Rifleman Archive
Thread: Sneaky Sniper or Mr. Heavy Machine Gunner?
"Standard Rifle Engagement Range" has nothing to do with sniping. It's the distance at which two opposing infantry forces will normally engage. Just about any rifle can hit something at over 500m, just not in an efficient enough manner to make it practical.
Sniper rifles shoot at over a mile, assuming you can see the target that far.
Since a true sniper is not possible in with the technology of SWG, we should not concentrate on capabilities the devs will not be able to give us.
1. A bit of both... of course the T-21 is supposed to be a heavy machine gun.
2/3. IMHO the best thing to do would be to keep rifleman general as it is now, but let the weapon determine what skills are available. You could have specialist skills that are only usable with a sniper rifle (added range/stealth/head shots) for eg,and skills that are only usable with a heavy machine gun (some kind of full auto). This gives us the choice of weapon (and therefore skillset) to cope with the situation at hand.
so if most of you want to be heavy gunners, then maybe accuracy and defenses should be taken down a bit. I am in the military and have been through both, Marine sniper school, and have trained in the M60. First off as a sniper I don't run around shooting things but rather enjoy the safety and defense of a well hidden sniper local and as an m60 I can lay havock on a group yet am more prone to be targeted by the enemy for such massive use of firepower.
So as a formerr rifleman, I ask you guys to choose:
Sniper ( with accuracy, slow rate of fire, range and major defenses when proned in concealment, but major penalties if standing or running)
or
Gunner (with high rate of fire, accuracy, yet lower defenses and take penalties that actually affect you at long ranges)
I think we should be both sniper and heavy gunner
my reasoning is, back in WW2(just think back for awhile) Rifleman had rifles with scopes and no scopes, they were effective at long and medium range, and ok at best at short range.
i also think we should have a better rifle for closer range, or maybe a skill that can shoot legs and slow down(maybe 10-30%) i dunno but would be cool to slow melee down from getting too us, probably 10% would be most balanced so they can still get in lunging distance
need rifle attachments taht can take on and off, for example you have a rifle A which is good at close range, has a pistol grip(like some assault rifles), throw a stock and scope on it, the range mods change so its good at long range, it would look different physical and adjust the stats, should only be able to be done with rifles because this actual would happen, if you got a rifle with a scope you'd take it off to use the built on peep sights
)))
Raige Nazuro- Aspiring Master Rifleman, Aspiring Master Teras Kasi
Chilastra---Reb Air Force!!!!
as much as id love us to become more sniper orientated.. the game design cantincorperate it...
no range over 64m + no one shot kills +no radar stealth (last twoare game breaking) = no 'proper' sniper class.... EVER...
klawlegna wrote:
I want to get some ideas on what to push and pass around to the devs for the weapon/combat balance if you can help me out a bit with your thoughts that would be great.
Right now the tree is basically set up for both heavy gunner and sniper (however unbalanced).
What are your thoughts on this? And if it was to be changed what do you think should be done?
1. As our skill tree is set up now. Do you feel we are snipers or heavy gunners?
2. Do you feelwe should be leaning more towards heavygunners or snipers in our skill tree? Our should we balance them out more, keeping them both?
3. If you had to pick one or the other what would you want, 100% heavy gunner or 100% sniper?
4. If the profession is built more on sniping, do you think we should have more range? What should we have?
5. If the profession is built more on gunner, do you think we should have more damage types? What should we have?
1) I feel more like a sniper. I go out, kneel, line up my T21 and open up and drop something before the mobs/npc's around it know it's dead.
2) I'd say 75% sniping 25% heavy gunning. We're the ultimate at 'reach out and hurt someone'. Commandos are the fools that get to run up close and play heavy gunner =)
3) sniper
4) yeah, more range, maybe 75m max instead of 64m max. That way it's not too unbalancing.
5) /shrug more damage types is always good.
CavemanJack wrote:
klawlegna wrote:
I want to get some ideas on what to push and pass around to the devs for the weapon/combat balance if you can help me out a bit with your thoughts that would be great.
Right now the tree is basically set up for both heavy gunner and sniper (however unbalanced).
What are your thoughts on this? And if it was to be changed what do you think should be done?
1. As our skill tree is set up now. Do you feel we are snipers or heavy gunners?
2. Do you feelwe should be leaning more towards heavygunners or snipers in our skill tree? Our should we balance them out more, keeping them both?
3. If you had to pick one or the other what would you want, 100% heavy gunner or 100% sniper?
4. If the profession is built more on sniping, do you think we should have more range? What should we have?
5. If the profession is built more on gunner, do you think we should have more damage types? What should we have?
1) I feel more like a sniper. I go out, kneel, line up my T21 and open up and drop something before the mobs/npc's around it know it's dead.
2) I'd say 75% sniping 25% heavy gunning. We're the ultimate at 'reach out and hurt someone'. Commandos are the fools that get to run up close and play heavy gunner =)
3) sniper
4) yeah, more range, maybe 75m max instead of 64m max. That way it's not too unbalancing.
5) /shrug more damage types is always good.
i would have to disaggre i think we r about 80% hvy gunner and 20% sniper.
if u have every watched the movies sniper1 and sniper2 as a sniper u strike a singal taget unknowingly and then back to headquarters for ur next briefing.u have to be quick and unoticed,which is physicly imposible in the swg game.because the radar is the only flaw without the radar we would be snipers but everyone regardless of profession or anything has a radar making it imposible to be undetected.in conclusion as u know a snipers motto is "ONE hit ONE kill" and as the devs said that would make the game way unbalanced.
100% gunner
sniper is not possable with radar.so why not a few moves for us run in gun down and head out kinda rifleman/and,or women.dont get me wrong snipers r great but its no logical in swg with radar as ive said in other posts.i thinkthe devsshould redo the other non sniper trees to be for us assault troops who wana go in and clean house...or make it 100% sniper if the devs can make us either invisable on radar or as neutrals until we strike...or 100% gunner and give us some mods such as accuracy while moving and specials like semi-auto 1 at the second box and semi-auto 2 at the fourth box..im thinking of somthing like double tap for pistoler dose normal the dmg of the default attack at semi-auto 1.and at semi-auto 2 it dose 3 times the dmg at 2..makes pretty good sence if u ask me just a comment i can dream.haha
100% HEAVY GUNNER ALL THE WAY.
DONT GET ME WRONG I LIKE THE IDEA OF SNIPERS BUT THE GAME DOSNT ALOW IT (FROM THE PVP POINT OF VIEW.I MEAN FOR EXAMPLE U GET BUFFS TAKE SOME MUON AND CRUSE TO ANCHOR FOR SOME FACTION. U GET ON THE BANK BESIDE THE STARPORT YOUR OVERT AND SEE A FEW OVERT REBS TALKING ABOUT DUELS.RIGHT WHEN UR A +50 RANGE WITH UR DMG SLICED T21 ONE OF THE REBS SAYS HEH GUYS LOOK ON UR RADAR SUDDENLY U SEE 3 OVERTS AND A FEW GROUP TEFERS COMING UR WAY.U TURN TAIL AND BURST RUN FOR BESTINE.THEY HOP ON THERE SWOOPS AND GET IN FRONT OF U U BLOW ONE SWOOP AND GIVE A GUY A MIND BLEED WITH A SS2 BEFOR GOIN DOWN.......BACKFIRED HUH.NOW I WOULD MUCH RATHER PREFER GOIN BESERK IN MY ST ARMOR AND SPAMING SS2 AND A FEW HEAD SHOT 3 TO GET GUYS DOWN LONGER THATS MY IDEA OF A FIGHT.U HEAD SHOT A FEW GUYS AND SPAM 3 SS2 AT THE INCOMING MELEES.THEY ALL GO DOWN AND THERES SOME FACTION.
THATS MY IDEA OF A SUCCESFUL FIGHT NOT THIS IM BIG BAD MISTER SNIPER WHO CAN BE PICKED UP BY A NOOBS RADAR.
(NOVICE BRAWLER COMES IN I SPAM A FEW HEADSHOTS AND MISS EVERY TIME....HOW CAN U MISS WHEN THE GUYS PRACTICLY ANT UR GUN BARREL![]()
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