Shipwright Archive

Thread: Shipwright POLL **Closed** Thank you!

tigernuri
Tue Nov 09, 2004 9:19 am
#131

1. I would like to see more factory support


2. Trainers should be in the city


3. Conversion would be great for xp


4. Yes


5. Yes


6. havn't gotten that high yet


7. Droid interfaces should be with droid engineer


8. Like to see the starship terms by a player shuttle port but i don't want to see star ports in cities


9. Decay is too low
georgi
Tue Nov 09, 2004 9:57 am
#132






styx66 wrote:

Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.


Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.








  1. I would like to see increased factory support

  2. I would like to see Shipwright trainers in Player Cities.

  3. I would like to be able to convert Shipwright XP into Force Crafting XP.

  4. I would like to see increased returns from experimenting.

  5. I believe resource quality does not have enough effect on item stats.

  6. Mark V masses are too high.

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright.

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:


    • I would like to see a Player City starport.

    • I would like to see a Player City starship terminal.

  9. I think decay is:


    • Too high.

    • Just right.

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM




1. Undecided


2. Yes


3. Undecided


4. Yes


5. Undecided


6. Undecided


7. Both yes


8. Yes for both!


9. Just right





Isildur' (Chilastra) - Novice Swordsman
hitsubacca
Tue Nov 09, 2004 10:02 am
#133

1. Yes

2. Sure but not a top priority.

3. No. Way too much force crud anyways.

4. On certain items yes... like weapons and engines

5. No on par there.

6. Yes A small reduction would be nice.

7. No More for the DE's to do

8. No but maybe increase the travel option to all planets.

9.Just right.

10. Wookiee's needSW crafting bonuses.



Thank you Sony for putting your wonderful SecuROM spyware on my computer.
Chavabegga
Tue Nov 09, 2004 10:08 am
#134

1. I would like to see increased factory support. YES
2. I would like to see Shipwright trainers in Player Cities. YES
3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
4. I would like to see increased returns from experimenting. YES
5. I believe resource quality does not have enough effect on item stats. NO
6. Mark V masses are too high. N/A
7. Droid Interfaces/Flight Computers: Either
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
8. Player City Ship Access: YES to both
* I would like to see a Player City starport.
* I would like to see a Player City starship terminal.
9. I think decay is: A little too high
* Too high.
* Just right.
* Too low.



Trader Revamp- Loot and Crafted Symbiosis

UDF Inc. Chu'unthor, Talus
-1258, -566
Tralmek
Tue Nov 09, 2004 10:12 am
#135


  1. I would like to see increased factory support. Yes

  2. I would like to see Shipwright trainers in Player Cities. Yes

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes

  4. I would like to see increased returns from experimenting. Yes

  5. I believe resource quality does not have enough effect on item stats. No

  6. Mark V masses are too high. No

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. Yes

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. No

  8. Player City Ship Access:


    • I would like to see a Player City starport. Yes, absolutely

    • I would like to see a Player City starship terminal. Yes

  9. I think decay is:


    • Too high.

    • Just right.

    • Too low.






Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


fatgato
Tue Nov 09, 2004 10:29 am
#136






styx66 wrote:

Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.


Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.








  1. I would like to see increased factory support. yes

  2. I would like to see Shipwright trainers in Player Cities. yes

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. yes

  4. I would like to see increased returns from experimenting. yes

  5. I believe resource quality does not have enough effect on item stats. yes

  6. Mark V masses are too high. um HELL YES

  7. Droid Interfaces/Flight Computers: Leave it as is , I like interdependanices


    • I would like to see Flight Computers moved to Shipwright.

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:


    • I would like to see a Player City starport.

    • I would like to see a Player City starship terminal. yes

  9. I think decay is: Little bit too high


    • Too high.

    • Just right.

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM





FiLC
Tue Nov 09, 2004 11:10 am
#137



  1. I would like to see increased factory support. No
  2. I would like to see Shipwright trainers in Player Cities. Yes
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
  4. I would like to see increased returns from experimenting. No
  5. I believe resource quality does not have enough effect on item stats. Not true, its fine now.
  6. Mark V masses are too high. Not true, its fine now.
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright. No
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. No

  8. Player City Ship Access:

    • I would like to see a Player City starport. No
    • I would like to see a Player City starship terminal. No

  9. I think decay is:

    • Too high.
    • Just right. Yes
    • Too low.





Master Architect, Master Shipwright, Merchant, Master Pilot, Master Artisan
FiLC o'N on Eclipse
CzA Shop @ -5131 3387 Naboo Theed just 900m from Starport - Ship Components, Droid Stuff
OryakaDrake
Tue Nov 09, 2004 11:15 am
#138



Message Edited by OryakaDrake on 11-09-2004 12:16 PM



Oryaka Drake
Naritus
Master Dabbler
"Inside the Darkness of Reality you WILL Find Redemption"
Remnants of the Jedi
Jedi Desciple
Cafa
Tue Nov 09, 2004 11:16 am
#139






  1. I would like to see increased factory support. Need 2 months in profession to decide.

  2. I would like to see Shipwright trainers in Player Cities. YES

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES

  4. I would like to see increased returns from experimenting. YES

  5. I believe resource quality does not have enough effect on item stats. CORRECT

  6. Mark V masses are too high. NO

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. YES

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. and YES

  8. Player City Ship Access:


    • I would like to see a Player City starport. PLEASE YES!!!

    • I would like to see a Player City starship terminal. PLEASE YES!!!

  9. I think decay is:


    • Too high.

    • Just right. <---- JUST RIGHT FOR NOW

    • Too low.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Erillion
Tue Nov 09, 2004 11:16 am
#140



  1. I would like to see increased factory support. NO .. lets not go the WS way (exception .. consumables)
  2. I would like to see Shipwright trainers in Player Cities. OH YES
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
  4. I would like to see increased returns from experimenting. YES
  5. I believe resource quality does not have enough effect on item stats. YES
  6. Mark V masses are too high. NO



    1. Droid Interfaces/Flight Computers:

    2. I would like to see Flight Computers moved to Shipwright.


    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. YES



    1. Player City Ship Access:

    2. I would like to see a Player City starport. YES


    • I would like to see a Player City starship terminal. YES



    1. I think decay is:

    2. Too high.


    • Just right. YES
    • Too low.
  • SquirrelStain
    Tue Nov 09, 2004 11:20 am
    #141


    1. I would like to see increased factory support. No
    2. I would like to see Shipwright trainers in Player Cities. No
    3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
    4. I would like to see increased returns from experimenting. Yes
    5. I believe resource quality does not have enough effect on item stats. Yes
    6. Mark V masses are too high. Not an issue for me...
    7. Droid Interfaces/Flight Computers:

      • I would like to see Flight Computers moved to Shipwright. No
      • OR
      • I would like to see Droid Interfaces moved to Droid Engineer. No

    8. Player City Ship Access:

      • I would like to see a Player City starport. No
      • I would like to see a Player City starship terminal. Yes

    9. I think decay is:

      • Just right.




    SquirrelBait Chilastra
    GnortBait Scylla
    speardancer
    Tue Nov 09, 2004 11:24 am
    #142

    1. I would like to see increased factory support.

    2. I personaly like the way it is...

    3. I would like to see Shipwright trainers in Player Cities.

    4. Definetely

    5. I would like to be able to convert Shipwright XP into Force Crafting XP.

    6. Given up on this jedi BS myself, could care less either way.

    7. I would like to see increased returns from experimenting.

    8. Not across the board, but in some categories, definetely.

    9. I believe resource quality does not have enough effect on item stats.

    10. From what I've seen, they have an approprate effect. I have not tested extremes tho.

    11. Mark V masses are too high.

    12. In fact, I think mk 3, mk 4, and mk5 masses need some adjustment. OK to have the masses so you can't fully equip a ship with mk 5's, but there needs to be some give.

    13. Droid Interfaces/Flight Computers:
      • I would like to see Flight Computers moved to Shipwright.
      • OR
      • I would like to see Droid Interfaces moved to Droid Engineer.

      I think it's alright as is.

    14. Player City Ship Access:
      • I would like to see a Player City starport.
      • I would like to see a Player City starship terminal.

      Yes, but only in metropolis

    15. I think decay is:
      • Too high.
      • Just right.
      • Too low.

    for now, just right. but needs to be watched, too early to say for sure.



    Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
    Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
    Motas, Master Scout and Carbineer *Canceled, last day June 16th
    *Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
    EtaEmock
    Tue Nov 09, 2004 11:50 am
    #143






    styx66 wrote:

    Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.


    Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.








    1. I would like to see increased factory support. - NO

    2. I would like to see Shipwright trainers in Player Cities. - NO

    3. I would like to be able to convert Shipwright XP into Force Crafting XP. - YES

    4. I would like to see increased returns from experimenting. - YES

    5. I believe resource quality does not have enough effect on item stats. - YES

    6. Mark V masses are too high - YES.

    7. Droid Interfaces/Flight Computers:


      • I would like to see Flight Computers moved to Shipwright. - NO

      • OR

      • I would like to see Droid Interfaces moved to Droid Engineer. - YES

    8. Player City Ship Access:


      • I would like to see a Player City starport. - NO

      • I would like to see a Player City starship terminal. - NO

    9. I think decay is:


      • Too high. - NO

      • Just right. - YES

      • Too low. - NO

    Message Edited by styx66 on 11-08-2004 06:11 AM








    Eta Emock
    Elder Shipwright.....Elder Dancer (Super Hot Fish)
    SATF
    Mordant, Talus


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