Rifleman Archive

Thread: Speed Cap, Lack Of Resources, Range, Ham Costs

darmokVtS
Fri Jan 23, 2004 7:47 am
#92



Gwee-Godo wrote:

Lets examine a scenario:

Gwee shoots the creature.

Creature aggros and charges Gwee.






Uhm. You should try to take a peak at the rangers-board to learn about hunting strategies using a rifle




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Siverene
Tue Jan 27, 2004 4:10 pm
#93

Ok, sorry to troll here too, but I'd like to put my two cents in also:


I am aBH hybrid who PvP's ALOT. I know my class inside and out, so any argument against me there can be shelved. I have killed literally hundreds of players. Ok enough chest pounding, you get the idea. Let's get straight to the point....


At this time a riflemen who has a clue can dish out too much damage too quickly at nearly any range. The problem is this: In pvp that makes them totally lethal and completely unbalanced and that is the center of the reason why people cry nerf for you guys. I have changed my template to pistol grips for the dodge and have both bh pistol and bh carbine at 4 and lots of the time I have serious issues getting my special off fast enough to beat a rifleman throwing out his master head shot. I could totally forget it if I was a commando or any other "by the belt buckle class."


Further, an issue that affects you on the side is the dabblers. I am a dabbler, but my dabbling didn't focus on stacking skills...I went for the addition route, which isn't necessarily the best, but that's what I did. Many players have gone with the rifleman, fencer, tka route. The result? A serious damage dealer that is virtually unhittable. How is this fun? I ask you to think about your damage...and you have to think in terms of pvp, because pvp is the fastest fight there is. There is no protection against mind wounds. I don't care what helmet you choose. I don't care how much food and spice you down. You can slam ANY player with a rifle template.


That all said, let me offer some of my solutions/ideas:


I own a ranch. I have had to dispose of a animal or two in my time(nothing that I was ever happy about). I own a .308 rifle. It's not too heavy, but to bring it to my shoulder and (I have an open sight) to get abead on a target takes time. If I am moving it's takes even longer. Using this logic here is my idea:


a)if the code allows it, timefor a specialgoes up with movement and drops down(though you still need to be slowed some)if you stand or kneel. Or,


b)your accuracy should go in the toilet if you move. I could take the damage creation if there was an off-set, but as of yet, there are none.


Whereas no accuracy change would occur, you damage needs to be brought in line by serious leaps and bounds. I personally think you dish out too much too fast. By comparison, I used the pistol tech line and used both stopping shot and fan shot and I can tell you that they both do 1)health damage(which players always have more of and 2)never nearly as much as a rifleman spamming strafe. Further, I use the scatter pistol(had a few Krayts too)and I can tell you honestly that as of this posting me standing directly in front of a target spamming eye shot compared to a master rifleman spamming master head shot is no comparison. Riflemen can get more specials off than I can. Honestly, that's silly. Again, I can fire my rifle fast, but I can fire my friend's .44 semi auto much faster. It stands to reason that a rifle should enjoy a damage advantage, but in terms of the game there needs to be the "fair and reasonable" concept in play, i.e. yes, a commando can one shot you if you stand there stupidly and let him flame you, but if you move and stay out of range he's useless, etc. Riflemen at this point are seriously outside that box as are Combat Medics.


Sidearms. Why is it so hard to imagine this? I feel that riflemen should be master certified in 2 weapons at least and 3 at best. Why? If damage is lowered and speed is adjusted something needs to be given to these players. I think letting riflemen have pistols and carbines with their own unique(though not as powerful as say a carbineer, pistoleer, and bounty hunter)specials. This would be an excellent alternative to giving super melee/ranged bonuses because now these players can cover their behinds when it gets thick close in. In other words, they use their range and as something closes they can switch to a close in weapon.


Stacking needs to go the way of the dodo. This crud is killing pvp. The other route is we all carry a rifle and have fencing and tka. Gee, wouldn't that be fun.


Anyway, these were some thoughts. And only thoughts. My aim is that we all have fun and that all classes are viable and have a even shot at a win in pvp(to a degree)and in pve.



-Siverene
Jedi Knight

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

XaverriJade7
Tue Jan 27, 2004 4:36 pm
#94

You qualify as a troll if you intend to tick off those in the forum in which you post. I see your post as one of constructive criticism. However, I suggest you wait until after the combat revamp before making too many judgements. Many Riflemen see our profession as one of the few balanced (in some cases the only one) in the game. BH from what I have seen/read/fought is pretty far from balanced/working.


Given that we work mostly as intended and you do not, how can that be fair? It cannot in any way as I see it. Hopefully, after the new changes, you will be left with a profession that is actually worth the 217 or so skill points you spend. Until then, glare menacingly at the Devs







Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
StrykerZero
Mon Feb 02, 2004 12:04 am
#95

Straystrik should do "restraint damage". In the EU, the Noghri used it using to trap its victims (such asLuke and Leia)for captures.



-M.I.A.-
Major Cry'tho Merrix
Imperial Intelligence (Division 6)
Master Chef (Merix Foods)
StrykerZero
Mon Feb 02, 2004 12:08 am
#96

god that was alot of typo's


rewrite:


The Spraystickshould do "restraint" damage. In the EU (where it was introduced) it shot out congealing liquid that did the following:


1) Become rope-like for swinging (Luke used it to swing from the top floor of a building to reach his sister) Naturally i dont expect thsi feature in Galaxies.....


2) It became a glue-like substance that ensnared its target for easy capture. (Used in multiple books)





-M.I.A.-
Major Cry'tho Merrix
Imperial Intelligence (Division 6)
Master Chef (Merix Foods)
CairnTrenor
Mon Feb 02, 2004 5:41 am
#97

First of all I'm not a rifleman but a carbineer. One thing that really bothers me about riflemen when compared to the other two basic ranged proffessions (pistoleer and carbineer) is that in order to get the same speed mods for, take carbineers for example, they have to take up the BH tree aswell. As a master Carbineer I only get +60 to speed while a master rifleman gets +90(this is correct I hope). Thus enabling the rifleman to actually shoot faster with more damage. Of course I can always take up the BH Carb tree to compensate for this but why would I have to spend that many points on something like that when rifleman get it for so little.

Now I know this isn't the fault of the riflemen but more of a bad game balance between the standard ranged proffessions. As the way it is right now it's not the way the devs intended with the different roles of the ranged profs, pistols being fastest, rifles the slowest and carbines in between. One possible sollution to this would perhaps be to reduce the speed mods gained as total when mastering rifleman to something around +60-70 perhaps, and getting the rest from another profession like the BH trees for pistol and carbines.

Not saying this would be perfect by any means but this way dedicated riflemen would still be able to spam specials at one second but having to spend some more skillpoints on it. Thus someone being just a master rifleman would be more on par with the other ranged profs without having to have a speed cap.

Cairn Trenor
Master Weaponsmith
Carbineer 4-4-4-3



Cairn Trenor
Master Bounty Hunter
Master Carbineer
XaverriJade7
Mon Feb 02, 2004 6:05 am
#98

I've mastered both Rifle and Carbineer. What I can say is that +90 rifle speed is good, but you need to remember carbines are faster in general. In order to fire at the speed cap, a MR needs +7-8 to rifle speed.


Now for Carbines, you guys get bad mods to speed. This needs to be upped in my opinion. Just go spam CripplingShot. The wait is dreadful even at Master. Of course, this would possibly benefit the BH/Carbine combo too much. Do they get +100 to speed? If so, then fine. If not, maybe another avenue needs to be explored...


Anyways, the Strafe 2 every second is not something just any Rifleman can pull off. Those speed mods are hard to come by and very expensive. Seems fair to me


I'd say just for you to wait for this combat revamp. You poor Carbineers have soooo much wrong with your profession, I think the Devs will see to it that you get much love







Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
klawlegna
Thu Mar 18, 2004 9:15 am
#99

Publish 8 & 9 we'll see a lot of new changes.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


Barb-Wire
Thu Mar 18, 2004 9:27 am
#100

it should NOT be balanced with PvP as the sole criteria. PVP is a VERY VERY VERY small minority of theplayer base. most of the PVE folks that use rifle dont post here or visit the forums. PVP is less than 8% of the total population of SWG accoriding to sony's own metrics. and taht includes people who part time PVP. if you include coverts even ones who NEVER PVP you dont even reach 15% of the population.

i cant stress enough that balancing the game with PVP and the GCW as the sole criteria is a very bad idea. it nearly killed UO when the devs there ignored the majority of their clients and balanced for the less than 2% of the population that participated in PVP. in SWG its more because of the well done seemless molding of the PVP and PVE environments but its still a super small fraction of the player base.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Barb-Wire
Thu Mar 18, 2004 9:35 am
#101



CairnTrenor wrote:
First of all I'm not a rifleman but a carbineer. One thing that really bothers me about riflemen when compared to the other two basic ranged proffessions (pistoleer and carbineer) is that in order to get the same speed mods for, take carbineers for example, they have to take up the BH tree aswell. As a master Carbineer I only get +60 to speed while a master rifleman gets +90(this is correct I hope). Thus enabling the rifleman to actually shoot faster with more damage. Of course I can always take up the BH Carb tree to compensate for this but why would I have to spend that many points on something like that when rifleman get it for so little.

Now I know this isn't the fault of the riflemen but more of a bad game balance between the standard ranged proffessions. As the way it is right now it's not the way the devs intended with the different roles of the ranged profs, pistols being fastest, rifles the slowest and carbines in between. One possible sollution to this would perhaps be to reduce the speed mods gained as total when mastering rifleman to something around +60-70 perhaps, and getting the rest from another profession like the BH trees for pistol and carbines.

Not saying this would be perfect by any means but this way dedicated riflemen would still be able to spam specials at one second but having to spend some more skillpoints on it. Thus someone being just a master rifleman would be more on par with the other ranged profs without having to have a speed cap.

Cairn Trenor
Master Weaponsmith
Carbineer 4-4-4-3




i would like to poke one huge hole in your argument.

there is no other profession that rifle can dabble in to improve speed....

carbineers can dabble in BH to get more specials accuracy and speed.

pistoleers can dabble in smuggler and BH to get the most combination of specials speed and accuracy and defense.

rifle can dabble in.... nada.

i was a Master BH and they shoot the carbine plenty fast and it is very effective for taking out a single npc or player. the carbineers just got their specials fixed along with massive AOE dizzy and KD. rifle cant KD a player or monster period. with pub8 the fact that mind will be removed as a sole determiner of combat takes our ability to inflict unhealable damage away. when a carbineer or pistoleer inflicts a KD and dizzy on someone and that person cant get up all their damage to whatever pool they are damaging is instantly unhealable. taht is a huge advantage.

in pub8 our ONLY advantage will be speed and you want that removed??? i think not.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Fred_Skinner
Thu Mar 18, 2004 9:45 am
#102

Also, Rifles themselves have the highest numbers for that wait time. The skill sets actually return the speeds for RIfleman to be the same for the other ranged prof's. Looking at the speed modifier alone is not the whole story... and quite frankly is unfair.


Compare one for one the skill set trees AND the weapon speeds. Rifleman are slowest in every level, except master.





Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Page 8 of 8