Shipwright Archive
Thread: Shipwright POLL **Closed** Thank you!
tigernuri
Tue Nov 09, 2004 9:19 am
#131
1. I would like to see more factory support
2. Trainers should be in the city
3. Conversion would be great for xp
4. Yes
5. Yes
6. havn't gotten that high yet
7. Droid interfaces should be with droid engineer
8. Like to see the starship terms by a player shuttle port but i don't want to see star ports in cities
9. Decay is too low
georgi
Tue Nov 09, 2004 9:57 am
#132
styx66 wrote:
Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.
Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.
- I would like to see increased factory support
- I would like to see Shipwright trainers in Player Cities.
- I would like to be able to convert Shipwright XP into Force Crafting XP.
- I would like to see increased returns from experimenting.
- I believe resource quality does not have enough effect on item stats.
- Mark V masses are too high.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
- I think decay is:
- Too high.
- Just right.
- Too low.
Message Edited by styx66 on 11-08-2004 06:11 AM
1. Undecided
2. Yes
3. Undecided
4. Yes
5. Undecided
6. Undecided
7. Both yes
8. Yes for both!
9. Just right
hitsubacca
Tue Nov 09, 2004 10:02 am
#133
1. Yes
2. Sure but not a top priority.
3. No. Way too much force crud anyways.
4. On certain items yes... like weapons and engines
5. No on par there.
6. Yes A small reduction would be nice.
7. No More for the DE's to do
8. No but maybe increase the travel option to all planets.
9.Just right.
10. Wookiee's needSW crafting bonuses.
Chavabegga
Tue Nov 09, 2004 10:08 am
#134
1. I would like to see increased factory support. YES
2. I would like to see Shipwright trainers in Player Cities. YES
3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
4. I would like to see increased returns from experimenting. YES
5. I believe resource quality does not have enough effect on item stats. NO
6. Mark V masses are too high. N/A
7. Droid Interfaces/Flight Computers: Either
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
8. Player City Ship Access: YES to both
* I would like to see a Player City starport.
* I would like to see a Player City starship terminal.
9. I think decay is: A little too high
* Too high.
* Just right.
* Too low.
2. I would like to see Shipwright trainers in Player Cities. YES
3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
4. I would like to see increased returns from experimenting. YES
5. I believe resource quality does not have enough effect on item stats. NO
6. Mark V masses are too high. N/A
7. Droid Interfaces/Flight Computers: Either
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
8. Player City Ship Access: YES to both
* I would like to see a Player City starport.
* I would like to see a Player City starship terminal.
9. I think decay is: A little too high
* Too high.
* Just right.
* Too low.
Tralmek
Tue Nov 09, 2004 10:12 am
#135
- I would like to see increased factory support. Yes
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. No
- Mark V masses are too high. No
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. Yes
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. No
- Player City Ship Access:
- I would like to see a Player City starport. Yes, absolutely
- I would like to see a Player City starship terminal. Yes
- I think decay is:
- Too high.
- Just right.
- Too low.
fatgato
Tue Nov 09, 2004 10:29 am
#136
styx66 wrote:
Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.
Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.
- I would like to see increased factory support. yes
- I would like to see Shipwright trainers in Player Cities. yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. yes
- I would like to see increased returns from experimenting. yes
- I believe resource quality does not have enough effect on item stats. yes
- Mark V masses are too high. um HELL YES
- Droid Interfaces/Flight Computers: Leave it as is , I like interdependanices
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal. yes
- I think decay is: Little bit too high
- Too high.
- Just right.
- Too low.
Message Edited by styx66 on 11-08-2004 06:11 AM
FiLC
Tue Nov 09, 2004 11:10 am
#137
- I would like to see increased factory support. No
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. No
- I believe resource quality does not have enough effect on item stats. Not true, its fine now.
- Mark V masses are too high. Not true, its fine now.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. No
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. No
- I would like to see Flight Computers moved to Shipwright. No
- Player City Ship Access:
- I would like to see a Player City starport. No
- I would like to see a Player City starship terminal. No
- I would like to see a Player City starport. No
- I think decay is:
- Too high.
- Just right. Yes
- Too low.
- Too high.
Cafa
Tue Nov 09, 2004 11:16 am
#139
- I would like to see increased factory support. Need 2 months in profession to decide.
- I would like to see Shipwright trainers in Player Cities. YES
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES
- I would like to see increased returns from experimenting. YES
- I believe resource quality does not have enough effect on item stats. CORRECT
- Mark V masses are too high. NO
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. YES
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. and YES
- Player City Ship Access:
- I would like to see a Player City starport. PLEASE YES!!!
- I would like to see a Player City starship terminal. PLEASE YES!!!
- I think decay is:
- Too high.
- Just right. <---- JUST RIGHT FOR NOW
- Too low.
Fivo Asia
Erillion
Tue Nov 09, 2004 11:16 am
#140
- I would like to see increased factory support. NO .. lets not go the WS way (exception .. consumables)
- I would like to see Shipwright trainers in Player Cities. OH YES
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES
- I would like to see increased returns from experimenting. YES
- I believe resource quality does not have enough effect on item stats. YES
- Mark V masses are too high. NO
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. YES
- Player City Ship Access:
- I would like to see a Player City starport. YES
- I would like to see a Player City starship terminal. YES
- I think decay is:
- Too high.
- Just right. YES
- Too low.
SquirrelStain
Tue Nov 09, 2004 11:20 am
#141
- I would like to see increased factory support. No
- I would like to see Shipwright trainers in Player Cities. No
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. Yes
- Mark V masses are too high. Not an issue for me...
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. No
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. No
- I would like to see Flight Computers moved to Shipwright. No
- Player City Ship Access:
- I would like to see a Player City starport. No
- I would like to see a Player City starship terminal. Yes
- I would like to see a Player City starport. No
- I think decay is:
- Just right.
speardancer
Tue Nov 09, 2004 11:24 am
#142
- I would like to see increased factory support.
- I would like to see Shipwright trainers in Player Cities.
- I would like to be able to convert Shipwright XP into Force Crafting XP.
- I would like to see increased returns from experimenting.
- I believe resource quality does not have enough effect on item stats.
- Mark V masses are too high.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
- I think decay is:
- Too high.
- Just right.
- Too low.
I personaly like the way it is...
Definetely
Given up on this jedi BS myself, could care less either way.
Not across the board, but in some categories, definetely.
From what I've seen, they have an approprate effect. I have not tested extremes tho.
In fact, I think mk 3, mk 4, and mk5 masses need some adjustment. OK to have the masses so you can't fully equip a ship with mk 5's, but there needs to be some give.
I think it's alright as is.
Yes, but only in metropolis
for now, just right. but needs to be watched, too early to say for sure.
EtaEmock
Tue Nov 09, 2004 11:50 am
#143
styx66 wrote:
Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.
Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.
- I would like to see increased factory support. - NO
- I would like to see Shipwright trainers in Player Cities. - NO
- I would like to be able to convert Shipwright XP into Force Crafting XP. - YES
- I would like to see increased returns from experimenting. - YES
- I believe resource quality does not have enough effect on item stats. - YES
- Mark V masses are too high - YES.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. - NO
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. - YES
- Player City Ship Access:
- I would like to see a Player City starport. - NO
- I would like to see a Player City starship terminal. - NO
- I think decay is:
- Too high. - NO
- Just right. - YES
- Too low. - NO
Message Edited by styx66 on 11-08-2004 06:11 AM