Rifleman Archive

Thread: Rifleman/Sniper right? Wrong.

XaverriJade7
Fri Sep 17, 2004 11:06 pm
#105






KillJarJarBinks wrote:





XaverriJade7 wrote:

Why not apply real world mechanics? There are plenty of defenses to be had in PvP, so it's not like 10 shots=10 hits. I feel itwould add a lot more challenge and strategy to the PvP aspect of the game if 1-3 hits=incap. No one dare try to say that a 10 minute duel with hundreds of hits being landed by both fighters is anything but ridiculous.







That is, until you get incapped in 1 hit.


I've played many MMORPGs, the goal of the game is to have fun. I knew if I could get killed in 1 hit, I wouldn't participate in PvP, it's pointless and definately not fun. I agree, hundreds of hits is ridiculous, but 1-3 hits is just as ridiculous.


And what kind of strategy would a 1-3 hit kill promote? Defense stacking, maybe speed capping, but if you get killed in 1 or 2 hits, there isn't time for strategy, it's spam, spam, spam, and hope you get the first and second hit in before your opponent. Hardly "strategy" if you ask me. Melee players would be dead before they got into combat range against a ranged opponent, hardly fair for them, and not fair to those who's character concept means they can't pick up a ranged profession.


I can aim a pistol/carbine/knife/sword/hammer/punch at your legs, your head, your body, your arms, why should only rifleman get the ability to pick and choose HAM targets, and have devastating damage as well if it does hit?


With any game the goal is balance, while I will agree that SOE has borked the balance of this game, I won't agree to something that over-powers one class, and under-powers other classes, even if it is a class I play.


Fact is, Riflemen are one of the few classes in the game that can cause massive damage to an unhealable HAM pool. To many other players, we are over-powered as is, and I firmly believe the nerf bat will be swung at us with the combat rebalance. Our one weakness is close-up combat, at range we own, and that's the way it should be. Why make us even more over-powered than we already are?


We're not meant to own everyone, we're not meant to be the end-all, be-all of ranged professions. Pistoleer and Carbineer need to be brought in line with our abilities (or us with theirs) before adding abilities to what is considered by the majority of players to be THE over-powered ranged profession. Quit being selfish and realize exactly what you are asking for.






Asking for people not to be asses is on my list too...


Fine, 1-3 hitsmight make too many people sad(even though for many PvPers 1hit=5-6 shots )- there is still no excuse for how things are now. Let's meet somewhere in the middle then. Say about 10 hits. Sounds about how things were at one point early in the game.


Not that I should get hung up on your personal attack, but seriously- if you read this forum and saw how I responded to our many trolls, you would know that I want nothing for this profession until all the others are fixed. I care so much about getting everyone else fixed and making this game better. Never call me selfish again.






Pistoleer and Carbineer need to be brought in line with our abilities (or us with theirs) before adding abilities to what is considered by the majority of players to be THE over-powered ranged profession.






Carbineer is great, but the other flaws within the system make it near powerless. I know because I was one for a while and tried it again on TC2 with BH carbines. You cannot beat someone with buffs/armor and stacked defenses. However, my Pistoleer/BH from TC2 never lost to a ranged profession(Rifleman or other). The only ones that stood much of a chance were defense-stacked meleers. I cannot even believe how overpowered that template is after experiencing it firsthand.






I can aim a pistol/carbine/knife/sword/hammer/punch at your legs, your head, your body, your arms, why should only rifleman get the ability to pick and choose HAM targets, and have devastating damage as well if it does hit?






Huh? Riflemen can either target the Mind pool or a random pool. We cannot 'pick and choose' as we please, thank you. TKAs can target Mind though most people choose to overlook that attack(even though it is way better than given credit for). BHs can target Mind. Can either profession do it as well as Riflemen? No. Should anyone be able to? Only Swordsmen. Granted, it is unhealable, but that will soon be fixed. There are already measures for it being put in-game(see Aurellian Plant fruit). We don't have enough ability to heal Mind yet, but believe me, we'll get there.






And what kind of strategy would a 1-3 hit kill promote? Defense stacking, maybe speed capping, but if you get killed in 1 or 2 hits, there isn't time for strategy, it's spam, spam, spam, and hope you get the first and second hit in before your opponent. Hardly "strategy" if you ask me. Melee players would be dead before they got into combat range against a ranged opponent, hardly fair for them, and not fair to those who's character concept means they can't pick up a ranged profession.






1-3 hits would require a heck of a lot more strategy than 1000 hits, but you knew that As I said, let's say they allow for the average PvP encounter to last 10 hits(not just 10 shots). That makes you really think about using that Stun-inflicting attack or that Blind attack to give you an extra edge. Sure people use them now, but there is far more spam, spam, spam as you said than actual thinking before shooting. Melee players might be dead before they got within range, but that would mean they don't know how to play. Sorry if people don't like that, but it's true. If you cannot use a ranged weapon, do not stand out in the open. Simple as that. Besides, don't tell me you can't cross those '64 meters' in 2 seconds. Or that you can't lunge 15-20 meters making it even easier. Remember- Riflemen have next to zero status defenses. Unlesswe stack, we're going down.As long as our opponents use theirhead when fighting.






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
HIM-sniper
Sat Sep 18, 2004 1:01 am
#106

i think a riflebutt would be sweet but really ur askin for too much im findin rifleman quite cool how it is




Lizardguy Sumpson - Level whogivesacrap Jedi

All I have left of this game are my screenshots, for too many nights wasted was I to remeber them.
guessit
Sat Sep 18, 2004 11:28 am
#107

Well, rifle IS the most effective ranged right now.


We hit the speed cap which means we get the harder hitting weapon that fires just as fast as a pistol. Next we get the ability to target the most vulnerable pool- mind. Finally, our attacks which do hit the mind; actually work, whereas in pistol bodyshot 3 hits for maybe 1/4 of the damage.


After doing a little testing around, i found carbine to be the weakest because it had so few choices of weapons, also because knockdowns are harder to pull off in pvp.


Pistol though was a close second to being most gimp; weak hitting specials unless you are a bh; smuggler specials were gimp for pvp since the kd doesnt have a dizzy and kd are hard to pull off anyways.The pistol line has 1 redeeming feature for hunting mobs, and that is fan shot, but rifle gets cone shots too. So pistol comes up incomplete, especially when considering rifle at master level hits very well in close.


Rifle comes out on top because it has hardest hitters and ability to targetmind pool, with a skilled rifleman possibly able to cause a kd with dizzy and suppression fire.


As for even considering 1 hit kills in pvp, all I can say is LOL.











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KillJarJarBinks
Sat Sep 18, 2004 12:10 pm
#108






XaverriJade7 wrote

Asking for people not to be asses is on my list too...


Fine, 1-3 hitsmight make too many people sad(even though for many PvPers 1hit=5-6 shots )- there is still no excuse for how things are now. Let's meet somewhere in the middle then. Say about 10 hits. Sounds about how things were at one point early in the game.


Not that I should get hung up on your personal attack, but seriously- if you read this forum and saw how I responded to our many trolls, you would know that I want nothing for this profession until all the others are fixed. I care so much about getting everyone else fixed and making this game better. Never call me selfish again.







Okay, so let's fix other classes before even considering one-shot kills for riflemen, targetable HAM pools, or anything else that's been brought up in this thread. Even entertaining the thought at this point is kind of pointless considering the millions of other problems that need to be fixed first, and the fact that Rifleman is a powerful ranged profession already. And I agree, a 10-shot PvP encounter would be a good balance that would allow time to actually plan out your attacks and have some type of strategy. But saying "I have a sniper title therefore I should be able to one-shot kill, target specific HAM pools, and basically own anyone in under 2 seconds in a PvP environment" IS selfish. It's not taking game balance into consideration.







Carbineer is great, but the other flaws within the system make it near powerless. I know because I was one for a while and tried it again on TC2 with BH carbines. You cannot beat someone with buffs/armor and stacked defenses. However, my Pistoleer/BH from TC2 never lost to a ranged profession(Rifleman or other). The only ones that stood much of a chance were defense-stacked meleers. I cannot even believe how overpowered that template is after experiencing it firsthand.







BH and Pistoleer are two different professions. The Pistoleer tree is borked when taken by itself, add BH skills or Smuggler skills and it's a completely different beast. Low blow in the smuggler tree rocks, as do any of the BH pistol skills. A Rifleman/TK/Fencer doesn't have the same problems a Ranger/Rifleman has with melee defense. We're not talking about class combinations here, we're talking about single ranged classes. Rifleman vs. Carbineer vs. Pistoleer, the Rifleman is at the top of the totem pole.







Huh? Riflemen can either target the Mind pool or a random pool. We cannot 'pick and choose' as we please, thank you. TKAs can target Mind though most people choose to overlook that attack(even though it is way better than given credit for). BHs can target Mind. Can either profession do it as well as Riflemen? No. Should anyone be able to? Only Swordsmen. Granted, it is unhealable, but that will soon be fixed. There are already measures for it being put in-game(see Aurellian Plant fruit). We don't have enough ability to heal Mind yet, but believe me, we'll get there.





I was responding to the multiple times that targetable HAMs has been mentioned in this thread, I'm sorry if I didn't mentionother's names up front, it's difficult to respond to multiple people at once and not have half your post turn into a quoting session (much like this one is). The comment is in context.






1-3 hits would require a heck of a lot more strategy than 1000 hits, but you knew that As I said, let's say they allow for the average PvP encounter to last 10 hits(not just 10 shots). That makes you really think about using that Stun-inflicting attack or that Blind attack to give you an extra edge. Sure people use them now, but there is far more spam, spam, spam as you said than actual thinking before shooting. Melee players might be dead before they got within range, but that would mean they don't know how to play. Sorry if people don't like that, but it's true. If you cannot use a ranged weapon, do not stand out in the open. Simple as that. Besides, don't tell me you can't cross those '64 meters' in 2 seconds. Or that you can't lunge 15-20 meters making it even easier. Remember- Riflemen have next to zero status defenses. Unlesswe stack, we're going down.As long as our opponents use theirhead when fighting.






I agree, there's too much spamming in PvP as it is now, which sucks. But 1-3 shots worsens the situation, and turns a PvP encouter into a 3-5 second spamfest that's over before you blink.


How long does it take you to fire 3 shots? 3 seconds? If you initiate PvP in an open field against a melee player, could you take him down in 3 shots before he closes that50-45 meter gap before they can even initiate an attack? If not, how healthy do you think he will be when he does close the gap? I'm not even going to start about posture change attacks that will ensure he never reaches lunge range. In this case, it has nothing to do with their skill in playing their class, and everything to do with a stacked PvP environment that favors ranged attacks. What do we expect them to do, never leave town or the safety of cover just in case someone might decide to shoot at them?


Personally, the idea of turning the Rifleman profession into a one-shot kill Sniper profession just sickens me. I believe there should never, in any MMORPG, be a class that can kill other players of equal level/skill/competency in one shot. If you want that, play CS, it has no place in an MMORPG environment.


Maybetargetable HAM pools, but the same arguement we make for them need to be made for other professions as well. A rifle isn't the only weapon that can be aimed.


I think we're both looking for balance in this game, and I think we both agree that the idea of a 1-shot kill for Riflemen is a ridiculous idea. Basically, we agree.

XaverriJade7
Sat Sep 18, 2004 12:20 pm
#109






KillJarJarBinks wrote:


Basically, we agree.




Basically, I suppose so. I do think you do overestimate us though.Or maybeIjust overestimate what most PvPers can do(I don't mean that to sound as bad as I think it does, sorry ). One thing you outta know about me- I will not support Riflemen being only snipers. It sickens me as well. Karden has a good plan for meshing Rifleman with Sniper(we can't avoid it entirely since so many paying customers want it). If you haven't read it, it's a nice little something to do


First thing's first though- kill Jar Jar. :jarjar:






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
XaverriJade7
Sat Sep 18, 2004 3:32 pm
#110






guessit wrote:

Well, rifle IS the most effective ranged right now.


We hit the speed cap which means we get the harder hitting weapon that fires just as fast as a pistol. Next we get the ability to target the most vulnerable pool- mind. Finally, our attacks which do hit the mind; actually work, whereas in pistol bodyshot 3 hits for maybe 1/4 of the damage.


This is being fixed.


After doing a little testing around, i found carbine to be the weakest because it had so few choices of weapons, also because knockdowns are harder to pull off in pvp.


Carbineers tend to say that they are strong- if you know how to play it. Even if the KDs are hard to use, they have other status effects at their disposal. Fix buffs and armor and Carbineers get a lot more powerful(as they should)


Pistol though was a close second to being most gimp; weak hitting specials unless you are a bh; smuggler specials were gimp for pvp since the kd doesnt have a dizzy and kd are hard to pull off anyways.The pistol line has 1 redeeming feature for hunting mobs, and that is fan shot, but rifle gets cone shots too. So pistol comes up incomplete, especially when considering rifle at master level hits very well in close.


Pistoleers don't have a Dizzy, nor do we have a KD. Seems fair. I wouldn't call their specials weak- even with a 3x damage multiplier, a good pistol can be devastating. Again, armor is the problem here.


Rifle comes out on top because it has hardest hitters and ability to targetmind pool, with a skilled rifleman possibly able to cause a kd with dizzy and suppression fire.


Rifles are generally the most damaging weapons, but AP has a lot to do with things. Example: On an AR2 target, the T-21 does 125% damage whereas an AP1 pistol will be doing 50%.


As for even considering 1 hit kills in pvp, all I can say is LOL.


It's not as ridiculous as you think. Besides,I'd say it'sbeen established that it would never be allowed, so don't let it worry you.Save your 'LOL's for people that think 100 hits in PvP is acceptable. Not that'd it ever make a good argument










Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Anyndel
Sat Sep 18, 2004 11:58 pm
#111

Well, here's my .02c on the subject.


Snipers: No, I don't think we're snipers, I think we're Rifleman (sounds lame but read on). We're an all-round rifle class somewhere between infantry and snipers, thus we have abilities from both fields. We're masters of the rifle in all its forms - infantry and sniping.


I agree that we'llprobably see our titles change before we see any alteration to our in-game mechanics.


One shot kill! I'd be ok with this IF it had severe restrictions on its use. For example, make the HAM costs so high that you can only use it once (i.e. 50-75% HAM cost),OR (like the Zabrak equilibrium) make it usable only once per hour. Finally, prevent it from being used against players. NPCs and beasts ONLY. Oh yeah, and have it's chance to hit at 10%. In this way it would be an ideal starting attack if you're willing ot take that 1-in-10 gamble. As a quick afterthought, maybe make this attack only achievable with a scoped rifle (but the scope itself provides no benefits to the chance-to-hit) as an added bit of realism.


Now, don't flame me, the above are the conditions I'd like to see in place IF we had such an attack; I'm not saying the attack itself is something I'd personally like to see.




If stupidity got us into this mess then why can't it get us out of it?

I don't need to hate people on the basis of race, color, creed, religion, nationality, or any of those other things. 30 seconds of conversation usually does the trick.


Setwe
Thu Sep 23, 2004 4:34 pm
#112

Having played DAoC as a ranger (the archer class), I was immediatley drawn to the Rifleman class in SWG. And I don't want you to think i am just whining because they are not exactly like rangers but, i do think that riflemen should have some way to at least survive a little when faced with a close range opponent. I really liked the riflebutt ability. I also think we should get some sort of melee bonus that allows us not to get sh*t on by kreetles when we are novices. I think rifelman damaged should be nerfed though (just alittle), only on the condition that we recieve a big range, 128m preferably. This would allow forsnipingriflemen to be positioned outside a battle sniping, while the ones close up could provide decent damage and support for the battle at hand.
PeterWard21
Fri Sep 24, 2004 11:43 am
#113

My 2 cents, we are Rifleman, class name says it all...

I don't do PvP, so I can't comment on how the class should or does play into that part of the game.


I do however recall from Basic Training, a 50, 100, 150, 200, 300 and 400 meter target for my rinky-dink M16. My father speaks of qualifying with a M1 on a 1000m range. (He was shooting at a target about 6' accross, not shilouettes...) /so much for real world examples, this is a game.


64 meters for a pistol is amazing, with only a -50 to hit penalty. 64 meters for a carbine or rifle, is pathetic. And a corresponding -50 for rifles under 30m is pathetic as well. The rifleman may not need to use the optics, but that's why almost every rifle has iron sights, fixed to the weapon. Specialist sniping weapons not withstanding, but some of them do as well.


I would like to see a range increase, but keep in mind, most of your targets dissappear from the radar/visual representation based on the distance. At some point, game mechanics and hardware performance should be taken into account. Sending a larger area (because it should be a radius...) of things to be renedered to your machine, slows everyone down.


With regard to realism in the movie sense, how many targets dropped in one blaster shot from any of the weapons that hit? All of them, the only saving grace for the heroes was that stormtroopers can't hit the broad side of a barn, at 10 feet... (and the happy ending part, and some help from the Force...)

Continuing on the movie continuity, were any of the combatants, or extras seen in the various movies not armed with some sort of ranged weapon? The only ones I can recall were the guards in Jabbas Palace, who had the halberd looking things. Nobody fights wars ranged weapons vs. hand weapons, that's suicide without something really powerfull like the Force/Lightsaber blocking shots, or close terrain to allow you to close with the enemy.


Continuity with the movies, and comparasons to real life have little bearing on the game. The Devs will program it their way, and maybe, just maybe, you might get a true sniper profession at some point in the future, with one-shot-one kill... but I doubt it. As already posted, game balance would be tilted way to the side of the rifleman.


My take on one-shot one kill, would be that blaster shots stop tracking like a homing missile. This would of course be messed up by lag, and the movement of the targets and so on... If you wan't to snipe, you have to zoom in, and hope to keep track of the moving target... oh yeah, don't forget breathing control and proper trigger squeeze.
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