Shipwright Archive

Thread: Shipwright POLL **Closed** Thank you!

Eriwulf
Thu Nov 11, 2004 2:28 am
#196








  1. I would like to see increased factory support. - NO , but sometimes when i get tripple amazing i wish i had factory support =)

  2. I would like to see Shipwright trainers in Player Cities. - YES if cities wants them

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. - YES

  4. I would like to see increased returns from experimenting. - YES (on some, like YPR on engines)

  5. I believe resource quality does not have enough effect on item stats. - NO!! (I think it's about right, you need good resources, but you don't need the uber snuber resources that spawned 6 months ago, and no one wants your stuff because you can't afford paying100 cpu for them)

  6. Mark V masses are too high. - NO (level 5 were meant for the big MP ships)

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright.

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. If the DE's wants them, they need some lovin=)

  8. Player City Ship Access: (never gonna happen anyways)


    • I would like to see a Player City starport. - NO

    • I would like to see a Player City starship terminal. - NO

  9. I think decay is:


    • Too high.

    • Just right. (it's hard to say yet really, but it looks about right, but then i don't die much =)

    • Too low.


Message Edited by Eriwulf on 11-11-2004 02:06 AM

Shilyin
Thu Nov 11, 2004 2:46 am
#197

  1. I would like to see increased factory support. NO
  2. I would like to see Shipwright trainers in Player Cities. NO
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
  4. I would like to see increased returns from experimenting. HELL YES!
  5. I believe resource quality does not have enough effect on item stats. YES
  6. Mark V masses are too high. YES
  7. Droid Interfaces/Flight Computers:
    • I would like to see Flight Computers moved to Shipwright. NO
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. NO
  8. Player City Ship Access: NO
    • I would like to see a Player City starport. NO
    • I would like to see a Player City starship terminal. NO
  9. I think decay is:
    • Too high. A BIT TO HIGH
    • Just right.
    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM







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Will_Scarlet
Thu Nov 11, 2004 5:03 am
#198



  1. I would like to see increased factory support. Yes
  2. I would like to see Shipwright trainers in Player Cities. Yes
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. No
  4. I would like to see increased returns from experimenting. No
  5. I believe resource quality does not have enough effect on item stats. Yes
  6. Mark V masses are too high. Yes
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright. Yes
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. Yes

  8. Player City Ship Access:

    • I would like to see a Player City starport. No
    • I would like to see a Player City starship terminal. No

  9. I think decay is:

    • Too high. Yes
    • Just right.
    • Too low.




Obiwill
Daoba Guerle, Corellia
Rescue a pet from a shelter!
Homper
Thu Nov 11, 2004 6:38 am
#199






  1. I would like to see increased factory support. yes

  2. I would like to see Shipwright trainers in Player Cities. no

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. yes

  4. I would like to see increased returns from experimenting. no

  5. I believe resource quality does not have enough effect on item stats. yes

  6. Mark V masses are too high. no

  7. Droid Interfaces/Flight Computers:

I would like to see Droid Interfaces moved to Droid Engineer.



  1. Player City Ship Access:


    • I would like to see a Player City starport. no

    • I would like to see a Player City starship terminal. no

  2. I think decay is:



    • Just right.


Message Edited by styx66 on 11-08-2004 06:11 AM









l ^isionelle l
__________________________________________________________________________
Praetorianof Valor - Leader Emeritus
Alurielle ~ R.I.S certified Armorsmith <~^v^~> Andarielle ~ She-Devil in baggy pants
__________________________________________________________________________
Destiny is not a matter of chance but of choice. Not something to wish for but to attain.
Take great care in what you say. Each time you speak, its an opportunity to see the real you.
RozhlokLightningskull
Thu Nov 11, 2004 7:23 am
#200




  1. I would like to see increased factory support. No

  2. I would like to see Shipwright trainers in Player Cities. Yes

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes

  4. I would like to see increased returns from experimenting. No

  5. I believe resource quality does not have enough effect on item stats. No

  6. Mark V masses are too high. Yes

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. No

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. No

  8. Player City Ship Access:


    • I would like to see a Player City starport. No

    • I would like to see a Player City starship terminal. Yes

  9. I think decay is:


    • Too high.

    • Just right.

    • Too low.










/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

Jenden
Thu Nov 11, 2004 9:14 am
#201










  1. I would like to see increased factory support.
    No

  2. I would like to see Shipwright trainers in Player Cities.
    Don't Care

  3. I would like to be able to convert Shipwright XP into Force Crafting XP.
    No

  4. I would like to see increased returns from experimenting.
    Yes

  5. I believe resource quality does not have enough effect on item stats.
    Yes

  6. Mark V masses are too high.
    Don't know since I'm not there yet

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright.
      Most definately not

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer.
      No

  8. Player City Ship Access:


    • I would like to see a Player City starport.
      Yes

    • I would like to see a Player City starship terminal.
      Yes

  9. I think decay is:


    • Too low.










Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Timbo1970
Thu Nov 11, 2004 9:20 am
#202

1. I would like to see increased factory support. NO

2. I would like to see Shipwright trainers in Player Cities. Yes, but not hugely important.

3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES

4. I would like to see increased returns from experimenting. YES, especially on Chassis

5. I believe resource quality does not have enough effect on item stats. NO

6. Mark V masses are too high. YES!!

7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. MOVED to DE

8. Player City Ship Access:
* I would like to see a Player City starport. YES
* I would like to see a Player City starship terminal. YES

9. I think decay is:
* Too high. YES, BUT only a little too high. 2-5% may be better
* Just right.
* Too low.



TimboBeka - HVTT
Timbo - Last minute Knight
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Timbo - Lothar, Timbo - Gurubashi, Dexter - Gurubashi. And if I find the kid that took Asiago on Gurubashi I'll go "Hulk" on them!
TheRealTK421
Thu Nov 11, 2004 10:14 am
#203






styx66 wrote:


Droid Interfaces/Flight Computers:



    • I would like to see Flight Computers moved to Shipwright.

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer.


Neither.




You all have bigger issues to deal with than either of these items (and so do we).



/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Straker_Atrella
Thu Nov 11, 2004 11:21 am
#204





  1. I would like to see increased factory support. Yes

  2. I would like to see Shipwright trainers in Player Cities. Yes

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes

  4. I would like to see increased returns from experimenting. No

  5. I believe resource quality does not have enough effect on item stats. Yes

  6. Mark V masses are too high. Yes

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright.

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. As is, but this is preferable to the other.

  8. Player City Ship Access:


    • I would like to see a Player City starport. Yes

    • I would like to see a Player City starship terminal. Yes

    • I think decay is:

    • Too high.

    • Just right.

    • Too low. Yes





-------------------------------------------------------------------------------------------------------------------------
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*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
WS-GodLike
Thu Nov 11, 2004 11:27 am
#205

I would like to see increased factory support.


NO NO NO NO and did I say NO? The market is already flooded enough with large groups of SW's just grinding out crappy components, with factories there will be 1000 more components on vendors than players....

I would like to see Shipwright trainers in Player Cities.


Nothing wrong with that.

I would like to be able to convert Shipwright XP into Force Crafting XP.


I think SW xp is too easily gained to allow this, or maybe allow this but with a much higher conversion ratio than other crafting professions

I would like to see increased returns from experimenting.


Yes this would be nice, experimenting on some stuff barely has any effect.

I believe resource quality does not have enough effect on item stats.


Definately, especially on chassis - HQ resources produce barely better resources than grind chassis do.

Mark V masses are too high.


Makes sense that the masses for the best components are high, they should only be used in the big multi-person ships

Droid Interfaces/Flight Computers:
  • I would like to see Flight Computers moved to Shipwright.
  • OR
  • I would like to see Droid Interfaces moved to Droid Engineer.


What?!!!! someone /slap the Shipwright Correspondent!!!
THe current system makes perfect sense, ever heard of the phrase: If its not broke dont fix it?

Player City Ship Access:
  • I would like to see a Player City starport.
  • I would like to see a Player City starship terminal.


Starship terms in player cities would be very nice

I think decay is:
  • Too high.
  • Just right.
  • Too low.


Seams about fine to me.

IMHO I think as the Shipwright Correspondent you could of put in a bit more effort into not just stating the obvious here and suggesting changes to something there is nothing wrong with.




Philius - Architect / Artisan / Merchant / Shipwright / Imperial Pilot
Saike - Creature Handler / Rifleman / Force Sensitive / Alliance Ace Pilot
StarCraft - Angnor, Naboo (-6950, 80)
Please deliver auctions to any of the vendors at the main shop in Angnor

Cebre_Opasloa
Thu Nov 11, 2004 11:27 am
#206





  1. I would like to see increased factory support. Yes

  2. I would like to see Shipwright trainers in Player Cities. Preferred but not essential

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES, and YES again for emphasis (just make the ratio high like Architects have it, even higher if necessary)

  4. I would like to see increased returns from experimenting. Yes

  5. I believe resource quality does not have enough effect on item stats. Yes

  6. Mark V masses are too high. No

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. Yes

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. No

  8. Player City Ship Access:


    • I would like to see a Player City starport. No

    • I would like to see a Player City starship terminal. Yes

  9. I think decay is:


    • Too high. Yes (10% odd percent per death is double the uninsured rate on the ground and 10 times the insured rate, and there is no option for insurance in space)

    • Just right.

    • Too low.

Message Edited by Cebre_Opasloa on 11-11-2004 01:35 PM




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pwiffo
Thu Nov 11, 2004 11:35 am
#207

1. I would like to see increased factory support. YES
2. I would like to see Shipwright trainers in Player Cities. YES
3. I would like to be able to convert Shipwright XP into Force Crafting XP. NO
4. I would like to see increased returns from experimenting. YES!
5. I believe resource quality does not have enough effect on item stats. YES!!
6. Mark V masses are too high. YES
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
8. Player City Ship Access:
* I would like to see a Player City starport.
* I would like to see a Player City starship terminal.
9. I think decay is:
* Too high.
* Just right. <-
* Too low.

10. Looted components that outperform anything a player can make drop way too frequently YES!!!



Pwiffo
Master Shipwright - 12pt armor/chassis, 17pt weapons/engines
Master Armorsmith - 12pt
Force Crafting Mastery 4444
[4580 5792] Naboo, Valcyn
Tlk
Thu Nov 11, 2004 11:59 am
#208






  1. I would like to see increased factory support. No
  2. I would like to see Shipwright trainers in Player Cities. Yes
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
  4. I would like to see increased returns from experimenting. Yes
  5. I believe resource quality does not have enough effect on item stats. No
  6. Mark V masses are too high. Yes



    1. Droid Interfaces/Flight Computers:

    2. I would like to see Flight Computers moved to Shipwright. No


    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. No



    1. Player City Ship Access:

    2. I would like to see a Player City starport. Yes


    • I would like to see a Player City starship terminal. Yes



    1. I think decay is:

    2. Too high. No


    • Just right. Yes
    • Too low No




  • An addition item: I would like to see the resource quantitydecreased to allow better pricing for the chasis for the pilots.
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