Shipwright Archive
Thread: Request: a PYR subcomponent
CommTampers wrote:
Golrok wrote:
How about allowing smugglers to slice JUST the YPR and nothing else of ship components..
I'd support that.
On crafted engines only
CommTampers wrote:
Can we please have an engine upgrade part which can improve the engine's PYRIt could improve the pyr at the expense of something like power drain. We could say maybe +5 per stat at L1, up to +15-20 for L9, and maybe +25 or so for elite engines. These numbers might be a little high, but I would definately put this badboy in my engines. Lets get some replies.
I like this idea. However, upgrades always increase one stat while decreasing another. This is necessary to maintain balance.In my opinion, this type of upgrade, while increasing YPR, should decrease speed.
Furthermore, what experimentation tracks would such an upgrade offer. You could have a single track that would increase yaw, pitch, and roll by a small percentage--in addition to the track that decreases the detrimental effect to speed. Or, you could have a track that would specify the increase to yaw, pitch, and roll--in addition to the track that decreases the detrimental effect to speed.
When you loot a part, you can use it in your ship.
Reverse Engineering would be redone to "take apart" the looted component. The Shipwright, takes the component, reverse engineers it and comes away with some kind of sub-component.
For an engine, that could be a number of seperate bits.
Then, the Shipwright begins to craft a new component, in the crafting process of this new component, the shipwright has the option of adding a number of sub-components into the mix, or simply craft a "base" model. Base models take just the resources required currently and can use the current "Upgrade" components. If the SW has the extra sub-components available, those can be tossed into the ship component being crafted and then enhance the final product.
It would add a slight layer of complexity, but would make Reverse Engineering a bit more interesting.
RagNoRock5x wrote:If it does come in it would have to decrease Speed, not energy.
Right now the high speeds of crafted engines come from the Engine Overdriver. If you don't use a EO, the final speed will be so-so. If instead you add a component that substracts from speed, the speed will be ridiculous and nobody will use it.
Shotter wrote:
If it would decrease speed no one would buy it.
Not true at all, I intentionally RE'd my cert 8 76+ ypr engine to 82 speed only. Tighter turns for me, works like a dream, and my speed is so different from a lot of others that they have to slow to sub optimal for thier ships in a turn fight.
Some of us like the slower engines ![]()
RagNoRock5x wrote:
Ok lets take a Mark V Engine with overdriver that gives +15 to speed or so,
Speed -119
PRY -60
With the new sub components that reduces top speed but increases PRY
Speed - 90
PRY -80
Id buy that.
(right now can make a Dodger mark v engine with an overdriver to have a speed of about 99 or 101 or something with a PY of 70)
This new component would make great maneverability engines at the sacrifice of speed. You gain some where you loose some where. And energy drain phooy, with RO4 and a deciently Player made or looted reactor you dont have to wory about energy.
You are assuming that that shipwright experiments on nothing but YPR. What about an engine with a YPR upgrade component and then experiment on nothing but speed. So you have an engine with a speed around 100 and a YPR around 70. This would be an absolutely awesome engine. However, I still love raw straight line speed.
RagNoRock5x wrote:
Ok lets take a Mark V Engine with overdriver that gives +15 to speed or so,
Speed -119
PRY -60
With the new sub components that reduces top speed but increases PRY
Speed - 90
PRY -80
Id buy that.
(right now can make a Dodger mark v engine with an overdriver to have a speed of about 99 or 101 or something with a PY of 70)
This new component would make great maneverability engines at the sacrifice of speed. You gain some where you loose some where. And energy drain phooy, with RO4 and a deciently Player made or looted reactor you dont have to wory about energy.
Thunderbyte wrote:
RagNoRock5x wrote:
Ok lets take a Mark V Engine with overdriver that gives +15 to speed or so,
Speed -119
PRY -60
With the new sub components that reduces top speed but increases PRY
Speed - 90
PRY -80
Id buy that.
(right now can make a Dodger mark v engine with an overdriver to have a speed of about 99 or 101 or something with a PY of 70)
This new component would make great maneverability engines at the sacrifice of speed. You gain some where you loose some where. And energy drain phooy, with RO4 and a deciently Player made or looted reactor you dont have to wory about energy.
Why don't you just go out and loot some level 10 engines and RE them, wouldn't be very difficult to get these kinds of stats. Oh wait a minute, I forgot that alot of you crafters want to mass produce what should normally be considered elite components. Yeah, why don't you guys just stop flying altogether, because if the devs gave the best of everything to crafters then there would be no reason to collect loot in space.
Think about it for a minute....what is there in space now other than ship parts that's worth collecting?A black sun ace helmet, and some quest missions that give you ground loot. Of that, the quests can only be done once, and for most people the black sun ace helmet is just too much effort for something you can only wear if you're of the right species. Knowing this the devs have given us promises of more space content, and for those of us who's characters practically live in space : a means to make our ships better by doing what we love to do : looting (andthen reverse engineering).
If all of you "pure crafters" (not aiming this at anyone in particular)had it your way then the best components would be crafted and mass producable so you could make hundreds of them while you're logged out of the game. And when asked why I'm sure most would claim that it was for the "player based economy" that supposedly everyone was promised by the devs. Well I'm a player too, and I craft and I fly and I loot, and the best components in my ship were gotten by doing all 3 of those things, so as far as I'm concerned the process of reverse engineering is no different than crafting, and we already have a great way of creating engines with great pyr at the cost of speed. The only difference is you cannot mass produce them, but the benefit of that is that "elite" parts are just that...elite. And of course our pilots actually have a reason to stay in space once they've finished all the quests.
I don't mean to down anyone for thier ideas here, as like everyone else I find myself thinking "wouldn't this/that be great", I just happen to disagree with this suggestion. There's nothing wrong with saying that engines in general need higher PYR's, or something like that. But the real message behind this thread seems to be that crafters want their products to have the benefits that reverse engineered components have, at the same stat costs (I.E. lower speed), but want them mass producable and without having to go into space to find the best components. The idea would make reverse engineering obsolete (at least with engines), and no doubt would give people less reason to even go into space.