Rifleman Archive

Thread: Rifleman Templates

Trenkor
Sun May 22, 2005 11:58 pm
#66

I'm currently: MBH/MR/ Pistoleer 0/0/3/3 (yes, I think I could have 0/0/4/4 but I don't feel liek grindign pistols right now).


I didn't do it because it had 10 extra ranged defense than "x template" but because I liked the skills and damage, such as the master rifles sniper shot (when it works), the mbh adv critical shot and underhand kd, and the pistoleer root and intimidate shot.


All together make a pretty fun jedi-hunting template


StiflerPG
Mon May 23, 2005 10:14 am
#67

M. Marksman

M. Rifles

M. Bounty Hunter

Novice pistols.


I'm adding in Force speed, melee and ranged defenses too. But you can go pistols 0003 for the root.


For none FS you get 70 general speed, 200 general accuracy. Or 135/285. 155 Melee defence, 230 Ranged. (add in improved duelist stance)


For FS, you get 82 general speed, (147) and 145 m/def and 220 r/def. But no root. I'm about 78.3% sure that ranged speed affects DPS, which is why I'm opting on the FS skills and in my opinion root is not that effective in PvP.



I R TEH JEDEL!
Ackehece
Tue May 24, 2005 11:14 pm
#68






BlackMageMerc wrote:

How would a Master Doc/MRM work out? Its my old template but I dunno how it'd work out with the CU






good heals... possible big damage from specials.

you'll draw aggro but with the doc you should be able to survive it.



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Encoded as per Garva




BlackMageMerc
Wed May 25, 2005 12:45 am
#69

How would a Master Doc/MRM work out? Its my old template but I dunno how it'd work out with the CU



New Republic

Dosh Former Rifleman Swordy/Doc

How many other 7 foot lizard doctors can there be?
DanoCollins
Wed May 25, 2005 1:13 pm
#70

OK...why so much Master BH?


I can choose Master Pistols or Master BH to stack with Master Rifles...


Overall, I thought the Stopping Shot was the key..but I see so many people going with MBH...is it that must better in stacked stats?



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DanoCollins
Wed May 25, 2005 1:21 pm
#71






PyscoJuggalo wrote:





DanoCollins wrote:

OK...why so much Master BH?


I can choose Master Pistols or Master BH to stack with Master Rifles...


Overall, I thought the Stopping Shot was the key..but I see so many people going with MBH...is it that must better in stacked stats?






Mostly for Duelist Stance, a ranged COB......


Also you get a KD and Critical shot, the second most damaging special in the game and possibly the most useful direct damage special (Being that you need to be stationary to use sniper shot).







Interesting....prone, snipershot, KD, Critical shot.


Any idea if Stopping Shot has a higher chance to +root+ than the BH KD has to actually KD?



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PyscoJuggalo
Wed May 25, 2005 1:25 pm
#72

Stopping shot is more effective because it hit's 100% of the time almost andthere is no "Root Recovery" ability (now everybody has a root recovery).



Also as a MBH/Carbineer/0-4-0-4 Pistoleer, I have noticed that underhand shot (The BH's KD) is less effective then Charge Shot (The Carbineer's KD).





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theravens6790
Wed May 25, 2005 5:19 pm
#73


I have a question about which template would be better for pvp

mrifles/mbh/pistols 0-4-0-4

or

mrifle/mpistols/ combat medic 4-0-0-0

or

mrifles/mcarbs/combat medic 4-0-0-0

thx

Message Edited by theravens6790 on 05-25-2005 05:33 PM




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SkintCorp
Thu May 26, 2005 6:11 am
#74


MRM/MBH/Pistoleer 0404


Some people like to take pistoleer 4004 but I prefer 40 accuracy over 10 speed any day.




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theravens6790
Thu May 26, 2005 6:28 am
#75

i was thinking of goin mrifles/mcarbs/4-0-0-0 doctor cause of the good heals that combat medic lacks of




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DragooCC
Thu May 26, 2005 8:25 am
#76

RM/MSL/PISTOLS 0-0-0-3


MELEE DEF 185

RANGE DEF 210

RANGED SPEED 115

RIFLE ACC 260


STEADY AIM AND RALLY BOOSTS ACC UP FOR A SHOT TIME FOR ME AND THE GROUP


IF ANYONE IS GROUPED WITH A MSL ADD +30 TO YOUR MELEE AND RANGED DEFENCE



Age Wrinkles the Body, Quiting Wrinkles the Soul.
Gen. Douglas MacAurther
Started as Master Rifleman / Master Squadleader / Medic 4-0-4-0 / Novice Doctor / Freelance Pilot 3-3-3-2

Tried Master Rifleman / Master Doctor/ Combat Medic 4-0-0-0 / Freelance Master Pilot
I just could not stay away from Master Rifleman / Master Squadleader / Medic 4-0-4-0 / Novice Doctor / Master Freelance Pilot
Now Officer / Master Freelance Pilot
motox33
Thu May 26, 2005 8:37 am
#77

MRifles/MMarksman/MPistols/Carbs 0443. 1 skill point left. Everything you could hope for in a template, root, snare, 2 high damage shots, high damage area attack, high speed, intimidate, and a great knockdown from carbs. As well as Recon and Battle armor certs with 0% hindrances (for me on my stormtrooper armor). I love it.



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|||PostCU Later|||
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Steegee
Thu May 26, 2005 2:47 pm
#78

MCarbine/Mmarks/Mrifles/ 0434 pistoleer



gives me the following stats;


260 gen range acc (325 carbine) (345 rifles) (300 pistols)


50 gen range spd (115 carbine) (115 rifle) (75 pistols)


195 gen range defense (235 carbine) (225 rifles) (240 pistols)



gives me the following attacks;


indimidate shot


improved stopping shot


improved disarming shot (5 sec delay)


3 aoe attacks (fan shot, startle shot, full auto area)


1 range kd


sniper shot/ cover/conceal shot


2 snare shots (another if they fix surppression fire which is aoe)



I'm as deadly with any range weapon (other than master pistoleer weapons). Still have 1 point to spend in force skill. I wouldn't have gone master carbine but my e11 converted better than any t21 i have at a 643 base dps. Get those range arms and i won't miss the rifle range over carbine.




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