Rifleman Archive

Thread: TH please consider this Rifleman change

Xytroncore
Sun Aug 01, 2004 12:04 am
#53






KardenTyrell wrote:
The problem is you can shoot that one person down, but have nothing left to go for another....Endurance....endurance





Right, I'll remember to cry for that riflemen after I get DB'd by him.



_________________________________________________________
Manimal : Gunslinger
JCatano
Sun Aug 01, 2004 12:05 am
#54






Xytroncore wrote:





KardenTyrell wrote:
.........you havent been there have you? Unbuffed we rifleman drain about 250 mind out per shot, less if we migrate to mind, but then we'de only have about a scrapp amount of health and action left. Not to mention we wouldnt dare to wear armor or mindcost would run to 350. Quick damage versus endurance





I don't **edit**ing care if it drains 250 **edit**ing mind, I have 1100 normally, I'd be able to fire 4 shots, I only need 2 to kill anyone, what's the problem?





Don't start spamming hyperbole. You will not die in 2 shots with buffs, armor food, and drink. Unbuffed? Maybe. Any profession can quickly win against an unbuffed person, though.


The speed cap just needs to be balanced for RM. It's way too fast. (I am a RM, by the way)

Message Edited by JCatano on 07-31-2004 12:10 PM

MarcoRenaldi
Sun Aug 01, 2004 4:37 am
#55






Xytroncore wrote:

You have to be kidding me, even with fixing specials so they did something would mean nothing... ya, fix disarming shot so it acts like a warcry, oh wait, warcry is useless now... ya, fix stopping shot so it stops people (by KD or posture change), oh wait, we already get lowblow which does the same thing (smuggler skill, yes, but it may as well be a pistoleer skill because you need smuggler to be able to compete using pistols)... oh let's see, what else, oh ya, how about fixing out othermelee KD, ya, that's useful in the first place... hmmm, health shot 3, bah, nevermind, it's health shot which is 100% useless. Right, "fix" pistoleer, we all know how amazing that'll be. Oh how about they give us more speed, higher then the 1 shot per sec cap, but wait, the devs said once per second is as fast as it can handle, no chance of that happening.


You're really dense if you figure balance will come completely from within pistoleer itself without riflemen being changed too... seeing as we're all at the speed cap, and the speed cap can't be lowered anymore, something's got to give so we get the advantage we were meant to get in that catagory.







OK you have absolutely no freaking clue. IF your damage sucks then get a damage boost, if your accuracy sucks get that increased(make it pistolleer ONLY accuracy to avoid uber templating with BH ro smuggler). BTW what is the damage multiplier on Health Shot? I believe it is 3 the exact same as our Headshot 3, the only difference is mind and that is being fixed in a few weeks. I still dont understand why people insist on balancing a working prof. with a broken one. Which would be better for the game as a whole? Fixing pistols or nerfing rifles? Should the developers spend their time making a quick fix that will need to be unfixed later down the road, or actually doing something worthwhile?



You dont break a runner's leg simply because another runner has a broken leg, you let the leg heal.




Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
Xytroncore
Sun Aug 01, 2004 8:16 am
#56


How exactly would increasing themultipliers on pistols specials make ANY sense? So we have pistols firing specials that are more powerful then rifllemen's... no, that's not the way it's supposed to be, that's not the way ANY pistoleer wants it to be. We know we're not supposed to be the most powerful on a shot per shot basis, we just want to be the fastest, end of story (fast + low damage = slow + high damage, it's not hard to figure out that that's balance right there). And as far as I know health shot3 is only a 2.5x multiplier, same as eye shot from BH.


And the CB won't be comming for a few months, not a few weeks, so mind damage will still rule for quitea while longer.

Message Edited by Xytroncore on 08-01-2004 08:20 AM



_________________________________________________________
Manimal : Gunslinger
Kiodo
Sun Aug 01, 2004 11:50 am
#57






TenshiHanaKinu wrote:

Personally if Disarming shot did actually get fixed back to the way it used to be (targetting a person's weapon and ruining it -- but that made people cry because their precious million-credit weapons were getting busted) I could die happy knowing that even though I did jack sh*t to the person in damage, I at least took a chunk of their "super Jawa" with me.


I'm not here to fight about who should rule PvP.


A rifleman and a pistoleer spend the exact same amount of points. Whatever gets done, I should stand the same chance on a battlefield as a rifleman. Do I want to win fights? No. Well, maybe every now and then it would be nice, but it's not what I'm after. If I was, I would have just spent the additional X skill points that I have to spend to be as good as a rifleman (odd that to be just as effective I have to spend more points?). I mastered 2 additional professions. They're a sacrifice of battle strength for battle recovery. I'd like it to mean something. Any profession with a mind hit gets to ignore it.


Once it's fixed there'll be no issue. But that's down the road. So I want to see what "intermediate" fixes are done to 'balance' this.






what you just said was what us BH's were saying for the last year....we had to spend 217 skill points to master but we were vastly underpowered to any other combat profession. we would post about it and get flamed for it.


pistoleer targets health

carbineer targets action

rifleman targets mind


each has their specialty pool, each has their special attacks. the only difference is that buffs and armor have screwed it over. pistoleer and carbineer can't do much damage because of the uber buffs and uber armor. pistoleer becomes more viable with bh pistols because of eyeshot. with the lowering of buffs and armor resists you will see more balance between the 3 professions than you do now. rifleman don't need a nerf. armor and buffs do.



.:MASTER BOUNTY HUNTER:.
____________________________________________________
I am the hunter, you are the prey, not the other way around. I am paid to kill you, not duel you. I have first strike and I have no obligation to warn you of my presence. You are a paycheck. Someone else put you on the terminal. I accepted the mission. I'm obligated to do everything I can to fulfill that contract. My ONLY obligation when I'm hunting, is to clone you by any means necessary. ____________________________________________________
Khufu:: Unguilded
Kag
Sun Aug 01, 2004 1:15 pm
#58

your a troll


nerfs are not the answer


if someone beats you in pvp you come here to wine and call for nerfs


i pitty you



Kag Ak'ihe - Warrior's Ridge
Master Combat Medic, Master Rifleman
Master Resource Seller
TenshiHanaKinu
Sun Aug 01, 2004 1:28 pm
#59






MarcoRenaldi wrote:





Xytroncore wrote:

You have to be kidding me, even with fixing specials so they did something would mean nothing... ya, fix disarming shot so it acts like a warcry, oh wait, warcry is useless now... ya, fix stopping shot so it stops people (by KD or posture change), oh wait, we already get lowblow which does the same thing (smuggler skill, yes, but it may as well be a pistoleer skill because you need smuggler to be able to compete using pistols)... oh let's see, what else, oh ya, how about fixing out othermelee KD, ya, that's useful in the first place... hmmm, health shot 3, bah, nevermind, it's health shot which is 100% useless. Right, "fix" pistoleer, we all know how amazing that'll be. Oh how about they give us more speed, higher then the 1 shot per sec cap, but wait, the devs said once per second is as fast as it can handle, no chance of that happening.


You're really dense if you figure balance will come completely from within pistoleer itself without riflemen being changed too... seeing as we're all at the speed cap, and the speed cap can't be lowered anymore, something's got to give so we get the advantage we were meant to get in that catagory.







OK you have absolutely no freaking clue. IF your damage sucks then get a damage boost, if your accuracy sucks get that increased(make it pistolleer ONLY accuracy to avoid uber templating with BH ro smuggler). BTW what is the damage multiplier on Health Shot? I believe it is 3 the exact same as our Headshot 3, the only difference is mind and that is being fixed in a few weeks. I still dont understand why people insist on balancing a working prof. with a broken one. Which would be better for the game as a whole? Fixing pistols or nerfing rifles? Should the developers spend their time making a quick fix that will need to be unfixed later down the road, or actually doing something worthwhile?



You dont break a runner's leg simply because another runner has a broken leg, you let the leg heal.







I believe there's an additional damage multiplier on mind hits beyond the damage multiplier on the special.



___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
nnnnnnnnnnnnnnnnnnnn

MarcoRenaldi
Sun Aug 01, 2004 2:26 pm
#60






TenshiHanaKinu wrote:


I believe there's an additional damage multiplier on mind hits beyond the damage multiplier on the special.






Please show me where you get this info, because as a rifleman I am un-aware of this additional multiplier.


For once in your lives listen to me. FIX pistolleers so that they are working as intended, this means no broken specials and adequate stats to be a stand alone class(no stacking required). Then compare your class to rifleman or any other class for the matter. Then you get a accurate picture of what needs to be done to balance the classes out.


One last point i would like to make. You dont have to have a equal DPS to be balanced. Stat effects, posture changes, and KD are all things other classes do to make up for lack of raw damage. Rifle's is the raw damage class sorry to say, and why exactly should rifles be slow? The only limiter there would be on speed is mechanisms, and a rifle can hold quite a few more than a pistol.



Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
LiakyK
Sun Aug 01, 2004 2:34 pm
#61

If we are nerfed can we dodge attacks instead of just block them? I mean hell with Dodge you dont get hit...



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
brak1
Sun Aug 01, 2004 3:10 pm
#62

Uh heres a simple answer.... Why bother being a pistoleer if riflemen are so overpowered? Why not just go rifles and be the PvP "God" you are getting killed by. Really with all the time you spend complaining on here you probably could have mastered rifleman. I dont understand why people sit here and complain about their professions on the boards. Try aprofession before you complain about how "overpowered" it is. Its not difficult, dont tell me that you dont have enough time because you mastered pistols didnt you? So remember this before you complain about how overpowered a profession is.... Try it and you might just like it.



-brak-
TenshiHanaKinu
Sun Aug 01, 2004 3:19 pm
#63






brak1 wrote:

Uh heres a simple answer.... Why bother being a pistoleer if riflemen are so overpowered? Why not just go rifles and be the PvP "God" you are getting killed by. Really with all the time you spend complaining on here you probably could have mastered rifleman. I dont understand why people sit here and complain about their professions on the boards. Try aprofession before you complain about how "overpowered" it is. Its not difficult, dont tell me that you dont have enough time because you mastered pistols didnt you? So remember this before you complain about how overpowered a profession is.... Try it and you might just like it.







"So why'd you change professions?"


"Mine was busted."


"Busted?"


"Yeah, my specials don't work and riflemen are better with my weapons than I am."


"I don't understand?"


"Yeah, how out of character of me."


Non-RPer alert.



---



It's already been stated blatantly by the game that Rifles are slower than Pistols. That is why the speeds on Rifles are so much slower than those on Pistols. However, a Rifleman gets a +90 modifier for speed, which makes them fire faster at Master than a Master Pistoleer with a slower weapon. I am not talking about the actualspeed of a Rifle. I am talking about the speed of the wielder. +74 vs. +90 ?



--


And I'll find the message about the additional mind hit modifier. It's on this forum somewhere.




___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
nnnnnnnnnnnnnnnnnnnn

LiakyK
Sun Aug 01, 2004 3:25 pm
#64

Rifle have slower speeds, it shows but we also have higher speed stats. Now everyone wants a 3 sec speed cap on rifle and have rifle kneel or go prone. In PvP thats means your dead. No one in PvP kneels or goes prone anymore cause in that time a Melee fighter can catch you and beat on your already weak melee defense. it has already been stated pistoleers can use more Range defense. But why nerf a profession into uselessness when you only need to work on another profession. I have never seen a melee fighter loose once they get point blank to a riflemen and KD them. At long range the riflemen rules. BTW, you wanna kill uber riflemen? KD them... the riflemen professions main weakness. We have no KD Defense. BTW Pistoleers get 50 to this... hmmm...



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
TenshiHanaKinu
Sun Aug 01, 2004 3:31 pm
#65

We have no way of making a KD Stick. A knockdown is useless in PvP without Dizzy. I've been knocked down and hit /stand immediately after, it's almost as though I never fell.



And I kneel in PvP. You know, those commands that no one uses? /rollshot; /diveshot; /kipupshot? Yeah, I mastered those.



___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
nnnnnnnnnnnnnnnnnnnn

Page 5 of 11