Rifleman Archive

Thread: Rifleman Templates

AlphAlphAlphA
Thu May 26, 2005 11:15 pm
#79



Rifleman 4xxx/Master Jedi Defender/Jedi Healer 4x44


In PvP even Knights run home to their mommy.


Killed an Elder in 47 seconds with Adrenoline Buff from my alt.


Ackely is lvl 95 and no challange.


lvl 106 NPC outside Mining Outpost on Dantooine, easy as pie.


Ancient Krayts, don't think anyone can solo these can they?


Still have to try DJK and DJM.


Working on filling my FS skills to assist this template, currently only have prowless 42xx, no defenses from FS skills but with defender and some rifle defense, that is low priority...


I think I should mention I am Wookiee using an Assualt Bowcaster with 599-1198 damage unpupped, so I don't need master for T21 and I have +25 rifle speed/+6 ranged speed on clothing. I think you can get a nice Laser Rifle though if you use this template instead of the T21, should be nearly comparable to my Bowcaster.


Been using damage pups lately, slows down my speed some but increases my damage, this helps with the action not being drained too fast, even with an Adrenoline buff, I can dish out around 30k damage before my action is too low to attack.

Message Edited by AlphAlphAlphA on 05-27-2005 02:19 AM



Serdatti [eXile] - Pre-CU Jedi - CU Jedi/BH Hybrid - NGE Elder Jedi
'E'V'I'L' [LeGnD] - Pre-CU Melee Stacker - CU Jedi - NGE Elder Jedi
Shedatti - NGE Merchant

'E'V'I'L' Enterprises
Resources & Loot
Dantooine: -530 1980
Brutalis486
Thu May 26, 2005 11:53 pm
#80

hmm i recently re-speced to this after going BH and had come to realize how many BH's there were on my server...


M.Rifleman

M.Combat Medic

Pistoleer 0/4/04


Cant go wrong with the 65m stopping shot/snare combo and dots to boot no? Anyone think this is good...or should i try something else?
KawaiiTsuki
Fri May 27, 2005 8:47 am
#81

I use MRifle/MBH/0034 Pistols. Good damaging moves from rifle/bh, intim and stopping shot from pistoleer, kd from bh.


My usual tactic is to get around 50m and use diving shot/underhanded shot/snipershot/critical shot. THis deals a good bit of damage and when a melee or jedi start to come toward me, I stand hit stopping shot/intim shot and start swapping back and forth between head shot and critical shot.

Cyberdyn
Sun May 29, 2005 9:21 am
#82


Just started respecing.....Need feedback on this temp:

Master rifle

Master carbine

Sl 0404





Cyberdyn Dark
rsf- Rebel Strike Force
eham
Sun May 29, 2005 1:37 pm
#83

Comments on MRM,MCBM,Doc 0400.



The ability to speak does not make you intelligent.


Warmaker01
Sun May 29, 2005 6:21 pm
#84



Cyberdyn wrote:
Just started respecing.....Need feedback on this temp:
Master rifle
Master carbine
Sl 0404





It's an uncommon template, but still good all around. Decent Gen.Range Accuracy & Ranged Defense. The nice part is that it helps a group out if you're leading.

You've got Carbineer's flexible specials and if you so choose, snipe long distance with Rifleman. You've got a good KD (Charge Shot), good Snare (Crippling Shot), AOE (Imp.Full Auto Area), and damaging shots (Imp.Leg Shot & Imp.Head Shot). The only thing you lack is a Root, but that's okay. If you're a SL, that implies alot of group play, so it's a fair bet half of the group has a Root attack.

Draycan
Mon May 30, 2005 3:41 am
#85

Current Template is


Master Commando

Master Rifleman

Pistols 0004


I orignally picked this template up for the proton rifle (thing is still broken) and have been enjoying the damage I output. The Pistols gives me the rooting capabilites.



Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
eXpiatio
Tue May 31, 2005 2:57 am
#86


Hmmm I have 2 templates in mind I tried both and they are working excelent...


1) MRifleman + MSmuggler + Pistoleer 0401 + FS trees


RAccuracy 205


RSpeed 54


RDefence 165


MDefence 110


2) MRifleman + MCarabineer + MMarksman + Pistoleer 0404 + FS trees


RAccuracy 260


RSpeed 59


RDefence 205


MDefence 140


I also have some terrain nego CA so i realy dont need any scout (+ 19 TN ca)


I have one more respec at my disposal... so please, post what should i choose between those 2 templates... I have fun with smuggler awesome specials... on the other side I have uber accuracy with master carbs and some decent specials too...


Thank you




_________________________________________

I think the lack of nukes in the game is disturbing.
Grodius
Fri Jun 03, 2005 12:12 am
#87

Right now i'm using


MBH/MRM/Pistoleer 0-4-0-4 with Force sensitive rifle speed.



Faide Silos
Server: Corbantis
Seij
Fri Jun 03, 2005 9:58 am
#88


Master Rifleman, Master Combat Medic, Medic x44x, Scout 4xxx, FS


Pros:

-High Damage Output

-CM Debuffs (40% movement/attack speed, lowered state resist)

-CM DoTs (Usually 250 tick for either, so using both is a 500 tick) [AVERAGE]

-CM Heals (Can easily heal incase stim time is down, and need to heal)

-Kiting made easy (40%movement speed reduction with longest range weapon = super kite)

-Allows the use of Recon and Battle armor

-Terrain negotiation (even better kiting )

-With Med. Support IV, my healing power has inreased by about 150 more health per heal (I think)

-Paralyze and Startle Shot (Delays)

-Knee-Cap Shot/Electrolyte Drain (2 Snares)

-Action regen. reducer

-Mind regen. reducer

-Rez

-Mask Scent


Cons:

-Low Defenses

-Aggros alot more than you want

-Cannot tank for crap, unless you heal yourself instead of attacking

-Rez can take along time, and can be very hard in the midst of battle, especially when you need that person


PrideOnChimaera
Sun Jun 05, 2005 9:28 am
#89


Is it really possible to have: MRM - MBH - CM 4000 ? Saw someone here that had it and I think it looks killer.

I tried to respec it but I just afford to CM 1000 =/


When I press "remove all" I have to following info:


250/250 skillpoints

3 Novice

59 Standard

357 Elite
Branix
Tue Jun 07, 2005 1:03 pm
#90

I'm testing Master Rifleman and Master Creature Handler for PVE play only. I am still working out my timing issues but it made me feel good.


I make sure I'm around 70m from my target then tell my three elite pets to attack. This pulls the target to within 40m. I have to wait until the girls have achieved about 25%-40% damage on the target before I start firing my laser rifle or else I pull aggro immediately.


Usually the creature dies at my feet... I stand up and collect the resource I'm looking for at the moment, either skin or meat, then lay down and do it all over again. Yes, I have been damaged but using the distances I mentioned above I usually only get hit once or twice and by the time I sic'em on another target I've healed.


If anyone has tried this combination and wants to give me some pointers I would love to read them.


Thanks,






Branix of Naboo
SeaSide Resort 3412 6827
NW of Kaadara
Vendors at 3508 6715
Issik
Tue Jun 07, 2005 2:37 pm
#91



PrideOnChimaera wrote:
Is it really possible to have: MRM - MBH - CM 4000 ? Saw someone here that had it and I think it looks killer.
I tried to respec it but I just afford to CM 1000 =/
When I press "remove all" I have to following info:
250/250 skillpoints
3 Novice
59 Standard
357 Elite





Very possible.
You have 3 sp left over I think, which lets you grab some FS or another box of medic to up your heals a bit (0410 is what I got I thinks)



Khyras
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