Rifleman Archive

Thread: TH please consider this Rifleman change

brak1
Sun Aug 01, 2004 3:41 pm
#66






TenshiHanaKinu wrote:





brak1 wrote:

Uh heres a simple answer.... Why bother being a pistoleer if riflemen are so overpowered? Why not just go rifles and be the PvP "God" you are getting killed by. Really with all the time you spend complaining on here you probably could have mastered rifleman. I dont understand why people sit here and complain about their professions on the boards. Try aprofession before you complain about how "overpowered" it is. Its not difficult, dont tell me that you dont have enough time because you mastered pistols didnt you? So remember this before you complain about how overpowered a profession is.... Try it and you might just like it.







"So why'd you change professions?"


"Mine was busted."


"Busted?"


"Yeah, my specials don't work and riflemen are better with my weapons than I am."


"I don't understand?"


"Yeah, how out of character of me."


Non-RPer alert.



---



It's already been stated blatantly by the game that Rifles are slower than Pistols. That is why the speeds on Rifles are so much slower than those on Pistols. However, a Rifleman gets a +90 modifier for speed, which makes them fire faster at Master than a Master Pistoleer with a slower weapon. I am not talking about the actualspeed of a Rifle. I am talking about the speed of the wielder. +74 vs. +90 ?



--


And I'll find the message about the additional mind hit modifier. It's on this forum somewhere.







I'm not much of an RPer but you can probably find a way to RP a profession change... If thats your only reason for not trying something new, you just dont want to change.



-brak-
LiakyK
Sun Aug 01, 2004 3:58 pm
#67



TenshiHanaKinu wrote:
We have no way of making a KD Stick. A knockdown is useless in PvP without Dizzy. I've been knocked down and hit /stand immediately after, it's almost as though I never fell.
And I kneel in PvP. You know, those commands that no one uses? /rollshot; /diveshot; /kipupshot? Yeah, I mastered those.



Ask for Melee 2 to KD/Dizzy. But that is the riflemen weakness is we have hardly zero status defense, so intimidate stun, poison, cripple us, whatever. Its our high DPS people hate. We need it to keep Melee fighters away.



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
RebRifle
Sun Aug 01, 2004 4:52 pm
#68



TenshiHanaKinu wrote:


KardenTyrell wrote:
"It's "not cool" when I'm trying to run from a Rifleman because they have on 90% armor with 46+60% resists to my only viable weapon (AP0 Geo Blaster) and therefore can't do anything to dent them, so I make a run for it, and while burst-running, they are still hitting me with accurate headshots from all ranges. "



You just displayed the real problem, and its not the rifleman


What be that?
That all a Rifleman has to do is:
/follow;
/headshot3;
/headshot3;
/headshot3;
/headshot3;
/snipershot;
/say "I pwned you, n00b!";
/ui toolbarslot00;





unbuffed each of those take 256 mind or higher so please spare the bull**edit** its buffs and armor that need to be nerfed.
RebRifle
Sun Aug 01, 2004 4:58 pm
#69



TenshiHanaKinu wrote:
Personally if Disarming shot did actually get fixed back to the way it used to be (targetting a person's weapon and ruining it -- but that made people cry because their precious million-credit weapons were getting busted) I could die happy knowing that even though I did jack sh*t to the person in damage, I at least took a chunk of their "super Jawa" with me.
I'm not here to fight about who should rule PvP.
A rifleman and a pistoleer spend the exact same amount of points. Whatever gets done, I should stand the same chance on a battlefield as a rifleman. Do I want to win fights? No. Well, maybe every now and then it would be nice, but it's not what I'm after. If I was, I would have just spent the additional X skill points that I have to spend to be as good as a rifleman (odd that to be just as effective I have to spend more points?). I mastered 2 additional professions. They're a sacrifice of battle strength for battle recovery. I'd like it to mean something. Any profession with a mind hit gets to ignore it.
Once it's fixed there'll be no issue. But that's down the road. So I want to see what "intermediate" fixes are done to 'balance' this.




you have the ability to stack other professions rifleman don't. No other profession uses a rifle.
DavidGX
Sun Aug 01, 2004 5:05 pm
#70


Xytroncore wrote:


DavidGX wrote:


Xytroncore wrote:


KardenTyrell wrote:
.........you havent been there have you? Unbuffed we rifleman drain about 250 mind out per shot, less if we migrate to mind, but then we'de only have about a scrapp amount of health and action left. Not to mention we wouldnt dare to wear armor or mindcost would run to 350. Quick damage versus endurance


I don't **edit**ing care if it drains 250 **edit**ing mind, I have 1100 normally, I'd be able to fire 4 shots, I only need 2 to kill anyone, what's the problem?




Poor poor crazies. They're everywhere nowadays.


Man I wish I was a forum rifleman. These mystical forum rifleman are like.. GODS compared to the actual ingame rifleman.

Click the sig, learn something.


Maybe you should READ the posts before that first moron, what's so godlike about being able to kill someone with nerfed buffs and armor in only 2 shots with a T21? Huh? You do know we'll be lucky to have buffs that buff even 1000 points after they nerf them right? And we'll be lucky to have any player crafted armor with resists over 35% right? Now tell me, with 35% energy resists, and say about 2100 mind, how many master head shots with a 600+ max T21 would it take to kill the person?





You seriously think that devs will nerf BUFFS and ARMOR and leave weapon damage untouched?? 600+ max is KRAYTED, NOT ODINARY, NOT the average t21. Same for legendary/exceptional ones.

You also seem to have conveniently left out the SEVENTY FIVE PERCENT PVP DAMAGE REDUCTION.



..I can't believe anyone would five-star the original post in this thread. Seriously. If you have, you are an IDIOT. You are DIRT under the feet of everyone who has a working brain. The kind of "omg nerf riflemanz!1!!1 cap teir sped!!1!!!! mak tem cahnge postores!1!!!! nurf teh jawaz!11!11" nerf crying is so pathetic I'm amazed anyone supporting such stupid ideas can feed themselves without assistance. Rifleman has an advantage and seems overpowered because of the massive and obvious HAM IMBALANCES.

Seriously.. one-star me. Right now. I demand it.

MarcoRenaldi
Sun Aug 01, 2004 5:11 pm
#71

OK that 600+ dmg T21 is even rarer than legendary guns as it requires 11, eleven, XI IDENTICAL legendary krayt tissues. I dont know about you, but I have never seen anywhere near 11 tissues except for +30's dmg ones.


BTW that gun could probably sell for50 million



Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
Xytroncore
Sun Aug 01, 2004 5:19 pm
#72






DavidGX wrote:

You seriously think that devs will nerf BUFFS and ARMOR and leave weapon damage untouched?? 600+ max is KRAYTED, NOT ODINARY, NOT the average t21. Same for legendary/exceptional ones.

You also seem to have conveniently left out the SEVENTY FIVE PERCENT PVP DAMAGE REDUCTION.





Uh no, I haven't left out the 75% PvP reduction, try not wearing any armor for a change, notice how you get hit for 1500+ A LOT by riflemen, now factor in 30% resists using a general model for the new armor maxes, how much of that gets through the armor? Oh look, it's over 1000 damage (and no, I didn't factor in the AR1 of the armor or AP3 of the T21, but it'd only go to show the T21 doing even more damage since AP levels don't kick in against targets with 0% resists).


And whoop dee do, a krayted T21, 11 identical krayt tissues is easier to come by then the DE10 pistol and barrel that we pistoleers NEED to PvP (ontop of the tissue it needs too).

Message Edited by Xytroncore on 08-01-2004 05:22 PM



_________________________________________________________
Manimal : Gunslinger
Xytroncore
Sun Aug 01, 2004 5:21 pm
#73






MarcoRenaldi wrote:

OK that 600+ dmg T21 is even rarer than legendary guns as it requires 11, eleven, XI IDENTICAL legendary krayt tissues. I dont know about you, but I have never seen anywhere near 11 tissues except for +30's dmg ones.


BTW that gun could probably sell for50 million






Maybe on the TC, but I've seen dozens of 600 T21s for sale and they go for less then that.



_________________________________________________________
Manimal : Gunslinger
LiakyK
Sun Aug 01, 2004 5:23 pm
#74

Most Weapons smiths wont even make Krayt T21s cause it is such a waste. You can make two Disruptors with them.

Nerf buffs and other professions will become viable cause then those pools can actually be damaged. Like I stated earlier we have heavy hits, but our status defenses are almost nil. Learn how to kill a profession, dont complain about it.



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
Xytroncore
Sun Aug 01, 2004 5:31 pm
#75






LiakyK wrote:
Most Weapons smiths wont even make Krayt T21s cause it is such a waste. You can make two Disruptors with them.

Nerf buffs and other professions will become viable cause then those pools can actually be damaged. Like I stated earlier we have heavy hits, but our status defenses are almost nil. Learn how to kill a profession, dont complain about it.






You get the tissues, and you ask them to build it for you, they won't say to you "sorry, I'm going to build 2 disruptors with your tissue instead".


And that's good for you, you have no deffence to states, well, that goes well with our zero state attacks then doesn't it?




_________________________________________________________
Manimal : Gunslinger
Kiodo
Sun Aug 01, 2004 5:33 pm
#76






Xytroncore wrote:






DavidGX wrote:

You seriously think that devs will nerf BUFFS and ARMOR and leave weapon damage untouched?? 600+ max is KRAYTED, NOT ODINARY, NOT the average t21. Same for legendary/exceptional ones.

You also seem to have conveniently left out the SEVENTY FIVE PERCENT PVP DAMAGE REDUCTION.





Uh no, I haven't left out the 75% PvP reduction, try not wearing any armor for a change, notice how you get hit for 1500+ A LOT by riflemen, now factor in 30% resists using a general model for the new armor maxes, how much of that gets through the armor? Oh look, it's over 1000 damage (and no, I didn't factor in the AR1 of the armor or AP3 of the T21, but it'd only go to show the T21 doing even more damage since AP levels don't kick in against targets with 0% resists).


And whoop dee do, a krayted T21, 11 identical krayt tissues is easier to come by then the DE10 pistol and barrel that we pistoleers NEED to PvP (ontop of the tissue it needs too).

Message Edited by Xytroncore on 08-01-2004 05:22 PM






while we are at it...lets nerf swordsmen because they can hit for over 1k straight to the mind in 1 shot with a 600+ dmg AP2 powerhammer


/endsarcasm




.:MASTER BOUNTY HUNTER:.
____________________________________________________
I am the hunter, you are the prey, not the other way around. I am paid to kill you, not duel you. I have first strike and I have no obligation to warn you of my presence. You are a paycheck. Someone else put you on the terminal. I accepted the mission. I'm obligated to do everything I can to fulfill that contract. My ONLY obligation when I'm hunting, is to clone you by any means necessary. ____________________________________________________
Khufu:: Unguilded
Sleksheea
Sun Aug 01, 2004 5:44 pm
#77


I agree with the idea of the origional poster. But if this doesn't happen, I think that the rifleman's accuracy while moving should be lowered to at least that of a master pistoleer (+70). Ya,,, bet you didn't know thata master pistoleer's accuracy mod was so LOW. In comparison, a master TKA's accuracy mod is +205. LMAO. Poor "Gimpoleers". With most guns, a master pistoleer shooting at a buffed, 90% armored opponent can't keep up with his HAM regeneration. Only with an uber Geo Pistol will he see any dent made in his opponents HAM (still random hit,no states, lowest bleed damage of any profession, 90% broken specials, and slower than a master rifleman). Anyway, don't mean to make this a laugh at pistoleer post cause they are soo gimp... it's just to point out that it might be better to fix them and other classes than to nerf rifleman.

Message Edited by Sleksheea on 08-01-2004 05:45 PM



I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Xytroncore
Sun Aug 01, 2004 5:44 pm
#78

And whatever, I'm done talking about this crap.


As it is now: Riflemen spams XXX through XXX's 90% armor, Pistoleer spams XXX through XXX's 90% armor, Pistoleer dies every single time

The way it will be after that: Riflemen spams XXX through XXX's 30% armor, Pistoleer spams XXX through XXX's 30% armor, Pistoleer dies faster then ever.


Without anything being done you'll just be replacing one situation for the next, you people seem to think with nerfed buffs you wouldn't be able to spam for as long as you can now, and that's true, BUT, you won't NEED to spam for anywhere near as long as you can now since we'll die MUCH faster then before... so regardless of nerfed buffs/armor we're still in the same boat, you'll still be able to take out any one person at a time one on one. What needs to happen is Pistoleers are granted heavy armor to go with our low damage and Riflemen are granted light armor to go with their heavy damageand carbineers the middle ground, that's the only way this will get balanced without a nerf to riflemen directly, otherwise we just become even more of fodder with still the lowest advantage in every situation.



_________________________________________________________
Manimal : Gunslinger
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