Shipwright Archive

Thread: A suggestion to ease the resource pain on SW's

-Droideka-
Sat Nov 20, 2004 5:26 am
#14


Or an even better idea: introduce a new super-heavy harvestor (say, BER 16 or 18) that everyone can use. That will really open up the resource spigot, and it will give Archs something new to sell.



^^^^^^^

This idea has merit.



Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
00over0
Sat Nov 20, 2004 8:06 pm
#15

The BEST idea for this?


Create a system of harvesting asteroids with miner ships that are capable of going beyond the 14 BER limit currently held. These miner ships can even need as a component some special architect module. Now wouldn't that be cool? And, of course, the best spawns and best materials would be in places such as Kessel and deepspace.


I also want to see player owned/operated spacestations, dammit If we're gonna do space, let's DO space.





-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
JaggedSenni
Sat Nov 20, 2004 8:35 pm
#16

never - shipwright who actually want the profession to be what it can be have the resource capacity


we have to wait it out over every noob with engineer 4 and 100k of resources =6k coro ships


keep it as it is



Jagged - Inndo & Xinndo

JaggedRES- Mining Company & Tatooine Resource Emporium
New Darksands Shopping Mall, Tatooine: -3027 -6356
Steel - Ore - Other Minerals - Power - Chemicals (Soon Specialist - Space [] Smuggler - Spices - Illegal Cargo)
Scythe
Sat Nov 20, 2004 9:08 pm
#17


Obviously sir, you haven't had the experience of having 7 master level ships ordered in a single day. That's 490k units of steel. I don't care who you are, that's a lot of steel.


This suggestion to have a skill mod would be a Master Shipwright skill, not novice :-p

Message Edited by Scythe on 11-20-2004 11:26 PM



Scythykins - Starsider
Master Weaponsmith/Master Shipwright
Owner/Proprietor: Wraith Squadron Weaponry and Wraith Squadron Starships, Crystal Hollow, Dantooine

Please offer all auction winnings to the Wraith Squadron Starships Chassis Dealer, -6868 4780, Dantooine

"How many posts do I need to make before my opinion counts as much as yours?"
JaggedSenni
Sun Nov 21, 2004 2:47 am
#18

thats true


infinity has been under the grip of the lowballer forthe last 2 weeks - im continuing to mine and stockpile till those guys go bust.


approx enough to build 2 deathstars atm with premium resources - think ill leave it in the warehouses for a couple more months


always wondered what the resources would have been like to actually build the ships rather than just blueprints - then some real value could have been added to them.


/tiphat continue discussion


inndo



Jagged - Inndo & Xinndo

JaggedRES- Mining Company & Tatooine Resource Emporium
New Darksands Shopping Mall, Tatooine: -3027 -6356
Steel - Ore - Other Minerals - Power - Chemicals (Soon Specialist - Space [] Smuggler - Spices - Illegal Cargo)
fyreblayd28
Sun Nov 21, 2004 12:07 pm
#19






Kinshi wrote:
I dont think the devs need to play with BERs at all.

Its more a matter of being smarter on your surveys and making better use of survey droids and space travel. I mean with the amount of resources involved, its not worth your time to place harvesters down on a vein thats only 54% concentration if the OQ is poor.

For SW grinding, forget about the resource quality and survey the highest concentrations you can find (its not too hard to find 80% concentrations of a useable resource, just takes time and some paitence). This will also leave you with enough resources left over to make things to sell, like paint kits and texture kits, where the OQ doesnt matter.

Only drop a harvester on concentrations lower than 65% if the OQ is in the 900's (I am happy to say I found a vein of Carbonate Ore of 989 OQ at 70% concentration, so the harvester farm is milking that for all its worth)

Yea you will have extra travel time, but travel is cheap these days if you have a starship. A crappy Z95 more than pays for itself in saved travel costs. The fact is surveying is a lot easier now that you can go interplanetary and not depend on the public shuttles, and not have to route your travel via other planets anymore.

So buy up survey droids and spam the galaxy with them, plop harvester farms down on Yavin or Dathomir, hell if you have a Sorosub, put a crafting station in the ship and keep your resources in it too, and planet hop with your harvesters, and grind SW from the comfort of your ship.

BERs should not be altered simply so SWs dont have to go more than a cpl of Km from their shop to get resources (I find the surveying and harvester placement really fun)






Why on earth are you going to use a resource droid? All it tells you is what is on the planet not where the highest concentration is. You still have to go there for yourself. I have a better plan. It is called SWGcraft.com They have the current resources listed on every server and the planets they are found on. This also tells you the stats on said resources. Why was the money on a droid, batteries, survey tools when you can just hop on a web page that will give you more info than the droid ever will? Did I mention it is a free site and you do not need to register to look at the current resources?


You can sort by server and by planet. You can even sort by resource type. Do not waste credits in the game when you can do it free online. The site is updated by players and the posts are double checked by another player to make sure it is on the level.

Niacia
Mon Nov 22, 2004 6:57 am
#20



StellerSoulshine wrote:
Well, I made a good amount of money selling crystals before there was a flood on the market, so I wasn't to worried about getting resources, but I have to tell you, I have spend more than 10mil credits on resources. I am now 4/2/2/2. Thats it. And low and behold I need resources again. I have 4 harvesters running at rori (which doesn't have the best quality resources). 2 chem, and 2 metal. The others are just getting our the energy I need to keep them going. I thought with the resources I collected from before would be just fine. Nope. I would have to agree on the fact that we need to do somthing. People are going nuts about over charging. At the moment I will only buy from people I trust, and no more than 2cpu. I am almost out of money, and way low on resources. It would be great to give alittle more to the SWs with harvesting.
Flood the market so others can use the resources. My friend just started Noivce Weaponsmith. He can't find enough resources to do anything. This is crazy. He doesn't have the money to buy the crappy over priced resources.
This is just my opinion. But I know others in the guild I am in agree with me.



Well, how did you manage this?
I started SW with about 2 Mills in credits and the resources I acquired in about 2 weeks time harvesting. This weekend I made Master Shipwright (without grinding) and with more credits, then when I started.
Compared to other shipwrights, my ships are cheap.

Did you not sell the ships you build for grinding? Your ships are almost as good as the ships a master can build. If you sell them cheap, you will sell them. Just sell them at or slightly above cost and you will be able to buy additional resources.

Regards

Niacia
Niacia
Mon Nov 22, 2004 7:01 am
#21



fyreblayd28 wrote:

Why on earth are you going to use a resource droid? All it tells you is what is on the planet not where the highest concentration is. You still have to go there for yourself. I have a better plan. It is called SWGcraft.com They have the current resources listed on every server and the planets they are found on. This also tells you the stats on said resources. Why was the money on a droid, batteries, survey tools when you can just hop on a web page that will give you more info than the droid ever will? Did I mention it is a free site and you do not need to register to look at the current resources?

You can sort by server and by planet. You can even sort by resource type. Do not waste credits in the game when you can do it free online. The site is updated by players and the posts are double checked by another player to make sure it is on the level.






Still being a Droid Engineer, I can tell you, SWGCraft.com ruined the Survey Droid buisiness. Which something outside the game should not do...

Anyway, with cheap and instant travel the small benefit of survey droids is gone, anyway. And this often is more efficient then using SWGCraft.com, as your info will always be up to date. For some resources, SWGCraft.com is slow to update.

Regards

Niacia
Gremicwas
Mon Nov 22, 2004 7:36 am
#22

The idea of increasing the BER on harvesters is a bad idea. Think of what that will do. Before shipwright, resources were being harvested faster than anyone could use them and this caused a huge surplus. This is good from the viewpoint of SW, but it causes the miners grief. Believe it or not, the miners have a place in this game to and if they can't make a profit, they will turn to crafting or other means to do so. If they turn to crafting, they will be able to turn out product cheaper due to the fact that they mine all their own resources. This will make the crafting peofessions less profitable. The architect profession got ruined in this manner long ago due to the miners wanting access to cheaper harvesters.


Just let this initial boom wear off and given decent spawns, the initial resource shortage will pass. Look at what happened with vehicles. Steel and non-ferrous were hard to find in bulk for a month or so. Then the initial wave passed and things got back to normal.


The idea you propose for a benefit of increased harvester output bonus could come back to haunt you. With that kind of a bonus, every miner would turn to the SW profession for the bonus. Think of how many chasis you'd see being sold for 2 CPU. Think of what would happen to your resource suppliers while they were using all their resources to master SW instead of selling to you.




Gremicwas (Merchant)
Outer Limits Emporium and Shipyard: Theed, Naboo (-4987, 5323)
Vendors: Ship Chassis and Components, BE Tissues, Weapons, Droids, Architect, Tailor, ALL ELITE and mining weapons and components in stock
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GogoDodo
Mon Nov 22, 2004 7:58 am
#23

Limited number of people per server, limited ships per datapad. Eventually everyone will have a ship and the market will diminish. Same thing happened with Architects.



Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
Diorchas
Mon Nov 22, 2004 8:09 am
#24

The Devs should re-introduce the Miner profession. There are a few threads about that, though, so I won't hijack this one.
Tlk
Mon Nov 22, 2004 8:30 am
#25

Agree with those above saying not needed to change anything. Granted the resources are alot (as they are with architects), but given the longevity of the product, and the gradual decrease in demand, you can keep up with the requirements with the current systems.


I still believe that chasis will always be a small portion of a SW sales, the compoenets (weapons, ordinance, counter measures, shields and armor) are going to be the bread and butter. All those lsited items are craftable by SW to be exceptional (superior or perhaps equivalent to looted, except mass may be higher, but it is a good tradeoff for the increase in power) with the right resources.
Scythe
Mon Nov 22, 2004 12:05 pm
#26

The idea to create a skill mod wouldn't have as much a negative effect as one might think. It didn't cost skill points before to put down a 14 BER harv, just needed an artisan friend and poof, you've got resources. But if you only institute the skill mod at master, it would cost someone 92 skill points (Artisan 4/0/0/0 and MSW) That's a hit that many people are not likely to take. It won't kill off the resource business, it will just reduce the strain on MSW's.



Scythykins - Starsider
Master Weaponsmith/Master Shipwright
Owner/Proprietor: Wraith Squadron Weaponry and Wraith Squadron Starships, Crystal Hollow, Dantooine

Please offer all auction winnings to the Wraith Squadron Starships Chassis Dealer, -6868 4780, Dantooine

"How many posts do I need to make before my opinion counts as much as yours?"
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