Rifleman Archive

Thread: Sneaky Sniper or Mr. Heavy Machine Gunner?

SeismicEdge
Sun Feb 22, 2004 1:35 pm
#118

The only way being a sniper would work is if they take rifle range out to 100 - 120 meters. That is NOT going to happen. I have a hard time believing that 60 meters is an effective sniping range. Don't go and nerf the profession just because rifle has similarities to commando.There is just no other way to balance it without extending the range if the rifle gets nerfed for speed or damage. Dang, it's already the slowest weapon out there.
Shadowtalker
Sun Feb 22, 2004 8:45 pm
#119

1. Honestly I feel more like a heavy gunner.


2. I think our skills should be more like a sniper then gunner.


3. 100% sniper all the way that's why I became a rifleman.


4. If built on sniper, no more then 100m. Although in real life a sniper can shoot 500m away in some instances, if not further. The game's rendering doesn't allow for much more then 180m though...


5. I could careless about damage types. I will say this about this new acid rifle comming publish 7... that seems kinda anti sniper. A rifle that shoots acid? Seems kinda weird.


GreenGreg
Tue Feb 24, 2004 1:24 am
#120

there is no way to be a sniper,as i said before.for example if ur in the imperial army u cruse to anchorhead to farm fac so u get there see 2 overts talkin about a duel they had.u get rdy to fire at +50 and then u here one say heh look at the radar and u see 2 overts and a tefing freak hedin ur way.u either1 kite and 1/100 chance hit or run or if ur stupid sit there and die theats all there is to it peps.



"obi-wan what did u have to do to become a jedi.""well luke i had to kill 100 inocent people for the holocrons but i heard darth vadar got lucky and only had to kill 17"






BH 3-1-4-0, 1-3-3-3 Pistoler
I am your judge,jury,prosecutor,and if nessesary your executioner.Stay Off The Terms.Jedi-Ow that bh killed me he cheated by pressing the attack button!SOE-Ok here take this "i win" button.
Bluflash
Tue Feb 24, 2004 10:58 pm
#121


OK this is coming from a Non-Rifleman. I'm just a marksman who cant hit up close.


1. Heavy gunner with range. Ive heard stories of how riflemen can clear Tuskin rooms in a few shots.

2. Sniper. Range should be this profs. advantage.

3. 100% Sniper

4. Accuracy at range.

5. Shouldnt be Machiene gunner at all.


Ok lets talk. "rifleman" is a word with many meanings. It could mean the common soldier in WWII. It could mean long range assassian.

My opinion is this:

Rifleman should be range. Period. To everyone who says we need fast RoF, they are wrong. If you want rate of fire go to the (broken) Carbiner Prof. It specifically says the Carbines exchange RoF with range.

I think the reason there is no clear line here is because the devs have no idea what they want. The say long range, then give you the T-21 "Minigun".


*pulls out his Publish 7 Flame Blanket*

I think they should get rid of the T-21.

*ducks*


I dont mean "Take away the best gun riflemen get" Definately needs to replaced with another kick arse gun. Instead it shoul have MASSIVE range. T-21 should be changed a bit and given to commandos for heavy gunning. I agree that you "worked hard" to earn an elite profession (heck im working on it right now) but that dosent mean you should be "The Soldier". Look at modern military. Your main guys are Carbineers. Assualt troops who go in and pin down the enemy. You have Some support guys Docs, CM's and officers with pistols. Then you have the elite. The spec forces. And they still have a ton of Carbineers. So if they worked. Carbineers SHOULD be the assualt infantry. Clearing rooms with guns blazing. The true power of the rifleman lies in skill. Why use 1000 bullets when 1 is enough? Granted 1-shot kills arent feasable. But the power lies in range. Maybe for PvP they should get the ability to hide from radar for a few shots. I dont know the fix, but i know that the first box in rifles is "LONG RANGE". That shouldnt have become clear the room infantry.


My 2 cr.

*ducks behind flame blanket*



Fennious Rhal
Field Medic
"That others may live"-USAF Pararescue
Yaboze
Tue Feb 24, 2004 11:55 pm
#122

I'm not even a rifleman, but I'm thinking of taking it up.


I have Mastered BH and Pistoleer. I think it should have both.


I think that <64 range should be Heavy Gunning, and Snipe attacks should be at >64 - 128. Sniping, as far as I know, was always about RANGE. A single, precious shot. Sniping as a 100% class would stink because everything moves so quick, if you miss, you're done. Make the sniping attacks work only from far away, the rest at <64.





Tae Rendar
Teras Kasi Master
Master Rifleman
Scout / Medic
Chilastra
beamstalk
Wed Feb 25, 2004 8:40 am
#123






Bluflash wrote:


OK this is coming from a Non-Rifleman. I'm just a marksman who cant hit up close.


1. Heavy gunner with range. Ive heard stories of how riflemen can clear Tuskin rooms in a few shots.

2. Sniper. Range should be this profs. advantage.

3. 100% Sniper

4. Accuracy at range.

5. Shouldnt be Machiene gunner at all.


Ok lets talk. "rifleman" is a word with many meanings. It could mean the common soldier in WWII. It could mean long range assassian.

My opinion is this:

Rifleman should be range. Period. To everyone who says we need fast RoF, they are wrong. If you want rate of fire go to the (broken) Carbiner Prof. It specifically says the Carbines exchange RoF with range.

I think the reason there is no clear line here is because the devs have no idea what they want. The say long range, then give you the T-21 "Minigun".


*pulls out his Publish 7 Flame Blanket*

I think they should get rid of the T-21.

*ducks*


I dont mean "Take away the best gun riflemen get" Definately needs to replaced with another kick arse gun. Instead it shoul have MASSIVE range. T-21 should be changed a bit and given to commandos for heavy gunning. I agree that you "worked hard" to earn an elite profession (heck im working on it right now) but that dosent mean you should be "The Soldier". Look at modern military. Your main guys are Carbineers. Assualt troops who go in and pin down the enemy. You have Some support guys Docs, CM's and officers with pistols. Then you have the elite. The spec forces. And they still have a ton of Carbineers. So if they worked. Carbineers SHOULD be the assualt infantry. Clearing rooms with guns blazing. The true power of the rifleman lies in skill. Why use 1000 bullets when 1 is enough? Granted 1-shot kills arent feasable. But the power lies in range. Maybe for PvP they should get the ability to hide from radar for a few shots. I dont know the fix, but i know that the first box in rifles is "LONG RANGE". That shouldnt have become clear the room infantry.


My 2 cr.

*ducks behind flame blanket*







I don't know why I am even bothering, but lets go through each item.


1. Yes our best specials are Heavy Gunner specials, that goes in line with our Gunner title and Soldier title. I have heard rumors of TKM killing Krayt's in one punch, never seen it but since some kid said that a CSR told them that blah blah blah it must be true.


2. Ok to truely be a sniper, you would have to take us off radar, give us LONG range I am talking 128+, and the ability to One Shot kill. And people call this proffesion FOTM now. Kiddies love to kill without any consequence to them, oh by the way this would get us nerfed to hell and back. People don't like dieing in one hit, just think you are sitting there and blame you are dead, don't know where the shot came from and have no chance of fighting back, after that happens you and everyone else would be in here crying even more so about how Riflemen are overpowered.


3. Look at my point 2.


4.This is already one of our advantages, yes it is within 64m, but as has been posted many times, anything greater than 64m is not going to happen. The Devs are very adamant on this.


5.Ok all machine guns are carbines right? Oh well ignore the AK-47 and M16A1 and countless other posts naming off many RIFLES that are machine guns.


rifleman


n 1: someone skilled in the use of a rifle 2: a soldier whose weapon is a rifle


Nope don't see sniper. And yes that was all that Websters had listed under rifleman.


Carbines yes need more love, and they should also hit the speed cap. Now the difference should be Status affects, as rifleman are pure damage dealers, carbines should be pure status dealers, like the AE suppresion and AE kd (when fixed), also some AE dizzy, stun, etc..., which I might add that rifleman are extremely suseptable too, pistoleers are not though, but pistoleers die fast to riflemen, oh well look a working paper, rock, scissors game like it is suppose to be, without killing the riflemen with a 3 second speed cap.


T-21 "Minigun" - your own words, ever seen a T21 or read anything about them? obivously not calling it a minigun. Go watch A New Hope, when the Storm Troopers are walking into the hanger to capture the Falcon, the first ST is carring a big gun and wait it looks just like a T21 in the game. Also if you ever read anything on the T21 it is a light repeating blaster, E-Web is a medium repeating blaster, the mounted gun in Empire Strikes Back, right now I cannot think of any heavy repeating blasters but I think the Quad lasers are an example, basically a heavy is ship mounted or base defense. In any case they are all repeating blasters, in other words they are machine guns the T21 is the only one that can be carried by one person, which is why it is a light repeating blaster.


And lastly we shouldnt be "The Soldier" - once again your own words, then I guess we should lose our Soldier title and Gunner Title and only build around the one title that is inaccurate which is Sniper, but then again I point to point 1 in this post. Oh and you also even admit one shot kills are not feasable yet you want us to be a sniper, so we can't one shot but we can't fire fast, and we can't remove ourselves from radar, so we are just gimp - yeah good suggestions. one last thing we are not clear the room soldiers, we are clear the battlefield front line soldiers, clear room should still fall to the Carbineers which is why they get AoE's also and they should get better accuracy up close. Right now our close range accuracy is pretty good, probably better than it should be but pistoleers can hit way to accurate at range also. So if you want to troll some more go ahead, I can't stop you but I sure can and will report you.




Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
Bluflash
Wed Feb 25, 2004 4:52 pm
#124



LolCalling me a troll. I dont see anywhere where i present anything but an opinion. I didnt attack anyone, nor any ideal, but simply present things as i see them/want the devs to make it. Im sorry if i was ever brash about a statement or came across a jerk. My intent was not to troll and cause this to lose focus. I simply wanted to present an alternative PoV. If it wasnt worth going through, then why did you? LikeI said i ment no harm in presenting a different view. Rock paper scissors is optimal, but until carbine gets fixed (and i doubt they will see anything soon past the Pub 7 changes) There is little reason for it.


My opinion is simpy that Riflemen should be about range. Long range, and cover. I allready admitted that 1-hit-kill wont work. Your right. But why cant we find a way around that? Also of note is that most of my statements will stand true when you consider them PvE changes. PvP if a diferent world of combat, with a different set of variables to manage. Remember, not everyone is a PvPer.


Throughout this topic ive seen a lot of "we cant" and "wont happen" Why? This is your chance to get things changed the way the community wants, not the gray line the devs have given you. If you want to be removed from radar dont say "It will never happen, so let us settle for heavy guns." Because it is possible. If the comunity supports an idea fully, and has good cause, the devs will do their levelheaded best to handle the request. And honestly, why would it be bad for Commandos to get a MG? Now they are getting an acid rifle, which makes no sence. Finally, Isnt a minigun a "man portable machinegun?" Not so big as to require two people, with with an immense refire rate, so.... a light repeating blaster. And the Ak47 and M16 are assualt rifles, true, but dont you think they lay more in line with an Mp5(carbine) then a Barret 50cal(rifle)?


Allright, Sorry if that came across as a troll post. Its my 1st post outside of trade boards, and i can see the interpretation as simply trying to cause trouble, so i apologise. My intent was to show an overall view, and one that is unpopular. Devs said that rifles would be able to hit a target 2 pixels big origionally, and they havent lived up to that.


Again my apologies for apearing a troll, but i wanted my opinions known. They are unpopular and poorly written. I will attempt to post less "trollish" from now on. I felt an apology was necessary, and now that it is delivered,I ask that if Beamstalk, or anyone else who wishes to respond please send me a Personal Mail so that this thread may return to its origional, unhijacked, track.


With apologies,





Fennious Rhal
Field Medic
"That others may live"-USAF Pararescue
r31909
Fri Feb 27, 2004 6:31 am
#125

in my opinion we should lean alot more towards sniper, and for the people that think we would be unbalanced if we had one shot 1 kills, perhaps they forgot how fast a tka can kill them, as soon as they get in range there is no chance for us with in a second we are dead wich in esence is the same as a one shot 1 kill
Bluflash
Sat Feb 28, 2004 10:00 am
#126

/agree @ Hatch

My sentiments exactly



Fennious Rhal
Field Medic
"That others may live"-USAF Pararescue
Vargos
Sat Feb 28, 2004 4:13 pm
#127

1. Sniper


2. I'd say keep it balanced out a bit...because if we're snipers in pvp....we've got some problems because theres no perches, theres no places to hide, if your spotted (which would be too easy) your gone...I like the idea that if we're spotted we're dead...but i want a place to hide.


3.100% sniper


4. I'd say if we go 100% sniper and take away heavy gunners kiting doing 1k pvp dmg....we should get an extra 10m or so....Maybe as long as CMs get. CMs can get up to 94m i've heard. Lets make us able to snipe 'em. If its a sniping class we're talking about heavy time between shots and 1-hit kills.


5. If it were built on gunner they need to take pointless skills away like surpriseshot and snipershot only being used for db'ing. Good question..haven't really thought much about it.





________________________________________________________________
Vargos
F*ck Darwin, I AM Natural Selection
RIP Alexandre Roi, Troteg Gato, Spike Spiegal, Dellenia Faeyed, Calais Firethorne
Un-Ban RiseFM
Glyndo
Sat Feb 28, 2004 7:14 pm
#128


1. As our skill tree is set up now. Do you feel we are snipers or heavy gunners?

It seems to be about 60% gunner, 40% sniper.


2. Do you feelwe should be leaning more towards heavygunners or snipers in our skill tree? Our should we balance them out more, keeping them both?

Part of me says sniper, but another part says gunner. Maybe balance it out 50/50, and give us players a chance to choose depending on our individual play style.


3. If you had to pick one or the other what would you want, 100% heavy gunner or 100% sniper? 100% sniper. With some adjustment, the commando could fill the heavy gunner shoes.


4. If the profession is built more on sniping, do you think we should have more range? What should we have? Well, if we can't get more range, how about adjusting the range for current weapons. Let's face it, a pistol that can shoot 60+ meters? Not happening too often. Let's adjust to say: pistol - max range 30m, carbine - max range 45m, "support" type rifles (E-web?): 50m and "sniper" rifles: 65m? Add in a knockdown or dizzyon the head shot line somewhere,rather than the 1 shot, 1 kill (as much as I like the idea). Make things like sniper shot only apply to "sniper" class rifles, or strafe shot only apply to "support" type guns. Sniper class rifles:T21 and Laser rifle come to mind. L/M/Harmor piercing, specific damage type (like energy maybe), SLOW, but hit very, VERY hard. (possibly toss in an accuracy bonus on them). Support Class rifles:E-web repeater? L/M armor piercing, varying damage types,slower than a carbine, but hit harder. Then, possibly, give us the ability to "hide" ourselves from radar for PvP. Maybe we appear as a white dot until we fire a shot, or as a neutral until we fire? Make it work only when a "sniper" class weapon is equipped?


5. If the profession is built more on gunner, do you think we should have more damage types? What should we have? See above.





Glyndo Malina, Retired Elder Smuggler
Married to the Hawtest Twi on Valcyn, Lunah
Alpha class make the pvp'r good it does not
KardenTyrell
Wed Mar 03, 2004 5:57 pm
#129

I cannot add allot more besides one thing with this

If the profession is built more on sniping, do you think we should have more range? What should we have?

Link the ranger and the "Sniper" Rifleman together, for instance the ranger being able to track certain targets, spot for the sniper, and both the ranger and rifleman will be able totarget it well beyond its spawn range (not shoot might I add). Increased range, well beyond 64 meters, but specific...very very slow rifles to shoot beyond the 64m. They should only be able to shoot from such a large distance when they are prone, when the rifleman takecover, the dot on the radar becomes white (like static npc's). A ranger and a rifleman together on a hill, the ranger using for instance /spot command, the system will increase the spawn viewing range for both of them, seeing further then anyone else. Being able to zoom in using a special camera, (just tweak the current one...its able to make a fisheye effect...the opposite could be a very effective zoom).



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
MrMischief1337
Thu Mar 18, 2004 7:13 pm
#130


1. we're gunners, i use 0 stealth in destroying my enemys


2. Sniping


3. Sniper


4. Id like to see a feature where take cover takes you off the radar and conceal shot does not alert an enemy player to your location.


5. As it is, i feel like my only useful skills make me a heavy gunner, i use 'kiting' to keep my target at arms lenth and deck them HARD, usually killing them before they can react.
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