Shipwright Archive

Thread: Aniketos Pricing Guide

pneumonic81
Tue Oct 26, 2004 7:38 am
#1






i grabbed this reply i madefrom another thread in the jtl forum but i thought it wouldbe a good jumping start on pricing


i will/have spent about 20+ million credits of my owncash just to master shipwright so these prices arnt just for resources, its the time, effort, and cost that went into getting to the point where ships can even be made. each ship is hand made also so i will be speding time with each customer to see how they want thier ship custmoized. these are abse numbers that dont take into consideration many fo the factors that go into pricing, like customizations, guild affiliation, cash situation of the customer (if they are destitute). im not trying to rip people off but time = money in this game.



ill likely be selling on a different scale all together something like this below:


tier 1 chassis: 50000


tier2 chassis: 150-250000


tier3 chassis: 350-450000


tier 4 chassis: 500-650000


master chassis: 1-3 mil


with compoents probably looking like this: (non missile)



tier 1 component: 5000


tier2 component: 10000


tier3 component: 20000


tier 4 component: 40000


master component: 80000



perhaps if we had factories prices would go down but the fact of the matter is i have to hand craft every single item for your ship. and if im crafting im not flying or fighting. so you need to pay for that time.


these are rough estimates of course.

Message Edited by pneumonic81 on 10-26-2004 07:39 AM

Message Edited by pneumonic81 on 10-28-2004 07:52 AM

Craxus
Tue Oct 26, 2004 8:02 am
#2


Your last line says I need to pay for your time. Guess what? I don't have to pay for anything. Loading out a tier 2 ship with teir 3 components which is what Ill do when I get all the first tier skill inabout 2 hours.


So, you think Im going to pay you 200k AND


20k fo a booster

20k for an engine

20k for a reactor

20k for front armor

20k for back armor

20k for shields

20kfor a capacitor

20k for for one beam weapon

20k for the second beam weapon

20k for a missile launcher

20k for a chaff launch

20k for a droid interface


240k + 200k= too much!


I think with the demand you are going to have especially for the level 3 crafted parts and the tier 2 fighters you can drop these prices. Otherwise I, and other people will wait for the second wave of shipwrights.

Message Edited by Craxus on 10-26-2004 09:50 AM



Colonel Craxus Blade, Imperial Bounty Hunter/Master Carbineer(not so much)

Vorean Blade, Elder Jedi (Yeah my Glow stick is faster than your's)
S_Thark
Tue Oct 26, 2004 8:13 am
#3

Nah... the price guide is actually pretty fair. In averages it goes by about 6.5 cpu for chassis and 10 cpu for components. And if you consider in what kind of insane amounts a shipwright will need ressources to be able to make chassis and that all components and chassis have to be made by hand, it is rather fair. I am a lot more expensive as a tailor charging about 10 cpu to 18 cpu there.



____________________________
Dr Sirrek Thark · Imperial Colonel · Head of Honor-Squad Praetoria (also in JTL Beta)
Tido Thark · Imperial 1st Lieutenant · 6.1% Force Sensitive
Codi Ita · Master Image Designer · Master Musician · Dancer (marvelous Twi'lek)
Codi' Ita · Master Tailor · Master Merchant (yes I got bored)


Estan
Tue Oct 26, 2004 8:13 am
#4






pneumonic81 wrote:





i grabbed this reply i madefrom another thread in the jtl forum but i thought it wouldbe a good jumping start on pricing


i will/have spent about 20+ million credits of my owncash just to master shipwright so these prices arnt just for resources, its the time, effort, and cost that went into getting to the point where ships can even be made. each ship is hand made also so i will be speding time with each customer to see how they want thier ship custmoized. these are abse numbers that dont take into consideration many fo the factors that go into pricing, like customizations, guild affiliation, cash situation of the customer (if they are destitute). im not trying to rip people off but time = money in this game.


ill likely be selling on a different scale all together something like this below:


tier 1 chassis: 100000


tier2 chassis: 200000


tier3 chassis: 400000


tier 4 chassis: 600000


master chassis: 1000000


with compoents probably looking like this:



tier 1 component: 5000


tier2 component: 10000


tier3 component: 20000


tier 4 component: 40000


master component: 100000



perhaps if we had factories prices would go down but the fact of the matter is i have to hand craft every single item for your ship. and if im crafting im not flying or fighting. so you need to pay for that time.


these are rough estimates of course.

Message Edited by pneumonic81 on 10-26-2004 07:39 AM



ammm last time I was in beta we were able to made sub idems in the factory?

pneumonic81
Tue Oct 26, 2004 8:14 am
#5

ok, point taken, so what woudl u expect to pay for a tier 1 ship?


how about a teir 4 ship?
-Curtoon-
Tue Oct 26, 2004 8:17 am
#6

Prices seem fair for what it is.

Plus there are A lot of Shipwright's out in the first couple hours, price should be fair and cheap on that level.



-cabal- In Game
Sammeria
Tue Oct 26, 2004 8:20 am
#7






Estan wrote:


ammm last time I was in beta we were able to made sub idems in the factory?







Sub-componets: Yes

Componets: No



Pontus Sushi -
Drop off vendor at 5170, 6362 Rustuss(rori). Vendor labeled Premium Loot
Perfect 45.0 Crafting Stations available for public use onsite
Sammeria
Tue Oct 26, 2004 8:23 am
#8

Tier one and 2 in my opinion will be about ahalf of what you have. Reason being is there will be alot of newplayer to the game and you will not help by making prices out of their reach. other then that I think its a pretty fair price guide even thouhg I will most likely sellthem for less.



Pontus Sushi -
Drop off vendor at 5170, 6362 Rustuss(rori). Vendor labeled Premium Loot
Perfect 45.0 Crafting Stations available for public use onsite
Craxus
Tue Oct 26, 2004 8:39 am
#9






pneumonic81 wrote:

ok, point taken, so what woudl u expect to pay for a tier 1 ship?


how about a teir 4 ship?





Your teir 4pricing is dead on. You can even raise the master ship prices a bit .


See those people will use mostly loot components, but all of the noobs, like me will need all crafted components with our tier 2 chassis.



I suggest you cut the price of the components down to 10k and slash the price of the tier 2 ship in half. That way more of us can grind out our higher tiers and buy the tier 3,4 and master level ships.







Colonel Craxus Blade, Imperial Bounty Hunter/Master Carbineer(not so much)

Vorean Blade, Elder Jedi (Yeah my Glow stick is faster than your's)
00over0
Tue Oct 26, 2004 8:48 am
#10






pneumonic81 wrote:





i grabbed this reply i madefrom another thread in the jtl forum but i thought it wouldbe a good jumping start on pricing


i will/have spent about 20+ million credits of my owncash just to master shipwright so these prices arnt just for resources, its the time, effort, and cost that went into getting to the point where ships can even be made. each ship is hand made also so i will be speding time with each customer to see how they want thier ship custmoized. these are abse numbers that dont take into consideration many fo the factors that go into pricing, like customizations, guild affiliation, cash situation of the customer (if they are destitute). im not trying to rip people off but time = money in this game.


ill likely be selling on a different scale all together something like this below:


tier 1 chassis: 100000


tier2 chassis: 200000


tier3 chassis: 400000


tier 4 chassis: 600000


master chassis: 1000000


with compoents probably looking like this:



tier 1 component: 5000


tier2 component: 10000


tier3 component: 20000


tier 4 component: 40000


master component: 100000



perhaps if we had factories prices would go down but the fact of the matter is i have to hand craft every single item for your ship. and if im crafting im not flying or fighting. so you need to pay for that time.


these are rough estimates of course.

Message Edited by pneumonic81 on 10-26-2004 07:39 AM




Why should everyone else pay you extra because you choose to master the profession in two hours or less? You can master and craft useable items for sale in this profession as you move up the trees. There's really no reason tomaster immediatelyother than to get there faster. For the first several days, no one is going to be certed for any ship over tier II, and we all know that experimentation just isn't going to make a huge difference in those ships anyway (hell, you can easily do the first two tiers in the free starter ship)--you don't even need to buy a ship at the beginning.





-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
Jedi_Jet
Tue Oct 26, 2004 9:07 am
#11






00over0 wrote:





pneumonic81 wrote:





i grabbed this reply i madefrom another thread in the jtl forum but i thought it wouldbe a good jumping start on pricing


i will/have spent about 20+ million credits of my owncash just to master shipwright so these prices arnt just for resources, its the time, effort, and cost that went into getting to the point where ships can even be made. each ship is hand made also so i will be speding time with each customer to see how they want thier ship custmoized. these are abse numbers that dont take into consideration many fo the factors that go into pricing, like customizations, guild affiliation, cash situation of the customer (if they are destitute). im not trying to rip people off but time = money in this game.


ill likely be selling on a different scale all together something like this below:


tier 1 chassis: 100000


tier2 chassis: 200000


tier3 chassis: 400000


tier 4 chassis: 600000


master chassis: 1000000


with compoents probably looking like this:



tier 1 component: 5000


tier2 component: 10000


tier3 component: 20000


tier 4 component: 40000


master component: 100000



perhaps if we had factories prices would go down but the fact of the matter is i have to hand craft every single item for your ship. and if im crafting im not flying or fighting. so you need to pay for that time.


these are rough estimates of course.

Message Edited by pneumonic81 on 10-26-2004 07:39 AM




Why should everyone else pay you extra because you choose to master the profession in two hours or less? You can master and craft useable items for sale in this profession as you move up the trees. There's really no reason tomaster immediatelyother than to get there faster. For the first several days, no one is going to be certed for any ship over tier II, and we all know that experimentation just isn't going to make a huge difference in those ships anyway (hell, you can easily do the first two tiers in the free starter ship)--you don't even need to buy a ship at the beginning.








If that is your base pricing, I think you are going to destroy any chance of JTL getting off the ground. Tier 1 ships should be cheap, they are crap and equivalent to a CDEF pistol. Charging 100k for an entry lvl ship is BS, you know it is. On Sunrunner at least this pricing is simply not going to fly. I can see the higher level pricing as workable, but not your Lvl 1&2, if you want to make money make it on specialized orders, not baseline products. I have yet to see REALLY good spawns of any resources that would warrant pricing items that way. Whether or not you can grind it in 2 hrs has nothing to do with what standard pricing should be. If you CHOSE to spend 20mil in preperation, that was your choice. I gathered grinding materials for FREE!! from guildies, and I am prepared to keep lower tier products cheap so EVERYONE can enjoy them instead of just the elite/rich people. This expansion should be kept public, not just for those that are elite. How is a noob going to able to pay those prices? why do they deserve to suffer for your greed? Stop the elitest crap and push cheap ships out for a month then start special orders to make your 20mil back.

Message Edited by Jedi_Jet on 10-26-2004 09:16 AM



Qua'g'mire
Nuke it,
Pave it,
Paint it Green

EdOWar
Tue Oct 26, 2004 9:24 am
#12

In the end it doesn't really matter what anyone's pricing scheme will be. Supply and demand will determine the prices soon enough, and if you want to stay competitive your prices will be close to the market derived price.


Slim Vargo, Corbantis
00over0
Tue Oct 26, 2004 9:32 am
#13




It looks like on Sunrunner at least between me, you, and direpath, ships will be sanely priced. I had hoped by posting my prices so early that I would make some potential gougers drop out and make others rethink their pricing.


Charging too much, even just initially, is bad for business in the long run. Prices will fluctuate to a stable market level, but it doesn't hurt to "help" them do so by endeavoring to keep prices low for the beginner ships (which are really no different than grinding weapons and armor--not something to spend a fortune on, just stuff that will get the job done).






-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
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