Rifleman Archive
Thread: You convinced us
Can you please look into ensuring that all specific needed resources needed for items like the T21 are rotated in once every month or two? We've never had Alantium Carbonate Ore on Intrepid.
if i have already bought a T21 will the dmg/speed be changed as well as the AP level? or will it just stay as is and ill have to get a new one?
All other stats will remain.
For those of you suggesting they revise the Armor Piercing Modifier you have to think of one thing.
Its in there because armor piercing Rounds Do a Lot more damage than a standard round, Hence the reason its against the Geneva Convention to use AP rounds on an Un Armored Target.
i see the Ap mod as fitting All though it does need a simpler Variable for it say maybe
Ap 0 = 0%
Ap 1 = 25%
AP 2 = 50%
AP3 =75%
Right now im seeing Stats that look like some one pulled em out of their .... Um hat, yeah thats it a hat.
AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m
I extrapolated them from numbers that fall between the First Fixed Version, and the New Nerfed Versions of T21, leaning more toward a Slow Rate of Fire, Higher Max Dam, and High Ham Costs.
HOLOCRON:
In this case the players were right, but I would be careful about making actions and changes in the game that do not come from your own internal testing.
Almost all players want their class to be better than anything, so they whine and complain about how it isn't fair and (insert-class-here) should get a nerf. If you simply impliment the changes that the majority of players nag for at the moment then you will end up with nerf wars and your game will not be as successful as it could be.
In this case they are right, the T21 needs to be a good weapon, a 'best 3' contender for riflemen weapons (and I don't even have a riflemen), but I do believe it is unfair to look at the mood of the community and try to balance things on the basis of who is crying the loudest. The best way to make changes is to do your own testing, observations, and statistics from the game and then take your own view and ideology of the game and do what you believe is best for the balance of the game.
If they don't restore the T21 to its original (pre-nerf) stats WITH AP 3, then it will be worse than the laser rifle, simple as that. It's not too hard to get up to about 400 max and 30-40ish mininumum with a laser rifle, along with a speed less than 6 seconds, with AP 2 to boot.
A T-21 must be SIGNIFICANTLY better than a laser rifle. You want to know why? It's sooo much harder and more timeconsuming to make a T21 over a laser rifle. The T-21 takesFOUR rare resources, (really rare in fact, still haven't seen anygallinorian rainbow gemstones on bria)along with 10 blaster power handlers. The laser rifle takes a whole ONE rare resource, along with 3 blaster power handlers.
And yet you propose that the T21 have WORSE stats than the laser rifle? Come on.
Not to mention that the HAM costs on the T21 are simply outrageous, and you think lowering the delay makes up for the drop in damage? ARE YOU INSANE? Oh great, we're shooting more often for less damage, seems balanced right? Nope, we're still taking that huge HAM cost, only we're suffering from it more often, and we're doing less total damage overall. Disgusting.
Just let us have the unerfed T21, just for a couple weeks or something, lets see how it works out in the form it's supposed to be.
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m
I love this idea.
Special moves work on a multiplier, and the AP3 + High Max Damaged with a T21 was creating Area Effect Shots that could exceed 4500 points per target. (And possibly more.)
They just hadn't planned for anything hitting that hard.
This morning's nerf was a knee-jerk "Wow did we ever miss the halfway point" reaction to the numbers they saw when they looked at the potential of the T21 on paper.
They have since come back and said that their calculations were off, and they'll be giving some of the T21 back.
AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m
The set of stats that I've proposed make for a FAR better gun than a Laser Rifle in most situations. We won't get the T21s we saw yesterday back.. ever... just isn't going to happen. However, leaving all the stats as they are except AP3 isn't actually an improvement... the above set of stats creates a definite usefulness for the weapon.
If we ask for the best possible set of circumstances, we're likely to get nothing. If you sit back and look, a slower firing rate, high damage, AP3 with high HAM costs is reasonable. If it had low HAM costs, as much as I'd love to be able to spam like a pistoleer, even I'd have to call it too powerful.
Restore the AP to 3 and you restore my faith in the Devs.
Thank you for listening
yup we convinced your bank account before they fired you !!!
Go work and stop to blah blah
T21 is still not fix and you should look at the mind heal problems...
still not happy (