Rifleman Archive
Thread: Sneaky Sniper or Mr. Heavy Machine Gunner?
- Heavy Gunners.
- I’m too afraid they would mess things up royally if they tired to balance towards one or the other. Just leave well enough alone. Keep both.
- Sniper… but since they have said time and time again that they won’t change raider (because people could use illegal programs to get past that anyway) or range (because they are already at the games maxium.. I don’t see sniper as really being an option. =/
- To work we would have to have a longer range… and maybe some sort of zoom? We would also need some sort of way to drop off of our PvP enemies radar. At least until our first shot.
- High damage, good speeds, area effect specials.
Rifles are both in combat.
It would be major but they could split rifles, if it is getting popular don't nerf it, split it =). Brawler has 4 classes, so should marksman. Currently we just have to use up extra skill points getting that fourth line (I am master Marksman anyway).
There should be Master Sharpshooter and Master Rifleman. (Heavy machine gunner sounds more like commando though at master my Heavy T21 is like that when on autofire, heh).
Currently we have a master rifleman that is called a master sharpshooter.
The sharpshooter should shoot hard, slow and accurate. The rifleman hard,fast and inaccurate. They should have different guns. Sharpshooter should have increased range and cover that works in pvp.
I feel we are snipers.
2. Do you feel we should be leaning more towards heavy gunners or snipers in our skill tree? Our should we balance them out more, keeping them both?
I feel we should be leaning towards Sniper. I would like a little of both however i fell we should leave the machine gunning to carbineers.
3. If you had to pick one or the other what would you want, 100% heavy gunner or 100% sniper?
Once again i would pick 100% sniper if forced to pick.
4. If the profession is built more on sniping, do you think we should have more range? What should we have?
The million Dollar question. I definitely think we should have more range. How much is too much though. I think 70m to 75m would be cool. I just want a range that is longer than anyone else. It should be useless to use a pistol at the range i am setup with my sniper, prone and ready to deal a one shot kill. This should also be Very hard to do with a carbine. This is what should set us apart. (long answer sorry)
5. If the profession is built more on gunner, do you think we should have more damage types? What should we have?
I think that damage types we can inflict are great. Being the only ones able to target the mind is a distinct advantage.
Greets everyone. I gotta say I am really impressed with the players who are posting here (also the Ranger peeps too) the depth of the knowledge and experience being offered to this forum(s) has helped me in my game play no end.
Theres a more than a couple of players posting here who really know what its all about, there's little to add thats already been said so well, I will throw in my 2 cents.
vinnytheelf wrote:
Further to what everyone else is saying: I really think the damage mod for melee against a rifle in hand is totally crazy. Rifle's last form of defense/offense IS as a ploearm. Why the heck do Infantry get issued Bayonets?? It goes wayyy back to the use of Polearm Infantry. You not only can block with the stock or butt of a Rifle you get a bayonet to stab the enemy to death if they decide to take you on hand to hand...
Next time you get to see any Infantry display team, you know the ones with the twirling rifle guys (The USMC have THE best team for this kind of military display btw), just take note that they use blocking techniques and have very sharp bayonets attached to those rifles. The Scottish Edniburg Military Tattoo is a great show for this kind of stuff. check it out http://www.edintattoo.co.uk/
So yeah remove the not so amusing negative vsmelee mod.. teh funny thing is a pistoleer should be the one getting the negative mod and not rifleman.
And with the split we could have 2 elite level weapons, a sniper rifle (slow rate of fire [6-9s], greater range [128m], higher damage [250-500]) and a machinegun (higher rate of fire [2-5s], normal range [64m], current damage levels [100-300]).