Rifleman Archive
Thread: You convinced us
Well I'm happier but I still would like to see the ham costs brought down to a reasonable level. Remove the stupid 2.5 x mele damage multiplier for Rifles. It is a club to whack people with at least up close. A spear with a bayonet attached. Make melee damage posture related not weapon related.
My previous offer of entertaining one or two of you developers at the KD Range on Camp Edwards still stands. I really don't think any of the developers know what it is like to really shoot a rifle. Spend a day with me and you'll leave loving the Rifle. I bet you'll all want to be riflemen
, Hell I'll have a Berreta there as well so you can see how accurate they are compared to the Rifle.
MB
thanks holo...
I think what would ease many of our fears/concerns is if you could post a comparison of the new t21 with a laser rifle (since you have all the real numbers). The main issue here is that the t21 SHOULD be better than the LR because the LR is a marksman lvl2 cert and the t21 is given at novice RM.
If it's NOT as good, then the numbers should be upped intil it is. If it IS better, then good job, you've proved your point and made a decent balanced weapon for this elite class.
One last thing... I just looked through a character builder and saw that NONE of the 3 weapon specialist classes get a weapon cert other than the ONE they get in Novice. This says to me: the one cert you get at Novice of your elite weapon class is for THE BEST weapon of that type. Make this true in our case, and we'll be happy. Or add more certs higher in the elite trees for even better guns.
wow holo is a keeper
not sure about that other fellar though
maybe he needs go to the bh class or something
I'm a little embarrassed at my own reaction, because I'm not normally the flamey type, but I just went nuts this morning lol.
AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m
what do i think of the weapon? i think that it will be a good around weapon. one thing that is important to remember with this weapon is that it uses energy as it damage type. most higher level mobs have energy resist already so we will lost some of that 25% extra damage that we get for being ar3 or the extra 56% from going ar1 to ar3.
if i were to build the t21 here is how i would say the ham cost should be taken taken down 1/4. also in the next patch we should get a new master level rifle that would be something like this
AP2
min 70-120 avg 100
max 170-230 avg 200
spd 4 min up7 max avg 5.5
mid level ham costs right around40 to 50
and most importly it should be acid, stun, heator cold damage. i wont think acid or heatbecause we dont havethose typesofweapons.
If they are keeping the minumum and max damage the way it is, they need to lower the HAM costs.
Thank you for listening Holo.
I think we need AR of 3, lowered HAM costs, and some or all of the original damage back. As long as it was more than a laser rifle, that would be good. Today when exping my laser was just as good as my T21, and that shouldnot be the case.
You made wizards in EQ, you know that paper cannons work in your games, give us at least some semblence of balance by making us the damage dealing kings like Wizzies in EQ.