Shipwright Archive
Thread: A SUGGESTION to solve the Crafting vs. Looting problem (reverse Engineering improvement)
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PaladinX333
Wed Mar 30, 2005 6:33 am
#27
The chanceof looting anything worthwhile is now 1 in 1000 (or higher), so this is a dead issue.
Insidius
Thu Mar 31, 2005 2:09 am
#28
If you think this is a dead issue, you've not read my post.
How can anything that improves the game be a "dead issue?"
How can anything that improves the game be a "dead issue?"
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