Shipwright Archive
Thread: Shipwright POLL **Closed** Thank you!
- I would like to see increased factory support. yes
- I would like to see Shipwright trainers in Player Cities.yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. Yes
- Mark V masses are too high. Yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. No
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. No
- I would like to see Flight Computers moved to Shipwright. No
- Player City Ship Access:
- I would like to see a Player City starport. No
- I would like to see a Player City starship terminal. yes. but only when a city has reached lvl 5
- I think decay is:
- Too high.
- I would like to see increased factory support. Need more bugfix first!
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. Yes
- Mark V masses are too high. Yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. No
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. No
- Player City Ship Access:
- I would like to see a Player City starport. No
- I would like to see a Player City starship terminal. Yes
- I think decay is:
- Too high.
- Just right.
- Too low.
- I would like to see increased factory support. Yes
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. I believe it does on components but not on chasis's
- Mark V masses are too high. Yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. Yes
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- I would like to see Flight Computers moved to Shipwright. Yes
- Player City Ship Access:
- I would like to see a Player City starport. Yes
- I would like to see a Player City starship terminal.Yes
- I would like to see a Player City starport. Yes
- I think decay is:
- Too high.
- Just right. Yup
- Too low.
- Too high.
- I would like to see increased factory support. YES
- I would like to see Shipwright trainers in Player Cities. INDIFFERENT
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES
- I would like to see increased returns from experimenting. YES
- I believe resource quality does not have enough effect on item stats. YES
- Mark V masses are too high. DISAGREE...I want to see players make choices...not just drop all high-end parts on one chassis.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. NO...for the sake of DEs profits
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport. NO...I like to see people congregate on the main cities and be able to find people to group with to do their missions.
- I would like to see a Player City starship terminal. NO...same reason as above.
- I think decay is:
- Too high.
- Just right. It's good.
- Too low.
Message Edited by styx66 on 11-08-2004 06:11 AM
- I would like to see increased factory support.
- I would like to see Shipwright trainers in Player Cities.
- I would like to be able to convert Shipwright XP into Force Crafting XP.
- I would like to see increased returns from experimenting.
- I believe resource quality does not have enough effect on item stats.
- Mark V masses are too high.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
- I think decay is:
- Too high.
- Just right.
- Too low.
2. I would like to see Shipwright trainers in Player Cities. / No
3. I would like to be able to convert Shipwright XP into Force Crafting XP. / No, this isnt primary problem about Shipwright profession
4. I would like to see increased returns from experimenting. / Yes, with current experimentation i cant play this profession because there isnt any way i can make my engine good like looted one, no chance to get good turning rates (60+ isnt rare on looted engines)
5. I believe resource quality does not have enough effect on item stats. / Yes, even with the best resources my engines are worth nothing against looted ones
6. Mark V masses are too high. / Yes, i will never sell any Mark V engine with mass 30k if looted one has 10k mass and 30% more turning rates - which i cannot improve because experimentation effect is LOW, and if i experiment to decrease mass i will get 25k mass, 50 turning rates, max 60 speed.... oooooo great
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright. / NO, keep them in Droin Engineer, this thing is about AI, so it is DEs job
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. / NO, keep it in Shipwright, this thing is interface which connects DEs Flight Computer with Ship.
8. Player City Ship Access:
* I would like to see a Player City starport. / Yes, two on each planet?
* I would like to see a Player City starship terminal. / Yes, in Player City Starports
9. I think decay is:
* Too high.
* Just right. / Just right
* Too low.
- I would like to see increased factory support. NO
- NOI would like to see Shipwright trainers in Player Cities. NO this helps to get people out more player cities are making people become reclusives
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes , as there needs to be balance there
- I would like to see increased returns from experimenting. YES
- I believe resource quality does not have enough effect on item stats. Just about right
- Mark V masses are too high. Player Made items Mass on all items are out of whack
- Droid Interfaces/Flight Computers: DROID
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- I would like to see Flight Computers moved to Shipwright.
- Player City Ship Access: While a nice idea I vote a big NO this would only help to make the game more reclusive
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
- I would like to see a Player City starport.
- I think decay is:
- Too high. YES
- Just right. NO
- Too low.NO
- Too high. YES
2. I would like to see Shipwright trainers in Player Cities. - NO
3. I would like to be able to convert Shipwright XP into Force Crafting XP. - Yes
4. I would like to see increased returns from experimenting. - Yes
5. I believe resource quality does not have enough effect on item stats. - NO
6. Mark V masses are too high. - YES
7. Droid Interfaces/Flight Computers:
* I would like to see Droid Interfaces moved to Droid Engineer.
8. Player City Ship Access:
* I would like to see a Player City starport. - YES
* I would like to see a Player City starship terminal. - YES
9. I think decay is:
* Just right.
I would like to see increased factory support. YES
I would like to see Shipwright trainers in Player Cities. NO, If you are too lazy to go to ANY starport to get training, then you should have chosen a different skill.
I would like to be able to convert Shipwright XP into Force Crafting XP. No opinion, I haven't progressed far enough to have a clue what that means.
I would like to see increased returns from experimenting. YES, and/or more points, and skill-tapes/crafter's apron
I believe resource quality does not have enough effect on item stats. YES
Mark V masses are too high. Not there yes, but probably
Droid Interfaces/Flight Computers: Neither, the interface has nothing to do with droid engineers, and the flight computer is just a droid without legs
Player City Ship Access:
Iwould like to see a Player City starport. Yes
I would like to see a Player City starship terminal. Yes
I think decay is: Too low (as long as I continue to be a shipwright, but too high if I drop it :smileywink
2. I would like to see Shipwright trainers in Player Cities. - Yes
3. I would like to be able to convert Shipwright XP into Force Crafting XP. - Yes
4. I would like to see increased returns from experimenting. - Yes
5. I believe resource quality does not have enough effect on item stats. - No.
6. Mark V masses are too high. - Yes
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. - Yes, profession interdependancy is good.
8. Player City Ship Access:
* I would like to see a Player City starport. - Yes, Metropolis only
* I would like to see a Player City starship terminal. - Yes.
9. I think decay is:
* Too high.
* Just right. - Yes
* Too low.
- I would like to see increased factory support. -yes
- I would like to see Shipwright trainers in Player Cities. -yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. -yes
- I would like to see increased returns from experimenting. -yes
- I believe resource quality does not have enough effect on item stats. -yes
- Mark V masses are too high. -yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. -yes
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport. -yes
- I would like to see a Player City starship terminal.-yes
- I think decay is:
- Too high.
- Just right. -yes
- Too low.
- I would like to see increased factory support. No
- I would like to see Shipwright trainers in Player Cities. Either
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. No. Bonus for teams of shipwrights lol
- I believe resource quality does not have enough effect on item stats. No. I've seen the effect.
- Mark V masses are too high. Sometimes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. No
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. Yes....all droid/computer stuff to Droid Engis
- I would like to see Flight Computers moved to Shipwright. No
- Player City Ship Access:
- I would like to see a Player City starport. Could be fun....maybe Theed and Coronet would die...
- I would like to see a Player City starship terminal. Yes.
- I would like to see a Player City starport. Could be fun....maybe Theed and Coronet would die...
- I think decay is:
- Too high. On my stuff
- Just right. Yes
- Too low. On my competitors stuff
