Shipwright Archive
Thread: Shipwright turning to another poor architect?
zazo
Tue Nov 02, 2004 7:54 am
#14
mmm
bit quick for theobsoletion complaintsdont you think?
ok here's a quick and easy non nerf solution to help out. Offer a return program especially now where you make everything by hand and sooo many new pilots are using leveling ships. Offer your customers a 50% return policy as in if you make them a chasis for 100k when they are done and buying a new one they offer it back to your vendor for 50k. As far as I know the redeeding of ships is not bugged so they can offer it to your vendor. Not only are you promoting return customers and preventing them from passing out these ships on their own but you are also gaining the opportunity to resell the ship without having to make another one. Giving you the time to concentrate on making higher level ships.
Do the same thing with components as well.
Charge for reverse engineering equal to that of slicing.
I'm sure there are a number of other possibilities as well
Lomier
Tue Nov 02, 2004 9:26 am
#15
I am training in shipwright mainly just to make ships for my 3 JTL accounts. Each of them havea different faction so I can enjoy all the ships in space between them. I plan on making some money on the itemsthat need replacement frequently like repair kits, missiles, chaff, ect.
Hawkfire
Tue Nov 02, 2004 9:40 am
#16
Of course I'll say check out my response to this issue:
.
The one addition I have is that eventually those that are undercutting will disappear, especially when they get to the point where they're making chassis that use 80k resources. There's no way they can support themselves selling at 2cpu when they need much stuff, so don't worry. We'll be making money, they'll be crying in the gutter
Quadork
Tue Nov 02, 2004 9:52 am
#17
Shipwright will never be like Architects. I've been an architect since the ground game beta and I've got to be honest w/ you, we bear the brunt of sony's need to remove credits from the game. Architect products NEVER decay, no matter how many times you redeed that harvester, its still perfect and still mines just as good as the first day you planted it in the ground. Your house? It also never decays, ever. It just dutifully sucks money from your account and puts it back into the ether and you'll never have to buy a new one.
As a long term architect, shipwright is the best thing to happen to the crafting world since 100k resource stacks. There are SO MANY parts, all of which need different types of resources to satisify different types of player styles that you'll actually be able to SPECIALIZE in just a few components and make a good living! Secondly, the decay aspect of ships will make people continually replace their chassis. Any time a player HAS to replace their equipment is FORCED business for us Shipwrights!
I've dropped Master Artisan and my new final template will be Master Architect, Master Shipwright, Master Merchant and 4044 artisan.
PadiOne
Tue Nov 02, 2004 9:56 am
#18
ENERGISLIGHTSPD wrote:
Well folks i thought i would never see the day but this prof is slowly sinking into the same problem architects have and that is it just costs to much resources to make and the bulk of people are to poor. There is an added twist though.
All shipwrights have to hand make everything they sell so right now people are making items, selling them for what they paid for resources and wasting there time playing the game. Now if i was a player though i would be very happy for you since you made my life very easy, if i was a shipwright i would go and buy out everything you had. This causes a problem. Most everyone spent the exact same amount of resources mastering the profession, this is all being wasted. You have to have something loose in your head to waste those kind of resources and still sell at cost.
I for one love the profession and you really feel like you are helping out but when someone says what gives? you are selling for more than this guy, you go. wow he is selling for a loss how in gods name can i keep up with a person who is running a failure of a business.
I just wanted to know what other crafters feel about this and what you players feel about this.
You're right... quit now while you still can.
Ricven
Tue Nov 02, 2004 10:20 am
#19
I agree with alot of the posts here. I also totally agree with the person that said eventually we will not need to worry about chasis b/c b4 long EVERYONE will have the one they need. Yet, we are not really suppose to make tons of money on the chasis in the long run, we should be more like the weaponsmith or armorer of the ships. so as long as we make good components and charge a fair price then we should ALL make the economy well.
Lecivius
Tue Nov 02, 2004 10:34 am
#21
Slochini wrote:
Who the hell is selling stuff at 3 cpu???
Sad to say, there are shipwrights selling, and advertising on the Corbantis Trade Forum, for 0.65 cpu becasue "it feels right". I got 1-stared by the whole community just for pointing out the lunacy of that price. I didn't flame, just said "0.65 cpu? Lunacy!" There are now 4 conglomerates selling for 3-5 cpu and advertising such prices.
I have read here that chassis degrade , albiet slowly. If that pans out, that will help Shipwrights long term. I hope the boys in RED will also consider changing loot quantity and quality. Currently I can RE components that have better stats than what I can make, by hand, out of extremely high end resources.
ZenDragonMLS
Tue Nov 02, 2004 10:59 am
#22
Unlike architect, ALL ship parts (including chassis) decay. They actually decay quite rapidly. People keep quoting the "43 deaths till it hits zero", but the reality is that after 9 deaths it is at less that 50% of the original hitpoints, so things become *quite* fragile and each succeeding death will come sooner.
So shipwright *can* and *will* be a viable profession in the long run. And the people who start out as a shipwright today and are still in business 6 months from now will be people who understand the economics and psycology of the marketplace. People selling too cheap will be either always out of stock and/or will be burned out.
As far as customer comments about "you charge X for this?? my god I can buy it for half of that down the street" - who cares? Those people will ALWAYS be with us but they aren't necessarily your customers. These are the same people who pay millions for nifty loot. They are the same people who don't know how many resources are in a Scout Blaster and yet they calculate your "profit" if you sell at more than 0.50 cpu and tell you you should be happy with making that much.
Honestly - if you are in the shipwright profession for the long haul, you can let those comments roll down your back. Focus on YOUR business, YOUR market, YOUR customers. The jerks aren't your customers - you won't go out of business ignoring them.
So shipwright *can* and *will* be a viable profession in the long run. And the people who start out as a shipwright today and are still in business 6 months from now will be people who understand the economics and psycology of the marketplace. People selling too cheap will be either always out of stock and/or will be burned out.
As far as customer comments about "you charge X for this?? my god I can buy it for half of that down the street" - who cares? Those people will ALWAYS be with us but they aren't necessarily your customers. These are the same people who pay millions for nifty loot. They are the same people who don't know how many resources are in a Scout Blaster and yet they calculate your "profit" if you sell at more than 0.50 cpu and tell you you should be happy with making that much.
Honestly - if you are in the shipwright profession for the long haul, you can let those comments roll down your back. Focus on YOUR business, YOUR market, YOUR customers. The jerks aren't your customers - you won't go out of business ignoring them.
BigZak
Tue Nov 02, 2004 11:15 am
#23
I dropped Pistoleer and TKA for Ship Wright, am Master Smuggler. I did not get SW for the money (I have a MWS account for credits) I got SW so I can alter my ship as Hans Solo did, i.e. Smuggler. I like experimenting with the components. But I think that once SWs get experimenting on stuff they will see a future in that. At least I hope.
Violet Vette, Radiant
Master Smuggler, Pilot, Ship Wright, Medic (cause of the wounds you get when you blow up)
Violet Vette, Radiant
Master Smuggler, Pilot, Ship Wright, Medic (cause of the wounds you get when you blow up)
Scythe
Tue Nov 02, 2004 11:37 am
#24
First of all, good input, good posts. This is seriously becoming a problem. I have now found X-wing chassis ON THE BAZAAR. You bet I bought them out, but I am still in shock at this. After speaking to another Starsider SW, I'm going to attempt to contact as many as possible and attempt to keep all our prices close or the same as each other. It's a pain, and will be a lot of work, but it's the only way that weeks from now chassis sales will still be even remotely plausable. I feel bad for those who have to go out and buy resources now, when resource vendors have gouged grind quality steel upwards of 10-15 CPU, and we can't sell a chassis for 3 CPU.
Right now I'm selling at 4 CPU, and the business has most assuredly slowed.
ravingbantha
Tue Nov 02, 2004 12:30 pm
#25
SdDarktide wrote:
Problem with shipwright as i see it is, theres little repeat business. Once everyone has their chassis and best components thats it. No more cutomers for shipwrights, same as it was for architect. All the cash is made at the begining by people who capitalise and gouge the market. Sure, you'll still get people buying missile packs and the odd bits but thats it. I dunno, maybe ill be wrong.
From what I've seen so far chassis degrade to usless status after 10 deaths. That seems to be the idea that I'm getting from my guild mates that keep biting it. Me... I haven't died yet in space so I don't know.
As far as the dealers that are selling dirt cheap, buy them out. Plain and simple, if you don't have the money to do so, let a shipwright that you know that could do so. Run these undersutters out of buisness, or save yourself the time of actually crafting a few items. I clear out the bazzar everone couple days RE everything and put it back on my vendor for the saem price as the items that I would make (40 cpu)
MasterSybex
Tue Nov 02, 2004 12:36 pm
#26
total profit since jtl lauched rougly 100% over my projected goalthats around 20 millso it will do fine for a while