Shipwright Archive
Thread: A SUGGESTION to solve the Crafting vs. Looting problem (reverse Engineering improvement)
Pilot loots an item.
Pilot takes item to shipwright, who Reverse Engineers the item into a subcomponent comprised of stat bonuses.
Shipwright then crafts a new item, using the reverse engineered subcomponent in the crafting process.
Shipwright creates an enhanced part from the subcomponent and his crafting skills combined, much like a weaponsmith would.
There you have it. Short, simple, and sweet.
So I, as a pilot, can spend weeks in space looting very high end components, and you make the final item that I will then have to buy from you? Sorry, but I don't like the idea. Sort of like looting Krayt Tissue to turn around and have to pay a good weaponsmith a ton of money to complete the product for you.
Insidius wrote:
Here's a suggestion to make reverse engineering more interesting, while at the same time, resolving the "crafting vs. looting" issue that's been on the forums lately.
Pilot loots an item.
Pilot takes item to shipwright, who Reverse Engineers the item into a subcomponent comprised of stat bonuses.
Shipwright then crafts a new item, using the reverse engineered subcomponent in the crafting process.
Shipwright creates an enhanced part from the subcomponent and his crafting skills combined, much like a weaponsmith would.
There you have it. Short, simple, and sweet.
R0Man wrote:
I think , giving crafted item abiliti to be RE moreinteresting idea![]()
Bad idea. Then everytime you wanted to 'craft' a MK5 weapon, your would have to craft 9 of them. All with different enhancer parts. Thats 18 crafting sessions just to make 1 lvl 9 item.
Also, allowing this would complete destroy the loot system in game. Since you would make one item low mass, one item high max damage, one item high min damage, one an ion cannon, one a disurptor, one more effective against shields, one more effective against armor, one high refire, one low enegery per shot.
Message Edited by rexan on 12-14-2004 10:33 AM
Calamari wrote:So I, as a pilot, can spend weeks in space looting very high end components, and you make the final item that I will then have to buy from you? Sorry, but I don't like the idea. Sort of like looting Krayt Tissue to turn around and have to pay a good weaponsmith a ton of money to complete the product for you.
Insidius wrote:
Here's a suggestion to make reverse engineering more interesting, while at the same time, resolving the "crafting vs. looting" issue that's been on the forums lately.
Pilot loots an item.
Pilot takes item to shipwright, who Reverse Engineers the item into a subcomponent comprised of stat bonuses.
Shipwright then crafts a new item, using the reverse engineered subcomponent in the crafting process.
Shipwright creates an enhanced part from the subcomponent and his crafting skills combined, much like a weaponsmith would.
There you have it. Short, simple, and sweet.
As though you'd be able to make it yourself any other way?
Do you also think it's ok to charge SWs 10 cpu for resources but still expect us to charge 4 cpu for ships?
So I, as a pilot, can spend weeks in space looting very high end components, and you make the final item that I will then have to buy from you? Sorry, but I don't like the idea. Sort of like looting Krayt Tissue to turn around and have to pay a good weaponsmith a ton of money to complete the product for you.
Kassuff wrote:
So I, as a pilot, can spend weeks in space looting very high end components, and you make the final item that I will then have to buy from you? Sorry, but I don't like the idea. Sort of like looting Krayt Tissue to turn around and have to pay a good weaponsmith a ton of money to complete the product for you.
Here's an idea I think you'll like even less.
Buy a second account, mine and/or buy 6.5 million units of steel, iron, aluminum, fiberplast, chemicals, ore and copper. Grind master shipwright. RE your parts. Delete your newly minted master shipwright. Cancel your second account.
Take your pick.
Maybe you can make a stronger case by explaining how RE'ing the looted components in their current form harms your profession. You are the ONLY profession that can RE the items. No matter what I loot in space, I still have to bring them to YOU to get them RE'd. When I get my stuff RE'd, I pay a good amount of credits for a few minutes of a Shipwright's time. You hold all the cards here. Still, there remain several specific components that are ALWAYS better when player-made, regardless of what I loot in space. I have spent 5 million credits on ship chassis and components from Shipwrights, not including what I've paid or trading in resources/supplies for RE work. I haven't paid an armorsmith or a weaponsmith, chef, tailor, artisan, or architect anywhere near 5 million credits, and shipwrights haven't even been in the game that long. You have expendable products, such as missile packs and chaff packs, upgrade and repair kits (work on getting your resource costs down on the missile packs and chaff packs imo). While most of these other professions target a specific player base, the shipwright can potentially target every player, as pilot is a free profession.
The space loot system in it's current form is the most innovative looting system I've ever seen in an MMORPG, and it's very fun and rewarding. I take at least one trip per day, coming back with anywhere between 50-60 looted components per trip. No matter how much I loot, I know I'll never RE a weapon as good as can be purchased from a SW when taking mass and energy/shot into account, I'll never find a piece of armor as good as can be purchased from a SW, and I'd be hard pressed to RE a better shield. When I do RE an engine, weapon, capacitor, shield, etc..I want to walk out with a final product. I don't want to get a component that I have to negotiate with the SW to create the final product. If the current system is changed, then something big needs to happen to make JTL fun in some other form. Space loot is the primary reason I suit up and fly in the first place.
As for your above proposal, I've been on the verge of doing just that for a couple of weeks, except for the deletion of the character and cancellation of the account part. Not a bad idea at all.
I guess some people's time really is that valuable.
*shrugs*
Insidius wrote:
I wasn't aware shipwrights were charging to RE.
I guess some people's time really is that valuable.
*shrugs*
Some peoples time is valuable. But mostly its the investment in peoples effort, cash and skill points. I charge 10k per RE level. You want a lvl8 engine REd. Bring me 8 engines and 80k, tell me what stat you want increased (or decreased if its mass) and ill set you up.