Rifleman Archive
Thread: Rifleman/Sniper right? Wrong.
Actually, Commando's are the "supposed" heavy weapon user's in this game, yet sadly are borked out of hell. And if any profession gets a SAW gunner sort of weapon, it would the commandos.
RogueII wrote:
So who thinks that the SWG Sniper class is a true sniper profession? Anyone that said yes is wrong, and I have proof.
A) Sniper's attacks should be HAM specific. The pistoleer shot's are closer to real life rifle shots. Eyeshot? When I'm shooting my .45 at atarget Im not aiming for his eye, it's "head, body, legs". When I'm sitting behind a nice .50 Barret using a 200x precision scope, covered in grass and a ghuille suit? (think about it for a second now)....Im aiming for pupil, heart, or kneecap. Period.
B) Rifleman have NO melee defense. When I'm in the field as a Sniper, and my position is comprimised, I'm gonna stand up and wack the son of a gun in the nose with the butt of my rifle. Novice rifleman should get a RifleButt attack. No specific damage, just a 2 or 3 second stun to give time to burst run out to decent rifle range.
Sniper is a support position, unless deployed as an assassin. In real combat, a Sniper is going to compliment the rest of his unit, doing damage that matches what the other members are doing and assisting in acheiving the mission objective. Applied to Galaxies, whoever wrote the Sniper and Pistoleer damage tables was either schizophrenic or sniffing too much glue in the closet at work. They're backwards.
I trained with a Spec Forces Sniper and can honestly say that after playing asa Rifleman, aiming is pointless and our attacks are all wrong. As a sniper, I should be able to choose where my shot goes, have better defense as a novice, and if anyone should have the ability to "one shot, one kill", it outta be a Sniper. Deathblowing an already incapped target is nice, but what do soldiers in combat fear the most? That oneround they don't see comin that goes right through their jacket and their heart. (And I might add that the Sniper who firedthatshothad been studying and placing that shot well before the round was fired, and he decided exactly where that round would be placed; i.e.eyeball, breastbone, or kneecap [in the case of an incapacitating shot for a snatch n grab mission.])
Just a few observations.
Grodaak
Wookiee Frontiersman
Sniper/Scout
1. It's a ghillie suit. I have no clue what a ghuille suit is.
2. There is no such thing as a 200x rifle scope. Unless you are shooting at the moon and then you'd need a special image-stabilized rig...and a tripod just for the scope.
3. No long rifleman, ever, under any circumstances, would attempt to "kneecap" a target.
4.If your position in the field is compromised, the enemy likely has at least 500m run to get to you. AT LEAST 500m, more practically 800m or more, leaving plenty of time for you and your spotter to fall back to your egress route/exfil point. Sticking around to "rifle butt" someone is not an option. Unless you want to dodge the incoming mortar rounds.
5. The manufacturer is BARRETT...with two "T"s.
Message Edited by FearlessBob on 09-13-2004 12:19 PM
We do have unscoped rifles. They're the ones made without scopes. And WSs don't put them on there to increase range- that's impossible.They do increaseaccuracy though. You can say that scopes make us snipers when we use them to manually zoom in on targets. Which isn't likely to happen.
Primony wrote:
the weaponsmith puts them on to increase range...so we dont have unscoped rifles...
Message Edited by XaverriJade7 on 09-14-2004 06:30 PM
Primony wrote:
Uh..guys...any good t21 has a scope on it...ask a master weaponsmith...same with dxr6's u cant use them but the weaponsmith puts them on to increase range...so we dont have unscoped rifles....we have scoped rifles with out being able to use them..so we qualify as a sniper...ty
primony intrepid
"Sniper is a support position, unless deployed as an assassin. In real combat, a Sniper is going to compliment the rest of his unit, doing damage that matches what the other members are doing and assisting in acheiving the mission objective. Applied to Galaxies, whoever wrote the Sniper and Pistoleer damage tables was either schizophrenic or sniffing too much glue in the closet at work. They're backwards"
Having played both pistoleer, and rifleman I can tell you havent played as a pistoleer.
Rifleman/ranger is UBER because you can whack an entire field of yellow/reds and they rarely see it; most of the time never.As for having melee defense, cmon, having the strongest range (which we do unless you are retarded and have crappy weapons) means we have to have a weakness; saying we need strong melee defense is like a tka saying he needs a devastating ranged attack.
"and if anyone should have the ability to "one shot, one kill", it outta be a Sniper."
One shot kills are lame dude. VERY lame in pvp, regardless of who is doing them; they are lame. People would be crying for more nerfs, the whole ball of wax. I can tell you dont have much experience with pvp games in the mmorpg genre or you would know these things. It is really amusing that you would want the ability to instakill your opponent; kind of negates the whole idea of competition.
XaverriJade7 wrote:
Why not apply real world mechanics? There are plenty of defenses to be had in PvP, so it's not like 10 shots=10 hits. I feel itwould add a lot more challenge and strategy to the PvP aspect of the game if 1-3 hits=incap. No one dare try to say that a 10 minute duel with hundreds of hits being landed by both fighters is anything but ridiculous.
That is, until you get incapped in 1 hit.
I've played many MMORPGs, the goal of the game is to have fun. I knew if I could get killed in 1 hit, I wouldn't participate in PvP, it's pointless and definately not fun. I agree, hundreds of hits is ridiculous, but 1-3 hits is just as ridiculous.
And what kind of strategy would a 1-3 hit kill promote? Defense stacking, maybe speed capping, but if you get killed in 1 or 2 hits, there isn't time for strategy, it's spam, spam, spam, and hope you get the first and second hit in before your opponent. Hardly "strategy" if you ask me. Melee players would be dead before they got into combat range against a ranged opponent, hardly fair for them, and not fair to those who's character concept means they can't pick up a ranged profession.
I can aim a pistol/carbine/knife/sword/hammer/punch at your legs, your head, your body, your arms, why should only rifleman get the ability to pick and choose HAM targets, and have devastating damage as well if it does hit?
With any game the goal is balance, while I will agree that SOE has borked the balance of this game, I won't agree to something that over-powers one class, and under-powers other classes, even if it is a class I play.
Fact is, Riflemen are one of the few classes in the game that can cause massive damage to an unhealable HAM pool. To many other players, we are over-powered as is, and I firmly believe the nerf bat will be swung at us with the combat rebalance. Our one weakness is close-up combat, at range we own, and that's the way it should be. Why make us even more over-powered than we already are?
We're not meant to own everyone, we're not meant to be the end-all, be-all of ranged professions. Pistoleer and Carbineer need to be brought in line with our abilities (or us with theirs) before adding abilities to what is considered by the majority of players to be THE over-powered ranged profession. Quit being selfish and realize exactly what you are asking for.