Shipwright Archive

Thread: Aniketos Pricing Guide

Renzeron
Tue Oct 26, 2004 9:45 am
#14






00over0 wrote:



It looks like on Sunrunner at least between me, you, and direpath, ships will be sanely priced. I had hoped by posting my prices so early that I would make some potential gougers drop out and make others rethink their pricing.


Charging too much, even just initially, is bad for business in the long run. Prices will fluctuate to a stable market level, but it doesn't hurt to "help" them do so by endeavoring to keep prices low for the beginner ships (which are really no different than grinding weapons and armor--not something to spend a fortune on, just stuff that will get the job done).










Totally agree.


I'm going Shipwright and the way I look at it. 3 - 5 cpu is more than enough profit for me. But starting off, I will more than likely charge 1 cpu for Tier I ships. I'll brake even with that, and I'm only going to be novice.


I need the xp so Im going to make ships.




Renzeron - Weaponsmith/Shipwright
Renz - Fencer/Rifleman

Black Ops Operations (Located outside of Bestine -2007, -3880)
Zelos1
Tue Oct 26, 2004 11:12 am
#15

Well, since there's been so much comment on the original poster, may I offer my guide up for comment?


Tier 0

Chassis - Scyk, Z95, TIE/ld - 30k by itself (20k as part of starter-ship-in-a-bag)

Components - 3k by themselves (2k as part of starter-ship-in-a-bag)


Tier 1

Chassis - Dunelizard, Y-Wing, TIE Fighter - 50k

Components - 4k


Tier 2

Chassis - Kihraxz Black Sun Fighter, Kimogila, Y-Wing-Longprobe, TIE/In - 110k

Components - 8k


Tier 3

Chassis - Ixiyen Black Sun, X-Wing, TIE Bomber, TIE Interceptor - 225k

Components - 15k


Tier 4

Chassis - Rihkxyrk Black Sun, A-Wing, TIE Advanced, TIEAggressor - 320k

Components - 25k


Master

Chassis - YT-1300 Corellian Transport, VT-49 Decimator, YKL-37R Nova Cruiser - 800k

Chassis - B-Wing - 750k

Chassis - TIE Oppressor - 700k

Components - 50k


Buying Space Loot - 500 * RE-Level^2 (500 for level 1, 2k for level 2 ... 50k for level 10)

Selling RE Loot - varies, estimate crafted price + 50%


Missiles, Counters - TBD
PikemanAreRarerThanJedi
Tue Oct 26, 2004 1:30 pm
#16






00over0 wrote:





pneumonic81 wrote:





i grabbed this reply i madefrom another thread in the jtl forum but i thought it wouldbe a good jumping start on pricing


i will/have spent about 20+ million credits of my owncash just to master shipwright so these prices arnt just for resources, its the time, effort, and cost that went into getting to the point where ships can even be made. each ship is hand made also so i will be speding time with each customer to see how they want thier ship custmoized. these are abse numbers that dont take into consideration many fo the factors that go into pricing, like customizations, guild affiliation, cash situation of the customer (if they are destitute). im not trying to rip people off but time = money in this game.


ill likely be selling on a different scale all together something like this below:


tier 1 chassis: 100000


tier2 chassis: 200000


tier3 chassis: 400000


tier 4 chassis: 600000


master chassis: 1000000


with compoents probably looking like this:



tier 1 component: 5000


tier2 component: 10000


tier3 component: 20000


tier 4 component: 40000


master component: 100000



perhaps if we had factories prices would go down but the fact of the matter is i have to hand craft every single item for your ship. and if im crafting im not flying or fighting. so you need to pay for that time.


these are rough estimates of course.

Message Edited by pneumonic81 on 10-26-2004 07:39 AM




Why should everyone else pay you extra because you choose to master the profession in two hours or less? You can master and craft useable items for sale in this profession as you move up the trees. There's really no reason tomaster immediatelyother than to get there faster. For the first several days, no one is going to be certed for any ship over tier II, and we all know that experimentation just isn't going to make a huge difference in those ships anyway (hell, you can easily do the first two tiers in the free starter ship)--you don't even need to buy a ship at the beginning.






Actually I was a Master shipwright in beta. And expermenting makes a huge difference.




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pneumonic81
Tue Oct 26, 2004 1:36 pm
#17








PikemanAreRarerThanJedi wrote:


Actually I was a Master shipwright in beta. And expermenting makes a huge difference.






some experimentation doesnt seem to make a big diff while other experimantaiosns really can make a huge difference in performace. one thing in peticular is experimenting fusion reactors up to almost 12000 power w. nice resources form 9500 or so. thats a big difference!

Jedi_Jet
Tue Oct 26, 2004 1:37 pm
#18






PikemanAreRarerThanJedi wrote:





00over0 wrote:





pneumonic81 wrote:





i grabbed this reply i madefrom another thread in the jtl forum but i thought it wouldbe a good jumping start on pricing


i will/have spent about 20+ million credits of my owncash just to master shipwright so these prices arnt just for resources, its the time, effort, and cost that went into getting to the point where ships can even be made. each ship is hand made also so i will be speding time with each customer to see how they want thier ship custmoized. these are abse numbers that dont take into consideration many fo the factors that go into pricing, like customizations, guild affiliation, cash situation of the customer (if they are destitute). im not trying to rip people off but time = money in this game.


ill likely be selling on a different scale all together something like this below:


tier 1 chassis: 100000


tier2 chassis: 200000


tier3 chassis: 400000


tier 4 chassis: 600000


master chassis: 1000000


with compoents probably looking like this:



tier 1 component: 5000


tier2 component: 10000


tier3 component: 20000


tier 4 component: 40000


master component: 100000



perhaps if we had factories prices would go down but the fact of the matter is i have to hand craft every single item for your ship. and if im crafting im not flying or fighting. so you need to pay for that time.


these are rough estimates of course.

Message Edited by pneumonic81 on 10-26-2004 07:39 AM




Why should everyone else pay you extra because you choose to master the profession in two hours or less? You can master and craft useable items for sale in this profession as you move up the trees. There's really no reason tomaster immediatelyother than to get there faster. For the first several days, no one is going to be certed for any ship over tier II, and we all know that experimentation just isn't going to make a huge difference in those ships anyway (hell, you can easily do the first two tiers in the free starter ship)--you don't even need to buy a ship at the beginning.






Actually I was a Master shipwright in beta. And expermenting makes a huge difference.







I was a MSW in beta as well, I agree that experimentation will have an affect, but it will not make a skyk better than a lvl 2 ship, nor will it make it godlike, only careful crafting and experimentation can do that, and there smply not enough you can do to low end ships to guarantee a distinct advantage. Low end CDEF pistols can only be so good , same with lvl 1 ships.



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RagNoRock5x
Tue Oct 26, 2004 2:08 pm
#19

If yall dont like his starter ship prices how about this.


Components 20 CPUFull set 1 project 1 launcher


Mark I - 200 4k 40k
Mark II - 500 10k 100k
Mark III - 1000 20k 200k
Mark IV - 2500 50k 500k
Mark V - 5000 100k 1 Million


Chasis 10 CPU
Tier 1 - 5000 50k
Tier 2 - 15000 150k
Tier 3 - 30000 300k
Tier 4 - 60000 600k
Tier 5 - 80000 800k
Master - 130000 1.3 Million


Full Ship (discount for buing all together)
Tier 1 - 80k
Tier 2 - 220k
Tier 3 - 450k
Tier 4 - 1.0 Million
Tier 5 - 1.6 Million
Master - 2.1 Million



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pneumonic81
Tue Oct 26, 2004 2:14 pm
#20

well considering it costs mroe to buy a suit of ubese armor then it does to buy a fully outfittedZ95 fighterfrom my store, i dont think its that bad


even so the market will tell. some people really do play those small fighters up to tier 3 before upgrading the hull, myself included.
Bspiral
Tue Oct 26, 2004 4:58 pm
#21

i think the prices are to cheap...you a new pilot?...get a loaner ship...there good for a while...you a rich combat,....buy a new one...theres always deals to be made with merchents and always things to be comprimized...i think that a mill for a ship isn't bad for the first few hours....


when de patch 7 came out...they sold droids for up to 400k..now...it's hard to see anyone using a droid beside a med bot...lets not destroy sw like we did de



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Furball of SoA

Yes...you can comb me for a nickle...keep what ya find
LordMaxx
Tue Oct 26, 2004 5:15 pm
#22

bet the architects would have loved to charge those prices hehe...



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ZenDragonMLS
Tue Oct 26, 2004 5:18 pm
#23



LordMaxx wrote:
bet the architects would have loved to charge those prices hehe...




Yes - I have *some* hope that the first shipwrights don't make the mistakes that the first architects did and *price* things in terms of "cost per resource". However, I see some of the people here exhibiting that type of thinking, so we'll see. In general, architects who sell their products for less than what they could make just selling the resources don't stay in business in the long run, not because they don't make a profit but rather they get burned out by not valuing their personal time more.



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DiceDuP
Tue Oct 26, 2004 5:49 pm
#24






RagNoRock5x wrote:

If yall dont like his starter ship prices how about this.


Components 20 CPUFull set 1 project 1 launcher


Mark I - 200 4k 40k
Mark II - 500 10k 100k
Mark III - 1000 20k 200k
Mark IV - 2500 50k 500k
Mark V - 5000 100k 1 Million


Chasis 10 CPU
Tier 1 - 5000 50k
Tier 2 - 15000 150k
Tier 3 - 30000 300k
Tier 4 - 60000 600k
Tier 5 - 80000 800k
Master - 130000 1.3 Million


Full Ship (discount for buing all together)
Tier 1 - 80k
Tier 2 - 220k
Tier 3 - 450k
Tier 4 - 1.0 Million
Tier 5 - 1.6 Million
Master - 2.1 Million






Almost bang on with what my plans on chimaera are. Approx 10-12cpu. Some people will want that extra bit of mass space etc, and these will inevitably lead to the use of very old spawns to achieve, which will end up pumping the price a little. I think your chassis prices are spot on, fair profit margin (5-6cpu), considering a full ship *carefully* crafted (ie using food) can take over 2 hours EACH with 80% of the parts if nor more being hand crafted, most crafters wouldn't get out of bed for this margin.



_____________________________________________
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LonelyGhost
Tue Oct 26, 2004 6:19 pm
#25

I too will be setting my initial prices starting at 6cpu, and I have several layers of markups. So far the average cpu on anything is about 10. I am sure this will change as the days go on, but frankly, considering the amount of HQ resources I will be using, I want to stretch them out a bit. If this means I only sell 5 things a day, great!



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loomis001
Tue Oct 26, 2004 11:27 pm
#26



pneumonic81 wrote:
i grabbed this reply i made from another thread in the jtl forum but i thought it would be a good jumping start on pricing
i will/have spent about 20+ million credits of my owncash just to master shipwright so these prices arnt just for resources, its the time, effort, and cost that went into getting to the point where ships can even be made. each ship is hand made also so i will be speding time with each customer to see how they want thier ship custmoized. these are abse numbers that dont take into consideration many fo the factors that go into pricing, like customizations, guild affiliation, cash situation of the customer (if they are destitute). im not trying to rip people off but time = money in this game.
ill likely be selling on a different scale all together something like this below:
tier 1 chassis: 100000
tier2 chassis : 200000
tier3 chassis: 400000
tier 4 chassis: 600000
master chassis: 1000000
with compoents probably looking like this:
tier 1 component: 5000
tier2 component : 10000
tier3 component: 20000
tier 4 component: 40000
master component: 100000
perhaps if we had factories prices would go down but the fact of the matter is i have to hand craft every single item for your ship. and if im crafting im not flying or fighting. so you need to pay for that time.
these are rough estimates of course.

Message Edited by pneumonic81 on 10-26-2004 07:39 AM



the is the reason why i am making my own ship crap, i forsee his prices go down when he figures out alot of people will rather kill stuff for components than to be gouged.



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