Rifleman Archive

Thread: You convinced us

Maximus_Bane
Wed Aug 20, 2003 3:04 pm
#79

Well I'm happier but I still would like to see the ham costs brought down to a reasonable level. Remove the stupid 2.5 x mele damage multiplier for Rifles. It is a club to whack people with at least up close. A spear with a bayonet attached. Make melee damage posture related not weapon related.


My previous offer of entertaining one or two of you developers at the KD Range on Camp Edwards still stands. I really don't think any of the developers know what it is like to really shoot a rifle. Spend a day with me and you'll leave loving the Rifle. I bet you'll all want to be riflemen , Hell I'll have a Berreta there as well so you can see how accurate they are compared to the Rifle.



MB





To all my Brothers-In-Arms overseas....
GOD BLESS YOU, COME HOME SAFE!

Veidon Baine - Dy'Con Vizios - Conlan Baine
Master Spy - Dark Jedi - Medic


Flookmastah
Wed Aug 20, 2003 3:05 pm
#80

thanks holo...


I think what would ease many of our fears/concerns is if you could post a comparison of the new t21 with a laser rifle (since you have all the real numbers). The main issue here is that the t21 SHOULD be better than the LR because the LR is a marksman lvl2 cert and the t21 is given at novice RM.


If it's NOT as good, then the numbers should be upped intil it is. If it IS better, then good job, you've proved your point and made a decent balanced weapon for this elite class.


One last thing... I just looked through a character builder and saw that NONE of the 3 weapon specialist classes get a weapon cert other than the ONE they get in Novice. This says to me: the one cert you get at Novice of your elite weapon class is for THE BEST weapon of that type. Make this true in our case, and we'll be happy. Or add more certs higher in the elite trees for even better guns.

RockHopper11
Wed Aug 20, 2003 3:10 pm
#81

Thank you Holo! Great job of listening! As a former expert bounty hunter with BH carbine 4 as well, I thank you for making the game a lot more interesting! This is great for the whole PVP community! Thanks.



---- MOBI ----
Teras Kasi Artist - Rifleman
Jedi Padawan - FSCS - Dec '03

gudis2
Wed Aug 20, 2003 3:11 pm
#82

wow holo is a keeper


not sure about that other fellar though


maybe he needs go to the bh class or something

BaronJedi
Wed Aug 20, 2003 3:13 pm
#83

Thank you Holo for showing some class. The only thing I would like right now is a reduction in the HAM costs. As you Devs like to state, mind damage is unhealable and we really get a limited amount of shots beforewe are finished and have to regen. It really takes a toll on a Rifleman when even healing with some Stim Bs takes from the pool that you use for all your specials.




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
Caijal
Wed Aug 20, 2003 3:15 pm
#84

No Dtox, I wasn't referring to you.. was referring to random non-rifle/non-weaponsmith classes begging for their fixes in this thread.
BaronJedi
Wed Aug 20, 2003 3:23 pm
#85

Also, what is to be done about the old T21s? Mine still has the high damage (although I got it speed sliced , doh!). That plus AP 3 will be a bit unbalanced considering no one would have a weapon like that. Of course eventually it will decay but still. That is a couple weeks of chaos =).




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
Caijal
Wed Aug 20, 2003 3:29 pm
#86

The Devs for planetside responded the same way to hard data presented on how things worked, rather than how they looked on paper, and made changes.

I'm a little embarrassed at my own reaction, because I'm not normally the flamey type, but I just went nuts this morning lol.
Waylay
Wed Aug 20, 2003 3:33 pm
#87

AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m


what do i think of the weapon? i think that it will be a good around weapon. one thing that is important to remember with this weapon is that it uses energy as it damage type. most higher level mobs have energy resist already so we will lost some of that 25% extra damage that we get for being ar3 or the extra 56% from going ar1 to ar3.


if i were to build the t21 here is how i would say the ham cost should be taken taken down 1/4. also in the next patch we should get a new master level rifle that would be something like this


AP2


min 70-120 avg 100


max 170-230 avg 200


spd 4 min up7 max avg 5.5


mid level ham costs right around40 to 50


and most importly it should be acid, stun, heator cold damage. i wont think acid or heatbecause we dont havethose typesofweapons.





Waylay Darkmoon
Section One
Bounty Hunter
AldeonAvardulin
Wed Aug 20, 2003 3:36 pm
#88

If they are keeping the minumum and max damage the way it is, they need to lower the HAM costs.




----------------------------------------------------------------------------------
Like you Only better
Aldeon/Chadn radiant
AldeonAvardulin
Wed Aug 20, 2003 3:37 pm
#89

The way it seems to be working, if your weapon can do amazing damage/style you HAM costs are high. (NOTE: Knockdown gives you a huge advantage) With this decrease in damage, and a 75 percent decrease, they need to lower the HAM costs as well.



----------------------------------------------------------------------------------
Like you Only better
Aldeon/Chadn radiant
Tsul
Wed Aug 20, 2003 3:38 pm
#90

Thank you for listening Holo.


I think we need AR of 3, lowered HAM costs, and some or all of the original damage back. As long as it was more than a laser rifle, that would be good. Today when exping my laser was just as good as my T21, and that shouldnot be the case.


You made wizards in EQ, you know that paper cannons work in your games, give us at least some semblence of balance by making us the damage dealing kings like Wizzies in EQ.

Zarl0k
Wed Aug 20, 2003 3:44 pm
#91

It looks like you took the old t21 and turned into the uber rifleman n00b weapon. I mean I'm really glad you guys have did a couple double-takes on this issue, but the guy who designed the t21 from the get-go had the RIGHT IDEA. Now we might even be infested with dabblers that just want the T-21. With the HUGE speed delay in the old one, this scared away dabblers and the like. Honestly. Just leave as it was, drop it to AR 2 to keep it somewhat sane in PvE, and then make it a hard to resist damage type. Ethier that or just put it back the way it was. Even the way it was before it was still impossible to one shot a well armored player even with the 1 in 200 head shot rolls. I actually deep sixed my character so I'm not as concerned about this issue anymore,;hwoever, the weapon is now major n00b bait. Is that what you want? that's what happens when you lower the speed on it...
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