Rifleman Archive

Thread: Current Issues *11-11-03*

raganook
Sun Nov 16, 2003 6:32 am
#79

only wookie weaponsmiths can make the bowcaster. Thats why you don't have the scem for it.
RebelRabbit
Sun Nov 16, 2003 8:49 pm
#80

I just made Novice Rifleman so I can't speak about the problems with the special moves. But I agree with all of the above made points. The issues that I find most annoying at this point, aside from the 2.5x dmg modifier and high HAM costsare:


1. NO T21s on Tarquinas server because we don't have the resources yet. (So I cna't say much about the dmg and HAM costs because I don't know what they are.)


2. Wookiee Bowcasters are not worth having. They should be a much better weapon considering it can only be made by wookiee weaponsmiths and is the signature weapon of a wookiee. (We can't wear armor. We take 2.5x melee damage when using the bowcaster. At least make using it worthwhile.) I realize Bowcaster issues are not seen as important to the general rifling community but it is very important to wookiee riflemen.


3. I just noticed the warping issue today. It wasn't fun.


Nice thread guys. I hope it gets the attention it deserves from the devs.

Windsplitter
Sun Nov 16, 2003 11:50 pm
#81

Our range. 64m for long range shooters throws out the meaning of the class especially in relation to what other ranged classes achieve in firing distance.


I started Pistoleer/TKA for my 2nd account and i was doing health bleeds on targets at 64m.


From a logical stand point alone, it just doesnt make sense. Throw in the 3 sec time frame and we've got less to hold on to onourshort end of the stick.







Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Windsplitter
Mon Nov 17, 2003 12:04 am
#82

and no, 70m doesnt cut it.


from prone position, a single burst run would catch up to us before you can get up to run away without giving us much of a fighting chance if we're up against melees and because some of theses classes are well defended against position change, there isnt much of a way to slow them down. also against other ranged classes, KD will already put us on our backs since we have no defense against that.


The realunbalance is in theability to shoot before you get the message that target is out ofrange and this is where we are shortchanged.


If CMs can throw stuff from70-80m,that alone says that a cm's arm is a better rifle thenwhat we use or ourability to shoot from "Long Range". We should be shooting from at least 100-150m.






Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Murphy_McManus
Mon Nov 17, 2003 6:56 pm
#83

WE NEED SNIPER RIFLES




why is it that pistoleers can shoot us from the same distance we can shoot them, we NEED rifles that can shoot from at least double the distance pistols can, if not triple


hs3 needs to be more powerful


master rifleman should have the base level BH weapon certifications....were masters with rifles..i think we can handle lightning cannons and flame throwers at some kind of remedial level


we need a melee attack (ie what the pistoleers have)





____________________________________________________________________

Mastered: Medic, Doctor, Scout, Marksman, Bounty Hunter, Ranger, Swordsman, Artisan,Armorsmith
Working on:TKA 2/0/1/2
Currently Master- Artisan and Armorsmith
And my holo said fencer back at doctor
AudioOrgana
Mon Nov 17, 2003 8:06 pm
#84






Vlamr wrote:

1) Warping kills me. I warped 2x last night into the middle of a mountain squill spawn and 2x they warped on top of me.


2) T21 DPS is about half that of certain "un-named" weapons. Needs to ether be increased/un-nerfed or the HAM costs need to be lowered






My two biggest issues as well.


Last night I was under cover at perfect range, and three times in a row I warped 30m back, out of range, and out the HAM it cost me to go under cover in the first place. Player and MOB warping really need to stop.


T21's have such high mind cost it makes them ineffective for prolonged battles. Either I take them out quick, or I don't - can't surivie otherwise. The cost is so great that even with food buffed mind-stats I can get in a /mindshot and 2, maybe 3 headshots, if I'm lucky, before I practically incap myself. I understand specials aren't to be used all the time (that's why they are called "specials", LOL), but with the 2.5 dmg modifier we can't afford to let the MOB get very close.


If I was going to add a third, I'd say the 2.5 modifier is overly harsh - that needs to be addressed as well. 1.5, maybe even 2...but 2.5 is just too much.


Audio

Quamin
Tue Nov 18, 2003 8:53 am
#85

I agree. We need a much longer range! As far as the snipershot, it's not meant to be a normal attack. You use it to DB people from a distance.



______________________________________________
TK-8824 of the 501st
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One SithLord to rule them all, one Vader to find them, one legion to bring them all and in the brigs we bind them.
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Once a Creature Handler, always a Creature Handler!
Officer in denial.
zeiramnos
Tue Nov 18, 2003 8:46 pm
#86

guys guys the biggest issue is range come on only 64m a BH can shoot for 64m we should be at 75-85m am i right or what
RogueArcher
Wed Nov 19, 2003 5:58 am
#87

Does anyone else feel like we are being put on here? We are told they are compiling a list and EVERY SINGLE STINKING LIST ON HERE HAS THE SAME FREAKING ITEMS ON THEM, not to be cynical or anything like that, but it doesn't take a genius, heck, it wouldn't take a retarded womprat to see what is wrong with the profession. Seriously folks, if I can't hit a krayt dragon from 100 metres away, then how can i look at myself in the mirror in the morning? Shoot,my little cousin (12 years old now) can place three shots in a nickle from 30 metres away, unassisted by a sight. How bad of a shot can we be if we can't hit something the size of a 747 with a rifle as long as a bus?


NOTICE THAT WE ARE SAYING THE SAME THING OVER AND OVER AND OVER AND OVER....It's not like we are making a huge confusing list of things to fix.


I'm a rifleman, I spend my time face up, but hey, you feel closer to nature this way.



-Rogue9

Cryzitul
Thu Nov 20, 2003 9:14 am
#88

"Hunter" title for Concelament Tactics tree NEEDS to be changed to "Assassin"
_JuanKa_
Fri Nov 21, 2003 9:42 am
#89

T21 IN RADIANT SERVER


T21 IN RADIANT SERVER



Dont need more only need knowand use this weapon, after start servers radiant dont h T21 resourses for make it.

Wulf_Intrepid
Thu Nov 27, 2003 3:02 am
#90

ok, i will try and get this to make some sense. i have been playing this game since it went on line to the pubic and tonight, the night before turkey day i ahve FINIALY made MASTER RIFFLEman! yea!


but, even being a rare master now i still have some questions and concearns.


1) why is max range for a sniper 64m? i am an infantry soldier real world and the closest i even train on is 50m, and i can do 300m with iron sites. that mean no scoope just the base sites on the m16.


2) why is the title of the top of concealment branch the EXACT same as what i have had from scout?


3) does cover do anythingat all? if so what? i know it is supposed to let me use sneak shot, but does that do anything either? cover stops bullets, concealment stops them from seeing you, so do COVER mean it is harder for them to shoot me? it does not seam to work that way.


4) why is head shot two so much better then head shot one for less ham, while head shot three does not do much more damge or speed but LOTS more ham?


5) i really like the area attacks (i have been a m60 gunner and i love the grazing fire) but why do i have three area attacks that do the exact same thing? i know one of them gives dizzy for a second or tow, but since supress fire does not work, what good is dizzy? also which one gives the stun? none of them seam too.


6) cocneal shot. THANK YOU! that was the single best fix for riffleman of the whole game. SNIPERS fire from CONCEALMENT and DONT GET SEEN! thank you for fixing it so now we can snipe. now how do you do the same against npc people? (sneak shot? see number three).


7) i know some people said they thought that riffle should be slow and that MASTER riffleman need to be slowed down, please DO NOT DO THIS. i am a m60 gunner real world. i can fire 800 rounds a min, with and with a SAW i can fire 1000 rounds a min. that is one round per .006 seconds. please dont slow riffles down anymore. there is a reason with the democarts want to BAN assault RIFFLES, becuase in trained hands they are DEADLY! please let them be deadly in this game as well. (btw with a m60 i can shoot 600M not the 300 of an m16).


8) thank you for fixeing some of the defenses like block and ranged deffense, now some mobs acutacly miss me every once in a while.



well thank you for your time and i really do think you guys are moveing in the right direction. like i said before i have wanted to be a master riffleman evey since the game went online and just tonight i have done it. not many people have from what i understand so thank you for spending the effort to make the game fun for the few of us that have worked up this path.


Wulf, intrepid server


master riffleman


master ch,


novice medic

Drakaris
Thu Nov 27, 2003 4:20 am
#91

Well said, I totally agree with the above post. But, I noticed one flaw, rifleman at master shoot so fast, you cant even see the shooting animation, or the laser blasts that come out. I think they should redo the rifle speed curve and make it more smoother so rifleman can be good not only at master. I wouldn't mind shooting a volley every 1.5-2 seconds as opposed to shooting so fast i dont even see the complete animation at 0.6 seconds (as long as pistoleers and carbineers get the same treatment since were all shooting too fast for the animation), just as long as they re introduce pre nerf T21s, give us a longer range (something like 100m at least, since players can stay on the radar for up to 150 or more), decrease HAM costs and make our other abilities more useful in combat.
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