Shipwright Archive

Thread: Shipwright POLL **Closed** Thank you!

Gawzeera
Fri Nov 12, 2004 4:30 am
#222


  1. I would like to see increased factory support. yes
  2. I would like to see Shipwright trainers in Player Cities.yes
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
  4. I would like to see increased returns from experimenting. Yes
  5. I believe resource quality does not have enough effect on item stats. Yes
  6. Mark V masses are too high. Yes
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright. No
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. No

  8. Player City Ship Access:


    • I would like to see a Player City starport. No
    • I would like to see a Player City starship terminal. yes. but only when a city has reached lvl 5

    • I think decay is:


    • Too high.






"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
Konqueror
Fri Nov 12, 2004 5:36 am
#223

  1. I would like to see increased factory support. Need more bugfix first!
  2. I would like to see Shipwright trainers in Player Cities. Yes
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
  4. I would like to see increased returns from experimenting. Yes
  5. I believe resource quality does not have enough effect on item stats. Yes
  6. Mark V masses are too high. Yes
  7. Droid Interfaces/Flight Computers:
    • I would like to see Flight Computers moved to Shipwright. No
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. No
  8. Player City Ship Access:
    • I would like to see a Player City starport. No
    • I would like to see a Player City starship terminal. Yes
  9. I think decay is:
    • Too high.
    • Just right.
    • Too low.



IGN: Trysk - MiG Spaceship Industries
Spaceship chassis, engines, weapons, shields, components, space loots and Vater's Amazing Droid Workshop
Vendors in NARCOTECH Smuggler paradise
Sliced weapons and armors, smuggler tools and spices, loot and misc, HQ resources
Vendor/Delivery vendor: Corellia, Coronet -177 -5777 1000m from Coronet spaceport
DV3
Fri Nov 12, 2004 6:22 am
#224



  1. I would like to see increased factory support. Yes
  2. I would like to see Shipwright trainers in Player Cities. Yes
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
  4. I would like to see increased returns from experimenting. Yes
  5. I believe resource quality does not have enough effect on item stats. I believe it does on components but not on chasis's
  6. Mark V masses are too high. Yes
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright. Yes
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:

    • I would like to see a Player City starport. Yes
    • I would like to see a Player City starship terminal.Yes

  9. I think decay is:

    • Too high.
    • Just right. Yup
    • Too low.



Dovuul Sarin
Master Weaponsmith/Master Shipwright
Xyon, Naboo
Vendor in PA Halll{5460 3300}
Xyon Core
Chilastra
Chickenbone
Fri Nov 12, 2004 9:17 am
#225








  1. I would like to see increased factory support. YES

  2. I would like to see Shipwright trainers in Player Cities. INDIFFERENT

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES

  4. I would like to see increased returns from experimenting. YES

  5. I believe resource quality does not have enough effect on item stats. YES

  6. Mark V masses are too high. DISAGREE...I want to see players make choices...not just drop all high-end parts on one chassis.

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. NO...for the sake of DEs profits

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:


    • I would like to see a Player City starport. NO...I like to see people congregate on the main cities and be able to find people to group with to do their missions.

    • I would like to see a Player City starship terminal. NO...same reason as above.

  9. I think decay is:


    • Too high.

    • Just right. It's good.

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM





Just wondering, when is this poll over?



*********************
Gorath: Aradjin
Intrepid:Thorus
Bria: Gorangutar
Starsider: Bien
*********************
Ockar
Fri Nov 12, 2004 10:14 am
#226


  1. I would like to see increased factory support.
  2. I would like to see Shipwright trainers in Player Cities.
  3. I would like to be able to convert Shipwright XP into Force Crafting XP.
  4. I would like to see increased returns from experimenting.
  5. I believe resource quality does not have enough effect on item stats.
  6. Mark V masses are too high.



    1. Droid Interfaces/Flight Computers:

    2. I would like to see Flight Computers moved to Shipwright.


    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer.



    1. Player City Ship Access:

    2. I would like to see a Player City starport.


    • I would like to see a Player City starship terminal.



    1. I think decay is:

    2. Too high.


    • Just right.
    • Too low.



  • Ockar ~ Kauri ~ Shipwright/Artisan
    Issizz ~ Tarquinas ~ Bounty Hunter 2/1/2/3
    Ryyyme ~ Ahazi ~ Master Doctor/TKA
    Defender_of_reality
    Fri Nov 12, 2004 10:15 am
    #227

    1. I would like to see increased factory support. / No, my factory works fine
    2. I would like to see Shipwright trainers in Player Cities. / No
    3. I would like to be able to convert Shipwright XP into Force Crafting XP. / No, this isnt primary problem about Shipwright profession
    4. I would like to see increased returns from experimenting. / Yes, with current experimentation i cant play this profession because there isnt any way i can make my engine good like looted one, no chance to get good turning rates (60+ isnt rare on looted engines)
    5. I believe resource quality does not have enough effect on item stats. / Yes, even with the best resources my engines are worth nothing against looted ones
    6. Mark V masses are too high. / Yes, i will never sell any Mark V engine with mass 30k if looted one has 10k mass and 30% more turning rates - which i cannot improve because experimentation effect is LOW, and if i experiment to decrease mass i will get 25k mass, 50 turning rates, max 60 speed.... oooooo great
    7. Droid Interfaces/Flight Computers:
    * I would like to see Flight Computers moved to Shipwright. / NO, keep them in Droin Engineer, this thing is about AI, so it is DEs job
    * OR
    * I would like to see Droid Interfaces moved to Droid Engineer. / NO, keep it in Shipwright, this thing is interface which connects DEs Flight Computer with Ship.
    8. Player City Ship Access:
    * I would like to see a Player City starport. / Yes, two on each planet?
    * I would like to see a Player City starship terminal. / Yes, in Player City Starports
    9. I think decay is:
    * Too high.
    * Just right. / Just right
    * Too low.



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    PowerGamerBob
    Fri Nov 12, 2004 12:17 pm
    #228



    1. I would like to see increased factory support. NO
    2. NOI would like to see Shipwright trainers in Player Cities. NO this helps to get people out more player cities are making people become reclusives
    3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes , as there needs to be balance there
    4. I would like to see increased returns from experimenting. YES
    5. I believe resource quality does not have enough effect on item stats. Just about right
    6. Mark V masses are too high. Player Made items Mass on all items are out of whack
    7. Droid Interfaces/Flight Computers: DROID

      • I would like to see Flight Computers moved to Shipwright.
      • OR
      • I would like to see Droid Interfaces moved to Droid Engineer.

    8. Player City Ship Access: While a nice idea I vote a big NO this would only help to make the game more reclusive

      • I would like to see a Player City starport.
      • I would like to see a Player City starship terminal.

    9. I think decay is:

      • Too high. YES
      • Just right. NO
      • Too low.NO



    Colonel Monadz Danu
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    Founding Member OF -HEL-
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    " Random Acts Of Kindness Can Strike You At Any Time . How About Spreading The Kindness To Others ."
    MexicanMafioso
    Fri Nov 12, 2004 2:33 pm
    #229

    1. I would like to see increased factory support. - NO
    2. I would like to see Shipwright trainers in Player Cities. - NO
    3. I would like to be able to convert Shipwright XP into Force Crafting XP. - Yes
    4. I would like to see increased returns from experimenting. - Yes
    5. I believe resource quality does not have enough effect on item stats. - NO
    6. Mark V masses are too high. - YES
    7. Droid Interfaces/Flight Computers:
    * I would like to see Droid Interfaces moved to Droid Engineer.
    8. Player City Ship Access:
    * I would like to see a Player City starport. - YES
    * I would like to see a Player City starship terminal. - YES
    9. I think decay is:
    * Just right.



    ---------------------------------------
    Martin' Avila
    Master Pilot, Master Bounty Hunter, Big Game Hunter

    Rifleman Since SWG Week 1 ~ Neutral

    ---------------------------------------



    "Long live Porkins"

    Welcome to World of Star Wars Galaxy Quest Battleside
    Ooleyguy
    Fri Nov 12, 2004 6:28 pm
    #230


    I would like to see increased factory support. YES


    I would like to see Shipwright trainers in Player Cities. NO, If you are too lazy to go to ANY starport to get training, then you should have chosen a different skill.


    I would like to be able to convert Shipwright XP into Force Crafting XP. No opinion, I haven't progressed far enough to have a clue what that means.


    I would like to see increased returns from experimenting. YES, and/or more points, and skill-tapes/crafter's apron


    I believe resource quality does not have enough effect on item stats. YES


    Mark V masses are too high. Not there yes, but probably


    Droid Interfaces/Flight Computers: Neither, the interface has nothing to do with droid engineers, and the flight computer is just a droid without legs


    Player City Ship Access:

    Iwould like to see a Player City starport. Yes

    I would like to see a Player City starship terminal. Yes


    I think decay is: Too low (as long as I continue to be a shipwright, but too high if I drop it :smileywink


    kito56
    Fri Nov 12, 2004 7:46 pm
    #231

    1. I would like to see increased factory support. - No
    2. I would like to see Shipwright trainers in Player Cities. - Yes
    3. I would like to be able to convert Shipwright XP into Force Crafting XP. - Yes
    4. I would like to see increased returns from experimenting. - Yes
    5. I believe resource quality does not have enough effect on item stats. - No.
    6. Mark V masses are too high. - Yes
    7. Droid Interfaces/Flight Computers:
    * I would like to see Flight Computers moved to Shipwright.
    * OR
    * I would like to see Droid Interfaces moved to Droid Engineer. - Yes, profession interdependancy is good.
    8. Player City Ship Access:
    * I would like to see a Player City starport. - Yes, Metropolis only
    * I would like to see a Player City starship terminal. - Yes.
    9. I think decay is:
    * Too high.
    * Just right. - Yes
    * Too low.




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    Dragonheartt
    Fri Nov 12, 2004 8:35 pm
    #232



    1. I would like to see increased factory support. -yes
    2. I would like to see Shipwright trainers in Player Cities. -yes
    3. I would like to be able to convert Shipwright XP into Force Crafting XP. -yes
    4. I would like to see increased returns from experimenting. -yes
    5. I believe resource quality does not have enough effect on item stats. -yes
    6. Mark V masses are too high. -yes



    1. Droid Interfaces/Flight Computers:

    2. I would like to see Flight Computers moved to Shipwright. -yes


    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer.



    1. Player City Ship Access:

    2. I would like to see a Player City starport. -yes


    • I would like to see a Player City starship terminal.-yes



    1. I think decay is:

    2. Too high.


    • Just right. -yes
    • Too low.



  • _____________________________________________________________________

    ~Ravilla Dragonheart~
    ~Dragonheart Ships INC~

    "Mudhole? Slimy? My home this is!!"-Yoda
    SpiceJobber
    Fri Nov 12, 2004 8:43 pm
    #233



    1. I would like to see increased factory support. No
    2. I would like to see Shipwright trainers in Player Cities. Either
    3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
    4. I would like to see increased returns from experimenting. No. Bonus for teams of shipwrights lol
    5. I believe resource quality does not have enough effect on item stats. No. I've seen the effect.
    6. Mark V masses are too high. Sometimes
    7. Droid Interfaces/Flight Computers:

      • I would like to see Flight Computers moved to Shipwright. No
      • OR
      • I would like to see Droid Interfaces moved to Droid Engineer. Yes....all droid/computer stuff to Droid Engis

    8. Player City Ship Access:

      • I would like to see a Player City starport. Could be fun....maybe Theed and Coronet would die...
      • I would like to see a Player City starship terminal. Yes.

    9. I think decay is:


      • Too high. On my stuff
      • Just right. Yes
      • Too low. On my competitors stuff
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