Shipwright Archive

Thread: A SUGGESTION to solve the Crafting vs. Looting problem (reverse Engineering improvement)

Calamari
Wed Dec 15, 2004 4:19 pm
#14






rexan wrote:





Insidius wrote:
I wasn't aware shipwrights were charging to RE.

I guess some people's time really is that valuable.

*shrugs*





Some peoples time is valuable. But mostly its the investment in peoples effort, cash and skill points. I charge 10k per RE level. You want a lvl8 engine REd. Bring me 8 engines and 80k, tell me what stat you want increased (or decreased if its mass) and ill set you up.





Hmm...I was under the impression all stats were effectively increased or decreased (improved). You're saying that only one stat can be improved? And the SW selects which one during the RE process?



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rexan
Wed Dec 15, 2004 4:23 pm
#15






Calamari wrote:





rexan wrote:





Insidius wrote:
I wasn't aware shipwrights were charging to RE.

I guess some people's time really is that valuable.

*shrugs*





Some peoples time is valuable. But mostly its the investment in peoples effort, cash and skill points. I charge 10k per RE level. You want a lvl8 engine REd. Bring me 8 engines and 80k, tell me what stat you want increased (or decreased if its mass) and ill set you up.





Hmm...I was under the impression all stats were effectively increased or decreased (improved). You're saying that only one stat can be improved? And the SW selects which one during the RE process?





The RE attempt combines the BEST stats from each item. Additionally, the Shipwright has a choice to increase one stat by additional % (usually 1-6 based in how many items are in the RE attempt). Best part is that there is no chance if a crit failure.

Message Edited by rexan on 12-15-2004 03:24 PM



Rexan Ryu
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Chickenbone
Tue Mar 29, 2005 2:20 pm
#16

Sorry IIscandar, I only bumped this thread because I liked the poster's idea. I didn't think anyone would read through the whole thing. It was posted in December 2004. I don't even know if the the poster is still a shipwright. LOL.



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*********************
IIscandar
Tue Mar 29, 2005 2:22 pm
#17






Chickenbone wrote:
Sorry IIscandar, I only bumped this thread because I liked the poster's idea. I didn't think anyone would read through the whole thing. It was posted in December 2004. I don't even know if the the poster is still a shipwright. LOL.





heh =)
Insidius
Tue Mar 29, 2005 2:25 pm
#18

Of course i am!



Anyway, it was kind of surprising to see this resurface after so long, heh.
TomoRainer
Tue Mar 29, 2005 2:28 pm
#19

Ooh, another victom of the necropost. 5 points for you, Chickenbone.







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Chickenbone
Tue Mar 29, 2005 3:08 pm
#20

Hehe. I was thinking of something like this this morning and I was going to post it but I did a search and found that Insidius already posted the same idea. So I just bumped the thread.

BTW: Glad you're still a SW Insidius. I'm a SW in Gorath too.



*********************
Gorath: Aradjin
Intrepid:Thorus
Bria: Gorangutar
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*********************
newwb
Tue Mar 29, 2005 5:42 pm
#21






IIscandar wrote:




" Additionally, the Shipwright has a choice to increase one stat by additional % (usually 1-6 based in how many items are in the RE attempt)."


I'm not sure what you mean by this. A choice? The way I understand it , depending on the re' level of the item, you get a certain % bonus. I know this has been explained in other threads, but I've never seen anything that indicates the shipwright can choose which stat the bonus goes to. For instance, I just re'd a re lvl 1 piece of armor. I used the tool, and it applied a 1% bonue to mass, armor, and hit points. I was never able to choose which one.


Can you explain what you mean a little more?



Thanks =)








heres an explanation: this is totaly wrong. when REing an item, the final product takes on the best stats from all items, plus (or minus for stats like mass) a certain % depending on what level is being REd. i believe it is like this, though im not 100% on it:


level 1:1%


2+3:2%


4+5:3%


6+7:4%


8+9:5%


10:6%


that is the final product, the shipwright controls nothing but what goes in and what order it goes in.




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TomoRainer
Tue Mar 29, 2005 6:12 pm
#22

Old post, but that's completely correct.







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Palath
Tue Mar 29, 2005 11:54 pm
#23

Great idea!


My biggest (and only, really) complaint about the SW profession is the simple (silly) fact that we can't out-produce most high-end looted components.





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Chickenbone
Wed Mar 30, 2005 1:25 am
#24






Insidius wrote:
Here's a suggestion to make reverse engineering more interesting, while at the same time, resolving the "crafting vs. looting" issue that's been on the forums lately.


Pilot loots an item.

Pilot takes item to shipwright, who Reverse Engineers the item into a subcomponent comprised of stat bonuses.

Shipwright then crafts a new item, using the reverse engineered subcomponent in the crafting process.

Shipwright creates an enhanced part from the subcomponent and his crafting skills combined, much like a weaponsmith would.




There you have it. Short, simple, and sweet.




I still like this idea. I'm a pilot too but to hell with that! I love shipwright more!! I like to craft, not "slice" stuff like smugglers. Do you guys think a weaponsmith makessuper krayt guns by pulling krayted guns out of the krayt's arse and putting a bunch together to make a great krayt gun? NO! He takes looted tissues and craft them with HIS OWN resource to make that super krayted weapon. This is something I want to see in shipwright also.I'm just concerned on the future of shipwrights.




*********************
Gorath: Aradjin
Intrepid:Thorus
Bria: Gorangutar
Starsider: Bien
*********************
IIscandar
Wed Mar 30, 2005 1:56 am
#25




" Additionally, the Shipwright has a choice to increase one stat by additional % (usually 1-6 based in how many items are in the RE attempt)."


I'm not sure what you mean by this. A choice? The way I understand it , depending on the re' level of the item, you get a certain % bonus. I know this has been explained in other threads, but I've never seen anything that indicates the shipwright can choose which stat the bonus goes to. For instance, I just re'd a re lvl 1 piece of armor. I used the tool, and it applied a 1% bonue to mass, armor, and hit points. I was never able to choose which one.


Can you explain what you mean a little more?



Thanks =)

IIscandar
Wed Mar 30, 2005 1:58 am
#26

double post

Message Edited by IIscandar on 03-29-2005 02:58 PM

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