Rifleman Archive
Thread: Current Issues *11-11-03*
klawlegna wrote:
I can only do so much.
I was not critizising you. I was critizising the devs.
I just wanted to make sure that everyone understand that this "good news" is not as good as it sounds... "We will fix it in one of the next updates" unfortunately translates into "we will fix in a several months"
The range of rifle being the same as pistols is ludicrous to me, especially considering the fact that pistols are more or equally accurate at this distance as well as faster! This is number one issue for me. Pistol max distance should be 40-45, carbine 50-55, rifle 60-65 - period. What's so hard about this? It should be common sense.
In addition the damage of T21 should be increased. I'm so sick of seeing commandos that only learn 4 trees of flame dishing out more damage than master sharpshooters with sliced T21's! This makes absolutely no sense considering that you are using 63 skill points to master a high damage long-range weapon as opposed to 20 skill points to get 4 boxes of flame and not even be a master.
T21 HAM costs would be fine with me as long as damage was increased. Headshots that do as much damage to you as they do to your target is retarded to me. How much concentration and focus does it take to pull a <edit> trigger?! If the damage for these highly draining attacks was increased than this would not be a problem.
My last problem is the lack of variety in useful weapons. Their should be some rare weapon quests or something to add variety to the number of actually useful rifles in the game. Some that are weaker damage should have better melee defense, for example orincrease ranged defense against flame.
Just some thoughts by your favorite neighborhood Wookiee Master Sharpshooter Master CH
-the lovable yet deadly Pok
top 5 issues, eh?
1) Fix Warping
2) Why would you nerf the T21, Undo it!!! Did you nerf the LLC? I suppose you could also just give us the acid -!RIFLE!-, that would make me happy.
3) How aboutfixing all the rifles ... the laser rifle is the only viable rifle
4) a 3 second cap will make me quit playing this game because I will be convinced that when other professions bitch you listen, but screw the riflemen.
5) How about some moves... all I can do is strafe 2 or headshot/mind shot...
and here is something thats been getting to me for some time now. Anyone else find that in order to fight a mob and spam strafe 2 with a T21 in hand you have to be on spice, after a mind buff and having munched mind foods, and your still loosing your mind pool like no tomorrow. My t21 does about the same as my laser but the AP is 3, yet the Mind cost is 101 and thats sliced, where as my Laser is 58.
I hear some rumor about rifle changes in today patch , any clues ?
i have no complaints
you have all listed everything i thought of that should be fixed
especially the take cover and the bigger range
T21 ham costs compared to damage...that needs addressing...either lower the costs or up the damage...would prefer upping the damage to be at least approaching non-master commando damages...been mentioned...
not so bothered with the "pull one monster" skill thingy...as long as concealshot remains intact...It's a very boring shot to use but sometimes it's the only way to get a little xp...we can't group all the time (though I prefer to group
can't think of anything else
I have done several tests.
Either i'm unlucky or conceal shot hasofficially been nerfed. Every shot I do makes target attack me.
CaLVines wrote:
The only thing in the patch notes is out new "sniper pulling thingy".
Which, if you ask me, is complete bull**edit** and an insult, and I just hope that our correspondant will make clear that this is NOT any improvement to the rifleman class.
So, you have a chance to single pull. So what? Even if I single pull one, my highest damage shot is still an AE attack. Which means, in the time I have to kill this one thing before it get's to melee range, I could have killed all other MOBs as well.
And I'm not sure if my group will let me pull something when I have "a chance" to single pull. "So, please just all stand here, maybe one will come, or maybe they will all charge you, but let me try because I got some new skill". I would prefer doing it the old way.
And btw, bleeding and running still worked last time I tried, so who needs a new single pull thing anyway?
No, I haven't played and tested it yet. I may be wrong it and this may be the single best thing the rifleman ever got. But I doubt it.
And in the time it took to implement this, they could have changed our rifle damage types so they would work again, and fix some of our useless specials. That would show that they do care about our issue list, and would have been much more useful.
This new ability is about as good as the "new" DTL20 rifle is - a proof of severe incompetence.
Yeah, I thought Bleeding and running WAS the sniper pull ability. But great point on the AOE's. Let's pull a single target so we can do 3.0x, our highest damage single target attack (?), or kill it and 2-5 of it's closest friends at 5x???
And what's new about the DLT20?? Did we get another nerf?
Which, if you ask me, is complete bull**edit** and an insult, and I just hope that our correspondant will make clear that this is NOT any improvement to the rifleman class.
So, you have a chance to single pull. So what? Even if I single pull one, my highest damage shot is still an AE attack. Which means, in the time I have to kill this one thing before it get's to melee range, I could have killed all other MOBs as well.
And I'm not sure if my group will let me pull something when I have "a chance" to single pull. "So, please just all stand here, maybe one will come, or maybe they will all charge you, but let me try because I got some new skill". I would prefer doing it the old way.
And btw, bleeding and running still worked last time I tried, so who needs a new single pull thing anyway?
No, I haven't played and tested it yet. I may be wrong it and this may be the single best thing the rifleman ever got. But I doubt it.
And in the time it took to implement this, they could have changed our rifle damage types so they would work again, and fix some of our useless specials. That would show that they do care about our issue list, and would have been much more useful.
This new ability is about as good as the "new" DTL20 rifle is - a proof of severe incompetence.
Issik wrote:
Yeah, I thought Bleeding and running WAS the sniper pull ability. But great point on the AOE's. Let's pull a single target so we can do 3.0x, our highest damage single target attack (?), or kill it and 2-5 of it's closest friends at 5x???And what's new about the DLT20?? Did we get another nerf?
Nah, if bleeding and running WAS the official pull ability, every profession would be a sniper now. Which they kinda are if that is what a sniper does. It just proves how completely useless this "new" ability was.
As for the DTL20, here is the story: The devs introduced a "new" rifle, the DTL20a. Before that, there was already the DTL20 (without the a). Now everyone got excited about a new rifle. Finally! Would it be a cool sniper rifle? Or something that was actually accurate between 40 and 64 meters? Or would it have a good damage type, to replace the ones that were nerfed? Well, the dissapointing truth is, the DTL20a is EXCATLY the same as the DTL20. The only difference is that the DTL20a can be used at novice marksman, so you don't need a CDEF rifle for your first box. Other than that, the rifles are identical. Same resources, same stats, same price. A COMPELTE WASTE OF EFFORT from the dev team. It did not add anything to the game at all. They could have just moved the DTL cert from rifle I to Novice MArksman, this would have had exactly the same effect...