Rifleman Archive

Thread: Current Issues *11-11-03*

MiloPEZ
Mon Dec 01, 2003 2:08 pm
#92

I have read though a little more than half of the lists. They are redundant in many ways right through to where everyone starts complaining about the fact that they are redundant and no one is listening. No one is listening because you aren’t hitting the right issue. However… A few people have hit on the point on the head. RANGE.


I could care less about the 2.5x multiplier but 64 meters can be closed before I get a second shot.


I could care less about the HAM cost and rarity of the T21 but I cant kill my target because 64 meters can be closed before I get a second shot.


I could care less about a 3 second max but 64 meters can be closed before I get a second shot.


See the theme here?


The devs have done a great job setting the rifleman apart from all the others except he has a very short range. Here is what I would like to see done:


Give us weapon power-ups that are REAL scopes that double our range.


I would like to see the choked field of vision, the cross hairs, and all the ups and downs that go with it...


Leave HAM costs and all the other bs just like it is but let me shoot some bounty hunter from 100 meters out. I would love to partner up with three or four sniper buds and pick off unsuspecting imps from outside an imp OP while they shop for missions. If they get wise jump on some mounts and ride out to where we are then they deserve to have an easier time slaughtering us at close range. But right now EVERYTHING is close range.


True Statements:
I am extremely vulnerable at close range.
I am fairly effective at long range.


The default radar is twice as far as I shoot.
Combat Medics throw further than I shoot.
Anyone can run 64 meters in no time at all.

All this equals – I need more range


With that said I believe that the reason why this hasn’t been done already is due to the game system’s mechanics… ie… MOBs can’t target from that distance so it is easily exploitable… etc… If this is the case then I would like to plead with the developer and ask them to feel free to at least experiment with this idea to see if there isn’t a way…


Thank you for reading my rant...

PvP-Ownage
Mon Dec 01, 2003 8:20 pm
#93

Hey WOW guys stop whinning and asking to be more powerfull. I am a Master-Carbineer... I get owned 1 shot by Riflemen. Get Master then whine pls(your master move owns). BTW for the Idoits out there complaining about Riflemens posture change being UP, its called dizzy+suppression fire, it owns.Do the dizzy+suppressionwith a spraystick then switch to your Laser or t21 and Spam something, it's ownage. Guys be creative, half my moves dont work like they should. Devs dont care, face it, either drop the proffession or live with it. GL to you.



Mirax-
LanceV331
Tue Dec 02, 2003 12:20 pm
#94

1. RANGE - If CM's can throw poison 70M, then we definitely need to be able to shoot further.


2. RANGE - If a pistol can shoot as far as a rifle, then something is wrong.


3. RANGE - Do theyknow how close 64m actually is? We practically touch our target with the tip of a T21 at that close up.


These are my top priorities for now.



Oh, I forgot to mention : RANGE





Zyris Thade
MBH - MR
Omega Force
PyscoJuggalo
Tue Dec 02, 2003 1:51 pm
#95

PVP-GIMPAGE you must blow monkey nizos if a Post-Nerf T21 one shots ya




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Alarkac
Wed Dec 03, 2003 7:37 am
#96

CM's range is getting reduced a touch in teh next patch I belive.

Legolas85
Wed Dec 03, 2003 7:40 am
#97

1. Krayt T21's that needs to be addressed


2. How can Pistoleer's stand side by side a Rifleman both at max range? Pistol = Short range, Rifle = A little bit more distance than a pistol atleast!!!


Thats all I got for now; I'm newer to the Rifleman Prof.






-Tatoa Acin {SYN}
-Swashbuckler
-Master of the Cure
Jedi_Swanson
Wed Dec 03, 2003 8:14 am
#98

TARQ STILL DOES NOT HAVE THE RESOURCES TO MAKE THE



**************T-21*****************

ZamMeLon
Wed Dec 03, 2003 10:37 am
#99

also 70-80m range would be a nice advantage to making it worthwhile.



Nyii,
Shadow Gypsies
TGB_Bane
Wed Dec 03, 2003 11:05 am
#100

Radiant doesnt have the resources either, please bring this to their attention, its rediculous.





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Fri
Wed Dec 03, 2003 2:51 pm
#101

I think our range should be increased alot more than it is. Currently carbineers,pistoleers,commandos,etc. can shoot at the same or about the same distance a rifleman can. I dont see why combt medics have alot more range than a rifleman. Also we should have something in our prof in the concealment tree that makes us go off the radar in pvp so we can actually snipe.



Darktears
~ Playboy ~
~ Self-proclaimed sex god ~
Haters wanna hate, Lovers wanna love , I dont even want none of the above...

klawlegna
Wed Dec 03, 2003 4:13 pm
#102

Jedi_Swansona fix is coming for the resources of the T21in 1 -2 updates.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


CaLVines
Wed Dec 03, 2003 4:58 pm
#103

1-2 updates as in 5 or 10 weeks or longer?

I guess till then it is fixed by pure chance of stuff spawning. How convinient.
klawlegna
Wed Dec 03, 2003 5:02 pm
#104


I can only do so much.




--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


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