Shipwright Archive
Thread: Shipwright turning to another poor architect?
Along the way we will see the people who chained themselves to a crafting station for 8 hours at a time, or who have to run a large harvester field, or who ran Janta missions to subsidize their shipwright business drop out. Will they have totally distorted the general public's perception of what it takes to get a ship and gear together? Sure. Will the survivors have to spend lots of time explaining things to the customer? Yep. Will some customers "rebel" and not want to buy? Sure - until they go to empty vendor after empty vendor of the "low ball" guy.
Trying to articulate any realistic vision of the economics of being in the shipwright *business* over the long term is pointless right now. We have a huge diversity of people in this forum, with a large gap between people who have had successful crafting business and people who haven't. I don't even bother reading any of the pricing discussions, because people don't understand economics or the marketplace and talk about things like "how much profit are you *entitled* to", as if this was about "morality".
We don't have a lot of heated arguements about pricing anymore in the architect forum, because the people who are left and have been around for awhile have proven themselves able to run a business. If someone new comes along and talks about how they are going to sell for 2 CPU, it's ok by me - they won't be in business very long. The same thing will happen here.
I *DO* wish that people would get over the need to argue about prices, since they aren't going to change their's anyway, and help tackle some of the open issues, bugs, and analysis that we need to do to make the profession work "technically". But enough people are doing that that we'll be ok too.
ravingbantha wrote:
3 words... Buy them out.
If you ee a shipwright selling to cheap, get your friends to buy a bunch of stuff from him, you as well. Buy it all back from them and place it on your vendor for what you want to sell for. In the end he'll get fed up with it, if nothing else he'll take the title off the stay out of tell hell.
Good idea, yeah we cant really let alot of people decide to sell far below the average CPU or we will get affected badly.
TenchiZa wrote:
Price fixing is bad. Reselling is smart actually, buying to destroy is silly (and wasteful).
pervel wrote:
I think it is a bit too early to judge the viability of the profession by the current prices. After all, the profession is only a week old. I also don't agree that people are selling at a loss necessarily. A loss compared to what? If they harvest their own resources and sell ships for perhaps 2-3 cpu, they are making a profit simply by the fact that it doesn't cost that much to harvest the resources. Now some people will argue that you could have sold the resources alone for that amount or more. However, that is actually a hypothetical argument. I don't think that you would be able to sell the same amount of resources at the same rate as you can probably sell ships.
In the end it will always be a matter of supply and demand. So I am pretty sure it will adjust itself nicely over time. That being said I doubt that shipwright will be the most profitable profession in the game. Armorsmiths will probably still hold that position.
LOL!
I'm guessing that Pervel can't read or something... since I've seen him post in the threads where folks are complaining about 6cpu for resource costs, I know he/she can write!
/lol
There's absolutely NOTHING hypothetical in the equation. I, myself, have offered to buy the resources at 2-3 cpu from these bozos selling ships at 6k. And I know all the folks complaining about steel at 10cpu would do the same. So, clearly, folks could make MORE profit (as 5k resource ship at 6k sales is 1.2 cpu) if they'd stay out of shipwright and just sell the resources.
There are 3 levels of profit in the equation. There's the resource harvesting profit. There's the ship crafting profit. There's the merchant/sales profit.
If you are selling SW components at 2 or 3 cpu, then at best, the only profit you are taking is your harvesting profit. You've sold out your crafting profit, and your merchant profit. Given the market value of the resources you burned, you may havesold out your 1/2 of your harvesting profit as well.
Seriously... if you're selling ANY ship component for less than 10cpu, please stop making ship parts. Just go to the Galaxy Trade forum for your galaxy and post all your resources for sale there. You'll be cleaned out within a day, if not hours, and you won't have wasted all that time crafting by hand. You can just go fly your own ship so that your body is where your mind already is... up in the clouds.
Thanks.
Perhaps you are right that I can't read because the above makes absolutely no sense to me.
moody628 wrote:
I'm guessing that Pervel can't read or something... since I've seen him post in the threads where folks are complaining about 6cpu for resource costs, I know he/she can write!