Rifleman Archive
Thread: You convinced us
Socktown wrote:
That's a great step. I am glad you are going to put the AR3 rating back. It makes the T21 usable again. As for damage...I would say most Rifleman feel this way:
Keep the base max damage at 300 and make sure the attack speed stays in the 6 second range
OR
Give us back the original base damage and slow the weapon down to 8 seconds. I would prefer the challenge of limiting my rate of fire and testing my aiming skills. But that's just me.
Still...thank you for listening. It's good to know we have an open line of communication.
Yeah, I'd like the higher damage too, if I were you, knowing at Master Rifleman, I fire the friggin' thing at the 1 second cap regardless. It seems like the devs are not understanding the fact that Riflemen receive a 105% increase in firing speed. Granted, beyond 90% it's useless, because at 90%it's enough to make it so you fire all weapons at the 1 second cap making a Master Rifleman the most overpowered character in the game.
i think we are missing thebig issue of this
my t21 looks ugly..theres this muzzle at the end but for some reason its totally facing the wrong way
this is my idea of an issue ![]()
Ghillie wrote:
i think we are missing thebig issue of this
my t21 looks ugly..theres this muzzle at the end but for some reason its totally facing the wrong way
this is my idea of an issue
I can't spin mine around either, plus where is my holster?
We will have had far too many premature celebrations in this thread if this gun retains it's stats with the AP increased.
forget the holster thats for pistoleers i want a 3point sling so my rifle stays on my chest oh oh oh and i want a real ghillie suit too ! ![]()
pics of my t21 of shame
http://www.geocities.com/airbornegerman/screenShot0047.jpg
http://www.geocities.com/airbornegerman/screenShot0048.jpg
Holocron,
Assuming you increase the AP level to 3, the T21 speed needs to be no higher than that of a laser rifle (5.0 to 7.0ish ) and HAM costs of the T21 need to be lowered substantially to make it worth using. Do the math and compare vs. a laser rifle which can be made to do 400+ points max base damage with AP of 2 before slicing and powerups and you will see what I mean.
Snagger
You also need to put the damage back to where it was. Since now, with just the AR at 3, all the T21 is is just a slow firing DLT20a with armor pentrating capabilites. Since, DLT20a's can now be made in the samedamage range asthe T21 (Min 80-115 Max 200-375).
Quiet Wolf
Novice (very disgruntled) Rifleman
Personally, I think this is a step in the right direction, but I don't consider the T21 completely fixed with the dmg values being decreased like that and the HAM staying constant.
I would suggest that T21:
AR3
Min 100-150
Max 250-390 (or at least equivalent to the laser rifle)
Speed: 7-10s
HAM costs reduced by at least 30%.
I think that T21 would be appropriate and perfectly balanced.
AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m
>
That's my idea, and it seems popular.
The HAM costs are fine if the weapon's overall effectiveness is increased. In fact, I'd far prefer that they leave the HAM costs alone and make the weapon look more like it does as I've got it, then it does with just AP3 now.
High Damage + Low Rate of Fire + AP3 + High Ham Costs > Medocre Damage + Mediocre Rate of Fire + AP3 + Mediocre Ham Costs.
My main issue is Ham cost.
With a current t21 I am using about 120-150 mind pool per special attack, I am a zabrak and have 500 focus 900 willpower. The mind pool is the only pool that cannot be healed or buffed "other then spice" in combat. With my T21 in pvp with the 75% reduction,I hit anywhere from 175-700 with headshots while my ham takes 150 dmg each shot.So what happens is I hit people alot for 250dmg or so and take 150 dmg myself, this makes the weopon VERY hard to use even in its current state.
A pistol user uses MUCH less ham per special move, at the same time he can use medical skills to heal his Ham pools. This is one of the reasons people can still use knockdowns over and over even with the ham cost increase, they simply use medical skills to get around it.
Unless you plan on making some sort of mind pool stim rifleman need a lower ham cost to compensate for using a pool that is unhealable.