Rifleman Archive

Thread: You convinced us

ArjunThakur
Wed Aug 20, 2003 2:44 pm
#66

I don't think there's any "obvious" imbalance, due to the fact all the other melee classes have a knockdown that is about 1/4th TKA's costs.


Do you know what a difference that makes?


TheRealTK421, nope I don't mind waiting, TKA is perfectly playable right now and I'd much rather see you DE's get fixed up first TKA just needs some minor tweaking in PVE and who knows about PVP, I don't think anyone is touching TKA in PVP for a while until a lot of balancing in other classes is taken care of first.




-=BLUE GLOWIE=-
ZamMeLon
Wed Aug 20, 2003 2:46 pm
#67

T21: (wishful)


100-400 (min higher than laser, but not much higher MAX hits)


Ap3


Reduced HAM, more in line of E11/DL20


8sec time



Thank you Krupskaya, for your wonderful post. Although i am sure many people wrote great posts...




Nyii,
Shadow Gypsies
Caijal
Wed Aug 20, 2003 2:46 pm
#68

K, can you other professions quit hi-jacking our threads? :/
Caijal
Wed Aug 20, 2003 2:49 pm
#69

Zam, I think that's a but high heh. We can't have the HAM costs reduced, AND increase the max damage.

The 400+ Range of max damage is right out too because of the way the special skill multipliers work.


Does anybody like the way this looks?
Too strong?
Too weak?
What? =p

AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m

Easier if we can give holo more of an idea what were we looking for, which again is not some uber all-purpose superweapon. We want to be slow, and hard hitting, and we don't mind paying the penalties we already pay for it.. it's just gotta be worth something, especially in terms of a specialty rifle.
Zantral
Wed Aug 20, 2003 2:51 pm
#70

Holy **edit**! hel must be frozen over for this to be happening

DToxWeaponsInc
Wed Aug 20, 2003 2:58 pm
#71






Caijal wrote:
K, can you other professions quit hi-jacking our threads? :/





I hope that doesn't refer to me...as a Master Weaponsmith, the T21 is as much mine as it is yours. Plus, I have a more balanced view of things because I *know* the gammut of weapons, and I see how each one fits into *OUR* (yours and mine) game.


The focus of the T21 nerf was the fact that with its AP3 rating and subsequent multiplier, AND the extra multiplier for specials, the damage was severely unbalanced. The "fix" they put in killed the T21 by removing its AP3, not due to its decrease in "stat" damage. The T21 serves a purpose, which is to obliterate heavily armor targets. Losing its AP3 made it a completely worthless weapon (worthless in the sense that it was not worth using in ANY situation). By adding AP3 back into the mix, they've given the T21 its rightful purpose back...against just about any target, the Laser Rifle will be a better weapon to use. However, against an AR 3 target, the T21 will completely outshine the Laser Rifle, as intended. This gives the T21 *a* purpose...it doesn't make it the uber weapon that you guys want.


Basically...learn to carry around several different guns, and learn to use the best one for the job.




Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
Tezctlpoca
Wed Aug 20, 2003 2:59 pm
#72

.......so, uhh.... we won???? Oh.......it's just that......I had this really long and impassioned speech ready.....I had my soap box polished up and everything........well......thanks......I guess......


;-)


Actually, I'm pleasantly surprised by this turn of events.Thank you Holo and the rest of the Dev team for allowing us to make our case, and then having the good grace to listen.


My opinion of you and your team has risen several notches...




Oderint dum metuant
ZamMeLon
Wed Aug 20, 2003 3:00 pm
#73






Caijal wrote:
Zam, I think that's a but high heh. We can't have the HAM costs reduced, AND increase the max damage.

The 400+ Range of max damage is right out too because of the way the special skill multipliers work.


Does anybody like the way this looks?
Too strong?
Too weak?
What? =p

AP3
Min 80-115
Max 200-375
Spd 6.5-10.5
Current(High) HAM Costs
-70@0m, -20@50m, +10@64m

Easier if we can give holo more of an idea what were we looking for, which again is not some uber all-purpose superweapon. We want to be slow, and hard hitting, and we don't mind paying the penalties we already pay for it.. it's just gotta be worth something, especially in terms of a specialty rifle.




400 is not a big difference from 375... BUT the main thing is that the minimum should be noticably higher than a laser. Also with the reduction in PvP, i do not see how requesting a reduction in the HAM costs is unreasonable.



Nyii,
Shadow Gypsies
DToxWeaponsInc
Wed Aug 20, 2003 3:00 pm
#74

BTW, which is the "math" thread that Holo refers to? I posted a "math" reply in the Weaponsmith version of the "T21 Discussion" thread, but have yet to see anything similar around here.



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
Riddler
Wed Aug 20, 2003 3:00 pm
#75






WeaponsExpert wrote:
Just as long as you fix the armor piercing on commando weapons, sounds ok to me.





Yea if you fix the armor piercing on commando weapons it sounds good to me....(even thought I think only commando weapons should have AP3 )



Congrats Rifleman you will now have the best Anti-Armor weapon in the game.

Korbyn
Wed Aug 20, 2003 3:01 pm
#76

I've avoided the T-21 threads like the plague. But I thought I owed it to the Devs to post this...


It is VERY cool that you guys are willing to come out and admit when you make mistakes/misjudgements. Therewas no attempt to place the blame on players, or on some fluke, just an honest"we were wrong".


/salute Devs


Yet another reason why SWG has the best Dev/Player Relationship in the MMORPG industry. Keep up the good work guys.




~Torbyn Impalla
Master Armorsmith, Master Artisan, Gunfighter
Obsidian Alliance, Obsidia, Tattooine (Starsider)
Dyasis
Wed Aug 20, 2003 3:02 pm
#77

WOW, I don'tthink you knowhow much this means to us, We all really appreciate this.


It takes a great team and a man to admit their mistakes, their is nothing wrong with it and it also shows that you do care how we feel.



Thank yo so much for understanding our outlook on it.

ZamMeLon
Wed Aug 20, 2003 3:02 pm
#78






DToxWeaponsInc wrote:
BTW, which is the "math" thread that Holo refers to? I posted a "math" reply in the Weaponsmith version of the "T21 Discussion" thread, but have yet to see anything similar around here.





i think it was this one by Krupskaya


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=370235&view=by_date_ascending&page=9


top of the page. very well written.





Nyii,
Shadow Gypsies
Page 6 of 12