Rifleman Archive

Thread: Final data on the T21

Gyrtris
Fri Aug 22, 2003 3:24 am
#66

T-21's aren't sniper rifles. They are artillery support weapons.


"Larger and more powerful than the typical blaster rifle, the BlasTech T-21 Light Repeating Blaster is the largest weapon that can be carried and used by one soldier. Primarily used in large-scale military actions, it provides support for Imperial army and stormtrooper squads as well as cover for artillery gunners. Because it is a portable weapon, it became popular among Rebel factions and is still used by some New Republic units.


At 1.5 meters in length, the T-21 is perfect for soldiers who need to set up a weapon quickly and with minimal fuss. Along with a belt-mounted tripod and a backpack generator (weighing 20 kilograms), the T-21 can be set and ready to go within 30 seconds. Although it can be wielded by a single soldier two-handed, use of the tripod improves its accuracy out to its maximum range of 300 meters.


The T-21 is capable of being powered by a power pack, but it only contains enough energy for 25 shots. However, use of the backpack generator provides near unlimited ammunition, but its firing rate is limited to one shot per second due to the generator's low cooling capacity.


The power behind the T-21's blaster bolts is amazing, being known to penetrate infantry armor, personal forcefields and even armor plating of light combat vehicles. Some units have used a larger power generator to increase the T-21's rate of fire to full autofire, but doing so requires a second crew member to maintain the generator. Sustained autofire has been known to melt the barrel of the T-21 due to heat buildup, so short and controlled bursts are suggested in those situations."


"Character Equipment: Blasters" - http://rivendell.fortunecity.com/dark/791/blasters.htm
Smith, Bill. Star Wars: The Essential Guide to Weapons and Technology



And to answer where the RPG, LAWs, etc are. Commando. That's what their weapons are supposed to be for. I do recall a weapon certificate for a Rocket Launcher...

Khannivore
Fri Aug 22, 2003 3:30 am
#67

The way it's described in the Star Wars source material, makes the T21 seem more like a commando weapon than a rifleman's weapon. LOL


Crew-served(usually), bipod-mounted, raid-fire, used in a support role against light combat vehicles. You telling me that's a sniper weapon?!

Khannivore
Fri Aug 22, 2003 3:31 am
#68

bah... rapid-fire, not "raid-fire"...
Badhorsey
Fri Aug 22, 2003 3:38 am
#69

Hey guys, i just have a quick question.


I bought a brand new T21 on the day of the original fix where they put AR3 on for the first time and fixed the ideal range. I have a 226-607 damage range with a 8.1 fire speed, thats with a 26% slice to damaage but no weapon mods. I was wondering what will happen to my rifle after the patch? I know the AR rating will change back from light to heavy again but what about the damage ratings? They didn't change when they nerfed them the last time so if i just get my AR3 rating back my rifle will be as Uber as it was on the day of the origianl fix. Can anyone confirm any of this or put me straight?

Tazei
Fri Aug 22, 2003 3:51 am
#70

Well if the last days are any indication you will get AP3 back and the damage will retain those values.



---------------------------------------------------------------------------
Rifleman
LoE - Eclise

"Leadership is a potent combination of strategy and character. But if you must be without one, be without the strategy." -Norman Schwarzkopf
Chuut-Riit
Fri Aug 22, 2003 3:59 am
#71

Uh, duh, ok I guess I have to get into the rl fight over a T-21 being a sniper weapon. A .50 cal is a bi-pod mounted (or most any sniper rifle, i.e. a M-21 keyholer the "standard" rifle for a sniper, kinda funny M-21, T-21, wonder if it's just a coinkydink) crewed weapon. Snipers team up in two's or three's, one being rangefinder and target co-ordinator.



Most uses for a sniper rifle are anti-vehicular as it is the only way to really level the playing field for small units, ie. SEALS, Commando's (the real ones) Rangers (when they were used in small unit tactics) or any other insertion group. The main use is for dehabilitating firepower from a long range often to distract the opposing forces from the real target or the insertion group.



Please get off of comparing movies to actuall unit tactics. Though some times used to take out singular targets, since there was a law against assasination untill the current President Bush repealed it from I believe it was President Ford who implemented the the anti-assasination law during the Vietnam conflict, or the Vietnam police action.



If you have ever served in the US military and been connected to a combat unit you might know a little more about this. Untill then stop couch-surfing what a sniper really does and please stop trying to say the game should be like that because of the title of rifleman. In actuallity a rifleman used an M1 or M1-A1 durning WWI for the US, and was repaced by the term combat troop shortly after. I believe it is still used in the US marines to describe an infantry position, but may be wrong and won't attempt to claim it, as I was only mearly in the Army as a combat support unit and not an 11 Bravo, otherwise known as infantry to those who haven't served.



Get over the comparisons of rl to the game, this is starwars, takeing place in the past for all of you un-educated ppl who believe it's from some time in the future or has a connection to Humans from Earth, let alone the milky way galaxy. There isn't any comparison to us, Earth, rl, anything. This game is totally ficticious and is to be used as entertainment only. Get up, go outside, asorb some of the radiation from that funny yellow orb called a sun and de-tach yourself from this alternate reality. Maybe try reading a book or two to expand your horizions a bit.



I'm not objected to a good geek-fight for I have started plenty myself. Just stop taking things here so seriously. I wanted my chosen profession to be better in the game, and was happy when they started to fix what they broke. As I stated it would be nice to have the game balance out and let combat take on a true group feel, where roles are played by various ppl, Squad Leaders have a place, as Medics and Melee along with just the fastest weapons currently available.



I don't beileve the game should be absolutly against an occasional ability to solo, but it would be nice to see more than a few select professions at the top fo the combat tree.





Chuut-Riit Intrepid
Have Leggs, Will Travel!!!!!!!

Gen Beuford-Early Far Star
The fat man strikes again
Iodai
Fri Aug 22, 2003 4:11 am
#72

PRE-nerf t21 with 33% dmg slice and a 32%powerup does 225-810 damage ... this with strafeshot2 would definetly more then 50% of the time 1 shot a target in pvp... gg's




Master TKA..Master Pikeman..Master Brawler
0040 Heavy Swordsman
0010 Fencer
0000 Medic
-Divine Retribution-
Iodai
Fri Aug 22, 2003 4:12 am
#73

and thats w/out ar3 fixed, when they ar in pvp it would almost 1 shot someone 90% of the time



Master TKA..Master Pikeman..Master Brawler
0040 Heavy Swordsman
0010 Fencer
0000 Medic
-Divine Retribution-
SpecialForces
Fri Aug 22, 2003 4:28 am
#74

Heavy?? I really dont understand this. Someone please explain. Why would a rifle have Heavy?? It should be light ... medium at the most.



guess he has never heard of a .50 caliber sniper rifle in real life.... can destroy a small vehicle




-----------------------------------------------------
Osiris Zoran
WoW > SWG
nuff said
Khannivore
Fri Aug 22, 2003 4:40 am
#75

See people keep bringing up the Barrett Light 50... well, compared to a LAW or DRAGON, the Barrett is hardly "heavy" AP.


Similarly, compared to commando weapons like Rocket Launcher, Heavy Particle Beam Cannon (notice that's supposed to be a real cannon, not just look like one) and Heavy Acid Streamer, the T21 should NOT be heavy AP.


The T21 should only have AP3 if the REAL heavy weapons, those in the commando tree, are AP4 or higher.

Darth_Reemul
Fri Aug 22, 2003 7:32 am
#76






LordZeta wrote:
Heavy?? I really dont understand this. Someone please explain. Why would a rifle have Heavy?? It should be light ... medium at the most.






http://www.barrettrifles.com/


'nuff said.




----

Yowan Itsu - Shock Trooper - Imperial Inquisition Ace
Reemul Paratwa - Dark Jedi - Soon to be Freelance Ace


You win when it suits you.

Vendor at Tib , Lok -554 -3174
Darth_Reemul
Fri Aug 22, 2003 7:33 am
#77

doh. I shoulda read the entire thread.



----

Yowan Itsu - Shock Trooper - Imperial Inquisition Ace
Reemul Paratwa - Dark Jedi - Soon to be Freelance Ace


You win when it suits you.

Vendor at Tib , Lok -554 -3174
AlmiBoawou
Fri Aug 22, 2003 7:51 am
#78






Badhorsey wrote:

Hey guys, i just have a quick question.


I bought a brand new T21 on the day of the original fix where they put AR3 on for the first time and fixed the ideal range. I have a 226-607 damage range with a 8.1 fire speed, thats with a 26% slice to damaage but no weapon mods. I was wondering what will happen to my rifle after the patch? I know the AR rating will change back from light to heavy again but what about the damage ratings? They didn't change when they nerfed them the last time so if i just get my AR3 rating back my rifle will be as Uber as it was on the day of the origianl fix. Can anyone confirm any of this or put me straight?






Are you sure they fixed the range on that? I bought my rifle that same day too, right before the re-nerf, but the ideal range did not seem fixed.


Also, a little unrelated: when you get a gun's damage sliced, does it only slice the max or the min damage, or does it slice all damage up? I have a 165-450 damage rifle, so I'm wondering if I could get it up close to your damage.

Page 6 of 8