Shipwright Archive

Thread: A suggestion to ease the resource pain on SW's

Scythe
Fri Nov 19, 2004 5:42 pm
#1

Bear with me a moment. If SWs are the ONLY profession that is getting hammered on this (except to a lesser extent master artisans with speeders) then why shouldn't we get an advantage on harvesting. My suggestion:


At Master Shipwright, a player gets a skill mod that adds 50% to harvestor extraction rates.


What do y'all think? I mean, granted this can be abused by said SW turning around and selling resources to other players, but if they do, it will also flood the market with more resources, and as such, lower prices for resources galaxy-wide. The coding should not be terribly impossible, probably very similar to the code needed for merchants to get discounts on structures.


Open to feedback! Lets bang out a solution here instead of just criticizing.



Scythykins - Starsider
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Please offer all auction winnings to the Wraith Squadron Starships Chassis Dealer, -6868 4780, Dantooine

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Sevarhin
Fri Nov 19, 2004 5:46 pm
#2

I think the resource shortage will balance out fairly quickly as players reach the higher levels. The initial demand we were hit with shouldn't be indefinite in length, and probably shouldn't be used to calculate long-term resource needs. In my opinion I like the idea of modifiers for professions in general, I just think our current fairly severe resource shortage will be temporary, and will lighten (not go away, but lighten) over time.




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Scythe
Fri Nov 19, 2004 5:54 pm
#3

Perhaps, but this is the first time that a profession has bene based largely on such a huge number of resources. The current resource harvesting system works great for the quantities that I use in my Weapsmith business, but it's simply insufficient for Shipwright. I mean take a Rocket Launcher, one of the if not the most resource intensive weap, and drop it on your floor. Move 5m away. Take an experimental red blaster, drop on your floor. Compare. Everything thata SW does is bigger, Bigger, BIGGER! We should be able to meet this somehow. I'm not against this mod being added to architect or artisan either, but architect "secondary items" such as furniture do not cost nearly as much as SW's "secondary items" like missile packs and the like.


It's a suggestion, hopefully our wonderful and loving correspondant can add $0.02 worth as well :-)



Scythykins - Starsider
Master Weaponsmith/Master Shipwright
Owner/Proprietor: Wraith Squadron Weaponry and Wraith Squadron Starships, Crystal Hollow, Dantooine

Please offer all auction winnings to the Wraith Squadron Starships Chassis Dealer, -6868 4780, Dantooine

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Sevarhin
Fri Nov 19, 2004 5:57 pm
#4

Drop a firespray on your floor talk about underwhelming... hehe. It's so tiny!




Tranquility Shipyards
Vendor wp: -3291 5615 (Tranquility, Naboo)
Founder of Tranquility, Ahazi's first Player City

EdOWar
Fri Nov 19, 2004 5:59 pm
#5

Or an even better idea: introduce a new super-heavy harvestor (say, BER 16 or 18) that everyone can use. That will really open up the resource spigot, and it will give Archs something new to sell.


I think giving Shipwrights a harvesting bonus sets a bad precedent, and really makes no sense. We're ship builders, not miners. If they're going to start giving professions harvesting bonuses, I'd rather they reintroduce the Miner profession.


Slim Vargo, Corbantis
Scythe
Fri Nov 19, 2004 6:18 pm
#6

The only reason I don't like the super-heavy harvestor idea is that most other crafting professions don't need that many resources. Granted I went through all the junk resources I had collected along the way as a WS for a year, but there was so much even with BER 13/14 harvs that I really didn't need. I'm STILL working with a good chunk of the Erobase copper (969 CD 982 OQ) that I harved about 10 months ago. It's need based...SW's need more, they should be able to obtain more without completely bankrupting themselves.


Did I mention that this would more than likely streamline pricing for chassis as well? Probably not, because this idea is still blossoming in my mind as I type :-pBear with me again. More resources flooding a market tends to streamline price as supply increases and demand decreases. Since demand is so high now, and supply so low, miners can charge whatever they want and get away with it. Streamlined supply means the price goes back to roughly what it was before JTL, and all shipwrights have the option of either buying or harvesting, but buying is a much more affordable option than it is now. That make any sense? I mighta jumbled some things, trying to organize a corvette raid at the same time



Scythykins - Starsider
Master Weaponsmith/Master Shipwright
Owner/Proprietor: Wraith Squadron Weaponry and Wraith Squadron Starships, Crystal Hollow, Dantooine

Please offer all auction winnings to the Wraith Squadron Starships Chassis Dealer, -6868 4780, Dantooine

"How many posts do I need to make before my opinion counts as much as yours?"
EdOWar
Fri Nov 19, 2004 7:15 pm
#7






Scythe wrote:

The only reason I don't like the super-heavy harvestor idea is that most other crafting professions don't need that many resources. Granted I went through all the junk resources I had collected along the way as a WS for a year, but there was so much even with BER 13/14 harvs that I really didn't need. I'm STILL working with a good chunk of the Erobase copper (969 CD 982 OQ) that I harved about 10 months ago. It's need based...SW's need more, they should be able to obtain more without completely bankrupting themselves.


Did I mention that this would more than likely streamline pricing for chassis as well? Probably not, because this idea is still blossoming in my mind as I type :-pBear with me again. More resources flooding a market tends to streamline price as supply increases and demand decreases. Since demand is so high now, and supply so low, miners can charge whatever they want and get away with it. Streamlined supply means the price goes back to roughly what it was before JTL, and all shipwrights have the option of either buying or harvesting, but buying is a much more affordable option than it is now. That make any sense? I mighta jumbled some things, trying to organize a corvette raid at the same time






Well, if other crafting professions want to use the hypothetical 'super-heavy' harvestors, more power to them. They either mine moreand store it, or keep some and sell the rest. And then there are the players that specialize in mining who aren't crafters at all.Simple economics--increasing supply without any change in demand results in a drop in resource prices. It accomplishes the same thing without giving one crafting profession an illogical advantage over another.


Slim Vargo, Corbantis
Kinshi
Fri Nov 19, 2004 7:17 pm
#8

I dont think the devs need to play with BERs at all.

Its more a matter of being smarter on your surveys and making better use of survey droids and space travel. I mean with the amount of resources involved, its not worth your time to place harvesters down on a vein thats only 54% concentration if the OQ is poor.

For SW grinding, forget about the resource quality and survey the highest concentrations you can find (its not too hard to find 80% concentrations of a useable resource, just takes time and some paitence). This will also leave you with enough resources left over to make things to sell, like paint kits and texture kits, where the OQ doesnt matter.

Only drop a harvester on concentrations lower than 65% if the OQ is in the 900's (I am happy to say I found a vein of Carbonate Ore of 989 OQ at 70% concentration, so the harvester farm is milking that for all its worth)

Yea you will have extra travel time, but travel is cheap these days if you have a starship. A crappy Z95 more than pays for itself in saved travel costs. The fact is surveying is a lot easier now that you can go interplanetary and not depend on the public shuttles, and not have to route your travel via other planets anymore.

So buy up survey droids and spam the galaxy with them, plop harvester farms down on Yavin or Dathomir, hell if you have a Sorosub, put a crafting station in the ship and keep your resources in it too, and planet hop with your harvesters, and grind SW from the comfort of your ship.

BERs should not be altered simply so SWs dont have to go more than a cpl of Km from their shop to get resources (I find the surveying and harvester placement really fun)
Scythe
Fri Nov 19, 2004 7:25 pm
#9


My station is on my yacht, and I have 15 lots on nothing less than 80% spawns ('cept for ores obviously) and I STILL have to buy steel and usually one or two of the other necessary items on a daily basis. Sorry mate, I"m not talking about grinding, I'm talking about being in business as a master SW :-p

Message Edited by Scythe on 11-19-2004 09:31 PM



Scythykins - Starsider
Master Weaponsmith/Master Shipwright
Owner/Proprietor: Wraith Squadron Weaponry and Wraith Squadron Starships, Crystal Hollow, Dantooine

Please offer all auction winnings to the Wraith Squadron Starships Chassis Dealer, -6868 4780, Dantooine

"How many posts do I need to make before my opinion counts as much as yours?"
WS-GodLike
Fri Nov 19, 2004 8:23 pm
#10



Sevarhin wrote:
Drop a firespray on your floor talk about underwhelming... hehe. It's so tiny!



Lol everyone on Eclipse has got 1 already




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cripplestickmickII
Fri Nov 19, 2004 8:48 pm
#11

check out the architect forums guys, we have been bitching about the need for more lots/bigger harvs/higher percentages for ages.


Instead of two seporate crfters talking why don't you come over and add new voices to the old arguments , if one of the new careers is getting hammered, maybe they will fix it for all of us


StellerSoulshine
Sat Nov 20, 2004 12:23 am
#12


Well, I made a good amount of money selling crystals before there was a flood on the market, so I wasn't to worried about getting resources, but I have to tell you, I have spend more than 10mil credits on resources. I am now 4/2/2/2. Thats it. And low and behold I need resources again. I have 4 harvesters running at rori (which doesn't have the best quality resources). 2 chem, and 2 metal. The others are just getting our the energy I need to keep them going. I thought with the resources I collected from before would be just fine. Nope. I would have to agree on the fact that we need to do somthing. People are going nuts about over charging. At the moment I will only buy from people I trust, and no more than 2cpu. I am almost out of money, and way low on resources. It would be great to give alittle more to the SWs with harvesting.


Flood the market so others can use the resources. My friend just started Noivce Weaponsmith. He can't find enough resources to do anything. This is crazy. He doesn't have the money to buy the crappy over priced resources.


This is just my opinion. But I know others in the guild I am in agree with me.



Almost SW Master
n3Ph
Sat Nov 20, 2004 2:51 am
#13

or how about the facility to mine materials in space, at a higher yield similar in a way to the method used in elite, blast an asteroid, scoop the 'materials' left floating in space. or as in frontier elilte II you could actually fly to a planet or asteroid and deposit an automated mining droid that set off on its own pulling up minerals and such like. this way it would keep it seperate form the ground fgame, and would enhance the JTL experience in terms of reality and depth.


a SW could and would still harvest in the ground game, but could perhaps gain a higher harvest rate by looking to the stars for their resource requirements.


Ideas & thoughts ?



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