Shipwright Archive
Thread: Shipwright POLL **Closed** Thank you!
styx66 wrote:
- I would like to see increased factory support. NO
- I would like to see Shipwright trainers in Player Cities. YES (but low priority)
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES (for fairness with other prof)
- I would like to see increased returns from experimenting. NO (chassis) YES (Components)
- I believe resource quality does not have enough effect on item stats. NO (Chassis) YES (Components)
- Mark V masses are too high. YES
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. NO
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. NO
- Player City Ship Access:
- I would like to see a Player City starport. YES (Low priority, would need new money sink attached, i.e. landing permits?)
- I would like to see a Player City starship terminal. (If no starport can't see this being used to much)
- I think decay is:
- Too high.
- Just right. Not sufficient experience to comment
- Too low.
Message Edited by styx66 on 11-08-2004 06:11 AM
- I would like to see increased factory support. - NO
- I would like to see Shipwright trainers in Player Cities. - NO
- I would like to be able to convert Shipwright XP into Force Crafting XP. - YES
- I would like to see increased returns from experimenting. - YES
- I believe resource quality does not have enough effect on item stats. - YES
- Mark V masses are too high. - NO
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. - NO
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. - NO
- Player City Ship Access:
- I would like to see a Player City starport. - NO
- I would like to see a Player City starship terminal. - YES
- I think decay is:
- Too high.
- Just right.
- Too low. - YES
Message Edited by styx66 on 11-08-2004 06:11 AM
- I would like to see increased factory support. YES
- I would like to see Shipwright trainers in Player Cities. NO
- I would like to be able to convert Shipwright XP into Force Crafting XP. NO
- I would like to see increased returns from experimenting. YES
- I believe resource quality does not have enough effect on item stats. YES
- Mark V masses are too high. YES
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. YES
- I would like to see Flight Computers moved to Shipwright.
- Player City Ship Access:
- I would like to see a Player City starport. NO
- I would like to see a Player City starship terminal. YES
- I would like to see a Player City starport. NO
- I think decay is:
- Too high.
- Just right. YES
- Too low.
- Too high.
- I would like to see increased factory support. - on some items. Chassis need to be hand grinded. Mark I and II via factory, 3+ no.
- I would like to see Shipwright trainers in Player Cities. - eventually but not for awhile.
- I would like to be able to convert Shipwright XP into Force Crafting XP. - eventually but again not for awhile.
- I would like to see increased returns from experimenting. - yes, or something to show directly prior what 1 exp pt will do for a specific stat based on its current resources and component lvls
- I believe resource quality does not have enough effect on item stats. - I agree with this statement.
- Mark V masses are too high. - mass V chassis are fine, Mass V components are too high.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. combo of Master Artisan goods, Droid Engineer and Shipwright for both.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. Interface, not a droid, see above.
- Player City Ship Access:
- I would like to see a Player City starport. - How would the gating system determining who gets a starport be implemented? largest city size 5?
- I would like to see a Player City starship terminal. see above
- I think decay is:
- Too high. - too high. sonys got way to many 'sinks' going atm. Money and resource sink crazy.
- Just right.
- Too low.
- I would like to see increased factory support. YES
- I would like to see Shipwright trainers in Player Cities. NO
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES
- I would like to see increased returns from experimenting. YES, VERY MUCH YES
- I believe resource quality does not have enough effect on item stats. YES
- Mark V masses are too high. NO
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. NO
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. YES
- Player City Ship Access:
- I would like to see a Player City starport. NO
- I would like to see a Player City starship terminal. NO
- I think decay is:
- Too high. NO
- Just right. YES
- Too low. NO
- I would like to see increased factory support. - Irrelivent, in a couple weeks parts will be loot based.
- I would like to see Shipwright trainers in Player Cities. - Irrelivent, mastering only takes a few hours, given resources. You can stand next to a trainer with a droid and do it. It doesn't hurt or help to do this.
- I would like to be able to convert Shipwright XP into Force Crafting XP. - Yes, this is necessary for the FS game mechanic already in place.
- I would like to see increased returns from experimenting. - Mastering was pretty save for resource gathering. At this point it isn't that relivent. For the FS crafting it would be, yes.
- I believe resource quality does not have enough effect on item stats. - Yes, but the real problem is experimentation doesn't have enough of an effect of item stats.
- Mark V masses are too high. - Not a master pilot but that is the word on the street. Could be a balance thing though.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. - Leave as is, interface shipwright, droid/comp in DE.
- Player City Ship Access:
- I would like to see a Player City starport. - Yes
- I would like to see a Player City starship terminal. - Yes
- I think decay is:
- Too high.
- Just right.
- Too low. - Not sure
- I would like to see increased factory support.
I think this nicely balances the profession. I know a lot of Shipwrights would like to be able to just do large factory runs and toss them on a vendor like the armorsmiths and weaponsmiths do. I like the fact that I have to actually craft. It keeps the numbers of items in the world in line and actually grants value to the crafting process. Shipwright is the first crafting profession that I felt actually gave a huge benifet to actually crafting items. There are layers of complexity that make this profession very exciting. Matching a component to a specific circumstance or requirement is what being a Shipwright is all about in my opinion.
- I would like to see Shipwright trainers in Player Cities.
Makes no sense that they are not. Pilot trainers though should remain part of thier quest based locations. This was handled very well and should not be broken. However SW is a ground based profession thierfore should not be any different from any other ground based profession.
- I would like to be able to convert Shipwright XP into Force Crafting XP.
Makes no sense that you cannot.
- I would like to see increased returns from experimenting.
I think this is fairly balanced but would weight the returns so that they are higher in the mark 4 and 5 classes. As I dont think the crafting system is currently capable of this level of determination I would leave as is. To add greater returns to lower MARK items would unbalance the system
- I believe resource quality does not have enough effect on item stats.
Disagree. While this was true in beta and results that I have been gettting in live have been very balanced in this regard. The only thing that I might say is that the returns on using exceptional quality materials might be a little higher.
- Mark V masses are too high.
There has to be some penalty for using high MARK components. Everyone seems to think that you should be able to use the best of the best in all componets all the time. The best ship designs use multiple MARK levels for different ship hull types.
Comentary: There is a reason why hulls are different and the mass distributions are different in each. The hulls have base attributes that are modified by the componets. The fun part about being a shipwright is actually matching the hull and reactor with just the right components. Right now no two ships are likely to be identical. DO NOT change this. I do not what to make 80% composite armor in runs of 1000 units to sell on a vendor. I want it to be practice to put MARK II shields in a B-wing in order to put in a MARK V capacitor to support the 4 Weapons. Right now there are some minor balanace issues but they are case by case and notgeneral enough to say that MARK V masses are just to high.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
Neither - In fact I would like to see Weaponsmiths and Armorsmiths able to create special sub componets. I do not want them to make weapons or armor for the ships but I would like masters in those fields able to make a special sub componet or two that could be added to the Shipwrights build. I would see these as non-essential sub-compoments that a Shipwright could choose to include or not. Similar to the crafting stations in the Architect tree. You can build a crafting station that is fully functional but if you want the uber station you have to talk to a artisan and a droid engineer.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
This would be very nice. There is already impetous to travel into the cities to locate and communicate with the trainers. There is a need to view the baazar. There is a need to migrate stats. Other then the plain social aspects of the NPC cities there are already sufficant draws. Not having a way to loadup a ship in town has made my ship consulting business very difficult. If I had a term nearby my lab that clients could test build, then there would be less unnecessary travel. As far as forcing players into NPC cities to launch thier ships goes, this is not a very good policy. Easier to get people there with a carrort and not a stick.
On the topic of starports in cities, I would not only say no, but hell no.Nuff said.
Also the starship terminal should be a drop terminal that could be added to a shuttle port. The mayor of the city should have the ability to add to the city or not. Also the city should be able to charge for the use just as the shuttleport. This also should have a charge to add to the city, just like any other terminal.
- I think decay is:
- Too high.
- Just right.
- Too low.
Decay is not something that has had time to be experienced sufficiently to answer this question. Everyone will say its too high or too low. The facts are not in yet. However I would say that the current system has a great deal of potential and needs time to be experienced fully before making a lunge in one direction or the other.
Well thats my two cents.
- I would like to see increased factory support. -- Yes
- I would like to see Shipwright trainers in Player Cities. -- Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. No
- I would like to see increased returns from experimenting. -- Yes
- I believe resource quality does not have enough effect on item stats. --Not enough testing data to form opinion
- Mark V masses are too high. -- Yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. -- Yes
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. -- No, these should stay with Droid Engineer
- Player City Ship Access:
- I would like to see a Player City starport. -- Yes, for the largest cities only though
- I would like to see a Player City starship terminal. -- Yes
- I think decay is:
- Just right.
- I would like to see increased factory support.
- I would like to see Shipwright trainers in Player Cities.
- I would like to be able to convert Shipwright XP into Force Crafting XP.
- I would like to see increased returns from experimenting.
- I believe resource quality does not have enough effect on item stats.
- Mark V masses are too high.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- I would like to see Flight Computers moved to Shipwright.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
- I would like to see a Player City starport.
- I think decay is:
- Too high.
- Just right.
- Too low.
- Too high.
1) I would like to see increased factory support.
Yes, Only for components in small runs not hundreds
2) I would like to see Shipwright trainers in Player Cities.
Yes
3) I would like to be able to convert Shipwright XP into Force Crafting XP.
Yes, But at a high rate like 75:1
4) I would like to see increased returns from experimenting.
YES, Either give us more points or make them do more.
Experimenting only increases it like 10%
5) I believe resource quality does not have enough effect on item stats.
Yes, there should be a multiplier for the better resources
This multiplier should effect your experimentations
The better the resource the greater % increase per dot
6) Mark V masses are too high.
No, I feel that there stats need to increased to justify the weight
7) Droid Interfaces/Flight Computers:
I would like to see Flight Computers moved to Shipwright.
I would like to see Droid Interfaces moved to Droid Engineer.
8) Player City Ship Access:
I would like to see a Player City starport or starship terminal
Free for residents usage fees for all else
9) I think decay is:
Just right.
- I would like to see increased factory support. - no
- I would like to see Shipwright trainers in Player Cities. - no
- I would like to be able to convert Shipwright XP into Force Crafting XP. - yes, but only at the 5 to 1 of other classes
- I would like to see increased returns from experimenting. - yes
- I believe resource quality does not have enough effect on item stats. - yes
- Mark V masses are too high. - yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. - no
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. - no
- Player City Ship Access:
- I would like to see a Player City starport. - yes
- I would like to see a Player City starship terminal. - yes
- I think decay is:
- Too high.
- Just right.
- Too low. - yes
- I would like to see increased factory support.sure
- I would like to see Shipwright trainers in Player Cities. yes!
- I would like to be able to convert Shipwright XP into Force Crafting XP. yes
- I would like to see increased returns from experimenting. definitely
- I believe resource quality does not have enough effect on item stats. true
- Mark V masses are too high. true
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- I would like to see Flight Computers moved to Shipwright.
- Player City Ship Access:
- I would like to see a Player City starport. yes
- I would like to see a Player City starship terminal. yes
- I would like to see a Player City starport. yes
- I think decay is:
- Too high.
- Just right.just right
- Too low.
- Too high.
- I would like to see increased factory support. ~No
- I would like to see Shipwright trainers in Player Cities. ~No
- I would like to be able to convert Shipwright XP into Force Crafting XP. ~No opinion
- I would like to see increased returns from experimenting. ~Yes
- I believe resource quality does not have enough effect on item stats. ~Yes
- Mark V masses are too high. ~Yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. ~No
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. ~Yes
- Player City Ship Access:
- I would like to see a Player City starport. ~No
- I would like to see a Player City starship terminal. ~Yes
- I think decay is:
- Too high.
- Just right.
- Too low. ~Yes
Message Edited by styx66 on 11-08-2004 06:11 AM