited loads of shipwrights vendors and eventually got a reactor with over 9k power on the bazzare!! it has like 10500power but now I can power all systems on my ship wooo!
Regards,
Nas.




Well have to say thats not great for a tier 1, I make lvl 3 reactors with 13100 power rating (someone compared it to a level 7 which was a bit of a strange idea as your not going to be able to use a lvl 7 for a while!).

I do however agree with the original poster that really good loot is a little too common. I have a TIE/In and 1/2 the components in it are RE'd level 4 stuff, 100x better than anything I can make!!! (My resources are very good, some best every to spawn on Eclipse)

It is a little too easy to make a really nice RE component. Take capacitors for example take 1 RE lvl 4ish with high energy, 1 with high recharge, a couple crappy components and bingo: RE Capacitor with 200 more energy and up to twice the recharge of what I can craft with my best resources. I've made a load of these so far its just a bit too easy.




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owako
Thu Nov 04, 2004 9:02 am
#20



Vicotnik wrote:


RagNoRock5x wrote:
Now if they would alow us to put 2 engines into a analasys tool, 1 high preformance the other effective, and combiner there stats. THAT WOULD BE SUPER!!



That's how it is supposed to be working. Now, I haven't had a chance to RE anything on the live servers yet, but at the end of beta, that was how it was.
To RE something, you need to place as many same level and type components in the analysis tool as their RE level. The end result should be that all items are lost, but a new, improved component will be created. This component should have the "best" statistics possible from all components placed in the tool. (with a small % bonus).





Thats how it does work. I found a cert 2 capacter with energy storage of 1120 (on the bazaar for 1000 no less) and one one of my guild mates looted that had a recharge of 36.9. I REd them and got a capacter with energy storage of 1142 and recharge of 37.something.

RE takes the optimal stats of all the peices being REd and gives those optimal stats a 2% bonus.



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jason67
Thu Nov 04, 2004 9:15 am
#21






Mastodon wrote:



as master shipwright, i used almost the best resources spawned along one year to craft Mark 4 components and: except the blasters, armor, shields and reactor, the rest is CRAP compared to the looted components i've got from tier 2 and 3 npc starships.



In ground, one in a zilion times u'll find a better T-21 than the one crafted by an weaponsmith +12.... in space, common loot (1 every 20) is better than the one crafted by a master shipwright..



No f. comments...


Message Edited by Mastodon on 11-04-2004 03:37 PM



Ok... first off, that's most of the components thata shipwright makes. Same basic concept as Armorsmith or Weaponsmith, they have tons of items they can make but 80% of them are useless and will never be used. The only difference is with AS/WS they won't EVER be use, with shipwrights those components will be used, they will simply be looted not crafted versions.


Also mark 4 components simply aren't the best in the world, when you get up to higher level components then they tend to get better than looted with the exception of Capacitors/engines. RE'ing components can be very powerful but requires someone to actually know what they are doing and also requires many looted items to be wasted in the "crafting" of the new improved version.





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MusicManZarick
Thu Nov 04, 2004 9:59 am
#22



owako wrote:


Vicotnik wrote:


RagNoRock5x wrote:
Now if they would alow us to put 2 engines into a analasys tool, 1 high preformance the other effective, and combiner there stats. THAT WOULD BE SUPER!!



That's how it is supposed to be working. Now, I haven't had a chance to RE anything on the live servers yet, but at the end of beta, that was how it was.
To RE something, you need to place as many same level and type components in the analysis tool as their RE level. The end result should be that all items are lost, but a new, improved component will be created. This component should have the "best" statistics possible from all components placed in the tool. (with a small % bonus).





Thats how it does work. I found a cert 2 capacter with energy storage of 1120 (on the bazaar for 1000 no less) and one one of my guild mates looted that had a recharge of 36.9. I REd them and got a capacter with energy storage of 1142 and recharge of 37.something.

RE takes the optimal stats of all the peices being REd and gives those optimal stats a 2% bonus.




That's NOT how it works, if you read what he's saying. You are talking about LOOTED stuff. He is talking about PLAYER CRAFTED stuff.


Big difference...





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loonatik
Thu Nov 04, 2004 10:04 am
#23






Vse wrote:

problem with RE a novice SW can do it which i think should be changed or there should be a better % as you go up the chain






novice shipwrights can only re level 1 parts... who cares about those.



Loonatik
Master Troller
Kniol
Thu Nov 04, 2004 10:14 am
#24






Vse wrote:

problem with RE a novice SW can do it which i think should be changed or there should be a better % as you go up the chain







The percentage does improve as you go up the chain: My reactors improved from 1% gain at level 1 to 2% gain at level 2, WHEN RE'ING LEVEL 2 ITEMS..... This stood out to me because I wondered why RE at all if there's only a 1% gain, and on higher level items you have to use the same number of items as the level....... 2 looted level 2 items to get one RE'ed item at level 2, 3 at level 3, etc.


But still, a2% etc gain is crap, when you have to waste that many items to get a gain.




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Celedhros
Thu Nov 04, 2004 10:20 am
#25

I've made a Cert-7 reactor on Bloodfin that was 16K power. The problem is, it's hugely massive, like all the rest of the crafted components seem to be. In my experience, crafted components have close to 2-3 times the mass as looted components that are only slightly worse in quality. So, even though we are able to make better components for some things, the pilots wont be able to use as many of them, due to mass restrictions.

It's actually a bit out of line, if you ask me. Conceptually, I wouldnt mind having slightly more mass than looted items, due to the fact that our player-made components are better. However, they're certainly not 2-3 times better than the looted stuff, even though they're 2-3 times as massive. In general, I'd think I'd like to see a bit more effect of experimentation in all items. The numbers just dont move that much. You could offset the effect of increasing experimentation effects to some degree by making all of the numbers slightly worse on the initial assembly than they currently are. That way, in order to get back to current baseline, you'd have to spend an experimentation point here or there. In the end, though, it would allow you to create more individually unique components as you chose to emphasize some things over others, or just make a "balanced" version that's slightly better across the board.



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Scoooter
Thu Nov 04, 2004 10:31 am
#26






CapnKate wrote:
too bad. getting a comment anyway.

it's true, Engines and capacitors, loot is very often if not nearly always better. Part of the profession is knowing when to craft, and when to use loot.

HOWEVER, using good, but not uber resources, It's very rare that i find a looted Shield, Booster, Armor, weapon, Droid interface, Or reactor that can match what I can craft on the same level. And i have approximately 1000 pieces of loot at my disposal, thanks to my guild loading me down with it all.

So... no, sorry, can't agree.




The problem is there are some components like capacitors, engines and boosters that when you use UBER resource you cannot match the loot,







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