Rifleman Archive

Thread: You convinced us

Nagorak
Wed Aug 20, 2003 5:57 pm
#105






Socktown wrote:

That's a great step. I am glad you are going to put the AR3 rating back. It makes the T21 usable again. As for damage...I would say most Rifleman feel this way:


Keep the base max damage at 300 and make sure the attack speed stays in the 6 second range


OR


Give us back the original base damage and slow the weapon down to 8 seconds. I would prefer the challenge of limiting my rate of fire and testing my aiming skills. But that's just me.


Still...thank you for listening. It's good to know we have an open line of communication.







Yeah, I'd like the higher damage too, if I were you, knowing at Master Rifleman, I fire the friggin' thing at the 1 second cap regardless. It seems like the devs are not understanding the fact that Riflemen receive a 105% increase in firing speed. Granted, beyond 90% it's useless, because at 90%it's enough to make it so you fire all weapons at the 1 second cap making a Master Rifleman the most overpowered character in the game.
Nagorak
Wed Aug 20, 2003 6:00 pm
#106

Oh, my mistake, it's only a 90% speed increase. So, that means you still shoot every rifle at the 1 second cap.
Ghillie
Wed Aug 20, 2003 6:05 pm
#107

i think we are missing thebig issue of this


my t21 looks ugly..theres this muzzle at the end but for some reason its totally facing the wrong way


this is my idea of an issue




But we're not that sure on pistoleer. So what's up? Why is pistoleer suddenly so popular? It didn't used to be out of line with the other advanced professions.

-Raph Koster,


Creative Director
Seflyn
Wed Aug 20, 2003 6:09 pm
#108






Ghillie wrote:

i think we are missing thebig issue of this


my t21 looks ugly..theres this muzzle at the end but for some reason its totally facing the wrong way


this is my idea of an issue







I can't spin mine around either, plus where is my holster?



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Caijal
Wed Aug 20, 2003 6:14 pm
#109

Thanks Krup... Let's hope Holo didn't pass the finality of "Just raising the AP to 3" to the devs for tomorrow with no plans to revisit the rest of the weapon.

We will have had far too many premature celebrations in this thread if this gun retains it's stats with the AP increased.
Ghillie
Wed Aug 20, 2003 6:26 pm
#110

forget the holster thats for pistoleers i want a 3point sling so my rifle stays on my chest oh oh oh and i want a real ghillie suit too !


pics of my t21 of shame


http://www.geocities.com/airbornegerman/screenShot0047.jpg


http://www.geocities.com/airbornegerman/screenShot0048.jpg




But we're not that sure on pistoleer. So what's up? Why is pistoleer suddenly so popular? It didn't used to be out of line with the other advanced professions.

-Raph Koster,


Creative Director
Snagger
Wed Aug 20, 2003 6:51 pm
#111

Holocron,


Assuming you increase the AP level to 3, the T21 speed needs to be no higher than that of a laser rifle (5.0 to 7.0ish ) and HAM costs of the T21 need to be lowered substantially to make it worth using. Do the math and compare vs. a laser rifle which can be made to do 400+ points max base damage with AP of 2 before slicing and powerups and you will see what I mean.



Snagger

quietwolf832
Wed Aug 20, 2003 6:54 pm
#112

You also need to put the damage back to where it was. Since now, with just the AR at 3, all the T21 is is just a slow firing DLT20a with armor pentrating capabilites. Since, DLT20a's can now be made in the samedamage range asthe T21 (Min 80-115 Max 200-375).



Quiet Wolf


Novice (very disgruntled) Rifleman




Quiet Wolf

This game has potential, but alas, it sucks.

"We laugh at honor and are shocked to find traitors in our midst." - C.S. Lewis
CheshireCat
Wed Aug 20, 2003 7:14 pm
#113

wow holo, my opinion of you just shot up from neutrality to "pretty cool" its not easy to admit that you're wrong, especially to a rabid fanbase.
Flyojumper
Wed Aug 20, 2003 7:19 pm
#114

Personally, I think this is a step in the right direction, but I don't consider the T21 completely fixed with the dmg values being decreased like that and the HAM staying constant.


I would suggest that T21:


AR3


Min 100-150


Max 250-390 (or at least equivalent to the laser rifle)


Speed: 7-10s


HAM costs reduced by at least 30%.


I think that T21 would be appropriate and perfectly balanced.

WesBelden
Wed Aug 20, 2003 7:23 pm
#115

dear lord! logic and reason winning over the devs? you lucky lucky people! If only other professions could come up with both in their threads. From what I've seen in the BH one, there's a lot of angry people who're too busy seeing red to manage anything else :-/ (although there are many exceptions, so my apologies to those of you who are one).



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Caijal
Wed Aug 20, 2003 7:24 pm
#116

>
AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m
>

That's my idea, and it seems popular.

The HAM costs are fine if the weapon's overall effectiveness is increased. In fact, I'd far prefer that they leave the HAM costs alone and make the weapon look more like it does as I've got it, then it does with just AP3 now.

High Damage + Low Rate of Fire + AP3 + High Ham Costs > Medocre Damage + Mediocre Rate of Fire + AP3 + Mediocre Ham Costs.
Eltestor
Wed Aug 20, 2003 8:18 pm
#117

My main issue is Ham cost.


With a current t21 I am using about 120-150 mind pool per special attack, I am a zabrak and have 500 focus 900 willpower. The mind pool is the only pool that cannot be healed or buffed "other then spice" in combat. With my T21 in pvp with the 75% reduction,I hit anywhere from 175-700 with headshots while my ham takes 150 dmg each shot.So what happens is I hit people alot for 250dmg or so and take 150 dmg myself, this makes the weopon VERY hard to use even in its current state.


A pistol user uses MUCH less ham per special move, at the same time he can use medical skills to heal his Ham pools. This is one of the reasons people can still use knockdowns over and over even with the ham cost increase, they simply use medical skills to get around it.


Unless you plan on making some sort of mind pool stim rifleman need a lower ham cost to compensate for using a pool that is unhealable.

Page 9 of 12