Scout Archive

Thread: SELL your HIDES and BONES as INSTANT TRANSACTIONS!

Tathos
Wed Jul 02, 2003 9:01 am
#27

I dont see how you can think 300% is an okay, especially when you are suggesting how little a scout "spends" to get the item.


A scout must first find (or happen upon) the creature that they can harvest for the item. This can take a bit of time, given that a scout doesnt really have a device to tell them the location of said creatures (they must explore for them on their own) and quite a few of the spawns seem to move around. Then the scout must actually kill the beast, which isnt always a cakewalk, especially for those herds that will respond with a herd attack. After doing this for a while (to gather a respectable number of resources), then the scout must tromp back to town, which could be another 3000m or more. They must renavigate through all the reds again. Once they are finally in town they can sell their resources before, or after they visit the medic and entertainer (and tip them too (so that they dont complain and keep coming back). In some instances the whole trip might be an hour or more for those 100 resources.


So its not exactly free. And for an hours worth of time to get 400-500 credits, I might as well run in-town delivery missions.


Now the artisan can just buy the wares from the bazaar, craft the item (which takes what, 5 minutes max?) and put it up for sale again. Sure there are downtimes and the ramp up to get enough profit for resouces, but they can run in-town delivery missions as well while they are waiting. And theynever have to worry about getting killed while they are relying on the scout to supply their resources.


So I would like to know why the brunt of the price shouldnt be in the scout's end of the deal? Its simple risk and time spent vs. no risk and less time spent.




-----------------------------------------------------
Tathos Ri'Fey, Creature Handler / Master Bio-Engineer
Owner of The Lair (pet shop)
Crosshaven, Talus (Scylla)
Holymight_
Wed Jul 02, 2003 9:09 am
#28

Hmm, 10-15 credits each? I guess I should bring that 1500 bones and 1000 hides out of my bank account them


Soci Sna'lar





:: Soci Sna'lar ::

�
Master Creature Handler �

ValMandaria
Wed Jul 02, 2003 12:25 pm
#29

Today I put up 25 units of bone for 500c.



It sold 2 1/2 hours later...




Siva Lightcloud

Scout - Rifleman

Coronet, Corellia

Radiant

ConaryMor
Wed Jul 02, 2003 2:00 pm
#30

In my case I was just seeing how the bazaar worked so posted a single hide for 30c minimum bid. ;-)

I did not know it would cost me 20c to bid. :-(

Bognor Regis -- four hours old and currently lost somewhere on Naboo



Bognor Regis, Ranger of Coventry
New Coventry, The Heart of Corellia
Vendors in the tents by the shuttleport
http://www.guildportal.com/Guild.aspx?GuildID=5215&TabID=39832
Krushgroove
Sun Jun 13, 2004 8:01 am
#31

15 cpu is cheap. I've know people that have paided upwards of 200+ cpu for hide.




Crush



Crushgroove *LFD*
Proud Member of LFD's "Elite Main Crew"
-------------------------------------
Master Weaponsmith, Vendors at -4444 -5155 Strongbadia, Naboo www.Left-4Dead.com

"Drugs are good, M'kay? They're only a danger to the weak." - Gaston Broncs
DeltaXi65
Sun Jun 13, 2004 9:40 am
#32

Maybe, but you wouldn't have in July of 2003, when this thread was started.


B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

BDarkmist
Mon Jun 14, 2004 10:29 am
#33

I sell depending on OQ. If the OQ is only <500 I will sell for 1-3 cpu, but if the OQ > 800 I will sell for 15-30 cpu. People will pay for the high quality stuff. You have to take in account what resources used in the traps, travel expenses, and time.(Time is money)I travel to systems that have high quality resources.



Buli Darkmist
Master Scout :: Master Marksman :: Novice Bounty Hunter
JBMat
Mon Jun 14, 2004 3:24 pm
#34

5creds my left buttock. I don't sell anything for 5 cpu, unless it is to a guildie.


The least expensive hide sells in volume to a tailor. Get a big stack of crappy hide, they will pay for the volume as they can do factory runs.


Good hides, I mean with high OQ and high stats, see who wants em. I sold 1000SR, 960 OQ for 100cpu to an armorsmith. I literally made a million in two nites of casual play. Also, where is the stuff coming from - you want Lokian hides, you pay 6cpu to start, because I hate Lok. Yavin is 10cpu, cuz Yavin gives me hives. Also, the smaller the drops, like avian, the more you pay.


Go ahead artisans, whine and snivel - you can go get scout and harvest yourself, with no fighting abilities good luck.


I sell my stuff to those who ask for it. Rarely do I sell any organics on the bazaar.


5cpu - thats grind grade metals, not organics. You go kill 1000 freaking vynocks to get a decent stack of avian.


JB
Equatis
Thu Jun 17, 2004 8:53 am
#35

I'm on Radiant server and I camp out on Tatooine.


I sell 500 units of hides/bone for 5k, and 1k units for 10k.Keep an eye out.




Equatis
- Master Bounty Hunter


So far I have slain 28 Post Pub20 Jedi and collected
4,991,500 credits from bounty rewards. To view collected images of my successful missions, click here. If you are interested in becomming part of a very active and strong Battlefield II clan, click here.
Clanson
Sun Jun 20, 2004 8:28 am
#36

Preferred stack sizes on the bazaar? Of course, keeping in mind the 6000cr limit.


What stack size is just too small to be useful? On the bazaar I usually sell in 1K-2K stack sizes (I let my stuff go at a cheap 3cpu for everything unless the stats are outstanding). As a newbie, though, a 1K stack was a huge investment of time so I'd be lucky to get a 500 stack on in my limited playing time.

Zandreff
Sun Jun 20, 2004 9:48 am
#37

Ah JB,the voice of reason,thank you.I've been asked for large stacks of grind meat and was gawked at when I told them it would be 10cpu.I told them I'm not a harvester and I can't be ploped down on a planet and left 24/7.I have to physicaly go out and get the organics,creature by creature.Not to mention I have to get buffed,buy food and drink,buy power-ups,ect.10 cpu is not a lot when you consider what goes into gathering the resource.And to be honest,I don't care what you want the organic for,grinding or not,I still have to go through the same steps.If you want a lot,your going to have to pay a lot.
big-llama
Wed Jun 23, 2004 6:21 pm
#38

NECRO!!!



BIG-LLAMA OF TEH BRIA!
MightyDeuce
Thu Jun 24, 2004 1:38 am
#39

My biggest peeve is the people that sell ridiculously low quantities of animal parts for equally ridiculously high prices. On Scylla I've seen 21 units of average hide on the bazaar for 3k. That's just insane. Your best bet is to save up the smaller stack of animal parts to craft your tents and traps with. I make a point to only sell stacks over 100 units, and no matter the stats, someone will buy it.


Right now I use a formula to come up with a price based on stats. I even add a little extra to the price of milk, eggs and seafood, since these take a bit more effort/time to gather in large quantities. I have actually spent an evening flitting about a planet on my speeder, searching lairs, just to make a saleworthy (1k+) stack of eggs. The end result is that most of my resources average about 4-5 cpu, some are as high as 12 or more cpu with awesome stats across the board, and nothing is lower than 2 cpu. If I didn't harvest the stuff for free anyway, I'd really think I'm overcharging here, but I look at it more as offering a service.


Also keep your ears out for the occasional crafter offering 30 to 100 or more cpu for very specific resources.
Page 3 of 4