Shipwright Archive
Thread: Shipwright POLL **Closed** Thank you!
Rugburn
Wed Nov 10, 2004 12:43 pm
#183
- I would like to see increased factory support. Yes
- I would like to see Shipwright trainers in Player Cities. No
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes,but xp to fsxp should be higher to.
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. Yes
- Mark V masses are too high. Yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. No
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. No
- I would like to see Flight Computers moved to Shipwright. No
- Player City Ship Access:
- I would like to see a Player City starport. No
- I would like to see a Player City starship terminal. No
- I would like to see a Player City starport. No
- I think decay is:
- Too high.
- Just right. Yes
- Too low.
- Too high.
Tricki
Wed Nov 10, 2004 1:05 pm
#184
styx66 wrote:
- I would like to see increased factory support. YES, all items but with significant factory outputtimes per item (like 10x current rate)
- I would like to see Shipwright trainers in Player Cities. Erm hello 60 min grind to master, or incredibly slow rarely need training grind :] Not a current issue IMHO
- I would like to be able to convert Shipwright XP into Force Crafting XP. This should be possible - but at a low exchange rate & lets face it making master ships ain't rocket science
- I would like to see increased returns from experimenting. Yes experimentation sucks, in terms of amazing success's - with out facctory support they need to have more effect & be more common
- I believe resource quality does not have enough effect on item stats.It has great effect
- Mark V masses are too high. No, BUT, experimentation on MK5 mass / energy drain should have more effect...
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. NO - flight computers basically a droid in different packaging
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. NO - its a ship part
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
- I think decay is: Stuff decays? Oh nice... Erm i guess the rate is ok then:}
- Too high.
- Just right.
- Too low.
Message Edited by Tricki on 11-10-2004 01:07 AM
Rypht
Wed Nov 10, 2004 1:28 pm
#185
- I would like to see increased factory support. NO
- I would like to see Shipwright trainers in Player Cities. YES
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES
- I would like to see increased returns from experimenting. YES
- I believe resource quality does not have enough effect on item stats. YES
- Mark V masses are too high. YES
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. NO
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. YES
- Player City Ship Access:
- I would like to see a Player City starport. NO
- I would like to see a Player City starship terminal. YES
- I think decay is:
- Too high.
- Just right. <------------
- Too low.
ExcaliburCH
Wed Nov 10, 2004 1:57 pm
#186
1. I would like to see increased factory support. No
2. I would like to see Shipwright trainers in Player Cities. Yes
3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
4. I would like to see increased returns from experimenting. Yes
5. I believe resource quality does not have enough effect on item stats. don't know yet
6. Mark V masses are too high. don't know yet
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright. No
* AND
* I would like to see Droid Interfaces moved to Droid Engineer. No
8. Player City Ship Access:
* I would like to see a Player City starport. Yes
* I would like to see a Player City starship terminal. Yes
9. I think decay is:
* Just right.
I like to add some more points..
10. The options to place harvesters got less and less each day because of growing houses and player cities. There are almost no more free spots to place them. As an artisan I wanna have the options to place my own harvesters so I don't need to buy the resources from huge guilds which occupy all the spots. And I also don't want to have a rush to find a good spot first each time the resources got shifted.
11. I wanna have also SW xps when I do reverse engineering
cheers
Exi
2. I would like to see Shipwright trainers in Player Cities. Yes
3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
4. I would like to see increased returns from experimenting. Yes
5. I believe resource quality does not have enough effect on item stats. don't know yet
6. Mark V masses are too high. don't know yet
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright. No
* AND
* I would like to see Droid Interfaces moved to Droid Engineer. No
8. Player City Ship Access:
* I would like to see a Player City starport. Yes
* I would like to see a Player City starship terminal. Yes
9. I think decay is:
* Just right.
I like to add some more points..
10. The options to place harvesters got less and less each day because of growing houses and player cities. There are almost no more free spots to place them. As an artisan I wanna have the options to place my own harvesters so I don't need to buy the resources from huge guilds which occupy all the spots. And I also don't want to have a rush to find a good spot first each time the resources got shifted.
11. I wanna have also SW xps when I do reverse engineering
cheers
Exi
Jadin1
Wed Nov 10, 2004 2:19 pm
#187
I would like to see increased factory support. - YES. I would like to log more flight time and less crafting time
I would like to see Shipwright trainers in Player Cities. - NA, already a Master Shipwright, but it would have been nice
I would like to be able to convert Shipwright XP into Force Crafting XP. - YES
I would like to see increased returns from experimenting. - YES
I believe resource quality does not have enough effect on item stats. YES
Mark V masses are too high. YES
Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. YES
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. NO
Player City Ship Access:
- I would like to see a Player City starport. YES
- I would like to see a Player City starship terminal. YES
I think decay is:
- Too high.
- Just right. <- this one
- Too low.
Kinshi
Wed Nov 10, 2004 2:53 pm
#188
I would like to see increased factory support. - YES (components should be mass producable, chassis should NOT be.)
I would like to see Shipwright trainers in Player Cities. - NO - no real point to that, it takes too long to grind Shipwright so its a long time between visits to the trainer and Im not so lazy that I cant take time out to head into a big city to find him)
I would like to be able to convert Shipwright XP into Force Crafting XP. - NO HELL NO, leave the damn Jedi Out of it. They gave it all up to be a Jedi so be it. What the hell does building starships have to do with channeling the force
I would like to see increased returns from experimenting. YES (gives more value to hand built items)
I believe resource quality does not have enough effect on item stats. YES - see above statement
Mark V masses are too high. NO (a X Wing is NOT a battleship)
Droid Interfaces/Flight Computers:
I would like to see Flight Computers moved to Shipwright. - NO
I would like to see Droid Interfaces moved to Droid Engineer. - YES, this is where it should be
Player City Ship Access:
I would like to see a Player City starport. - NO (its NOT a hassle to fly into the cities w/ a starpport)
I would like to see a Player City starship terminal. - NO (isnt that the same question as above? Whats the difference?)
I think decay is:
Too high. - NO
Just right. - YES
Too low. - NO
I would like to see Shipwright trainers in Player Cities. - NO - no real point to that, it takes too long to grind Shipwright so its a long time between visits to the trainer and Im not so lazy that I cant take time out to head into a big city to find him)
I would like to be able to convert Shipwright XP into Force Crafting XP. - NO HELL NO, leave the damn Jedi Out of it. They gave it all up to be a Jedi so be it. What the hell does building starships have to do with channeling the force
I would like to see increased returns from experimenting. YES (gives more value to hand built items)
I believe resource quality does not have enough effect on item stats. YES - see above statement
Mark V masses are too high. NO (a X Wing is NOT a battleship)
Droid Interfaces/Flight Computers:
I would like to see Flight Computers moved to Shipwright. - NO
I would like to see Droid Interfaces moved to Droid Engineer. - YES, this is where it should be
Player City Ship Access:
I would like to see a Player City starport. - NO (its NOT a hassle to fly into the cities w/ a starpport)
I would like to see a Player City starship terminal. - NO (isnt that the same question as above? Whats the difference?)
I think decay is:
Too high. - NO
Just right. - YES
Too low. - NO
Mkappus
Wed Nov 10, 2004 3:08 pm
#189
1. yes, right now this is a time sink unlike any other crafting profession
2. yes, no reason for them not to be, they are not story driven, and players can train other players
3. yes, no reason not to, this skill requires skill points should be treated like every other profession
4. yes, looted items after RE are superior to what we make
5. no
6. more of a pilot question, doesn't matter to us
7. non-issue, I think it is fine as is
8. definitely, or at least a remote management terminal, people need to be able to play with ship components in towns where shipwrights are. Or at least give us "mock " ship terminals where people can play around with loadouts.
9. too soon to tell, once people start PVPing for sure is when we will know. Most good people don't die often, in PVP they will.
BillyBobthe50th
Wed Nov 10, 2004 7:15 pm
#190
- I would like to see increased factory support. Yes
- I would like to see Shipwright trainers in Player Cities. yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. no
- I would like to see increased returns from experimenting. yes
- I believe resource quality does not have enough effect on item stats. no, too much
- Mark V masses are too high. yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. BIG NO
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. YES
- Player City Ship Access:
- I would like to see a Player City starport. no
- I would like to see a Player City starship terminal. yes
- I think decay is:
- Too high. yes
- Just right. no
- Too low. no
Al-Chai
Wed Nov 10, 2004 7:27 pm
#191
Nota SW, but heres what I have to say
- I would like to see increased factory support. - Not sure, I had a shipwright in Beta, and I can imagine the load
- I would like to see Shipwright trainers in Player Cities. - Why not, theres every other trainer in cities, and a lot of players don't like going to major cities due to lag or other inconviences, make training accessible to them as well.
- I would like to be able to convert Shipwright XP into Force Crafting XP. - Yes, every other kind of crafting is convertable, why shouldn't shipwright. However - wait off a while untill the business calms down.
- I would like to see increased returns from experimenting. - Don't know
- I believe resource quality does not have enough effect on item stats. - Don't know
- Mark V masses are too high.- Positively yes, masses are way to high, even on Mark IV items there needs to be a slight reduce, its getting hard to really customize a ship, rather having to fit in whats needed and deal with it.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. - I don't really understand why their in DE in the first place, a DE doesn't necessarily know more about ship computers then a SW - Flight computers are computers, not droids
- Player City Ship Access:
- I would like to see a Player City starport. - Yes, at this time, most player cities are dead, or only used for vendors. Allow us to land and or travel into these cities and bring some of their funconality back into the game.
- I would like to see a Player City starship terminal. - Same as above, no reason not to - let players hang out in player cities without having to give up the conviences of a NPC city
- I would like to see a Player City starport. - Yes, at this time, most player cities are dead, or only used for vendors. Allow us to land and or travel into these cities and bring some of their funconality back into the game.
- I think decay is:
- Too high.
- Just right. - Its fine, infact might be a little to low on the chasis side. I predict SW's business is going to decrease rapidly very soon and many will find themselves in the hole.
- Too low.
- Too high.
Message Edited by Al-Chai on 11-10-2004 09:28 PM
ratpic2
Wed Nov 10, 2004 8:23 pm
#192
1. I would like to see increased factory support. - NO
2. I would like to see Shipwright trainers in Player Cities. - YES
3. I would like to be able to convert Shipwright XP into Force Crafting XP. - YES
4. I would like to see increased returns from experimenting.
5. I believe resource quality does not have enough effect on item stats. YES
6. Mark V masses are too high. - YES
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
Flight computers should be moved to shipwright and droid interfaces should be moved to droid engineer
8. Player City Ship Access:
* I would like to see a Player City starport. - NO
* I would like to see a Player City starship terminal. - YES
9. I think decay is:
* Too high.
* Just right.
* Too low.
2. I would like to see Shipwright trainers in Player Cities. - YES
3. I would like to be able to convert Shipwright XP into Force Crafting XP. - YES
4. I would like to see increased returns from experimenting.
5. I believe resource quality does not have enough effect on item stats. YES
6. Mark V masses are too high. - YES
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
Flight computers should be moved to shipwright and droid interfaces should be moved to droid engineer
8. Player City Ship Access:
* I would like to see a Player City starport. - NO
* I would like to see a Player City starship terminal. - YES
9. I think decay is:
* Too high.
* Just right.
* Too low.
Slochini
Wed Nov 10, 2004 8:24 pm
#193
One thing not listed that Ive gotten more and more adement about is...
Change the steel requirement to "ferrous metal" or better yet, "metal" for paint, texture and repair kits. To my knowledge EVERY scehm in SW is steel dependant, some more then 70k!!
A simple change like that would help IMMENSELY toward making a depleting steel cache last longer. There are several metals in the game that are all but useless. Give us a place to use that Kelsh copper that just collects dust on my vendor at even 1.5 cpu.
neinnunb
Wed Nov 10, 2004 9:53 pm
#194
styx66 wrote:
- I would like to see increased factory support. NO
- I would like to see Shipwright trainers in Player Cities. YES
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES
- I would like to see increased returns from experimenting. YES
- I believe resource quality does not have enough effect on item stats. YES/AGREE
- Mark V masses are too high. YES/AGREE
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. NO!
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. YES
- Player City Ship Access:
- I would like to see a Player City starport. NO
- I would like to see a Player City starship terminal. NO
- I think decay is:
- Too high.
- Just right.
- Too low. <-- Too low
Shadwe
Thu Nov 11, 2004 1:37 am
#195
1. I would like to see increased factory support. NO
2. I would like to see Shipwright trainers in Player Cities. NO
3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
4. I would like to see increased returns from experimenting. YES
5. I believe resource quality does not have enough effect on item stats. It does but if changed proffession will need an apron. (pity wookiee shipwrights if it does)
6. Mark V masses are too high. YES but but mass reduction subcomponenets should have a greater effect at reducing mass. Have HP's reduction stay same but reduce mass by 50%.
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright. NO
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. NO
8. Player City Ship Access:
* I would like to see a Player City starport. NO
* I would like to see a Player City starship terminal. NO
This is not feasible the starports are fix same place on every server and player cities are not in same place or have same names. There are enogh bugs without adding more.
9. I think decay is:
* Too high.
* Just right. <<< If people do not want to read the tutorial info when they start pilot profession then they can live with the decay they have.
* Too low.
2. I would like to see Shipwright trainers in Player Cities. NO
3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
4. I would like to see increased returns from experimenting. YES
5. I believe resource quality does not have enough effect on item stats. It does but if changed proffession will need an apron. (pity wookiee shipwrights if it does)
6. Mark V masses are too high. YES but but mass reduction subcomponenets should have a greater effect at reducing mass. Have HP's reduction stay same but reduce mass by 50%.
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright. NO
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. NO
8. Player City Ship Access:
* I would like to see a Player City starport. NO
* I would like to see a Player City starship terminal. NO
This is not feasible the starports are fix same place on every server and player cities are not in same place or have same names. There are enogh bugs without adding more.
9. I think decay is:
* Too high.
* Just right. <<< If people do not want to read the tutorial info when they start pilot profession then they can live with the decay they have.
* Too low.