Scout Archive
Thread: My CH comments...you guys need to visit here more often...
Delta,
I want to say thanks. You more than acknowledged the mis-speak. The apology is more than we have gotten from TH. I appreciate it that.
I might hate the little buggers, but they have their uses. And we all know they can find you through mask scent anywhere in the galaxy...
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Absolutely speechless
Haven't seen theoriginal post but i can't imagine Delta upsetting anyone.
well, there was that time he made Hakai muck out the grauls ![]()
DeltaXi65 wrote:
Cal,
And more power to you. I want CHs fixed as much as you do.
But no matter what happens, you guys should never, ever lose your sense of humor. It's what will keep you from going nuts when time goes bad.
B
What is the problem with CH? What's the gripe, exactly? Aren't pets still a viable tank in this game? I never understood the CH is nerfed argument. Not to say I don't want to, but, it seems to me that creatures are still a very viable option as tanks for ranged classes like rifleman or carbineers. Is this not true anymore?
RozhlokLightningskull wrote:
What is the problem with CH? What's the gripe, exactly? Aren't pets still a viable tank in this game? I never understood the CH is nerfed argument. Not to say I don't want to, but, it seems to me that creatures are still a very viable option as tanks for ranged classes like rifleman or carbineers. Is this not true anymore?
Roz,
Honestly, what I think the problem is was that in the beginning of the game, critters were much stronger compared to players, and CHs was the flavor of them month because it was easy to level quickly and it was easy to find high end critters like Rancors and Grauls.
Then CH got nerfed - no 3 pets. Then pets got revamped a bit.
But even so I think the biggest problem is simply that as the game advanced weaponsmiths and combat professions honed their skills. I could take on a CH with three rancors right now without breaking a sweat, whereas when they were uber back in July, I could even kill one rancor. My skills and weapons weren't that great.
CH went from being the uber, flavor of the month combat profession to a support/"gee whiz this is neat" profession, and a lot of people are still pissed about it.
My jokes were only based on the CHs who came here viewing Scout as a speedbump on their what to uberness. I wasn't trying to say something like "AHAHAHAHAH CH is teh suck!" I was just doing my normal, "CH's are annoying" joke. But they didn't take it that way.
Made for an interesting afternoon.
B
ohmsUK wrote:
RozhlokLightningskull wrote:
What is the problem with CH? What's the gripe, exactly? Aren't pets still a viable tank in this game? I never understood the CH is nerfed argument. Not to say I don't want to, but, it seems to me that creatures are still a very viable option as tanks for ranged classes like rifleman or carbineers. Is this not true anymore?
Viable...barely. Any brawler profession can do a much better job and for a less skill points too,
But, shouldn't a player be a better tank than a pet? For gameplay reasons? I'm not trying to say CH is a great profession or trying to argue with you, I just want to get some understanding on this issue. I would think that a CH/Ranged Weapon Specialist (Carbineer/Rifleman/Pistoleer) would be a nice template. You have a tank that allows you to keep the target at an ideal range and you can deal out a lot of different damage types as a ranged combatant compared to melee.
I think one of the problems with SWG right now is that melee classesare currently overpowered, not defensively, but offensively.
Hakai wrote:
so anyway about those BH noobs.........
Don't get me started on those Fett-wannabes!
Hakai wrote:
so anyway about those BH noobs.........
Noob? I was Master Scout before you even registered on this forum. ![]()
DeltaXi65 wrote:
Roz,
Honestly, what I think the problem is was that in the beginning of the game, critters were much stronger compared to players, and CHs was the flavor of them month because it was easy to level quickly and it was easy to find high end critters like Rancors and Grauls.
No need for the history lesson. I've been here for a while now. Check my post history and sort by date asc. You'll see I was once a pretty active memberin your forum, back in the day. I was here for the orgination of most of your inside jokes (Cleaning the MS clubhouse once MS was acheived, "monkey" making typo in your top 5 to the Q, and the CH bashing [you really did have it in for those guys back then, I remember
]). Only one that musthave came up since I left was the one about rasps and kreetles.
I left for the BH forum because there was too much good will and helpfulness in this forum and I wanted to go somewhere where there would be a lot of petty infighting and trolling from other professions. Basking in that kind of immaturity makes me feel better about my life. LOL.
But even so I think the biggest problem is simply that as the game advanced weaponsmiths and combat professions honed their skills. I could take on a CH with three rancors right now without breaking a sweat, whereas when they were uber back in July, I could even kill one rancor. My skills and weapons weren't that great.
There's a lot of other factors as well. But, weapons are one of the big reasons. They changed the creature landscape totally with the CH revamp. The problem with PvE before then is you had really easy stuff and stuff that was really hard. There wasn't much middle ground. So SOE split it up a bit and made a middle ground. Stuff that elite and hybrid elite masters/high-end characters could solo and still be a challange. I thought that was a good thing. Also, the devs added a lot of extra defenses to the core combat professions. So as a Master Rifleman (are you still a Master Rifleman?) you get some added defensive bonuses that help you out. Of course all combat professions got these bonuses except one. Uh-hem. Oh wait, this is the scout forum not the BH forum... sorry.
CH went from being the uber, flavor of the month combat profession to a support/"gee whiz this is neat" profession, and a lot of people are still pissed about it.
And there is no reason CH should be the combat profession of choice in a Star Wars game. Of course, I'm preaching to the choir on this one. I gave up CH slowly after the revamp, not because of the revamp, but, because I decided I would like to try to finish MBH (at one time I was BH+CH+Ranger... for some odd reason).
My jokes were only based on the CHs who came here viewing Scout as a speedbump on their what to uberness. I wasn't trying to say something like "AHAHAHAHAH CH is teh suck!" I was just doing my normal, "CH's are annoying" joke. But they didn't take it that way.
Made for an interesting afternoon.
They seem to be a sensitive bunch. Thats why I never peek my head up in their forum anymore. More nastiness and bitterness there than in the BH forum, if you can imagine.
B
Those of us that have stuck it out are there because of the creatures, not the power. Those were the people that left for the next flavor of the month, but also abused our profession so badly that we have had to fend off devs, players and bugs since week one.
Our current state is that we have already been balanced for the now mythical Combat Balance, while no one else has. It will likely be six months or more until it is implemented. Pets are irrelavent as anything but a show piece now. Seeing one of the best working profession at the start become broken and made worthless is painful to those that want nothing more than to be viable, so off-hand comments from Correspondents tend to set off the handlers that aren't familiar with Delta's humor.
As for players making better tanks, look at it this way:
An elite master melee or marksman profession buys one line from a base profession then the profession itself and can solo a whole lair of creatures.
A master creature handler has to learn two lines, neither of which give combat skills, then the profession itself gives no combat bonuses whatsoever. We get one large creature as a master. (While technically we get up to CL 70, the best we can really hope for is CL 50 - a plain rancor.)
So a melee or marksman can solo a lair of enranged rancors. How exactly can my regular rancor take out a lair of better ones? Do you see the discrepancy here? We spent more skill points to be significantly weaker. Shouldn't we at least be somewhat equivalent in ability?
I realize there are mitigating circumstances to balancing creatures such as the fact that one can use a gun while a pet tanks. Does that mean we should have to? Since I have no combat skills at all, am I not playing as intended? Should I be handicapped? Yet if I master a combat profession I really have no use for a creature because I can fight better without it.
So while the middle ground can see a benefit to using creatures, with no combat skill a handler is useless in combat and with elite skills the creature is. What do you balance for and how do you make it so the others two categories are still worthwhile?