Shipwright Archive

Thread: No Longer Making Components For General Public.

CapnKate
Thu Nov 04, 2004 6:36 am
#14


Vse wrote:
wait till everyone catch up and get master SW ... only in my guild i think we have like 7 SW's your prices will go down or sales lol





Didn't read a word of it, I see. Actually, I know of no less than five guilds exactly like this. they have as many as ten SWs, they pile a bunch of resources on them, and those SWs crank out a couple hundred chassis and parts ever couple of days, and they put the whole mess up for less than the resources sell for on Kett.

Hasn't affected my business in the slightest. *Has* affected theirs. It usually goes something like this(taken from a real conversation two days ago):

Random tell from someone that slipped through my shop and mybe bought some little thing off my vendor. i vaguely recognize the name, because i always read who's been buying before I delete the mail.

Person: Hi, can I ask you a question?
Me: I'm busy with an order, but go ahead.
Person: I'm in [Insert random uber guild mall here] , and they have this Y-wing for 60K. How much do you sell them for?
Me: Standar Y, or Longprobe?
Person: Longprobe.
Me: I sell them for 150K right now.
Person: Oh. Um... how much mass do yours have?
Me: typically about 170K, give or take. really good ore's been scarce the last few days.
Person: [long pause, while I continue working] Do you have one?
Me: I think i sold out this morning... do you just need the chassis?
Person: Um, yeah. And maybe a couple guns.
Me: Okay, well, I've got some orders to get through, And i probably can't slip all of that in at the head of the line... I could do a chassis for you real fast and you could place an order for the guns if there's nothing on the vendor you like.
Person: Cool. I'll be right over, is that okay?
me: Sure.

You'd be amazed how often this happens. Or possibly not.

Message Edited by CapnKate on 11-04-2004 08:38 AM



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
CapnKate
Thu Nov 04, 2004 7:00 am
#15

I think you'll have a better time with SW than DE, from what you're saying. Ships, especially once pilots hit the upper levels, are not at all cookie-cutter. Pilots start to learn there isn't just one "uber" ship or magic template, and that it depends a lot on their preferred methods of playing. So one person wants the best engine, and then you fit the rest around that, while the next wants a great sheild and guns, and the rest is tailored around that. And so on. makes things a lot more interesting than Most other crafting. Much more like, say.... BE pets, perhaps. tweaked for taste.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
DarkRenown
Thu Nov 04, 2004 7:14 am
#16

Thanks CapnKate, I totally agree. Even with my low SW skills I am really enjoying tinkering. Especially as I have teamed up with a fellow guildie and we are splitting are specialities, he is doing Weapons/Armour etc, I am doing Engines/Reactors/Boosters. means I can focus on gettign some really great sub components out for my customers.


You're also right about the 'cookie cutter' thing. Droids can rapidly be broken down in to a few main areas, Storage, Medical, Harvesting, Tank. After than, cusotm orders are very rare as these droids meet most peoples needs.


What I have found as a pilot as well, is that I am holding onto to maybe 20 components, and depending on what I find during a mission I swap out my parts and tweak my ship eternally, more shields, more weapons, faster engines etc.


Totally in love with this profession, and much appreciate that we have a Correspondant now. Good luck.



Drawde Kraken
Smuggler<

DocSavag
Thu Nov 04, 2004 7:49 am
#17

I make mostly stuff for my own guild thought I do stock some items on my vendors as well but mostly chassis and consumables.

I don't think shipwrights are meant to stock every single type of component for every single situation. The whole design of the profession is to allow for diversity of the market so that some people might concentrate of making really powerful engines while others might concentrate on making the best reactors in the business. One of the issues with existing crafting professions is that a single crafter with a factory and a ton of resources can make more of any item than the population of the server could possible consume in years. This is a BAD thing and I'm glad they avoided it with Shipwright. I don't need every Shipwright vendor on starsider stocking 150 top of the line engines for each level. Thats so limiting to the profession. If you don't like to craft things by hand then this isn't the profession you're looking for. If you are feeling that your time isn't adequately compensated then Tiaga and others are right..its time to raise the prices.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Cephalo
Thu Nov 04, 2004 8:07 am
#18

Ok, can someone clarify this for me? I've heard that factories are usable if you redeed and place them again. Is that not true? Or does that work only for missles and chassis. What's the real deal with factories?
babyblue_d
Thu Nov 04, 2004 8:19 am
#19






Cephalo wrote:
Ok, can someone clarify this for me? I've heard that factories are usable if you redeed and place them again. Is that not true? Or does that work only for missles and chassis. What's the real deal with factories?



factories work only for "genaric items" in the profshion along with all sub components, but this only works of the factory was places after the JLT publish so most will need to redeed and replace there factory to get it to work.


by thisI mean : paint & texture kits, missles, countermesures, repair kits, RE tools, and sub components,

it does not work for chassis or end user ship components

Message Edited by babyblue_d on 11-04-2004 07:21 AM




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

GogoDodo
Thu Nov 04, 2004 8:26 am
#20



I'm a crafter, i've been a master arch since nearly day one, and picked up Shipwright the day of release. So between running my arch business, my resource business, and now shipwright i simply don't have the time or patience to make several of the 60 or so different components we have. I'm not really in it for the money, i'm plenty rich already, and my prices are very reasonable. Chassis i can keep in stock cause they are a once and done purchase. But having to make 12 mark 3 components for just one person consumes an excessive amount of time.


Factory support? yes and no. Factories would consume an already limited supply of steel, but would reduce some of the work load.


How bout delegating some of the work out? Weaponsmiths making the main weapon component and munitions. Armor smiths making the ship armor, Architects making the reactors. Then the shipwright gets these pieces and component chassis to make the components. Most of the work is done elsewhere, the shipwright just makes it fit in the ship and can focus on other components like the engines, boosters, capicator, etc.


Lets face it, its a fun profession, but its alot of stress and work.


G



Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
Sammeria
Thu Nov 04, 2004 8:58 am
#21

CapnKate,


You hit the nail right on the head. In Beta I was a huge supporter of factories. But after the first day of crafting ship after I did the short grind to Master SW my thoughts changed. There are to many different possiblities in ship wright to be mass produced. I myslef have done nothing but custom orders and have stayed pleanty busy between in-game friends and friends of friends, not to mention a guild with 80+ members and being the only SW right now.

And I do too have 3 accounts and 4 toons myself.

Message Edited by Sammeria on 11-04-2004 12:03 PM



Pontus Sushi -
Drop off vendor at 5170, 6362 Rustuss(rori). Vendor labeled Premium Loot
Perfect 45.0 Crafting Stations available for public use onsite
DocSavag
Thu Nov 04, 2004 9:18 am
#22



GogoDodo wrote:

i simply don't have the time or patience to make several of the 60 or so different components we have.



This I think is the problem with treating shipwright like the existing crafting professions. The design of shipwright is to discourage you from trying to make several of the 60 or so different components available. The point is to create a diverse market so that shipwrights can compete for business in different areas. Factories would ruin that as they have for just about every other crafting profession.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Rugburn
Thu Nov 04, 2004 10:09 am
#23






Gooney wrote:

Ahh so if Im not a shipwright I have no right to comment...thats your position? Well I am a customer, and your first post directly impacts my play. So now, do I have a right to comment?


My post was addressing your initial statement. It should have been interpreted by you to mean.


I and most veteran players will gladly pay higher prices for good components.


So factor in your cost/time and come up with a price. Who cares if you have to do it by hand, lots of stuff has to be made by hand.


Now you seem to have an issue with factory made items or lack there of. What on earth does that have to do with your making components for sale or not? The title of your post somehow implies that because of the lack of factory-ness that you will no longer make components. Thats about as illogical a statement as can be made.


If you want to gripe about factory createable components do it, no need for the melodrama of telling us that due to this feature you wont be making components. Because others will and I and all the other Vets looking for components will pay top-cred for them.


-Gooney






You so need to get a job in the soap opera business.... "melodrama"....lol


Simply put, for me and for now, sitting at a crafting station for at least 3 hours a day crafting ship components isnt allot of fun.If demand dictated the need of factory supportthen this is a great example.If I am to be controlled by demand, that would mean I need to standinfront of the crafting station for hours on end. I know at least 5 other SW's on Bria and ALL of them want factory support.


If my decision to not make comps for thegeneral public affects your game play... tough. Cause its still my decision.



0000000000000000000000000000000 Edra - Master Architect
0000000000000000000000000000000 Enec - Elder Jedi
0000000000000000000000000000000 Khendra - Bounty Hunter
0000000000000000000000000000000 -Baby- - Commando
0000000000000000000000000000000 Eleic - Medic
0000000000000000000000000000000 Depi - Officer
0000000000000000000000000000000 ...and many more

CapnKate
Thu Nov 04, 2004 10:15 am
#24



DocSavag wrote:


GogoDodo wrote:

i simply don't have the time or patience to make several of the 60 or so different components we have.



This I think is the problem with treating shipwright like the existing crafting professions. The design of shipwright is to discourage you from trying to make several of the 60 or so different components available. The point is to create a diverse market so that shipwrights can compete for business in different areas. Factories would ruin that as they have for just about every other crafting profession.




I would add that, if you're running a Arch business, a resource business, and now a SW business, and you find you don't have time... then you simply don't have time. You have to either give something up to become closer to a fulltime Shipwright, or be content with only being a fringe SW. You can't have it both ways. I'm sorry, but that's just the way it is. Shipwright has a certain level of commitment to it, and if you can't do it, you just can't do it.

Much in this game is based around the opposite. You don't have to choose. You don't have to choose between AS and WS, because you can factory run everything and still do well. You don't have to settle for a lower-quality armor so you can use your best gun. No choices are necessary. But JTL is different. there are choices. there are sacrifices, there are trade-offs. And that, IMO, is the way it should be. You can't have your cake and eat it too.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
Rugburn
Thu Nov 04, 2004 10:21 am
#25






DocSavag wrote:





GogoDodo wrote:


i simply don't have the time or patience to make several of the 60 or so different components we have.





This I think is the problem with treating shipwright like the existing crafting professions. The design of shipwright is to discourage you from trying to make several of the 60 or so different components available. The point is to create a diverse market so that shipwrights can compete for business in different areas. Factories would ruin that as they have for just about every other crafting profession.





Diverse market? Looted components is the market. How can 20 masterSW's on a server compete with hundreds of pilots looting components? And to boot, some of those comps are way to ubber...lol At this point in time looted components outnumber crafted ones.. If you dont believe me, go to the bazaar and look for yourself. I see people selling 39 recharge rate lvl 2 caps for only 1000 credits. How can I compete with that comp when my lvl 3's can barely touch 30?.. I can make some awesome crafted components.. I have a HUGE stock of ubber resources and still I cant come close to those ubber comps. Right now the system is backwards. Crafted parts should outnumber looted ones and I firmly believe factory support would fix this problem.



0000000000000000000000000000000 Edra - Master Architect
0000000000000000000000000000000 Enec - Elder Jedi
0000000000000000000000000000000 Khendra - Bounty Hunter
0000000000000000000000000000000 -Baby- - Commando
0000000000000000000000000000000 Eleic - Medic
0000000000000000000000000000000 Depi - Officer
0000000000000000000000000000000 ...and many more

Morthon
Thu Nov 04, 2004 10:32 am
#26


The whole point of no factories was so that people who want to roleplay crafters could. Thesystem that lets me make schematics and manage my factories and vendors for 20min a day so I can make money while I play my main has been broken for a long time.Is its hard to accept this new system? yes for anyone used to the old one, but I suspect it is a lot of fun for new crafters.



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Dont bother looking for my Epeen, wife got it in the divorce....
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