Shipwright Archive
Thread: Shipwright POLL **Closed** Thank you!
R2D2savedtheuniverse
Tue Nov 09, 2004 8:24 pm
#157
1. No
2. Yes
3. Yes
4. Yes-enough to compete with looted RE components
5. Yes
6. Yes
7. If I had to move one it would be to move the droid interface to DE's
8. Starship Terminals only
9. Just right
Sage, Kauri
Hitman_47
Tue Nov 09, 2004 8:52 pm
#158
- I would like to see increased factory support. - YES!
- I would like to see increased returns from experimenting. - a little bit higher maybe
- Mark V masses are too high - yes
ScrufyNurfHurdur
Tue Nov 09, 2004 9:07 pm
#160
- I would like to see increased factory support. YES -But limited in some new fashion, maybe a new method in factory production
- I would like to see Shipwright trainers in Player Cities. YES - As long as a StarPort is in that City
- I would like to be able to convert Shipwright XP into Force Crafting XP.NO - The population is thining out on the ground bad enough
- I would like to see increased returns from experimenting. YES - But just a little bit
- I believe resource quality does not have enough effect on item stats.Agree - But just a little bit
- Mark V masses are too high.YES
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.NO
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.YES
- I would like to see Flight Computers moved to Shipwright.NO
- Player City Ship Access:
- I would like to see a Player City starport. YES - But maybe Factional type StarPorts (Radial Menu Option maybe)
- I would like to see a Player City starship terminal. Yes - If a StarPort is in the City
- I would like to see a Player City starport. YES - But maybe Factional type StarPorts (Radial Menu Option maybe)
- I think decay is:
- Too high.
- Just right.
- Too low. Agree - I soloedall the way to4th Tier with 4 deaths total and never had to replace any part.
- Too high.
ilep
Tue Nov 09, 2004 10:29 pm
#161
- I would like to see increased factory support. no
- I would like to see Shipwright trainers in Player Cities. no opinion
- I would like to be able to convert Shipwright XP into Force Crafting XP. dependant on conversion rate, you don't want people mastering a tree in a few hours if they have the resources for it.
- I would like to see increased returns from experimenting. yes
- I believe resource quality does not have enough effect on item stats. I agree
- Mark V masses are too high. no opinion yet
- Droid Interfaces/Flight Computers: no opinion
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport. that would be nice time saver, but would alter the ground game alot.
- I would like to see a Player City starship terminal. yes
- I think decay is:
- Too high.
- Just right.
- Too low.
LonelyGhost
Tue Nov 09, 2004 10:46 pm
#162
- NO - I would like to see increased factory support.
- YES - I would like to see Shipwright trainers in Player Cities.
- NO - I would like to be able to convert Shipwright XP into Force Crafting XP.
- YES - I would like to see increased returns from experimenting.
- YES - I believe resource quality does not have enough effect on item stats.
- NO- Mark V masses are too high.
- Droid Interfaces/Flight Computers:
- NO - I would like to see Flight Computers moved to Shipwright.
- OR
- YES - I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- YES - I would like to see a Player City starport.
- YES - I would like to see a Player City starship terminal.
- I think decay is:
- NO - Too high.
- NO - Just right.
- YES - Too low.
LonelyGhost
Tue Nov 09, 2004 10:52 pm
#163
Wow....just...WOW! I never thought there would be so much support for no factories...from Shipwrights even! I posted before reading the responses, and I am just awed at so many who are supportive of leaving factories out!
Symbolite
Tue Nov 09, 2004 11:06 pm
#164
- I would like to see increased factory support. - No
- I would like to see Shipwright trainers in Player Cities. - No
- I would like to be able to convert Shipwright XP into Force Crafting XP. - Yes
- I would like to see increased returns from experimenting. - Yes
- I believe resource quality does not have enough effect on item stats. - No
- Mark V masses are too high. - Yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. - No
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. - Yes, give the DE's more usefulness
- Player City Ship Access:
- I would like to see a Player City starport. - No
- I would like to see a Player City starship terminal. - No
- I think decay is:
- Just right.
Trebs
Wed Nov 10, 2004 1:28 am
#165
- I would like to see increased factory support.
- I would like to see Shipwright trainers in Player Cities.
- I would like to be able to convert Shipwright XP into Force Crafting XP.
- I would like to see increased returns from experimenting.
- I believe resource quality does not have enough effect on item stats.
- Mark V masses are too high.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
- I think decay is:
- Too high.
- Just right.
- Too low.
1) Yes, but just for components, not chassis
2) No
3) Yes
4) YES
5) No
6) pass - don't know enough about this one yet
7) Neither - stay as is
8) No to starport, yes to starship terminal
9) Just right
SinjenRandall
Wed Nov 10, 2004 1:33 am
#166
I would like to see Shipwright trainers in Player Cities.
I would like to be able to convert Shipwright XP into Force Crafting XP.
Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
I think decay is:
- Too high on chassis.
bozotheclowno
Wed Nov 10, 2004 1:48 am
#167
1. YES
2. YES
3. YES
4. YES (We've been asking for this forever, they just gave us more points... meh)
5. No (Forget using uber resources on chassis, thats retarded.)
6. No (Juse cuz you can't fit all your Mark V stuff into an oppressor or a-wing doesn't mean its too heavy, use better, looted stuff
)
7. OR How about we fix droid interfaces at all? Seriously its another one that made it in from beta...
8. Starship Terminal, maybe make it cost money to land there? NO STARPORT TERMINAL
9. Perfect.
2. YES
3. YES
4. YES (We've been asking for this forever, they just gave us more points... meh)
5. No (Forget using uber resources on chassis, thats retarded.)
6. No (Juse cuz you can't fit all your Mark V stuff into an oppressor or a-wing doesn't mean its too heavy, use better, looted stuff
7. OR How about we fix droid interfaces at all? Seriously its another one that made it in from beta...
8. Starship Terminal, maybe make it cost money to land there? NO STARPORT TERMINAL
9. Perfect.
RobertPalpatine
Wed Nov 10, 2004 2:06 am
#168
1. I would like to see increased factory support.
YES i think there shoul dbe a factory run limit of perhaps 10 allowing us some time do do something other than craft all day long for special orders
2. I would like to see Shipwright trainers in Player Cities.
Yes. It will never happen though. just ask a mayor how long it took to get bio-engineer trainers to place. plus by now who hasn't finsihed master already. this was more a day 1 issue for most of us.
3. I would like to be able to convert Shipwright XP into Force Crafting XP.
if they do this they will have to give us a horiable conversion rate to prevent people from going shipwright just to grind chassis for the xp much like people do with architect now.
4. I would like to see increased returns from experimenting.
most definately if i put all my exp points into something it should be way better than if i had not.
5. I believe resource quality does not have enough effect on item stats.
resource quality shuld ALWAYS be extremely important. especially on the mass of chassis.
6. Mark V masses are too high. i disagree.
mark V is primarily for the master ships which have 5 million mass as of right now. so mass is not an issue.
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
leave it as is. but we do need to have pilots understand better what they do.
8. Player City Ship Access:
* I would like to see a Player City starport.
yes yes yes throw the politicians a bone already. a metropolis should be able to have a starport.
* I would like to see a Player City starship terminal.
only if it is in a player city starport for level 5 cities only!
9. I think decay is:
* Too high.
* Just right.
* Too low.
too low for now. if space pvp picks up it might be just right. and they need to make it so in order to fix your ship at the space station you need the correct tool.
also a big need is to see the ship design when your shopping chassis and not the stupid generic blueprint art. really Soe how lazy are you? also some text on the paint kits and texture kits to say how they would affect what ship and how for customers to know which to buy.
YES i think there shoul dbe a factory run limit of perhaps 10 allowing us some time do do something other than craft all day long for special orders
2. I would like to see Shipwright trainers in Player Cities.
Yes. It will never happen though. just ask a mayor how long it took to get bio-engineer trainers to place. plus by now who hasn't finsihed master already. this was more a day 1 issue for most of us.
3. I would like to be able to convert Shipwright XP into Force Crafting XP.
if they do this they will have to give us a horiable conversion rate to prevent people from going shipwright just to grind chassis for the xp much like people do with architect now.
4. I would like to see increased returns from experimenting.
most definately if i put all my exp points into something it should be way better than if i had not.
5. I believe resource quality does not have enough effect on item stats.
resource quality shuld ALWAYS be extremely important. especially on the mass of chassis.
6. Mark V masses are too high. i disagree.
mark V is primarily for the master ships which have 5 million mass as of right now. so mass is not an issue.
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
leave it as is. but we do need to have pilots understand better what they do.
8. Player City Ship Access:
* I would like to see a Player City starport.
yes yes yes throw the politicians a bone already. a metropolis should be able to have a starport.
* I would like to see a Player City starship terminal.
only if it is in a player city starport for level 5 cities only!
9. I think decay is:
* Too high.
* Just right.
* Too low.
too low for now. if space pvp picks up it might be just right. and they need to make it so in order to fix your ship at the space station you need the correct tool.
also a big need is to see the ship design when your shopping chassis and not the stupid generic blueprint art. really Soe how lazy are you? also some text on the paint kits and texture kits to say how they would affect what ship and how for customers to know which to buy.
babyblue_d
Wed Nov 10, 2004 2:25 am
#169
- I would like to see increased factory support. NO
- I would like to see Shipwright trainers in Player Cities. YES
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES
- I would like to see increased returns from experimenting. YES
- I believe resource quality does not have enough effect on item stats. NOT TRUE
- Mark V masses are too high. TRUE
- Droid Interfaces/Flight Computers:
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starship terminal.
- I think decay is:
- Too high.