Rifleman Archive
Thread: Questions For Me?
Flaskicz wrote:
Does we even have chance against thing like this:
MASTER EDITIONSCATTER PISTOL
- 99 - 272 ACID DMG, 1.6 ATK SPD, UNSLICED & NO POWERUPS, LIGHT ARMOR PIERCING, +41 Accuracy @ 7m, 17/53/17 HAM. 889/889 CONDITION
http://forums.station.sony.com/swg/board/message?board.id=Eclipse&message.id=99304
Run away? ![]()
When they fix the pistol shot that hurts weapons get 20 people with it to all nail whoever is using a sick gun like that.
Does we even have chance against thing like this:
MASTER EDITIONSCATTER PISTOL
- 99 - 272 ACID DMG, 1.6 ATK SPD, UNSLICED & NO POWERUPS, LIGHT ARMOR PIERCING, +41 Accuracy @ 7m, 17/53/17 HAM. 889/889 CONDITION
http://forums.station.sony.com/swg/board/message?board.id=Eclipse&message.id=99304
My question is simple.
In next months correspondence are you addressing the x2.5 damage modifier??
I can stand be incapped by a white creature cause they do such amazing damage to me, and dropping my rifle for my unarmed combat skill makes them yellow..........it's infuriating.
DarkInigma wrote:
My question is simple.
In next months correspondence are you addressing the x2.5 damage modifier??
I can stand be incapped by a white creature cause they do such amazing damage to me, and dropping my rifle for my unarmed combat skill makes them yellow..........it's infuriating.
The devs said they are conidering alternatives, or going to lower it, but i cant tell you when becuase I dont know.
Have or could you ask the DEVs if it is at all possible to:
a) Make Take Cover remove us from radar.
b) Increase the range of rifles.
I just want to know if those are at all possible. And, to be honest, I think a) alone would make Rifleman not only like snipers, but make us powerful as well (though we aren't overpowered, because as soon as we engage they auto-engage with us as well, it's just we get the first shot, like a sniper should).
I have an interesting problem. For some reason one of my stats will drop very low. Even though I am not encumbered or have wounds. The only way I can fix it is to eat something. Is this a bug or something I am missing?
Debrad wrote:
I have an interesting problem. For some reason one of my stats will drop very low. Even though I am not encumbered or have wounds. The only way I can fix it is to eat something. Is this a bug or something I am missing?
Any other detail? Eat spice?
I've been having great difficulty soloing as a rifleman because when I take cover and fire on the enemies, many times they will warp directly to my position and hit me while I'm prone. I know the dev's made a change to the AI so that they wouldn't get stuck behind structures and unable to get to the player, but when I was doing the Jabba missions, there were several instances where I was crawling up from 70m away and several melee NPC's would suddenly be giving me a severe beating while I was supposedly creeping up on them. Because of this warping problem, I have more xp in pistol than rifle, and I only use pistol as a last resort to my rifle... although it seems that I use the pistol the majority of the time.
I've also had problems with take cover where when I stand up, I move much slower than normal. It's as if I run and walk half speed. Is this a bug from a recent patch? It's very annoying, and the only way I can correct the problem is to disconnect and reconnect.
Thank you for your time and hard work,
Mr Plaid
MisterPlaid wrote:
I've been having great difficulty soloing as a rifleman because when I take cover and fire on the enemies, many times they will warp directly to my position and hit me while I'm prone. I know the dev's made a change to the AI so that they wouldn't get stuck behind structures and unable to get to the player, but when I was doing the Jabba missions, there were several instances where I was crawling up from 70m away and several melee NPC's would suddenly be giving me a severe beating while I was supposedly creeping up on them. Because of this warping problem, I have more xp in pistol than rifle, and I only use pistol as a last resort to my rifle... although it seems that I use the pistol the majority of the time.
I've also had problems with take cover where when I stand up, I move much slower than normal. It's as if I run and walk half speed. Is this a bug from a recent patch? It's very annoying, and the only way I can correct the problem is to disconnect and reconnect.
Thank you for your time and hard work,
Mr Plaid
Im not exactly sure what your qeustion is, but the cover bug happens to ranger/rifleman. Also right now when in cover if you aattack BAF mobs all there friends will warp Directly to you even though the main target has no idea were you are.
Questions for Senior Rifleman Aldeon =)
1) special shots: are state change special shots success rate a function of dmg? I notice they work more with my t21 than my spraystick? Would that code them to work less in pvp due to the 25% pvp dmg multiplier, or they work less cause ppl who pvp usually have tons of defensive mods?
2) AE shots: do all targets in the cone get affected by the special state change and take damage? or just take special effect and dmg goes to opponent targeted?
3) does aim work while on the move?
4) how much krayt tissue would it take to modify a spraystick?
5) SEA's: if u attach a speed sea to something atm, does it disapear? not working until patch? i put an sea on my duster with speed and aiming, and the speed component disapered=-/ or rather, if SEA has 2 mods, does only one attach? random?
6) armor vs clothing SEA: armor sea seem easier to get, can you reccomend an armor type and locations with the lowest possible mind HAM, pre experiment pre slice that a rifleman could have made with sockets?
7) startle shot: does the stun effect of startle shot count as a posture change? ie "your target resisted posture change" or is the startle component a posture change, and the stun effect merely a stun attack?
8) correlia ice cream: unable to find any as yet, what title chef should we search for when looking for it? and what is duration?
9) backpacks: how do you attach an SEA to a socketed backpack? it seems to only go into the pack, or produce container is full msg.
---muj
one more question hehe ;p
10) complex macros: is it possible to make a macro line for multiple key functions? example, id like to make the following macro tool bar key:
clear combat que(ctrl-backspace)-target me(ctrl-1)-use stim(f12)
is this possible? in addition how do you macro items(ie stims)?
i know its possible to link a single ability with a single key, ex. link keypad minus with headshot2, but still find these custom options bewildering and confusing.---muj