Shipwright Archive

Thread: Shipwright turning to another poor architect?

moody628
Tue Nov 02, 2004 1:03 pm
#27

Which gives me a thought...


As a shipwright, my PRIME request for devs is this...


Allow us to reverse engineer (read "melt down") a player-created part into, oh, say 75%, of it's original resources!!!


So for 6k, I could by 3750 resources used in a starship. So, for 24k, I could buy enough resources to make 3 ships... I'd be VERY happy with that.






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Fartisan
Tue Nov 02, 2004 1:13 pm
#28

Atm its sick. Buy an spaceship for 1/5 ofa swoops price ?!?


But as others mention its too early to say. Besides Architect really isnt that bad now is it (small houses and gungan heads NOT included). Its lots of work at times but still seems to be the most profitable one of them all.


Shipwright sure isnt going to be profitable for a long while for many though



Kindale & Haca

-signing out 14th dec 2005 :/
Ty-Kaz
Tue Nov 02, 2004 3:48 pm
#29

I don't think anyone can deny that now will be the best time to be a shipwright. With so many people levelling daily, the repeat business is staggering (I can't even keep up). I expect things to slow down considerably as those rushing to hit master achieve their goals.


I have 3 characters - a combatant, an architect, and now a shipwright. I think any comparisons to architect are premature. Yes, people can buy their master-level ships from us and loot some spiffy components (although some we can still craft at higher levels). Assuming someone uses repair kits instead of repairing at the space stations, these ships could last an amazingly long time. So, if someone dumps, say, 2mill on a YT-1300, that'll last them, in theory, forever.


At that point, this same customer will only be returning for repair kits, missiles, countermeasures, and possilby paint/texture kits.


Now we take into account the various people who aren't rushing their way up. There's no doubt we'll always have business...yes, we'll reach a peak at some point and many of those who rushed into shipwright will abandon it. Those who are in it for the long haul will never be out of things to do.


If I had one complaint about shipwright it's that parts don't degrade when you use them. When you buy a weapon for ground combat, it won't last you forever. I go through a few T-21's a week. Sure, they only cost me 50k a pop, but I can make that back in a few minutes. Ships and their components don't suffer the same fate. You can use your blasters until you're blue in the face, and the quality of the weapon remains the same.


Like all shipwrights, I've had countless complaints from customers about the price of this stuff. "XXX credits for that? Are you joking?" or "you're a rip-off artist...I can buy a swoop for 30k!" It's ironic since the same people will run solo-group Janta missions for three hours and pull in several million credits. Some modifications need to be made to shipwright to ensure people can't use their ships forever.




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ENERGISLIGHTSPD
Tue Nov 02, 2004 5:36 pm
#30

guys good info, belive it or not i have been around buying people out also.

it works because most lal gear is about the same levels


I do notice i have better stuff just cuz of the FS skills but thats about it



..::Teric Mirax::..
+20 FS Experminetation/Assembly Master Shipwright
[::Antares Brute Squad ::]
..::-Teric Mirax::..
Master Lightsaber|Master Healer|Enhancer 4-0-0-4
[:: Jedi Soldier of Antares ::]
VENDOR LOCATION: naboo -1784,4229
ravingbantha
Tue Nov 02, 2004 6:11 pm
#31






PetaByte32 wrote:





ravingbantha wrote:

3 words... Buy them out.


If you ee a shipwright selling to cheap, get your friends to buy a bunch of stuff from him, you as well. Buy it all back from them and place it on your vendor for what you want to sell for. In the end he'll get fed up with it, if nothing else he'll take the title off the stay out of tell hell.







This technique is very risky. I have seen it back fire more times then succeed. On my server a Weaponsmith (will call him Hank) was making great weapons and selling them cheap. So another WS (we will call him Jim) went to this guy's vendor several times and bought him out.


Well the problem is that Hank's name was on every weapon. So people would lose a weapon and call Hank. Jim ended up actually helping Hank get more business and people stopped going to Jim's vendor. Jim finally went out of business and became a musician then a doctor I believe.


Tyranus







This is true, however the percentage of people that would do this is small. I have been doing this for awhile in my architecture buisness, I may have sent the guy's I bought from some buisness, but I also ended up saving myself alot of time by reselling cheap items. Most people assume that if the creator and seller are the same player with different toons. Since I started doing this I have noticed no change in buisness. As far as shipwrights go, once you trade in the chassis I belive the item creater's name no longer shows.


There are a few people on each server that make their living by doing this, they find different crafters that sell really cheap, buy from them and sell it at a mark-up and never crafted a single sold item.
WokkieDancer
Wed Nov 03, 2004 1:15 am
#32

I like the way SW try to sell junk equipment for 40k lol your just pricing yourself out the market not everyone is a buffbot making money or selling there body for cash sorry 1million for a ship that cost you 200k if that to make is just wacked you guys been smoking crack everyday???

Don't forget with pvp people gonna die alot and gonna be back to buy your crap so you will get business!
PetaByte32
Wed Nov 03, 2004 1:22 am
#33






ravingbantha wrote:

3 words... Buy them out.


If you ee a shipwright selling to cheap, get your friends to buy a bunch of stuff from him, you as well. Buy it all back from them and place it on your vendor for what you want to sell for. In the end he'll get fed up with it, if nothing else he'll take the title off the stay out of tell hell.







This technique is very risky. I have seen it back fire more times then succeed. On my server a Weaponsmith (will call him Hank) was making great weapons and selling them cheap. So another WS (we will call him Jim) went to this guy's vendor several times and bought him out.


Well the problem is that Hank's name was on every weapon. So people would lose a weapon and call Hank. Jim ended up actually helping Hank get more business and people stopped going to Jim's vendor. Jim finally went out of business and became a musician then a doctor I believe.


Tyranus






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ENERGISLIGHTSPD
Wed Nov 10, 2004 6:25 am
#34

/bump



..::Teric Mirax::..
+20 FS Experminetation/Assembly Master Shipwright
[::Antares Brute Squad ::]
..::-Teric Mirax::..
Master Lightsaber|Master Healer|Enhancer 4-0-0-4
[:: Jedi Soldier of Antares ::]
VENDOR LOCATION: naboo -1784,4229
Niacia
Wed Nov 10, 2004 6:54 am
#35



moody628 wrote:

Seriously... if you're selling ANY ship component for less than 10cpu, please stop making ship parts. Just go to the Galaxy Trade forum for your galaxy and post all your resources for sale there. You'll be cleaned out within a day, if not hours, and you won't have wasted all that time crafting by hand. You can just go fly your own ship so that your body is where your mind already is... up in the clouds.

Thanks.





I disagree. I happen to like the crafting involved, and I have a small (cheap) shop selling chassis & components. I am selling enough, so I can keep my harvesters buisy. I am selling stuff below resource market cost. I can do this, as it is not my goal to make the most money I can. My goal simply is to enjoy the game and to me this means, providing a service to the people in my town and a few others. My vendor has never been bought out so far. Despite my low prices.

The reason for this probably is the lack of advertisement. I do not even have a vendor on the map, few people do find my shop on their own.

As for staying power, there is no better motivation for keeping doing something then having fun. And I am having fun. As I still earn enough money to do the things I want to do, I see no reason to increase my prices.

A short rundown:
Tier 0: 6k
Tier 1: 50k
Tier 2: 100k
Tier 3: 250k
Tier 4: 350k.

Of course, if people would start to empty my vendors on a regular basis, my prices would need to change. On the other hand, this would mean, that I would concentrate more on custom orders. Which I could still provide at a cheap price.

Regards

Niacia
Niacia
Wed Nov 10, 2004 7:10 am
#36



WokkieDancer wrote:
I like the way SW try to sell junk equipment for 40k lol your just pricing yourself out the market not everyone is a buffbot making money or selling there body for cash sorry 1million for a ship that cost you 200k if that to make is just wacked you guys been smoking crack everyday???

Don't forget with pvp people gonna die alot and gonna be back to buy your crap so you will get business!



I am selling my ships quite cheaply, but even I could not build a master ship for just 200k. I can sell cheap, because I mine most of the stuff I am using. But even I cannot mine enough stuff in a day do build more then maybe one master ship a day. At that rate, I might technically be able to sell a master ship for 200k, but you still would not be able to buy it, because somebody else would have been faster. I am however perfectly willing to build a chassis with material provided by the customer for a small fee.

Regards

Niacia
Niacia
Wed Nov 10, 2004 7:13 am
#37



ravingbantha wrote:

There are a few people on each server that make their living by doing this, they find different crafters that sell really cheap, buy from them and sell it at a mark-up and never crafted a single sold item.



This is what is called being a merchant. There is nothing wrong with this. Ideally, the two parties form a relationship.

Regards

Niacia
bontac
Wed Nov 10, 2004 7:20 am
#38


Has anybody thought about what could happen with credits and cost if this Solo Group patch comes thru that is on test center now. People think that the economy is bad now, just wait, people will not be able to really afford anything then. I sell my chassies for 10 cpu and parts for 20 cpu. I am staying pritty steady with work on that, however there is groups of people on Flurry server that is selling for 2 to 3 cpu. I hope they do well as they will never to get to enjoy the game at those prices. They can have tell hell. But what if this patch comes thru and when you run a 30k or if a smuggler a 44k janta mission with a solo group and you can only get 4k max credits due to group size? Prices will drop and all of us would be poor. Think about that.



Phish Head

Master Shipwright / Master Weaponsmith

Flurry

StarShip By a Phish

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Message Edited by bontac on 11-10-2004 09:21 AM



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rols_cerentz
Wed Nov 10, 2004 7:41 am
#39



Scythe wrote:
First of all, good input, good posts. This is seriously becoming a problem. I have now found X-wing chassis ON THE BAZAAR. You bet I bought them out, but I am still in shock at this. After speaking to another Starsider SW, I'm going to attempt to contact as many as possible and attempt to keep all our prices close or the same as each other. It's a pain, and will be a lot of work, but it's the only way that weeks from now chassis sales will still be even remotely plausable. I feel bad for those who have to go out and buy resources now, when resource vendors have gouged grind quality steel upwards of 10-15 CPU, and we can't sell a chassis for 3 CPU.
Right now I'm selling at 4 CPU, and the business has most assuredly slowed.





Collusion isn't going to save the shipwright market. All that will do is anger people enough to become shipwrights themselves and either supply only themselves or sell at lower prices to help out those that can't afford 100k for a Y-Wing Starfighter. There are two reasons that I am playing a shipwright. One is that it is something I have wanted to do since before SWG was released and secondly because I simply cannot afford to buy starships. They are so highly priced that unless I make my own, I would never own anything beyond a standard Y-Wing due to my limited play schedule and thus limited amount of time to obtain credits.

The only thing that will help the shipwright market is a decent decay system that actually has detrimental effects to the starships being flown. That, coupled with a 'repair kit' like function when you have to replace your existing chassis, ie, it simply takes your existing starfighter and changes the hit points and mass to the new chassis, which would eliminate the need to take everything off your ship and move everything over to the new ship, which is especially a pain with MP Starships. In order to make those chassis more affordable, the quantity of resources needed for a chassis would need to drop some.

Working at ways to 'fix' the system, by fixing prices, without really fixing the system, by getting the Devs to make some logical/usefull changes, isn't going to make the shipwright a well-loved profession. What we need is a unified front of changes we would like to see made to the whole system that would create some kind of revolving marketplace designed to enable continued sales for shipwrights.

Right now, we don't have that for anything besides starship components. If the pilot in question uses the right shielding and knows how to handle a stick the turn-over rate of components can be quite small, at least until the pilot reaches the 4th tier and must take part in PvP to advance to Master Pilot.

Let's start some dialog about how the Devs can fix the system to help us sell more chassis, instead of attempting to fix prices. In the long run, we will be better off and won't end up like the Architect profession.



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