Rifleman Archive
Thread: Speed Cap, Lack Of Resources, Range, Ham Costs
Whoops, thought I lost that first post...sorry for the half double post...i told you i was tired...
Murkin Foes
Chilastra
I don't WANT to group hunt big game. If I have to group, why in hell should I put up with the BS that exists in this profession? It's a fairly quick grind thanks to the massive XP advantage of /headshot while group-hunting medium-large game by letting the party's spice-hepped TKMs and lvl800 raging bull destroyer rancors tank while you sit back with the firing line and spam out headshots. Assuming there aren't too many graul maulers beating on a target, you can pull in an easy 2-3K of XP per kill. This is possible because of the massive mind hits we can do, which is apool that isn't beaten on nearly as readily by other professions.
RIflemen are toast against any melee specialist who knows how to PvP. Tip: when the duel is accepted, you are probably standing less than 10m from him, and he probably has a lot more resists than you do.
if they wanna balance Riflemen because they kill things easily let me put it this way
a Riflemen doesn't move while shooting
if they wanna balance Riflemen
nerf the accuracy while moving and add extra range attack
Will start by saying played beta/played since launch - done most combat professions. The Master Rifleman hits hard those who aren't master don't - Hs3 is good but it's not all that. Rifleman does not get very many worthwhile attacks beyond Hs3 and Conceal. Suprise shot looks to be conceal with another name and requires the dubious cover.
Pistoleer has fan-shot and stopping shot - fanshot is extemely effective. And in PVP unless your opponent is buffed with a 3 second cap - you are dead.
Most classes have an insta-kill. Commando's burn. CMs poison/disease. Smuggler's delay. TKA - KD and Dizzy and other melee classes have area-kd etc.The volume of damage at Master Rifleman is largely redundant in PVP - we know there is a bug in Strafe 2 that causes it to hit multiple times on a single target, this is probably where the excessive perception begins.
Yes the damage is high and so is the mind. I have 4304 in Rifleman and I miss a reasonable amount, miss too often with Hs3 and you're gone. How many other classes have a virtual forced drug dependency? None. At TKM you throw away the knuckles.
Check the defences on Pistoleer - +105 dodge at Master. Check the defences on TKM or other melee classes (Fencer/Pikeman). Check them on Rifleman - they stink comparatively and this we were balanced through damage. Infact - check your ranged defence compared to Pistoleers etc - Pistoleer attacks aren't that bad and they're loaded with defences.
I get hit with fire kd and confusion, or a KD/Dizzy - I am dead. No two ways about it - no KD or Dizzyresists worth-mentioning. Flurry-Shot - hasn't proved reasonable to use considering suppression fire rarely causes a posture change. Startle Shot - a counter sniping technique - how many of you PVP in the field prone in a serious way? Why would I chose this over another attack - would like to hear reasons and this is almost my last tree to finish.
I don't have a problem with Rifleman atm (exempting the Strafe 2 bug) - we have so many shortcomings; few choices of attack, high ham cost and forced drug dependency, several skills that seemingly have no application (also the low damage on Flurry 2 - just seems to attractall the opponents as opposed to achieve any worthwhile function) - much safer to use conceal. The skill system in rifleman looks developed based on how they thought Rifleman might be used and not how it is- I was Rifleman (Prior Pistoleer)until early September, dropped it and went BH/CH, TKM, MCH, Rifleman/CM/Doc... Done others in beta also. So I have solid experience with all professions - try throwing a mind-poison at a Rifleman and watch them logout =) It's over as soon as that touches them. It's about how you fight as much as what you can do - I do feel the cry of hate towards Rifleman is the Strafe 2 Bug. Rather see that go and then ask "What does it mean to be Rifleman?"
I don't know why everone is whining about rifleman. I play rifleman I solo big game and I don't get killed. Riflemen aren't supposed to be up close and personal so they should have huge health and action pools. I have maxed my mind pools and killed everything else. I am a sitting duck for almost any profession up close, but far away and I will light them up. Forget the speed cap just leave us alone, we do are job well at our range and we suck when we are in someone elses range.
Teer Sanbar