Rifleman Archive
Thread: TH please consider this Rifleman change
KardenTyrell wrote:
The problem is you can shoot that one person down, but have nothing left to go for another....Endurance....endurance
Xytroncore wrote:
KardenTyrell wrote:
.........you havent been there have you? Unbuffed we rifleman drain about 250 mind out per shot, less if we migrate to mind, but then we'de only have about a scrapp amount of health and action left. Not to mention we wouldnt dare to wear armor or mindcost would run to 350. Quick damage versus endurance
I don't **edit**ing care if it drains 250 **edit**ing mind, I have 1100 normally, I'd be able to fire 4 shots, I only need 2 to kill anyone, what's the problem?
Message Edited by JCatano on 07-31-2004 12:10 PM
Xytroncore wrote:
You have to be kidding me, even with fixing specials so they did something would mean nothing... ya, fix disarming shot so it acts like a warcry, oh wait, warcry is useless now... ya, fix stopping shot so it stops people (by KD or posture change), oh wait, we already get lowblow which does the same thing (smuggler skill, yes, but it may as well be a pistoleer skill because you need smuggler to be able to compete using pistols)... oh let's see, what else, oh ya, how about fixing out othermelee KD, ya, that's useful in the first place... hmmm, health shot 3, bah, nevermind, it's health shot which is 100% useless. Right, "fix" pistoleer, we all know how amazing that'll be. Oh how about they give us more speed, higher then the 1 shot per sec cap, but wait, the devs said once per second is as fast as it can handle, no chance of that happening.
You're really dense if you figure balance will come completely from within pistoleer itself without riflemen being changed too... seeing as we're all at the speed cap, and the speed cap can't be lowered anymore, something's got to give so we get the advantage we were meant to get in that catagory.
OK you have absolutely no freaking clue. IF your damage sucks then get a damage boost, if your accuracy sucks get that increased(make it pistolleer ONLY accuracy to avoid uber templating with BH ro smuggler). BTW what is the damage multiplier on Health Shot? I believe it is 3 the exact same as our Headshot 3, the only difference is mind and that is being fixed in a few weeks. I still dont understand why people insist on balancing a working prof. with a broken one. Which would be better for the game as a whole? Fixing pistols or nerfing rifles? Should the developers spend their time making a quick fix that will need to be unfixed later down the road, or actually doing something worthwhile?
You dont break a runner's leg simply because another runner has a broken leg, you let the leg heal.
Message Edited by Xytroncore on 08-01-2004 08:20 AM
TenshiHanaKinu wrote:
Personally if Disarming shot did actually get fixed back to the way it used to be (targetting a person's weapon and ruining it -- but that made people cry because their precious million-credit weapons were getting busted) I could die happy knowing that even though I did jack sh*t to the person in damage, I at least took a chunk of their "super Jawa" with me.![]()
I'm not here to fight about who should rule PvP.
A rifleman and a pistoleer spend the exact same amount of points. Whatever gets done, I should stand the same chance on a battlefield as a rifleman. Do I want to win fights? No. Well, maybe every now and then it would be nice, but it's not what I'm after. If I was, I would have just spent the additional X skill points that I have to spend to be as good as a rifleman (odd that to be just as effective I have to spend more points?). I mastered 2 additional professions. They're a sacrifice of battle strength for battle recovery. I'd like it to mean something. Any profession with a mind hit gets to ignore it.
Once it's fixed there'll be no issue. But that's down the road. So I want to see what "intermediate" fixes are done to 'balance' this.
MarcoRenaldi wrote:
Xytroncore wrote:
You have to be kidding me, even with fixing specials so they did something would mean nothing... ya, fix disarming shot so it acts like a warcry, oh wait, warcry is useless now... ya, fix stopping shot so it stops people (by KD or posture change), oh wait, we already get lowblow which does the same thing (smuggler skill, yes, but it may as well be a pistoleer skill because you need smuggler to be able to compete using pistols)... oh let's see, what else, oh ya, how about fixing out othermelee KD, ya, that's useful in the first place... hmmm, health shot 3, bah, nevermind, it's health shot which is 100% useless. Right, "fix" pistoleer, we all know how amazing that'll be. Oh how about they give us more speed, higher then the 1 shot per sec cap, but wait, the devs said once per second is as fast as it can handle, no chance of that happening.
You're really dense if you figure balance will come completely from within pistoleer itself without riflemen being changed too... seeing as we're all at the speed cap, and the speed cap can't be lowered anymore, something's got to give so we get the advantage we were meant to get in that catagory.
OK you have absolutely no freaking clue. IF your damage sucks then get a damage boost, if your accuracy sucks get that increased(make it pistolleer ONLY accuracy to avoid uber templating with BH ro smuggler). BTW what is the damage multiplier on Health Shot? I believe it is 3 the exact same as our Headshot 3, the only difference is mind and that is being fixed in a few weeks. I still dont understand why people insist on balancing a working prof. with a broken one. Which would be better for the game as a whole? Fixing pistols or nerfing rifles? Should the developers spend their time making a quick fix that will need to be unfixed later down the road, or actually doing something worthwhile?
You dont break a runner's leg simply because another runner has a broken leg, you let the leg heal.
TenshiHanaKinu wrote:
I believe there's an additional damage multiplier on mind hits beyond the damage multiplier on the special.
brak1 wrote:
Uh heres a simple answer.... Why bother being a pistoleer if riflemen are so overpowered? Why not just go rifles and be the PvP "God" you are getting killed by. Really with all the time you spend complaining on here you probably could have mastered rifleman. I dont understand why people sit here and complain about their professions on the boards. Try aprofession before you complain about how "overpowered" it is. Its not difficult, dont tell me that you dont have enough time because you mastered pistols didnt you? So remember this before you complain about how overpowered a profession is.... Try it and you might just like it.
"So why'd you change professions?"
"Mine was busted."
"Busted?"
"Yeah, my specials don't work and riflemen are better with my weapons than I am."
"I don't understand?"
"Yeah, how out of character of me."
Non-RPer alert.
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It's already been stated blatantly by the game that Rifles are slower than Pistols. That is why the speeds on Rifles are so much slower than those on Pistols. However, a Rifleman gets a +90 modifier for speed, which makes them fire faster at Master than a Master Pistoleer with a slower weapon. I am not talking about the actualspeed of a Rifle. I am talking about the speed of the wielder. +74 vs. +90 ?
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And I'll find the message about the additional mind hit modifier. It's on this forum somewhere.