Rifleman Archive

Thread: You convinced us

Vaedross
Wed Aug 20, 2003 8:59 pm
#118

Yay! Armor piercing!

Can you please look into ensuring that all specific needed resources needed for items like the T21 are rotated in once every month or two? We've never had Alantium Carbonate Ore on Intrepid.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
hokey080589
Wed Aug 20, 2003 9:06 pm
#119

QUESTION!

if i have already bought a T21 will the dmg/speed be changed as well as the AP level? or will it just stay as is and ill have to get a new one?



Richter
Caijal
Wed Aug 20, 2003 9:14 pm
#120

The way the database system and unique items work, only the AP will change on any current T21s you have.

All other stats will remain.
IvIercenary
Wed Aug 20, 2003 9:15 pm
#121

For those of you suggesting they revise the Armor Piercing Modifier you have to think of one thing.


Its in there because armor piercing Rounds Do a Lot more damage than a standard round, Hence the reason its against the Geneva Convention to use AP rounds on an Un Armored Target.


i see the Ap mod as fitting All though it does need a simpler Variable for it say maybe


Ap 0 = 0%


Ap 1 = 25%


AP 2 = 50%


AP3 =75%


Right now im seeing Stats that look like some one pulled em out of their .... Um hat, yeah thats it a hat.







Warrant Officer I, Snarl
The Empire may have machines, The Empire may have armor, The Empire may even have advanced technology, But we have something they can never get.
(some one from the crowd): Ewoks? No. .......... Oh Wait, yea Ewoks.
Caijal
Wed Aug 20, 2003 9:20 pm
#122

If you're referring to these:

AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m


I extrapolated them from numbers that fall between the First Fixed Version, and the New Nerfed Versions of T21, leaning more toward a Slow Rate of Fire, Higher Max Dam, and High Ham Costs.
Xetal
Wed Aug 20, 2003 9:44 pm
#123

HOLOCRON:


In this case the players were right, but I would be careful about making actions and changes in the game that do not come from your own internal testing.


Almost all players want their class to be better than anything, so they whine and complain about how it isn't fair and (insert-class-here) should get a nerf. If you simply impliment the changes that the majority of players nag for at the moment then you will end up with nerf wars and your game will not be as successful as it could be.


In this case they are right, the T21 needs to be a good weapon, a 'best 3' contender for riflemen weapons (and I don't even have a riflemen), but I do believe it is unfair to look at the mood of the community and try to balance things on the basis of who is crying the loudest. The best way to make changes is to do your own testing, observations, and statistics from the game and then take your own view and ideology of the game and do what you believe is best for the balance of the game.

TheNimbus
Wed Aug 20, 2003 10:12 pm
#124

If they don't restore the T21 to its original (pre-nerf) stats WITH AP 3, then it will be worse than the laser rifle, simple as that. It's not too hard to get up to about 400 max and 30-40ish mininumum with a laser rifle, along with a speed less than 6 seconds, with AP 2 to boot.


A T-21 must be SIGNIFICANTLY better than a laser rifle. You want to know why? It's sooo much harder and more timeconsuming to make a T21 over a laser rifle. The T-21 takesFOUR rare resources, (really rare in fact, still haven't seen anygallinorian rainbow gemstones on bria)along with 10 blaster power handlers. The laser rifle takes a whole ONE rare resource, along with 3 blaster power handlers.


And yet you propose that the T21 have WORSE stats than the laser rifle? Come on.


Not to mention that the HAM costs on the T21 are simply outrageous, and you think lowering the delay makes up for the drop in damage? ARE YOU INSANE? Oh great, we're shooting more often for less damage, seems balanced right? Nope, we're still taking that huge HAM cost, only we're suffering from it more often, and we're doing less total damage overall. Disgusting.


Just let us have the unerfed T21, just for a couple weeks or something, lets see how it works out in the form it's supposed to be.

arcadeanu
Wed Aug 20, 2003 10:28 pm
#125

AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m

I love this idea.



Accuracy in relation to range in SWG:
Rifle: max |+++--------------------------------| min
Carbine: max |----+++++++++++++----| min
Pistol: max |+++++++++++++++++++| min
Caijal
Wed Aug 20, 2003 10:28 pm
#126

The problem with the "First Un-Nerf" of T21s is the max damage is just too high.

Special moves work on a multiplier, and the AP3 + High Max Damaged with a T21 was creating Area Effect Shots that could exceed 4500 points per target. (And possibly more.)

They just hadn't planned for anything hitting that hard.

This morning's nerf was a knee-jerk "Wow did we ever miss the halfway point" reaction to the numbers they saw when they looked at the potential of the T21 on paper.

They have since come back and said that their calculations were off, and they'll be giving some of the T21 back.

AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m

The set of stats that I've proposed make for a FAR better gun than a Laser Rifle in most situations. We won't get the T21s we saw yesterday back.. ever... just isn't going to happen. However, leaving all the stats as they are except AP3 isn't actually an improvement... the above set of stats creates a definite usefulness for the weapon.
Waylay
Wed Aug 20, 2003 11:02 pm
#127

the simple fact is that the ar3 will make the t21 a better weapon then the laser rifle with its super low end damage. understand how that ar3 works. if the weapon does 100 points of damage you are going to hit for (100*1.25)*1.25)1.25) or a total195 or95% more damage.while the laser rifle will only get56% damage bonus for being ar2. so if we were going to take high end a 375 (before slice)or731 damage with a t21 while with a laser rifle you are looking at a max damage of somewhere around 400 sliced you will get around 624 now if you were to get low end you would be looking at 156 vs 26.5. that would make easy to see that they t21 is the better weapon all the way around.



Waylay Darkmoon
Section One
Bounty Hunter
Caijal
Wed Aug 20, 2003 11:02 pm
#128

Perhaps the Min damage I have up there is too low... maybe 100-130... and no HAM cost reduction.

If we ask for the best possible set of circumstances, we're likely to get nothing. If you sit back and look, a slower firing rate, high damage, AP3 with high HAM costs is reasonable. If it had low HAM costs, as much as I'd love to be able to spam like a pistoleer, even I'd have to call it too powerful.
EagleEyessss
Thu Aug 21, 2003 1:09 am
#129

Restore the AP to 3 and you restore my faith in the Devs.



Thank you for listening

Babahou
Thu Aug 21, 2003 1:16 am
#130

yup we convinced your bank account before they fired you !!!



Go work and stop to blah blah



T21 is still not fix and you should look at the mind heal problems...


still not happy (

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